those japanese are genius. i bet they added free camera and facial animations like estrus. probably fixed the hotkeys too.
Or they just loaded the freely available alpha builds I make available at http://git.loverslab.com.
The Japanese regurarly discuss and test the updates I post at http://pele.bbspink..../1375352389/l50 (post 782 & 783)
I wouldn't advise actually using v1.19 yet though, it has a major bug right now with playing the right matching animations. Going to be working on a fix for it tonight however.
What happened with 1.16? Why jump to 1.19?
There is no 1.19, 1.19 is just the version number I'm using for testing stuff to prepare for 1.20, which is the next planned realease and will mostly consist of major coding rewrites for stability purposes, and maybe Creature support if I find the time.
So why no 1.16-1.19 and straight to 1.20? Because thats how software versioning works. 1.20 = Major.MinorRevision
.20) is the main instance of the software, upping it to 2.00 would be a sign that it's basically a new piece of software at that point.
0) is the the next iteration of that major version, usually with new features or content, 1.20 signifies heavy new features or content over 1.10.
) usually signifies a bug fix or more minor content changes that don't warrant upping the minor number. 1.15 contains simple bug fixes and a minor change to positioning over 1.14 for example.
Lastly there's also hotfix, (1.15b
) the tacked on letter signifies I fucked something up with 1.15, and 1.15b does nothing more than show something that should not have been broken up in 1.15 has been fixed and nothing more.
And there's your standard incremental software versioning lesson for the day that you didn't ask for and is really just an excuse for me avoiding work.http://en.wikipedia....nting_sequences
for more exciting information on such topic.
Also no one seem to be willing to give an answer is SexLab compatible with SOS Light version? I never get Shlong to become erect during SexLab animations if im using SOS Light, but it works with full version. Should it work at all with SOS Light or do i have to use full version for it to work properly?
SOS light works fine, I use it myself. Just make sure your esp is named Schlongs of Skyrim - Light.esp, as it depends on the name for detecting it, and that you're using SOS enabled skeletons.