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DigitalCookie

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  • Yummy
  • Gender
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  • Location
    Planet Earth
  • Interests
    Boobs, cute animals, procrastinating for hours.
  • Bio
    i need a hug

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  1. Made some minor edits to the lower part of kjkj's nude body, namely made the thighs thicker (they were way too thin) and edited the barefeet to not float in the air. Not posting because you know. Permissions and all. Also the model has bones and weights for butt physics, but they don't work because literally no leg model in the game has a .chain file. Kinda annoying. On that note, anybody know how to edit .chain physics files? Got no clue how to work with them.
  2. If possible, you should use Io's boobs as reference IMO. They have that perfect round and full look.
  3. Could you make the boobs look a bit more...Weighty? Only thing I somewhat dislike with Karbon's nude mod is the boobs have a bit of a "torpedo tits" look. They should hang a bit more IMO.
  4. I guess I should give an update on editing the body models: After a while, I did figure out how to get meshes working properly...HOWEVER, the body models are unfortunately kind of a bitch to work with. Editing any body part results in rather notable seams (Due to a problem with normals not being exported correctly), and the chest area is especially a pain because you get open gaps on where the upper chest part connects to the neck and arms. I frankly dunno how 777 got the nude mod as perfect as he did. Kinda wish I could ask personally, lol. As such I kinda gave up on editing the nude models for now. It's probably not impossible, but any edits I make to an existing mod is unfortunately gonna be lower in quality than the original.
  5. You can't edit body proportions past what the game allows. Any hugenormous boobs "mod" you see is done with Cheat Engine. But, I might try to edit the base female nude body to have bigger boobs and see if that'll "apply" to the sliders. As far as I know, the default nude models are set to 0 on all values, and the game simply uses slider data to morph the bodies into shape, so naturally, changing the base body should work...But, I need to figure out how to get edited meshes working in-game without crashing things first, lol.
  6. Is there a modding guide of sorts around, by the way? I think I remember seeing something like one. I'm getting to the point where I'm rather bored of the game, so I'd like to try and see if I can do some "fun" stuff with it, provided it's not like rocket science, lol. Also, does anybody else feel that the game might receive official mod support at some point? The fact that we can install or remove mods by just putting them in a folder called "~mods" without even needing to repack anything seems a bit too convenient to me. It would make sense IMO, considering SCVI is basically the make or break point for the series, and allowing mod support on PC would be a great way of increasing the game's longevity.
  7. Here's a thought: Would it be possible to edit or outright replace things such as hair or face models? There are a few CaS faces, male or female, that are on the uglier side of things, and it would be amazing if we could replace those uglier options with prettier faces. Though I think hair is a bit too ambitious, since hair physics would probably cause too many issues, unfortunately.
  8. Now I know why Honoka had that huge neck seam on the Puff-LOD pack, lol. Nice update. I've been making lots of use out of Recompute NV and Seam smoothing recently, so...Yeah.
  9. Welp. I guess DOA is officially a porn game now.
  10. About that, I think somebody that knew how to play around with textures and normal maps could actually do that. As far as I'm concerned, the shape is actually there; The problem is the shading, which makes them look flat even though they aren't.
  11. WELP, more things to milkify...If that's even a word. Probably not.
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