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Bush_Connoisseur

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  1. So, I recently found this gem. I came across the FemaleCoward voicetype which was absent. So I attempted to add it. Compiled everything successfully in game the voices shows up, I can apply it to the NPC manually and all works fine but the Auto apply in Sexlab - Auto Vanilla Voices Can't find the voice by itself. So, someone HALPPP!!! EDIT: I guess the solution is in Sexlab - Auto Vanilla Voices.esp the FemaleVoiceName must be different than the VoiceTypeName SLAutoVanillaVoicesConfigQuest -> added FemaleCoward to the FemaleVoiceNames array -> added FemaleCoward [VTYP:00013AE5] to the FemaleVoiceTypes array Nope Failed
  2. If by voiceover you mean the sounds were added after the in game footage was captured, that is not the case. They are wav files being played during the game by this mod.
  3. I spoke to 2 modders that left Nexusmods out of complete frustration. I'd like to hear other stories as well. So please do tell.
  4. Yeah, it just Defeat that appears in the dialogue when talking to females.
  5. OK, I was trying to figure out how to get the slaves sandbox around town in a larger area besides walking 6 paces back and forth. But I haven't had any luck.
  6. Back to checking it out after a while and seeing what is new CliftonJD, are any of the following used for "Wait around here. (sandbox)" for the sandboxing? or are you just using the default sandbox package? THX. PAHActorAliasPackage00? PAHActorAliasPackage00?CO PAHActorAliasPackage00?GW PAHActorAliasPackage00?OD PAHActorAliasPackage00?S
  7. No kidding, I don't remember all those NPC entries in the esm file in the past. I know the Paradise halls enhanced.esp had 2 NPC entries which I've been removing for ages.
  8. I did a conversion to 64bit and haven't tested it in 32bit but was wondering if anyone in 32bit Is having health enslavement issues with 7.3? Bleedout posture is working fine.
  9. Interesting, very excited to see it. Simple npc outfit manager was what I was using in the videos. The author boasts that he takes a different approach to managing outfits than others with a light code and Its 100% reliable. In case you were curious. I've been holding off even playing Skyrim waiting for your solution, So I'm ready.
  10. Sweet! I'm sure from that point we can get close to what was being done in the videos. Did you plan on having the outfit and sandboxes be initiated via dialogue? Do you think It's possible for each captured slave to have their own individual container? I've noticed when the slave is in the initial bleedout state when undress is chosen the user has access to shield and shoes but after they have been enslaved the user looses access to take the shield and shoes. Was this an oversight?
  11. Very good. We could always patch in MHIYH if it were ultimately desired, but I'd be excited to see your solution for both the outfit and a simple sandbox (loiter). I did notice w/ my patch we lost the "if you move from this spot i'm going to break your teeth!" wait, which I think is also important. I also failed to demonstrate in any of the videos that once a slave was released it resumed the normal dating dialogue options you intended, which i think is awesome.
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