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Crashdown

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About Crashdown

  • Birthday 04/26/1990

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  1. Instaling... But, just saying, the readme its empty on the RaceMenu version or you thought that no one would read it?
  2. What a coinceidence, im expecting a 503 error on LL at the same time If released ofc... F5F5F5F%F5!!1!
  3. Problem is - skyrim economy by default is quite poorly made. Money is quite worthless. Each of my Lv30+ characters have at least half million septims with richest closing to 2 millions. Crafting skills like alchemy or enchanting can be used to produce any amount of money - only limit is your patience. Training your alchemy skill to 100 means you need to produce potions of total worth around 400k and then most likely sell them to train your speach skill. Another problem - severity of this would VERY much vary depending on mods one is using. 1000 septims in vanilla are way easier to get than 1000 septims if one is using for example requiem. And other mods make earning money even easier than in vanilla - like rich merchants that i use. Level of the Character would also play major role. 1000 Septims for level 5 is quite alot while 100000 septims for level 50 is "whatever..." Yeah thats true, i usually create a inflation of enchanted iron daggers and pots, a fixed cuantity would be a problem, especially with money mods, but the domme could say instead "bring me money" and then she take ALL your money or if its possible add complexity a formula like PC level * (septims) and the next week she ask for more you could change the cuantity in the MCM for mods and such after all you are roleplaying. I dont know if its doable but i think its not impossible i liked the idea of Drazil OH GOD YES Plus the Manor, If i recall correctly if you dont have the houscarl the besement room only have a bedroll or a pile of straws and crates after all its basement suits the mod like a glove
  4. Dowload and testing without any problem at the moment. For those who crash at startup (Beth logo) with Sneaktools, at least if you are playing Skyrim with a non-english language, you must change the 3 strings name to the language you are using or will crash example: ../Skyrim/data/strings Sneak Tools_English.DLSTRINGS Sneak Tools_English.ILSTRINGS Sneak Tools_English.STRINGS to Sneak Tools_Spanish.DLSTRINGS Sneak Tools_Spanish.ILSTRINGS Sneak Tools_Spanish.STRINGS or chinnese, german, bla bla, your language.
  5. Definitely an improvement on the original textures, looks more realistic, its not like a was bathing on paint On the other hand, have you consider releasing a resize version? A 4k looks a little overkill imho Thanks!
  6. Was just a suggestion and i didn't mean an animated tongue. Maybe an equippable tongue would to the trick. So even if lowering her would distord the mesh, maybe there's still the chance to get an sticking out tongue to simulate panting. But as far as i'm aware there's no equippable tongue for werewolfs, so someone would have to create one. *wink* Maybe one could reuse the tongue from the dog mesh? Damn, i got no clue what i'm talking about here... Im very green in animations but vanilla werewolfs already have a tonge So if you only need a bone or separate the mesh its doable and i meant the stick out tongue part
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