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t3589

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  • Birthday 12/20/1960

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  1. For even more clarification I was just explaining why the dialog example is the way it is. It's created from my own perspective (previous post). Doesn't mean you have to agree with it, and it's not etched in stone. If you don't like the way NPCs treat the PC, feel free to change the example dialog. That's what it's there for. 1. For starters parading around while looking like a prostitute (clothing marked prostitute) is not required. A little trick I like to use is to install 'Distributed Necklaces and Chains'. Then I'll get a hold of one of the Gomorrah Girl necklaces and mark that as 'prostitute'. When I want to openly advertise I simply put it on, and remove it when I want to hide it. Patrons will already know the PC is a whore and solicit even if the PC isn't advertising it. I've gone entire play throughs without ever marking any clothing as prostitute (while having tons of clients). So it can be beneficial to take a more low key approach (as you're pointing out). Completing 'Wang Dang Atomic Tango' at the Wrangler allows the PC to work there. Complete 'A Final Plan for Esteban' quest, then see Doc Kemp and he'll give you a license. Or one can be purchased from him. Either way that's where you get the NCR license (or a temporary pass). Likewise complete 'Bye Bye Love'. Once Joana leaves the PC can replace her by asking the receptionist at Gomorrah for work. Gomorrah has exclusive rights to prostitution on the Strip via the House contract. So Tops is always off limits, but it can be done if you sneak around. Though you can expect clients to extort caps/freebies in exchange for their silence. 2. There are numerous factors involved in groups (kinks/alignment/proclivity/faction/relationship status just to name a few). Not only do they have to be into grouping up, but they are also picky about who they group with. So there really isn't a step by step I can give you without typing out every exception. I can say that gang members are more likely to group up than the general population. 3. I don't know what to tell you about this really. Patrons are excluded from gaining infidelity so it's possible some wires got crossed somewhere along the way. Probably needs more accounting. 4. I'm not certain I understand what you're asking? Something like pre-paying for multiple acts? I don't understand how this needs to be coded in? Have them pay and then give them freebies after the first act and RP maybe? Sounds like a scripted scene. The system can be used to build scenes, but it won't build it for you. 5. They do increase/decrease on absence. They could also have other lovers on the side while the PC is away. This is already accounted for. 6. No. Spunk lust and SOI lust are two different things. This mod will not tell the PC if they're in the mood or not.
  2. What I mean when I say tell me how to reproduce it is something like 'I did this and then this and the error happens.'. It might very well be important but if I can't make it happen in my game, then I have no idea either. I understand how it would be logical to think the dress is crotchless. But it's a matter of visibility, not a matter of access. For example chaps are crotchless because everyone can see the genitals. In the real world your logic is fine. Unfortunately there are limitations in the game that require a bit of RP. I would find it appealing too, if it weren't so much work for very little return. Again, in the real world that would make sense. I would remind you that you're living in the wasteland where most if not all of the simps (in the modern sense) have died off. The people who look out for themselves tend to survive, the people who don't suffer. I would also add that strippers/prostitutes by definition inhabit a servile occupation. Most if not all of them would rather not be strippers/prostitutes, but feel stuck in that position. As such, they are perceived as easy targets for being abused/manipulated/taken advantage of. The solution is simple. Arrive on stage wearing the outfit your PC intends to perform in.
  3. I think I see what's up. Did you set the PC and NPC race? Needs some debug and a catch all for impregnation. Would have liked to have seen the console output before and after you got the 'Offspring Unavailable!' debug. Try setting both the player (in the control terminal) and NPCs (via manager dialog) race. I'll upload a new copy in the near future that should fix it.
  4. The first error you posted has nothing to do with this mod. The error relating to dialog is because there are no voice files when you activate dialog (expected because there are no voice files). Nothing stands out in your output file. There are only two array variables in that script, neither of which should toss an out of bounds. If you can't tell me how to reproduce it, I'm going to call it a one off. Sexout equips a body. So yes, even if you're not using pregnancy you are using bodyswap. Are all your Sexout requirements met and up to date? Your dress settings may be screwy to me, but in the end they're up to you. Dragongirl Dress isn't crotchless, and isn't underwear. But that's just my opinion. Shouldn't break anything that I know of. If you don't want to give NPCs things when they ask, then you can always say no? Is your PC wearing a clothing item marked topless? That's probably why it doesn't strip. It assumes you're already topless, and therefore do not need to strip.
  5. [Proposition] is a dialog entry. If it isn't showing up then the conditions are not being met. The brothel marker should only be used on interiors. I added it for TTW players to test. If you're in FNV land, all of the brothels are already hard coded (Wrangler/Gomorrah). Tops is not a brothel, and there are consequences if you're caught. That script is the bodyswap script, but param 00 doesn't tell me anything useful. If you can give me steps to reproduce these problems I'll look into it.
  6. That means it couldn't find a valid matching race for the pregnancy. It's not necessarily an error, but probably means you've hit the limit for that race. How many offspring has your character had, and what are their races?
  7. It plays into the benefit of getting to know them as best you can. Just because they suggest something (especially if they're drunk), doesn't mean they can handle the consequences. So sometimes it's best to decline. I've also wanted to add some kind of 'try kink once' tracking for a while now. Just haven't gotten to it. Maybe at some point. P.S. Rejecting/Declining the other NPC while they're watching can help.
  8. NPCs with the cuck fetish or polygamy proclivity shouldn't mind other partners. So if the NPC intiates group sex with one of these there shouldn't be any problems. But if they don't have those flags, think of it this way. Male spouse wants to have a 3-way with his wife and another woman vs. a heat of the moment decision to team up with another guy on his wife. I'm guessing this is what happened. The PC agreed to group with spouse and another 'compatible' NPC. This caused them to regret that choice and is now upset with the situation.
  9. I'll look into it. Thanks again.
  10. I fixed that issue recently. Did you clean save the dialog esp?
  11. The offspring dialog uses the vanilla dialog mechanism (default e). Simmer Down/Go Play/Go Home/Play Until Dark are the only options they have. You shouldn't get any dialog at all if you hotkey them. So I'm not sure I understand what you're saying here?
  12. Strange. I almost never get null dialog. On the rare occasion I do, I go in and fix it immediately and upload the dialog esp. You have to remember that the variables are updated on the fly as you move through dialog. So if you rush through them before the system has a chance to keep up, it can cause problems. Rumors are pretty straightforward. Confirm to establish as an opinion, deny to remove them. You can avoid NPCs forming an opinion if you choose to argue/ignore instead. However if you change the subject by arguing/ignoring, you'll still have a rumor floating around. You get rid of them by successfully denying them (they have to believe your character).
  13. I don't think it's a clerical error. It's a conditioning error. None of the dialog met any of the conditions and as a result you get a null dialog zoom. Just have to run into it to find it. EDIT: If you gave me the topic I could narrow it down. If you enable package debug it will print the topic ref to the console.
  14. The dialog esp deletes the original placeholder entries present in the esm. So yes, this is intentional. That's how the conflict is resolved. Otherwise the dialog esp would be required. This makes it so that it is not required in order to receive non-blank entries in order to test the esm alone.
  15. You don't have to set anything manually. Enable 'select race' in the pregnancy settings in the control terminal. When the character goes into labor a pop up should appear. This will allow you to set the infant race to whatever you want during birth. It's a bypass to the NX settings. EDIT: I think I've fixed this for the next copy. Testing it now. Unfortunately it will require a fresh game if your character has ever been prego. Otherwise the accounting will be off. EDIT EDIT: New one up should fix the issue. Now the accounting happens at impregnation, instead of labor. If there aren't any offspring NPCs available, impregnation will not occur. I may add more NPCs if I ever get around to adding more facegen variations. You shouldn't have to start a new game as long as your character is NOT currently pregnant.
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