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JesusKreist

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  1. The baby itself has a tab about feeding options. The mother is by default set to provide and for ordinarily birthed children that takes precedence over childcare.
  2. And exactly there lies the problem. Unless a modder is willing to exchange every single [insert base game race here] with a wolf anthro (which would spawn a host of secondary problems, including the main game breaking to some degree) you currently are out of luck and simply have to wait a bit. Or longer.
  3. Alone? Almost certainly not. In the minority? Likely. A simple mod that forbids argonians and khajiit to wear footwear is possible. Likely even relatively easy. I mean on the nexus there are mods that raise the number of rings you can wear for instance. However the feet of both races are not really highly detailed and decidedly human while they should have digitrade feet or straight claws.
  4. Yes. Thing is since werewolves were introduced with skyrim and without proper modding tools it is next to impossible to add a new race or faction you'd have to wait a couple of weeks if not month for that. Take a casual stroll through the nexus for oblivion remastered and take a look on how many actual race mods you see. NEW race with graphics I should specify as there are a couple that use that word in the description after changing starting alteration skill for khajiit or some shit.
  5. Relatively simple. At the current time it is very hard and near impossible to add completely new creatures into the game. You can change existing ones with relative ease but changing human NPC to a different faction can and most likely will fuck up the main game in some capacity. That's why I said the chance is present but very low.
  6. Any chance? Yes. But that chance is VERY low.
  7. If I'm not mistaken so long as you have not manually installed the mods in the new installation and started the game yet hitting "reset to manifest" does that already as long as those mods are in the download folder of vortex still and have been active in the last deployment of the game it shouldâ„¢ "reinstall" them. Technically it sets the "managed by Vortex" flag on the mods again that are physically present in the mods folder and are "not managed by Vortex".
  8. That sounds as if you are trying to drag the mod into the list. There is a box on the lower border where mods should be dropped and doing that anywhere else results in a red circle with a line through it aka. "Nope! Symbol"
  9. Roughly half of the number Oblivion got would have been on Expedition 33 if it wasn't for the shadow drop. Meaning it would not be on place 10 but on place 7 or something like that. THAT is what he meant. Regardless for serious nude mods you'd have to wait like everybody else until the nude mods specifically done for oblivion remastered are done as you can't take the ones from other games just because it uses the same engine. GTA5 mods do not work in Red Dead Redemption 2 either despite having the same engine, hell they even have the same development studio.
  10. No. Not possible. With or without permission of the original modder does not matter one bit. Simply put just because a game uses the same game engine as another game it is VERY RARELY EVEN POSSIBLE to transplant mere assets from one to another without issues. Game developers take a game engine and use certain features within it to make their game. Other game developers for another game using the same game engine use different features or use the same features differently. And btw. Oblivion Remastered is a special case. It does not only use the unreal engine, it also uses the gamebryo engine. Meaning it is not fully comparable to Expedition 33 in the first place ...
  11. No. The "No Support" message was issued in the ... well support environment. It basically means in short: "If you have mods in your game we don't provide game support for Problems!" The bethesda solution of what other games have as a short line of text in the game itself on the bottom border of the main or the load game screen. Plus as I mentioned it is a first step for "paid mods" in a bethesda shop. It does NOT mean that mods themselves are not supported by the game.
  12. Taking something out of a life simulation and implementing it in a first person RPG? You realize those are two majorly different games, yes? It would have the same effect as you trying to repair the drivetrain in your old honda accord with a drivetrain from a modern kenwood semi truck. Both technically do the same but every mechanic on earth is able to tell you that it will not work. Ever.
  13. https://www.nexusmods.com/oblivionremastered/mods/2245
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