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barak43

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  1. unequip everything your character is wearing. then in console use player.showinventory look into it if something is worn. you'll probably find one. then player.removeitem XXXXXXXX 1 replace the XXXXXXXX by the ID of what it worn. once removed it should work once again
  2. ok, did some test, straitjacket without legbinder, no belt, no gag, no bra. tried reloading a lot. doesnt work. so i look in my log and i found this : [10/29/2019 - 02:11:42AM] [DCUR] - Sex with player: Whiterun Guard [10/29/2019 - 02:11:42AM] [Zad]: UpdateExposure([Actor < (FF000F12)>],5.000000,TRUE) [10/29/2019 - 02:11:42AM] [Zad]: Selecting DD-aware animations. [10/29/2019 - 02:11:42AM] [Zad]: Using only aggressive animations. [10/29/2019 - 02:11:43AM] [Zad]: Actor(s) are bound. Trying to set up bound animation. [10/29/2019 - 02:11:43AM] [Zad]: UpdateExposure([Actor < (FF000F12)>],5.000000,TRUE) [10/29/2019 - 02:11:43AM] [Zad]: Error: no valid bound animations could be found. [10/29/2019 - 02:11:43AM] Error: Cannot cast from None to sslBaseAnimation[] so i tried by unchecking all 3 filters in the Devious Device MCM.... give exactly the same result and log.... xD yoke and classic armbinder works fine. no armbinder at all works fine too obviously lol. putting here a full log, and my load order. (btw, my game is very stable, no crash at all, and this is the only bug i found those far) Papyrus.0.log loadorder.txt
  3. hey guys ! i have an interesting bug... if i wear a straitjacket, the rape feature stop working correctly. i tried without the bound animation filter, same thing. everything works fine with classic armbinder. what happen is that when i'm about to get raped, the npc approach.... and depending if i wear full chastity or not the behavior change. if not on full chastity, the npc simply disappear without doing anything and the game continue. if on full chastity, either i get a message that they couldnt rape me, and everything get stuck completely, or it take of a chastity device... and then disappear, and i dont get the device back on. i wonder if anyone else has this bug ?
  4. ok, so you have the SSE. you're not in the correct thread then. here is the correct one. https://www.loverslab.com/topic/99700-devious-devices-se-beta/ but from what i can see, the DD SE is the only one, you dont need the DDA, DDI and DDX mods since they are for old skyrim. (could be mistaken since i have the old skyrim) you just need what is in the requirement section in the thread above.
  5. just a thought, are you trying to use mods for the older skyrim on the special edition one ? if not, and you have the older skyrim, you need to use the SKSE 1.7.3. not the one for SE.
  6. ZAZ v 7.0? Where can it be found? The most current version I've seen (and have) is 6.22.1. A Google search does not turn up (at least, not for me) a version 7.0. What have I missed? here. you'll find it at the end of the first post. http://www.loverslab.com/topic/17062-zaz-animation-pack-2016-03-31/
  7. This thread is about the development versions of DDa/DDi/DDx mods. Okay, thanks. It is very unclear the way it is written early in the post. As if those mods are excluded in any way. i find this pretty clear... i guess not for everyone seeing your reaction ^^
  8. If you have Branding Device of Doom, roll it back to v. 0.47. if you don't, download the patch that kenjoka uploaded on a post two pages back. I installed BDoD .47, still not loading. Brand new game, everything else gets the MCM notification except Slaverun. Nothing showing up on MCM and no starter quest. check all the other dependencies, hard or soft. most likely at least one of them is not up to date
  9. Yes. They were actually made for Skyrim. You can download the newest DD development build and enjoy them right now! Where can i get development build? here http://www.loverslab.com/topic/69936-devious-devices-framework-developmentbeta/ This link I downloaded and installed but it doesn't give me the straitjackets. i think that for now you need to use the console to get them. just type in the console help strait and you'll see them, and then just use the player.additem command
  10. ok i downloaded the last update of DDi, and i get an odd error with the ankle chain. when putting it on, i then can't sneak or draw any weapon. i can equip the weapons, i can jump and sprint. even more odd, when i remove the chain with a key, the bug stay. can't sneak or draw my weapons at all. i had to use the free me option from DCL to get it all back working. i suspect it has to do with the new armbinder system. i tried some other leg cuffs, but it worked fine with it. i can provide a log if you feel it's needed.
  11. Isn't that exactly what we got though? I seem to recall there being 3 or 4 different options you get when installing of animation sets for the armbinders. true lol, i forgot since i always select the same one. but maybe add even more, ones with a completely different feel. Mind you, we have only one animator on the DD team, and while we will happily add whatever Feuertin creates for us, I am pretty sure creating dozens of variations of the same animation isn't as fun as creating new ones. yep i know, it would need another animator to help. hmm... maybe i should try to learn how to do that lol
  12. true. I was going on the possible theory that the mod did start and they just didn't realise it. It didn't. But we have found the cause. See above post. Some optional dependencies seem to be not-so optional. Thank you , Kimy. what is weird that it does start for me in a small profile without the Branding Device, but ok. I changed a little bit and created a patch (just unzip it in the data folder). This is for users only that don't have the Branding Device installed. Can somebody test it with a new game where slaverun didn't start? I will test the script tomorrow that the branding device still works for users who have installed it. i don't use Branding Device, and never did, and the quest start just fine for me, no need for patch on my end. in term of soft depencies, i have slavetats, Coriontios progressive slavetats, cursed loot, immersive hair growth and Schlong of Skyrim. maybe you should look if the check for Branding Device isn't corrupted in one way or another by the absence of one of those dependencies.
  13. Isn't that exactly what we got though? I seem to recall there being 3 or 4 different options you get when installing of animation sets for the armbinders. true lol, i forgot since i always select the same one. but maybe add even more, ones with a completely different feel.
  14. while going back to old way of animating the armbinder isn't possible, i think it'd be possible to have alternative animations for them, similar to the hobble that got 2 different ones. if someone is willing to do those alternative animations, that is ^^,
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