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HyperonicX

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    HyperonicX
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  • Perverted Gentleman
  • Gender
    He/Him
  • Location
    Australia
  • Interests
    Doctor Who fan, Skyrim addict.
  • Bio
    Doctor Who fan, Skyrim addict.

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  1. At the moment, it would be the easiest way to utilise it for SE/AE. And tbh, I am not sure. I still haven't gotten far in switching to SE/AE, so I really don't know. I'm pretty sure that it will work, but don't quote me on that.
  2. Then the only thing I can suggest is to use nifskope to double-check to see if the textures on the meshes are correct. Best way to do that is to open the meshes in question in nifskope, then navigate (on explorer) to the textures themselves. Then make sure that the paths are the same as to where you now are on nifskope. There may be a possibility that it says "q:/" at the beginning (that's my drive for Skyrim), and if that is so, delete everything except "textures/" onwards. Hopefully that will fix it.
  3. That's the main armor and gloves, thank you. All I need now is the gas mask!
  4. It's gotta be something to do with the textures. Are you on LE or SE/AE? If you're on SE/AE, then you need to convert the textures to something that SE/AE will accept. In that regard, Paint.net will be what you need. I also suggest that you open textures from another mod, preferably one with a _d.dds, then go to Save As or press and hold ctrl, shift and S, and then take note of what the drop box on the top left of the window that appears is saying. Then you go and open the one in my mod, find the pony stuff and open the texture files, click Save As (ctrl+shift+s) and using the drop box on the top left of the window, change it to what it was on the previous mods texture that you opened. You'll have to do it manually with all textures, I'm afraid. I'd do it myself, but transferring over to SE/AE isn't happening any time soon. I'm still struggling to get it all sorted.
  5. Other than the shoes, which I already have access to, I wanted to know what mods are in this pic. I'd have asked the pic creator, but comments seem to be disabled for this, so I'm asking here. Btw, the shoes are from here. EDIT: The main armor has been found. Many thanks to BIGJacob! Now all I'm looking for is the mask.
  6. I just had a looksie, and I think you just need to mess with nifskope a tad. Download the program, and install it. From there, that's where things get tricky because I don't know where your bodyslide files were made once you used that. Locate that, and then using nifskope go to "meshes/devious/mxw_catsuit/long_gloves_1.nif" and open that. From there, on the left hand side, there should be a block list. In this list, there should be a 0 NiNode. Select the arrow to the left of it and a whole bunch of new listings will appear. Go to the bottom three, and find 50 NiTriShape and select the arrow to the left of it, then click BSDismemberSkinInstance. Next, in the bottom part of the screen, this should be the Block Details, look for Partitions, select the arrow next to it, do the same to the next Paritions part, and then under Body Part, see what it says there. If it just says SPB_33_HANDS, then there's no problems there. If it says SPB_34_FOREARMS, then double-click it, select the arrow to the right of it and choose the 33_HANDS one. Do this for the other two parts, and then hopefully that should solve the issue. If not, then I'm not sure as to what to do.
  7. If they're not working, then you need to build the catsuits and pony boots in bodyslide, since they use the same ones from Devious Devices. As for the gloves, there may be a slot conflict. Using nifskope and either the Creation Kit or TES5Edit, check to see if they're the same. If they are, then you'll need to check in-game within the MCM menu for Devious Devices, more particularly to see if the slots that are there are hidden using the Device Hider part. (I default mine to 60 so it doesn't cause conflicts elsewhere.)
  8. I'm glad to hear it! No probs.
  9. It's taking me years to get it done because I'm also playing other games, while also working on getting Fallout 4 reinstalled (and mods), so it all eats up time. If I didn't need sleep, that would help.
  10. There are SO MANY mods I need to convert or replace, and while I am (slowly) trying to do so, I honestly doubt that I'll ever switch over to SE/AE. But the biggest problem is trying to get head meshes right, since they like to stick to the ugly vanilla ones instead of the replacers I've attempted to use. Depends on when I do switch to SE/AE.
  11. That's good, at least for the DLC part. You may need to run FNIS, and if you already have, best do it again. Oh, and I think you may want to look into a FNIS extender mod, which will give you more animations than what it normally gives you. This one will work: https://www.nexusmods.com/skyrim/mods/100672 And yes, you do need the LE version of the ZaZ Animation pack.
  12. Devious Devices LE is here. I didn't see your post until just now. I had already linked it to the previous quote. Looks like you're gonna have to buy the Legendary Edition when it comes on sale, or get SE.
  13. For LE, there is an order to install them in, at least for my mod. Mod manager - Your choice. I go with Mod Organiser 2, personally. SKSE FNIS CBBE/UUNP bodyslide - To build the DD meshes Additemmenu - To obtain my mod's items. Sexlab Sexlab Aroused ZAZ Animation Pack USLEEP: nexusmods.com/skyrim/mods/71214/? Devious Devices LE - Contains the main 3 .esm files you need. Devious Rubber Masks Rebirth So just install your mod manager first, SKSE next, then download/install FNIS, and finally download USLEEP. These are standard for many mods. Next, download CBBE or UUNP bodyslide, or even go BHUNP if you want, but it doesn't work with the main DD mods, so you'll need a conversion pack, and there isn't a singular one. Next, install Additemmenu, ZaZ Animation Pack, then Sexlab, and finally Sexlab Aroused. These last two are two different mods. This lot is what you'll need to get DD running, although Additemmenu is just to get the items you want for later. Now you install Devious Devices LE, and make sure you select the body you chose (CBBE or UUNP), and just continue setting the mod up. Then finally just install my mod. Once all that is done, run FNIS and after that, Bodyslide. Use that to build the DD assets, and when all that is done, launch the game through your mod manager. Hopefully this will help. I tried to be as explanatory as possible, while keeping it simple to understand.
  14. Hehe, whoops! XD! Neat. That's something I have yet to do. You can run it in LE, since it was originally made for LE. But it can be converted easily to SE/AE.
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