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Lovers RaperS - WappyOne's Edition 1.80


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Lovers RaperS - WappyOne's edition

An updated combat rape mod with highly configurable settings, gangrapes, stealing of equipment/items, and more.

Continuation of ShadowRunner's work, original thread: http://www.loverslab.com/showthread.php?tid=6258

Current support / discussion thread: http://www.loverslab.com/topic/15117-lovers-rapers-wappyones-edition/

 

Requirements

Oblivion latest patch

OBSE v19 or higher

Lovers v91 or higher

(Optional) Lovers Creature - Required for creature rape

(Optional) Pluggy v125 or higher - Required to export settings to .ini

(Optional) Player Slave Encounters - Required for Enslavement Bad End

(Optional) Furo Trap Improved: Tentacles! - Required for Daedra rape to potentially Furo Trap victims

(Optional) Lovers Slave Trade - Required to automatically enslave player rape victims instead of killing them.

 

Rapes are started by combat hits from NPCs against either the player or other NPCs, or the player using the granted 'Rape (Contact)' Lesser Ability. Calculations determining the success of each attempt are explained in spoiler below.

 

Mod settings are configured by using the 'Rape Settings - Master' Lesser Ability.

 

Settings Guide:

 

 

 

Main Settings Menu

 

My Settings - This brings up a simple settings window to allow whether the player can or can not be raped or initiate rapes and by which genders. Using the 'Rape Settings (Contact)' Lesser Ability will bring up the same window for NPCs, allowing you to set whether or not another character/companion can or can not be raped and by which genders.

 

Rape - Attributes - These settings set the basic conditions that must be met before a rape can start. (See below for more detail)

 

Rape - Gender - Settings to control the base success chance for each combat hit/rape spell attempt by gender pairing. (See below for more detail)

 

Rape - Options - Additional options including damage done by rape and PC/NPC/blocking/incapacitated success rate modifiers. (See below for more detail)

 

Rape - Steal/Drop - Equipment related options including damage done to worn armor on rape, chance for gold or worn and/or inventory items to be stolen, and stripping or dropping of worn items. (See below for more detail)

 

Rape - Gangrape - Settings for gangrape chance after an initial rape. (See below for more detail)

 

Rape - Advanced - Various advanced settings. (See below for more detail)

 

Reset/Save Settings - Change all options to those loaded from one of three .ini files (located in Data\ini\), reload animation strings, or export/import your current settings to an .ini.

 

 

Attributes Settings Menu

For a rape to start, all conditions from this page must be met.

 

Victim Health (Threshold mode) - Potential rape victim's health must be below this % of maximum.

Health Baseline (Dynamic mode) - Point at which victim's health does not raise or lower success chance.

 

Success % per 1% health diff (Dynamic mode only) - Amount rape success increases/decreases as health falls/raises.

 

Victim Fatigue (Threshold mode) - Potential rape victim's fatigue must be below this % of maximum.

Fatigue Baseline (Dynamic mode) - Point at which victim's fatigue does not raise or lower success chance.

 

Success % per 1% fatigue diff (Dynamic mode only) - Amount rape success increases/decreases as fatigue falls/raises.

 

Rapist Health - Potential rapist's health must be above this % of maximum.

 

Rapist Fatigue - Potential rapist's fatigue must be above this % of maximum.

 

Strength Difference Modifier - For each point of strength rapist is stronger/weaker than intended victim, success chance is increased/decreased by this amount.

 

Switch to Threshold/Dynamic Mode - Switches from threshold (victim health/fatigue are hard limits) to dynamic (rape chance increases as health/fatigue fall) mode and back.

 

Raper Responsibility - Rapist's Responsibility value must be at or below this value to initiate rape. Has no effect on player rapes. Most citizens are Responsibility 50, guards are 90-100, criminals are 30 or lower.

 

Raper Max Disposition - Rapist's Disposition to intended victim must be at or below this value. Not suggested to set below 75 as many hostile NPCs can have disposition from 40-60.

 

Raper Personality - Rapists Personality must be at or below this value.

 

Victim Personality - Potential rape victim's Personality must be at or above this value. Can be set to prevent rapes of the highly undesirable.

 

PC Auto Mode - Normally the player must use the 'Rape (Contact)' spell to initiate a rape. By setting this value above 0 the player will attempt to automatically start rapes on combat hits like an NPC would. This does not occur if there is another NPC in combat with the player besides the intended victim.

 

Armor Protection - Average combined durability of upper+lower armor slots are multiplied by this number and applied as a penalty to rape chance.

 

Rape Prevents Death - Will prevent fatal blows if the attacker is interested in raping.

 

Gender Settings Menu

Once the attributes conditions are met, the %chance from the appropriate gender pairing is rolled.

 

Male -> Female, Female -> Male, etc. - These are the base success rates for each rapist/victim sex pairing. "Female -> Male: 50%" indicates a 50% for each combat hit/rape spell that a female rapist will succeed against a male victim if all attribute settings are met.

 

Female Reverse - This setting controls reversing the animation roles in the case of female rapist. Possible settings are:

Never - Female rapist is always in the offensive/giver animation position.

Males Only - Female rapist switches to the defensive/receiver animation position when raping a male.

Always - Female rapist always switches to the defensive/receiver animation position.

Random - 50/50 chance for position switch.

 

Orientation Mode - Turning this on rolls the above gender settings once per actor, permanently setting them to always/never want to rape Males/Females, instead of rolling the % chance each hit. Once set orientation can be changed or unset using the 'Rape Settings (Contact)' lesser ability.

 

 

Options Settings Menu

Rape Damage Chance - % Chance when a rape completes to apply some kind of damage to the victim.

 

Damage Type - What type of damage to apply:

Stats - Victim's Strength, Endurance, and Willpower statistics are damaged. The stronger the rapist the more damage is applied.

Health - Victim takes health damage depending on the relative values of rapist's vs victim's Strength+Endurance+Willpower statistics total.

Stats+Health - Both of the above are applied.

Permanent Stats+Health - A small of the normal Stats+Health damage is applied permanently.

- Health damage amount can also be adjusted in this option.

- Stats Amount allows adjustment of which stats are damaged, how much, and a minimum they can not be damaged past.

Blocking Multiplier - If the potential victim is actively blocking the success rate is multiplied by this percentage.

 

Raper Unsatisfied Chance - This is the % chance a rapist will remain unsatisfied after the rape and join in any subsequent gangrape of their victim.

 

Player/NPC Success Rate - These are the base rape success chances.

 

From behind bonus - If the victim is attacked from the rear the success rate is multiplied by this percentage. The Minimum chance allows these attacks a chance to always succeed, even if health/fatigue are not low enough for normal chance.

 

Staggered/Knocked bypass - If the victim is knocked down, paralyzed, or otherwise incapacitated the success rate is multiplied by this percentage. The Minimum chance allows these attacks a chance to always succeed, even if health/fatigue are not low enough for normal chance.

 

 

Steal/Drop Settings Menu

 

Armor Damage Multiplier - Victim's equipped armor at rape start will take this amount of durability damage for every 5 points of rapist's Strength statistic.

 

Steal Chance - % of gold and % chance of items stolen based on which of the below settings are enabled. Creatures do not steal, though they will knock away weapon/shield unless Stolen Items is set to Nothing.

 

Stolen Items - What items are eligible to be stolen:

Nothing - No items can be stolen.

Equipped - Currently worn equipment can be stolen.

Inventory - All carried weapons, armor, clothing, jewelry, books, and soulstones can be stolen.

 

Min. Steal Value - An item must be worth this amount or greater to be stolen.

 

Steal Gold - Percentage of victim's gold stolen by human rapists.

 

Strip/Drop Equipped - Handles removal of victim's equipped armor/clothing on rape start:

Neither - Do not strip anything, let the Lovers w/ PK system handle it.

Strip - Unequip worn armor/clothing.

Drop - Tear off worn weaponry/armor/clothing and throw it to the ground.

 

 

Gangrape Settings Menu

Once an initial rape is completed a gangrape of the victim can start or continue based on these settings. Gangrapes ignore attributes settings, but obey the base success chances of the appropriate gender pairing.

 

gRape Unsatisfied Chance - This is the % chance a rapist will remain unsatisfied after joining in the gangrape and may continue in the victim's gangrape.

 

gRape Distance - How close a character must be to join in a gangrape.

 

gRape Disposition - A potential rapist's disposition to the gangrape victim must be this value or lower.

 

gRape Responsibility - A potential rapist's Responsibility must be this value or lower.

 

gRape Chance - Similar to PC/NPC Success Rate in the Options settings, this is multiplicative to the gender pairing base success chance to see if the gangrape is joined.

 

Player Join-In - Sets the player's default action when eligible to join in a gangrape:

Ask - Displays a message box asking if the player wishes to join in the gangrape.

Never - Player never joins gangrapes.

Once - Player will join in a gangrape once.

Always - Player will continue gangraping the victim until failing the 'gRape Unsatisfied Chance' roll.

 

After-Action Report - Threshold for how many acts in a gangrape before a summary of the gangrape is displayed once completed. Set to 0 to disable.

 

 

Advanced Settings Menu

 

Rape Spell is Hostile - Toggles the 'Rape (Contact)' ability being considered an assault.

 

Refractory Period - Amount of time in seconds a rapist must wait before initiating a rape after rolling above the 'Satisfied Chance' setting.

 

Disable Pushback - Toggle starting rapes immediately instead of after a knockdown.

 

Bad End - Two possible alternatives to when player would have died to rape damage. Perpeturape places the player in a never-ending gangrape. Enslavement requires Ichabod's "Player Slave Encounters" (Tested on versions v0.55 - v0.60).

 

Damage Delay Timer - Damage is applied a few tenths of a second after rape end to prevent animation issues or skin stretching. If you are still seeing such issues on rape damage or quick gangrape try increasing this value.

 

Message Level - Level of messages shown by RaperS.

None - Only errors/warning and bad end messages are shown.

Terse - Shows important messages.

Default - Shows all messages and calculation for each successful combat rape is shown on console.

Verbose - Output additional debug info to console including all failed calculations, rape health damage, satisfied/unsatisfied gangrape joins, etc.

 

 

 

Rape Calculation Explained:

 

 

Each melee (or very close range archery) attack will follow these steps to determine if a rape is started.

 

The following threshold values are checked, if any fail a rape does not occur. Phrase in [] is where in the options the value is set.

**Not checked in Dynamic Mode** - Victim health % below [Attributes->Victim Health]

**Not checked in Dynamic Mode* - Victim fatigue % below [Attributes->Victim Fatigue]

- Rapist health % above [Attributes->Raper Health]

- Rapist fatigue % above [Attributes->Raper Fatigue]

- Rapist responsibility must be below [Attributes->Raper Responsibility]

- Rapist Personality must be below [Attributes->Raper Personality]

- Victim Personality must be above [Attributes->Victim Personality]

- Rapist's disposition towards victim must be below [Attributes->Raper Disposition]

 

Once all those checks have passed, the base success chance is set to [Options->Player Success Rate] or [Options->NPC Success Rate] depending on if aggresor is the player or anything else.

**Dynamic Mode only** [Attributes->Success % per 1% health diff] is added/subtracted for each percent of health below/above [Attributes->Health baseline].

**Dynamic Mode only** [Attributes->Success % per 1% fatigue diff] is added/subtracted for each percent of fatigue below/above [Attributes->Fatigue baseline].

[Attributes->Str Diff Modifier] is added/subtracted for each point of strength the rapist is above/below the victim.

[Attributes->Armor Protection] is multiplied by average combined durability of upper+lower armor slots and subtracted.

 

If the rapist is behind the victim the success chance is multiplied by [Options->From Behind Bonus] or set to a minimum if that option specifies.

If the victim is knocked down, paralyzed, or otherwise incapacitated the success chance is multiplied by [Options->Staggered/Knocked Bonus] or set to a minimum if that option specifies.

If the victim is actively blocking and attacked from the front the success chance is multiplied by [Options->Blocking Mult].

 

The now final success rate is rolled against.

 

If this passes, the gender settings are rolled and on success rape starts.

 

 

 

Important Notes:

Default animation strings assume you are using the LAPF pack. If you are using the v3 Resource pack with the 11-200 BBB Revised or v2 Resource pack edit LoversRaperS_Motion.ini and un-comment the appropriate section.

LoversRaperS should be placed after LoversVoiceSSPplus in the load order.


 

Link to comment

Previous versions & release history:

 

 

v1.80

----

New:    'Rape prevents death' setting ( Settings -> Attributes Pg. 2 ) will prevent fatal hits if the attacker is interested in raping.
New:    Stats damaged, damage amount, and a minimum amount RaperS will not damage stats below can now all be set ( Settings -> Options -> Damage Type -> Stats Amount ). Default settings are same stats as previous versions ( Str/Wil/End ) with a floor of 10.
New:    Something that can't be used yet unless you're in the super secret club.
Fix:    Attempting to rape player slaves was supposed to be auto-success, not auto-fail.
Fix:    Necro-raped corpses should return to death now if something else is blocking the .kill command.

 

v1.71

----

New: Modder function xLoversRapersInitRape ( FormID: xx080000 ) to use RaperS to initiate a (gang)rape. More details in Readme.
New: Any actors attacking a rape victim should back off before rape start, to prevent killing of victim during pushback.
Change: Motion.ini updated to include new LAPF as the default. Only shipping one Motion.ini now, included are sections to uncomment if using v2 or v3+Revised BBB Lovers Resource packs.
Change: Few more after action report messages.
Change: Random bad end behaves better, sticking with first choice of Perpeturape or Enslavement for duration of the gangrape.
Change: Disposition check vs a PSE enslaved player always passes now so that getting enslaved doesn't stop your new 'friends' from gangraping.
Change: More than one rape can be pending start at a time.
Fix:    Player is now taken out of sneak/crouching on rape start to prevent animation errors.
Fix:    Player teleporting to start a rape at distance aborted script.
Fix:    Stunted Magicka effect left over after rape in certain cases.
Fix:    Enslavement bad end overwriting itself during gangrape.
Fix:    Detection for sleep/sneak rapes using 'Rape (Contact)' ability is no longer broken by casting it.
Fix:    Motion.ini animation strings containing over 100 entries now work properly.
Fix:    Health damage displayed in options (Help) text was wrong.

LoversRaperS_Wappy_1.71.7z

 

v1.70
----
New:    Cross-mod functionality: Daedra can now place their victims in a Furo Trap instead of raping directly. [FuroTrapGenerator.esp]
New:    Cross-mod functionality: Player or player companion rapes that would be fatal can enslave the victim instead. [LoversSlaveTrader.esp]
        - Settings for above are in Advanced Settings -> Cross-mod Settings
Change: Granted spells are added only on new game/first run instead of every load for those that remove/store them in spellbooks to reduce clutter.
Change: Victims no longer regenerate Magicka for the duration of the rape.
Fix: Bad end/rape death triggers did not happen if health was reduced to exactly 0 instead of into the negatives.
Fix: Bed usage now checks distance from the rapist, not victim, and to slightly further out.
Fix: Dropped coins now appear above ground.

LoversRaperS_Wappy_1.70.7z

 

v1.64
----
New: Amount of messages shown can be set in Advanced settings.

None: Suppresses almost all messages except for warnings/errors.

Terse: Shows important messages.

Default: Shows all messages and calculation for each succesful combat rape is shown on console.

Verbose: Output additional debug info to console including all failed calculations, rape health damage, satisfied/unsatisfied gangrape joins, etc.

Change: Health Damage multiplier changed to allow exactly setting minimum/maximum % of health damage done.
Change: Gold stolen amount can now be set independently of item steal chance.
Change: Human rapists will attempt to use a nearby bed.
Fix:    Position selection will now check if string-chosen position exists, falling back to stock and giving a console warning if not.
Fix:    Detect rapist becoming not ready between knockdown and rape start, preventing Lovers error box.
Fix:    Rapes had a 1% chance higher to succeed than calculated, including 0% chance rapes having a 1% chance.
Fix:    Non-playable zero-weight upper/lower slot items (body mods) no longer count as clothing for armor calculations.

v1.63
----
New:    Multiplier to health damage applied on rape can now be set under Options->Damage Type.
New:    Bad End can be set to randomly choose from allow death, Perpeturape, Enslavement (if available) events on rape death.
Change: Everyone in the area will be made temprarily non-hostile to the PC during a Perpeturape instead of only followers getting permanent disposition boost.
Fix:    Rapes ending within the damage delay timer of a previous rape no longer prevent the first rape's damage/corpse rekilling from occuring.
Fix:    Rape hotkey was not properly triggering Necrorapes.
Fix:    Necrorapes on corpses present at game start (Like the Priestesses in Anvil's Temple) now work. I'm kind of relieved it never occured to me to test this in the first place.
Fix:    PC Auto combat rapes should no longer resurrect the dead.
Fix:    GRape quick recovery would cause the wrong grape join message to be used.
Fix:    Minor string leak/bloat on gRape end.
(1.63a)Fix:     Perpeturape was not assigning follower package after disposition increase, since everything in the zone was then too friendly to rape.

v1.62
----
New:    Not even the dead are safe from you now.
New:    Damage Delay Timer added as new Advanced setting.  If you're getting graphical or animation glitches on death by rape or gangrape quick start try raising this value.
New:    Armor Protection added as new Attributes setting.  Setting is penalty to rape chance per combined durability % of upper/lower armor slots. If BreakArmor clothing is active clothing counts 0-50% depending on conditon, otherwise clothing counts as 25%. Naked counts as -25%.
Change: Tapping the rape hotkey with nothing targeted for current chance to be raped is now more descriptive, breaking it down by component.
Change: Instead of being a multiplier or 'set to 100%', back attack and incapacitated now are seperated into a multiplier and minimum success chance. The minimum success chance will override failed health/fatigue threshold checks, similiar to pre-1.6 calculations.
Change: Strip & Drop equipment settings now follow Lovers Undressing settings, inlcuding Rape Undressing and Break Armor Mod exclusions if enabled.
Change: Essential actors can no longer steal items or more than 10% of carried gold.
Fix:    Quick standup check is now integrated into the main gangrape loop instead of a more hasty check in damage routine that required most settings at 100%.
Fix:    Dropped portion of stolen gold should no longer be considered owned/stolen when picked up.
Fix:    If getting position from motion array fails will fall back to generic 1-10 positions instead of causing Lovers to give an error about spos 0.


v1.61
----
New:    The base rape calculation has been redone to make more sense.
New:    You can now save your current settings to a new .ini to be later reloaded on the same or another character/computer.
New:    The rape hotkey (default 'n') will end a Perpeturape by causing damage to be applied again.
New:    The rape hotkey can be used to display player's current dynamic chance to be raped if there is nothing under the crosshairs to help finetune settings.
New:    If there is a 100% success rate next rapist in a gangrape standing by the victim no longer stands up before the next rape starts.
Change: Stat damage is applied retroactively if a Perpeturape is escaped from.
Change: Limited followers to 8 during Perpeturape to prevent "Too many followers" message, choosing gender compatible to follow before voyeurs.
Change: Enslavement bad end no longer interrupts the gangrape.
Fix:    Damage setting of Stats only was non-functional, and Health only applied Health+Stats.
Fix:    Rape settings were not reset properly if an ended Perpeturape did not trigger an after-action report.


v1.60
----
New:    Dynamic Mode available in the expanded Attributes settings.  This allows a variable base rape success chance as health/fatigue rise & fall.
New:    Gender Setting Orientation Mode that changes the Gender % settings from chance per hit to chance an actor will try to rape at all.
- Even if you leave this mode off you can set individual actor's (including your own) orientation with the Rape Settings (Contact) ability and that will override global gender % chance.
New:    Advanced setting "Enslave on Rape Death" renamed to "Bad End", additional internal bad end option added that does not require Player Slave Encounters.
New:    Additional Damage Type option added that causes a small amount of permanent Str/End/Will/Health damage in addition to temporary damage on rape.
New:    Attributes option "Raper Must Be Stronger By" has been reworked into "Strength Difference Modifier". It now modifiers success chance for each point of strength the rapist is greater/less than the intended victim.
Change: Gangrape states are now saved with the game, so saving/loading will resume any in progress.
Change: All summoned creatures can rape again, but are forbidden from stealing anything.

v1.51
----
New: Advanced setting "Enslave on Rape Death" will enslave the player after a rape that would have otherwise killed. Requires Player Slave Encounters.
Change: Player joining gangrapes is now randomized position with all available rapists instead of always going first.
Fix: Grangrapes now respect the can/can't be raped by sex flags.
Fix: Player joining gangrapes now respect gender % chance settings.
Fix: Player responses when prompted to join gangrape could be recorded to wrong victim when multiple gangrapes are in progress.

v1.50a
-----
Fix: Possible loop hanging all RaperS functions involving player summons gangraping.

v1.50
----
New: Advanced Settings page with the following options:
- Raper Max Disposition: As an added attribute. Not suggested to set below 75 as many hostile NPCs can have disposition from 40-60. Default: 89
- Rape Spell is Hostile: Determines if the 'Rape (Contact)' ability is considered an assault. Default: On
- Refractory Period: Amount of time in seconds a rapist must wait before initiating a rape after rolling above the 'Satisfied Chance' setting. Default: 15
- Disable Pushback: Starts rapes immediately instead of after a knockdown. Default: Off
Change: Stealing items at rape start will not encumber self, dropping any items that would do so instead.
Change: Dropped items are dropped from a slightly elevated position to help prevent floor fall-through.
Fix: Weapon/shield handling now really, really obeys the Strip/Drop setting. I swear.
Fix: Inventory steal rendered non-functional in v1.45. Oops.
Fix: Player Slave Encounter slave token was not getting restored if the player chain gangraped.

v1.45
-----
New: All major settings pages now have a (Help) option to explain what the present settings mean.
New: New setting under Gangrape options to automatically respond to player joining in on gangrapes. Settings are: Ask(Default), Never, Once, Always
New: Animation string in Motion.ini now support flagging individual positions reversing roles by setting them to a negative value.
- Above is used to add (partial) non-futa support. Set Female Reverse to Always, and uncomment the two non-futa lines in the LoversRapers_Motion.ini file.
Change: Weapon/Shield are no longer dropped or automatically stolen unless Strip/Drop is set to Drop.
Change: Rape stat/health damage can now be slowly healed by returning the favor.
Change: Player summoned creatures are allowed to rape again. Sorry Necromancers/Conjurers.
Fix: Bound Weapons are no longer stolen/dropped.
Fix: femaleReverse was choosing incorrect animations for some combinations/settings.
Fix: Steal chance was being rolled for inverse of the set value.
LoversRaperS_Shadow_1.45.zip

v1.44
-----
Change: Animation strings for v3 resource pack reworked.
Change: Rapes interrupted before orgasm is reached no longer cause stat/health damage.
Change: Effects with a percent chance now trigger individually instead of all or nothing. Applies to steal and stat/health damage. Example: 50% steal rate means (around) 50% of gold and 50% of eligible items will be stolen, instead of 50% chance of all gold and eligible items stolen.
Fix: Sleep rape no longer attempts to use an incorrect animation.
Fix: Summoned creatures are no longer allowed to initiate rapes due to general bugginess.
Fix: Motion.ini loading not working from settings spell or new games.

v1.43
-----
New: Type of damage done when rape damage chance % succeeds can now be set in Options: Stat only (default, same as previous versions), Health, or Stat & Health
New: An after-action report can now be generated for gangrapes that pass a certain activity threshold. Default = 5.
New: PC Auto Mode: New setting under Attributes, % health threshold that the PC will try to rape on hit same as NPCs. Default = 0/Off
- Auto Mode does not activate if there is any actor in combat targetting the PC other than the intended victim.
Change: Endurance damage from rape will not reduce current health below 1. (This was never fatal, but would leave victim alive with negative health)
Change: Victim after-rape recovery time has been slightly lowered.
Change: Player ability to join/continue gangrapes is now affected by the same Unsatisfied chance as NPCs.
Change: After a "Rape Me (Contact)" surrender player has a few seconds to get away before combat resumes.
Change: Stat/Health damage is now applied to each rape in a gangrape, not just the first.
Fix: During reverse rapes messages and after-sex effects are applied to the wrong actors.
Fix: For long-distance rapes attacker is moved directly to victim to prevent bad mid-point positions.
Fix: When spectating an Arena match the combatants don't resume combat after a rape.
Cross-mod: Player Slave Encounters: It is no longer possible to be enslaved by your rape victim.

v1.42
-----
New: Added a "Rape Me (Contact)" spell. Since this is basically a surrender if your health is above the Victim Health threshold setting it will be lowered to match.
New: When gold is stolen, a handful of coins will be knocked away in the struggle.
New: Just the Motion.ini can now be loaded under Reset Settings for Daedra Sutra or other advanced users.
Change: Removed most missionary/frontal animations from the v2 m->m from back animation table.
Change: Player-initiated gangrapes no longer cause NPC->NPC disposition loss or combat. Disposition loss to player still occurs.
Fix: Fixed (rare) case where two rapes tried to start at the same time and one victim was only stripped, not raped.
Fix: If player moves away from a cell with an active gangrape it is no longer tracked/kept active.

v1.41a
------
Change: Updated animation strings for lovers resource pack v2 and v3 w/BBB animation pack 11-200.
Change: With femaleReverse off, f->m rape (futa/pegging) now uses m->m animation tables.

v1.41
-----
Change: .ini files are now stored/loaded from Data/ini instead of Data. If you have editted the .inis from default you'll need to move them into Data/ini yourself.
Change: Strip/Steal/Drop routine has been re-written, some related options have been combined. Stripping can now be entirely disabled for those using BreakUndies/BreakArmor.
Fix: Armor damage is now applied correctly and irregardless of steal being succesful.
Fix: Stolen/dropped equipment now maintains existing durability instead of getting restored to 100%.
Fix: Fixed a bug that prevented player-initiated rapes from starting a gangrape.

v1.40
-----
New: Gangrape loop is now separate from rape loop, meaning other rapes can be initiated while a gangrape is in progress.
New: Multiple gangrapes can be going at the same time.
New: Player initiated rapes can now start a gangrape.
New: Player now has the option to join in the gangrape of another NPC.
New: Raper Unsatisfied and Gangrape Unsatisfied settings now determine if the rapist will continue in the gangrape.
- Warning: Setting this to 100% will result in an infinite gangrape, at least until the stars align and the victim stands up while all potential rapists are too far away, knocked down, or otherwise unavailable.
Change: Rapist order during a gangrape is now randomized instead of set by reference order.
Change: Female Reverse option expanded to 3 states and placed in the Gender Options page of Settings spell script:
- Never: Female rapist is always in the attacker position, growing hermaphrodite cock based on that setting in Lover w/ PK.
- Males Only: When raping a male, female rapist switches to the defender sex position.
- Always: Female rapist is always in the defender sex position.
Fix: Summoned creatures or actors otherwise disappearing during sex before next rapist gangrape check no longer crashes Oblivion.
Fix: Clothing is no longer dropped to the ground on rape unless drop option is set to Normal.
Fix: A pending rape has 30 seconds to initiate before timing out. This prevents the situation where a failed rape start hung the mod preventing any future rapes.
Fix: Equipped items are now checked for the Playable flag before being removed/dropped. This prevents the removal/dropping of body mod equipment (SetBody.esp and the like), which was causing error items and severe FPS drops.
Fix: Swapped the finish text " has pulled out and started coming..." so it mentions the rapist, not the victim.

 

Link to comment

 

Right after the message "Your consciousness fades away (...)" and the start of a Perpeturape I sometimes/often get the error message "NPC is currently knocked out and this action is not possible right now"; the PC is just lying on the ground and quickly the rape messages (<Name1> joined gRape, <Name1> climaxed, <Name2> take another go, etc) appear on the screen, however the PC doesn't take any damage when pressing the rape hotkey to enable damage again.

Activating god mode fixes this problem but if you deactivate it again the same error occurs again

I think I found the cause of this error; if you have low health Realistic Fatigue sets your maximum fatigue really low, and encumbrance burns your fatigue. I guess at the end of a rape the PC ends with very little fatigue during the few frames before the next rape after the quick recovery can start the fatigue burn by encumbrance has reduced fatigue to a negative number and thus the rape cannot start. Maybe giving the victim some portion of their fatigue back if a quick recovery check was positive might fix this.

 

Also I think the Block mechanic sometimes doesn't work; I'm getting hit when I'm blocking, the info in the console even states 0 and yet I'm raped. I guess it happens because that hit made my character stumble and thus it goes through.

 

Also add to the console output how the final chance was calculated (base chance + dynamic chance + armor bonus + surprise bonus etc.); I sometimes get very high rape chances (>100%) even though they shouldn't be that high; more detailed information how this chance was calculated would help to find out if there's a miscalculation somewhere or if I'm missing something that has an impact on the calculations.

 

 

 

Suggestion:

Perpeturape and maybe normal gRape places both actors on a bed or bedroll if one is nearby; it wouldn't break immersion too much to picture that a group of rapists could toss their victim on a bed and a lot of clipping issues could be avoided that in my experience quite often happens during extended gRapes.

 

Ah.  Yeah, something else screwing with fatigue would do that.  Quick recovery forces fatigue from negative to exactly 1, so anything that subtracts from it would cause issues.  Will check if raising it higher fixes is okay or adds other problems.

 

That's correct, broken blocks do not count as blocked in the calculation. Contemplated changing that once, but felt it better gameplay-wise to leave it as is.  Makes a bit of sense, cowering behind your shield will save you for a short time, but not forever.

 

More console spam, woo!  :D  Seriously though, will have to add the presently .ini-only debug setting into the console to toggle showing that.

 

The use bed code already exists for player raping a sleeping victim, could turn it on easily enough for humanoid rapists.  Hopefully Lovers keeps tracks of which beds it has assigned and won't assign the same one twice for multiple gangrapes in progress.

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The use bed code already exists for player raping a sleeping victim, could turn it on easily enough for humanoid rapists.  Hopefully Lovers keeps tracks of which beds it has assigned and won't assign the same one twice for multiple gangrapes in progress.

Sadly, it doesn't. It seems to always uses the bed closest to the player. I once had four couples on one double bed...

 

Warning - shameless self-promotion below... :P 

 

If you want something that does work for multiple beds/sex acts, you're welcome to use the functions I wrote in LoversOrgy. The function xLOFindBeds builds a list of available beds, and the function xLOGetAvailableBed returns the closest available bed to the passed actor.

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It seems something about the join gRape calculations is off, the number of rapes is consistently far lower than they should be; .gbangChance is supposed to calculate the chances an actor joins a gRape and .gbangsatisfied the chances they have another go, and a third, forth aso. Not sure what's off yet but it seems each actor has to pass the .gbangChance check every time.

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I have a little request - same thing I asked Icha. Wrappy can you put last date and version number of the update like it was before in the old topic?  :)

 

 

Nepro, all of that information is readily available right on the downloads page.  Just look on the left hand side right under the file submitter information.

 

Here is a snippet of that info:

  • Submitted: Today, 12:28 AM
  • Last Updated: Today, 12:28 AM

 

This thread is really meant for support and questions and NOT for checking\obtaining the latest version.  The downloads page is what you should be using for that. 

 

We are slowly but surely migrating all plugins to the downloads section and will be stripping out all of the downloads from the support area (which is what this area is becoming).

 

To get to the downloads page just click the "Click here to download this file" at the bottom of the OP.  ;)

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Yeah it is easy to check but I am very lazy one and just like to take a look at the thread name and know the update is up there and ready. :P

 

Thanks I didn't know about that button. :P

Edited by Nepro
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Yeah it is easy to check but I am very lazy one and just like to take a look at the thread name and know the update is up there and ready. :P

 

Why not hit the 'Follow' button on the Downloads page and the forum will give you a notification whenever they are updated?

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Hopefully Lovers keeps tracks of which beds it has assigned and won't assign the same one twice for multiple gangrapes in progress.

Sadly, it doesn't. It seems to always uses the bed closest to the player. I once had four couples on one double bed...

 

Warning - shameless self-promotion below... :P 

 

If you want something that does work for multiple beds/sex acts, you're welcome to use the functions I wrote in LoversOrgy. The function xLOFindBeds builds a list of available beds, and the function xLOGetAvailableBed returns the closest available bed to the passed actor.

 

Thanks, I'll look into those functions.

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A suggestion to improve the compatibility with Lovers Creatures 2.0:

Before a creature starts a rape check the corresponding weight string from xLoversCreature.ini; if all weights are zero prohibit that creature to start a rape or join a gRape. Basically this would enable you to choose which creature is able to rape an actor.

 

A bug I noticed:

If a Spiderling (summon of a Spider Daedra) starts a rape/joins a gRape it disappears a couple of seconds afterwards, ending the animation.

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A suggestion to improve the compatibility with Lovers Creatures 2.0:

Before a creature starts a rape check the corresponding weight string from xLoversCreature.ini; if all weights are zero prohibit that creature to start a rape or join a gRape. Basically this would enable you to choose which creature is able to rape an actor.

 

A bug I noticed:

If a Spiderling (summon of a Spider Daedra) starts a rape/joins a gRape it disappears a couple of seconds afterwards, ending the animation.

 

Hmmm...  This is more of a Lovers Creature issue.  Didn't take into account that you might want to disable specific creature types entirely by setting all weights to 0.  Creatures will fall back to the old position choosing logic in that case, considering it an .ini error.  Preferable change is fixing Creatures so you can let it know all weights 0 are intentional and you want to disable that creature type from all sex.

 

The issue with summons is that when sex starts their summoner is no longer in combat with the victim, so they end the summons.  Nothing I can really do about that.

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The issue with summons is that when sex starts their summoner is no longer in combat with the victim, so they end the summons.  Nothing I can really do about that.

Hm, I remember you having troubles with summons a lot. Is it possible to check if a creature is a summon and are summons of the player character also in the player faction?

If so you could check for summon and not player faction and if true prohibit them from initializing a rape; unless you're using CM the player character will most likely be alone so any summon would be dismissed at the start of a sex animation which would be avoided this way.

 

Regarding the block mechanic again: It seems the mod treat the hit that breaks a block as a hit as if the target is paralyzed/knocked down (one of the woman during the Siren quest managed to rape me even though her rape chance was -33% or so) while hits during the stagger animation after a broken block count as normal hits. Is this intended behavior?

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Just to make sure, how do we update again?

 

Is it that we turn off the .esp in OBMM, run the game, make a save, exit, remove the old plugin, and add the new stuff from this?

 

That would depend which version of RaperS you are presently running.  If it is anyone else's version (from forum threads RaperS Latest, RaperS Last Gangbang edition, etc), then yes, clean save before enabling.  If from Shadowrunner or my versions from 1.32 or higher, just replace the .esp, no clean save necessary.  There is upgrade code at startup that updates settings for any new features back to 1.32.

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Well, I just wanted to ask how to use animations I want? Because I tried to adjust LoversRaperS_Motion.ini, but it didn't work ==

If you're using the v2 _Motion.ini have you moved it to the ini folder?

Have you loaded the new _Motion.ini ingame by casting Rape - Master and then Reset Settings, Reset Motion (names might be slightly wrong)?

 

edit: The .ini files miss the hint which number you have to choose to select Bad End - Random.

 

edit2: Suggestion:

Setting to disable the "You lose consciousness" popup and disable/delay the "Last dance" popup.

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Well, I just wanted to ask how to use animations I want? Because I tried to adjust LoversRaperS_Motion.ini, but it didn't work ==

If you're using the v2 _Motion.ini have you moved it to the ini folder?

Have you loaded the new _Motion.ini ingame by casting Rape - Master and then Reset Settings, Reset Motion (names might be slightly wrong)?

 

edit: The .ini files miss the hint which number you have to choose to select Bad End - Random.

 

edit2: Suggestion:

Setting to disable the "You lose consciousness" popup and disable/delay the "Last dance" popup.

Huge thanks to you Someone92 :D I loaded motions through Reset setting -> Load motions and it worked!  :D

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edit: The .ini files miss the hint which number you have to choose to select Bad End - Random.

edit2: Suggestion:

Setting to disable the "You lose consciousness" popup and disable/delay the "Last dance" popup.

 

Missed that in the .inis.

 

I could have sworn you originally suggested the after-action report must be shown if it involved a player death. :D

But anyhow, have been working on implementing a message level setting, 0-3:

0(None) - Only errors shown

1(Terse) - Keystone messages (rape start would show, knockback / strip and 'xxx begins to orgasm' would not)

2(Default) - Default, same level of messages as now. (And now showing successful rape calculations on the console).

3(Verbose) - Extra console spam!  Every failed rape calculation is shown on the console.  One line per melee hit.

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I could have sworn you originally suggested the after-action report must be shown if it involved a player death. :D

Nah, you must be hallucinating. :angel:

It just feels like the popups hamper the flow of play (with Lynges Unlimited Death Reload Time even after the PC's death the game "continues"); the PSE Bad End has just a short message. Maybe a setting to just show a short message for the two other Bad Ends instead of the popups (the "Last Dance" one already has a message, so only the Perpeturape would need one).

But anyhow, have been working on implementing a message level setting, 0-3:

0(None) - Only errors shown

1(Terse) - Keystone messages (rape start would show, knockback / strip and 'xxx begins to orgasm' would not)

2(Default) - Default, same level of messages as now. (And now showing successful rape calculations on the console).

3(Verbose) - Extra console spam!  Every failed rape calculation is shown on the console.  One line per melee hit.

Yeah, I'll get spammed; I have the suspicion that the insane rape chances I see are the result of Paralyze plus back attack but it would be better to be able to rule out a bug with certainty.
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Regarding the block mechanic again: It seems the mod treat the hit that breaks a block as a hit as if the target is paralyzed/knocked down (one of the woman during the Siren quest managed to rape me even though her rape chance was -33% or so) while hits during the stagger animation after a broken block count as normal hits. Is this intended behavior?

 

Well this was interesting to track down.  No luck replicating the issue, stumbled upon it updating messages.

 

Turns out that since forever rapes have had a 1% higher chance to occur than intended.  That includes 0% chance rapes having a 1% chance to succeed.

 

Will be fixed in 1.64.

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I think I got a little problem with the new version. When I initiate a rape as a female PC on a male NPC, sperm is transfered from my female to the male not vice versa. That's kinda strange to say the least   :P

 

Edit: I'm using the switchposition option, when victim is male only....if that helps anything...

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I think I got a little problem with the new version. When I initiate a rape as a female PC on a male NPC, sperm is transfered from my female to the male not vice versa. That's kinda strange to say the least   :P

 

Edit: I'm using the switchposition option, when victim is male only....if that helps anything...

 

That's actually a bug in older Tamago versions, it does not read the Lovers reverse rape flag correctly and always injects sperm from rapist to victim irregardless of gender.  This is fixed in Tamago 1.15c.

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I think I got a little problem with the new version. When I initiate a rape as a female PC on a male NPC, sperm is transfered from my female to the male not vice versa. That's kinda strange to say the least   :P

 

Edit: I'm using the switchposition option, when victim is male only....if that helps anything...

 

That's actually a bug in older Tamago versions, it does not read the Lovers reverse rape flag correctly and always injects sperm from rapist to victim irregardless of gender.  This is fixed in Tamago 1.15c.

 

That's strange. I thought I have 1.15c. Gonna reinstall the plugin and try again with a clean save.

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