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squart2203

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  1. player auto-pathing broke the first chance it gets when you're supposed to get punished on the pole. pc just turned around and got stuck indefinitely. please, if you could, add timeout timers for auto-pathing. mood turned sour before the game even got started. never had good experiences for any mods that uses it. edit : found source of problem, outdated True Directional Movement. teach me to keep old skyrim setups.
  2. is there a backup plan to the broken auto pathing system? a time out of sorts? some hidden console command perhaps? i have so many instances of the pathing completely breaking and sending my PC spinning in circles. the colloseum's the worst offender, 50-50 chance of getting out of the lever room. really, what's wrong with the usual manual marker with a proximity trigger anyway? i've not seen autopathing for the PC work reliably on any mod, tbh.
  3. If you aren't afraid of maybe breaking something, you can use Sexlab Matchmaker mod to manually trigger scenes for all the NPCs as needed. The quest will progress as soon as their scene ends. The gang bang target spell should be an easy way to get things going
  4. just wanna drop in and say thanks for also catering to depraved turboslut character types. helpless subby females getting exploited down to their essence is such a tired troupe.
  5. If anyone's using OSL Aroused, you can actually register AND keywords into OSL's system and assign them while you're in game. Yes the keywords field would bloat, but personally I find this method preferable than writing and troubleshooting a shitload of KID files, I do have quite a habit of hoarding outfits and switching them out on a whim. Here's a premade. Copy and overwrite your OSLAroused.ini file. It should be located in the SKSE/Plugins/ folder of your OSL Aroused mod folder. In case you already have other things registered, just paste the body below whatever you've already got. You can modify it to your liking, just have to add "KeywordEditorId = AND_insert_tag_here" without the quotes. the keywords should show up in the keyword editing section of OSL's MCM in the same order as the .ini file Note: I've not tested the keywords for male characters, but you should be able to edit the file easily enough. Edit: For anyone using MO, in the off chance you have some other mod that also tweaks the .ini file like this handy mod, make sure you're editing the correct file. Easiest way would be to track them in the Data section of MO.
  6. update your RobCo and you should be good to go. a new version landed a few days ago that added a few functionality that this tool is dependent on.
  7. lovely. this streamlined so many tedious stuff. just a suggestion, reckon you can add multi-edit function? it's fairly common for mods to add multiple outfit with variations but the available tags would pretty much be the same so it can come in handy to bulk tag and write. or the option to not reset the checkboxes on save. great work on the tool either way
  8. unless i'm missing something, seems the new version doesn't play nice with CTFO (Carriage and Ferry Travel Overhaul). the dialogue to find out more about the hauling job is not on the dialogue list. is there a patch for it?
  9. oh boy Parasite in City. that's a name that i've not heard in quite a long while.
  10. i just let LOOT sort it our for me, so i dunno how much this would help i suppose one final thing that i can think of is, did you use the correct version of babodialogue? there are LE and SE versions and getting them mixed up can often be annoying to debug
  11. well, at this point i'm out of ideas. you can perhaps try starting a new character and see if that works, at least that'll tell you that your installation is functional
  12. im no good with logs, but quickest way to see if babodialogue is active is clear main quest until you have to go to high hrothgar, then buy breezehome. within a day or so guards will mention having to deal with troublemaker orcs, and those same orcs would camp outside breezehome and forcegreet you when you're close. also, you might want to download the other .pdf in the downloads section. it should tell you what can happen and under what conditions. and dont confuse sexlab approach with babodialogue, babodialogue mostly deals with random encounters, getting approached is, well, more of a sexlab approach thing.
  13. you'll need SSEdit for that. there's a .pdf file in the downloads section that explains how to do it basic gist of it : random comments can be configured in the MCM, though i've never tried to disable it completely. percentages are kinda off though since i have it in the single digit and i'm still seeing lots of random comments. as for seduction, have you talked to the priestess in the temple of dibella in markarth? she'll teach you the ability to seduce merchants and hirelings, once you have that you'll have to point at your target and press the assigned button (check the keybind MCM), a little animation will play, and now you can talk to the merchant / hireling and you should have discounted prices and might have to deal with the consequences
  14. just a note, the pickup description on Harem Seeker is wrong, its currently using the West Tek Internalized Servo System description.
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