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karlpaws

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  • the four pawed one
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  1. The various randomized NPCs spawn from a list that contains all of the options. The various "all male" and "all female" mods modify this list, and I think there are/were some that made all Stormcloak soldiers nords (its been a while, I forget what else were in the lists in vanilla) the same way. If you wanted, you could open a mod like that, or just the base ESM files in something like Tes5edit and remove all of the NPC records from the lists to make a mod with what you want. Making the bandits at a certain location all a certain type would also be doable, but a little different, as you'd need to make a list for just that location and change the NPC spawn markers there to use that list and not a generic bandit or witch or whatever list. At least I think so, its been a while and I might remember things slightly incorrect.
  2. I would second the idea that the civil war just isn't all that popular, and also mention that it tends to be bug ridden, script and quest marker heavy and often considered a no go for most modders. The few that did overhauls or extensions deserve special kudos for not only doing something but having what they do work. I suspect what you want would be some kind of extension for the overhaul you want to play that would add sexlab events to some of the quests that mod adds. You might find the Sexlab Solutions mod interesting, though it doesn't have as much for the CW. https://www.loverslab.com/topic/41567-sexlab-solutions-507-01-december-2017/ https://www.loverslab.com/topic/129420-sexlab-solutions-revisited/
  3. I would second the idea that the civil war just isn't all that popular, and also mention that it tends to be bug ridden, script and quest marker heavy and often considered a no go for most modders. The few that did overhauls or extensions deserve special kudos for not only doing something but having what they do work. I suspect what you want would be some kind of extension for the overhaul you want to play that would add sexlab events to some of the quests that mod adds. You might find the Sexlab Solutions mod interesting, though it doesn't have as much for the CW. https://www.loverslab.com/topic/129420-sexlab-solutions-revisited/
  4. That will depend on what werewolf mods you have installed, if any. As I recall, base game werewolf does not improve much, so you have much less in the way of health or damage compared to higher level enemies. Earlier in the game the base werewolf certainly does a lot better.
  5. Its been a while, but maybe Billyy's has one?
  6. Depending on your exact issue, possibly when you are talking to your friendly NPC to setup a party, let the whole line of dialog finish and do not skip ahead. One line does the math on how big of a party you can throw and if you skip too fast through that line it won't think you can throw one.
  7. Eager NPCs would also qualify, plus either TDF Prostitution or Radiant Prostitution would allow for random NPC sex with your PC. I think Follow Me For Sex would also work.
  8. If you are sure it is this mod, I would check the options for dealing with SOS, and see if you accidentally have it set for something to toggle that. I do not think this mod has anything creature related, so I think no.
  9. Skyrim uses a different system so its mods won't be back portable, at least not without work. On the Nexus, you could look for Better Bodies and some mods that use it for nudes and related stuff. I don't think sex was an option, though if so, I wouldn't my trying that.
  10. I haven't able to play Skyrim for a while, so I might be wrong, but wasn't there a way in the SL MCM to see listed animations and what tags they had, or was that just in SLATE? I would double check that animations you think have certain tags do indeed have those. I would be less prone to suspect two mods are not working just because they have the same author. Most of that would rely in SL library calls, and not the author's own code.
  11. Not sure I understand your "problem" but some mods just do not disable well mid-game. One thing that might be happening is the tracking of how many increases you have had, which is required for the party option to work, might have lost its progress. You need a number of increases to have guests, and at least one at rank 4 to ask to setup the party. You might want to check out this response from just up the page. Make sure you actually have the correct tags. Hopefully you have whichever mod shows the tags needed in the console. Also check that prohibited tags aren't present on the animations you expect qualify.
  12. The woman to his right seems to appreciate the tailor's work.
  13. Do you want to do the meeting for gameplay / role playing reasons but remain unaffiliated, or do the various mods that remove the requirement for the meeting prior to capturing the dragon in Dragonsreach not work on SE?
  14. I can say that isn't this mod. It doesn't have anything like that.
  15. If you know how to use TES5edit, you can either delete that whole dialog branch or just add a condition that means it does not show up. Can do that in the CK as well, I just found it easier in T5E.
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