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fishburger67

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    Seattle
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    Role Playing games, Online games, fishing, reading and flying.
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    Long time software developer.

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  1. Check Nexus. There is one there.
  2. Glad to hear that you got it working. I hope there is not something else going on that prevented the quest to progress naturally. Have fun with the rest.
  3. Love Slaves 8 is written for men only. I have almost completely abandoned dominant Andrew, the only male in the mod. I have been asked by a woman to bring Andrew back in Love Slaves 8 and maybe expand on him. This will be a considerable effort on my part and I don't want to put the time into content I will never use for just a few players. While this gets hashed out, I will be working on an OStim port for all users. To get some idea about how to proceed, I would like some community feedback. I would like this feedback to come from the female population mostly, but male feedback is welcome. If you're male, please note that in your response so I can get a better idea of how to proceed. Here are my questions: 1. Would you like more Andrew content? 2. Is dominant Andrew TOO harsh? 3. Would you rather have female oriented responses to all the sexualized dialog in the dozen or so quests or would you rather have a single quest to cure all the slaves at once with no sexualized female dialog. The choice here I suspects mainly on whether or not you are a lesbian. Straight gals I think would rather just get the "cure" quests over as there is not much content for straight women even if I changed "Master" to "MIstress" and the like. 4 Are there any Lesbians who actually interacted sexually with the slaves that are the core of Sex Slaves? Did you take them as companions? If so, would you be willing to collaborate on appropriate lesbian dialog? Thanks in advance for your time and thoughts.
  4. I expect to start on this soon. I am currently finishing an OStim based companion mod and MAY start on Love Slaves after as I believe I have gotten all the OStim experience I need. As for your request, be careful for what you ask for. OStim and sexlab are very different and I expect that you will fuck things up. OStim has terrible support for npc - npc sex scenes and Love Slaves has LOTS of them. In addition, this is not as simple as replacing the sex starting logic over to OStim. That is easy. Many if not most of the quests are are advanced by completing a sex act which is triggered by ModEvent sent by Sexlab/Flowergirls. If you don't get that all exactly right, you will put out broken shit. In addition, Love Slaves has specific sex acts for particular occasions (Leito's throne sex is one of many). However, if you really want to give it a go, I give my permission so long as you promise to spend a MONTH beta testing it AFTER you have gotten everything running perfectly. I don't mean a month total. I mean a MONTH after you have gone through it all after having fixed all the bugs you will encounter. This is likely to take you two to three months if you know OStim and Sexlab very will. Tack on 3 to 6 months if you don't.
  5. What you want are fineClothes01, fineClothes01Variant, fineClothes02 or fineClothes02Variant. They are all blue and all labeled "Find Clothes", but they are all blue. fineClothes01 is 86991. Player.additem 86991 1 will get you one, but you probably already have it if you bought all those clothes. But, just having them in your inventory does you nothing. You have to actually give it to her and she has to equip it, so a setstage is likely to fail. Try giving her the clothes and if it does not trigger the next stage, you can try setstage MiaFindCaptives 420 However, you may fuck something up here. Recommend that you try the above giving her clothes first.
  6. No guide, but all you have to do is select her. For me using a controller, it's just having her in the crosshairs and pressing the "A" button. If you are using the keyboard, I think "E" should also work. You don't have to do anything like pickpocket her or the like. Just follow the quest arrows.
  7. Well, I tried the addstartinganimation thing and it worked a charm. Unless and until the OStim folks fix the sequences thing, this will work. A little clungy, but it works. Doesn't have the randomness that I would like and I will have to require specific animation packs, but it works. Thanks for pointing this out.
  8. I have looked in detail at ALL the source .psc file in the OStim distribution. There is no example code for sequence use. Don't believe me, have a look at OSequence.psc as well as the text file detailing how to make them. I am told by VersuchDrei that sequences were an after-thought as well as NPC-NPC animaitons. As I told him, I can work around this issue by writing my own code to call sendAnimationEvent for these NPC sequences, but that limits me to a small number of known in advance possible animation sequences and I would way rather use the getrandomsequence so that my users are not seeing the same animation set over and over (the biggest problem with Flowergirls). This also requires me to require specific animation packs which I am also loathe to do. But, I may have to because these NPC - NPC scenes are mostly for show anyway. I have yet to try the addstartinganimation thing. Maybe that will work for NPC - NPC animation sets.
  9. The problems I have had are strictly to do with NPC-NPC animations. I do not want to restrict PC - NPC animations as that is one of the main benefits of OStim. OStim currently has lots of problems with NPC-NPC animation sets. You cannot use sequences with NPC - NPC animations even if you specify the exact sequence. If you use the Tags="lesbian" argument to retrieve animations, you get exactly one animation for NPC-NPC requests even those both (or all in FFF animaitons) are female. Specifying a lot of action tags as in AnyActionType = "rubbingclitoris,lickingvagina,femalemasturbation,lickingnipples", you get back a lot of animations even though these are all tagged "Lesbian". In other words, I have no problems or issues with PC-NPC animations. Only with NPC-NPC or just NPC solo animaitons, I have a lot of these to that I will have to port and it would be a lot easier if these all worked well. Never had any of these issues with Sexlab or Flowergirls. I have already experimented a month of 8 hour days with OStim and do not yet have a solid road map in my head as to how to proceed with an OStim port. If I had the time, I'd get into the OStim source and see if I couldn't fix this stuff. I have written millions of lines of C and C++ code, but I am loathe to dig into a large codebase that someone else wrote again.
  10. I already looked at code in OStim Community Resources and I am sure I am doing it right. Waiting on feedback from VersuchDrei. But thanks for the tip. I have a look at Captive Followers. Edit: Well, just looked at Captive Followers and I see something I have not tried before, OThreadBuilder.AddStartingAnimation. Are you the author of that code? And if so, does adding these starting animations restrict what happens after all the starting animations are played?
  11. I mostly need to have sequences work for NPC - NPC animations. I think I might have a work around for that though. Just be a lot of extra work for me. There are some other issues as well. I have been using OStim on another mod with an eye toward porting Sex Slaves and ran into several issues. They are not catastrophic, just immersion breaking. I expect I can work around them too. They mostly have to do with scenes being marked as "any" for the actor actions when they should be marked male or female. I could just remake the offending json files, but I have yet to talk to the mod authors. The one i am worried about is Open Animations. It is the biggest (and maybe only) offender. In any event, if I can make this work, it will take more than a month. Having said that, I love OStim and would very much like to make it work. It starts animations in the blink of an eye and the fade to black that Sexlab and Flowergirs use before starting a scene is not required with OStim. In addition, many of the OStim native animations (not the sexlab ported ones) are just terrific (especially the aforementioned Open Animations ones. Would be a pity to tell my users not to install it.
  12. Yep, I am betting you are right. I have been killed by a dragon, had the dragon kill the named npc and so on. Each time, I had to reload a save to get it going.
  13. I am working on an OStim conversion for version 8. However, it is looking more and more like that will not happen. OStim does not have the functionality I need for some critical bits and the author is not willing to consider making work the parts I need.
  14. Just go to any major city and you will get a courier delivery. If you don't go into the inn and come back out. If you still don't get the delivery, your courier system is hosed. Also, check your books section for the note. It frequently happens that the courier delivers multiple letters and ours gets missed by the user.
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