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Erundil

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About Erundil

  • Birthday 08/10/1990

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    A country in Europe you probably know nothing about.

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  1. @WandererZero I'm sorry to hear that... As you've seen, my code compiles with no errors, so if it doesn't work as intended, then it's not a matter of a typo or any other stupid mistake like that. Must be some fundamental changes to how the changed variables are handled. That means a deep analysis of the entire mod and a lot of testing would be required. Sadly that's beyond my capacity at the moment. I hope the info and code I gave you will help you in your research. Best of luck to you!
  2. I am indeed recently married... Who would have thought it would come to that... In any case, while not physically dead, I'd write myself as dead in terms of modding. Despite my best efforts and trying since December 2022 I just don't have the time to sit down to it. I don't have Skyrim set up on my computer. As a workaround, you could simply use older version of Convenient Horses when you start the game, whistle 2 times to fully level up your horse, and then just install the newest version of Convenient Horses. My mod is just a modification of 1 file of Convenient Horses and can be safely uninstalled (even though for most mods uninstalling them usually means problems - for this mod it's 100% fine). I feel bad for not being able to update my mod, so (considering that my mod is actually a very small change to the code) I coded a source code for newest version (v.7.1) - but somebody has to compile it. Could be you. I'm attaching the source code, it covers the main release and the Anniversary Edition content Patch. (Special Edition Patch doesn't contain CHQuestScript.psc and as such doesn't need to be covered by my mod.) update to v7.1 - source code (needs to be compiled).7z If you compile it successfully, please send it to me. I will upload it here as new version and credit you as co-author. That would benefit the community. (I will see if my friend can compile it for me, but no promises, as she could also be dead.)
  3. No need for capslock... First of all, did you read the description? I've linked to the TaleWorlds forums where you can find very specific instructions on how to put it in your mod, along with quotes from the source code, explaining what changes to make. Are you editing the source code or did you expect it to work just by pasting the files in? What I posted here is not a mod - it's a resource pack, a repository, that you can use to create your own mod. In short words, if you want to use this in Dickplomacy Reloaded, you need to get source code of Dickplomacy Reloaded, edit the source code according to instructions that I posted on the TaleWorlds forums, and then compile the source code. Then you have to put my resource files in appropriate subfolders of your mod folder, and then edit the module.ini to include them. Instructions on how to edit module.ini are also included in my post on TaleWorlds forums. I hope my message will be understandable, after you translate it back to your own language with Google Translate...
  4. View File Body and face replacer (with sounds) Created based on works by: faces - Virake, Iboltax, Adeline, Waswar, CulturedGuy female body, skeleton, textures - DtheHun byzantine earrings - authors of Dickplomacy biggest earrings - me other female jewelry - Broken_one female voices - FreeSound.org, authors of Dickplomacy Reloaded, Star Wars Conquest, Mortal Women Sound Pack (see txt file in Sounds folder for more specifics and license info) everything else (including male piercings) by me, I also heavily edited a lot of resources listed above Sound files have their own credits and license information inside the Sounds folder. Code on how to implement it in your game can be found here: https://forums.taleworlds.com/index.php?threads/improved-faces-and-bodies-compilation.458663/ Submitter Erundil Submitted 05/12/2023 Category Misc Requires Warband v1.158 or something like that, definitely works with v1.174  
  5. Version v2023.05.27

    219 downloads

    Created based on works by: faces - Virake, Iboltax, Adeline, Waswar, CulturedGuy female body, skeleton, textures - DtheHun byzantine earrings - authors of Dickplomacy biggest earrings - me other female jewelry - Broken_one female voices - FreeSound.org, authors of Dickplomacy Reloaded, Star Wars Conquest, Mortal Women Sound Pack (see txt file in Sounds folder for more specifics and license info) everything else (including male piercings) by me, I also heavily edited a lot of resources listed above Sound files have their own credits and license information inside the Sounds folder. Code on how to implement it in your game can be found here: https://forums.taleworlds.com/index.php?threads/improved-faces-and-bodies-compilation.458663/
  6. View File Hussar Wings resource (now with sounds!) Wings come from a hussar armor present in Mount & Blade: With Fire and Sword. (TaleWorlds policy dictates that anyone who uses this asset should own With Fire and Sword.) The wings needed a few fixes, which I introduced, including 1 missing feather on the left wing of the full-detail model, which I created and put into the empty spot. The screenshots show how the wings look like attached to Heraldic Mail with Surcoat in Warband. All the code and explanations necessary to create an in-game armor are posted here: https://forums.taleworlds.com/index.php?threads/hussar-heraldic-armor.458510/ The sounds were the most fun to make - first of all, where could I possibly find a recording of actual hussar wings in 2023? Or how would I know how dozens of featers sound moved by strong wind? Well, luckily someone was unique enough of a person to take an actual feather, swish it with all his might over 70 times, record the result and release it for free. Now, all I need to do is take those swishes and play them over each other in a sequence a few hundred times. Making sure single swish doesn't overlap with itself or appear too close to itself was a challenge, but math helped. I think the result is pretty believable. History says that hussar wings were making unbearable noise, scaring enemy horses and soldiers. History also says that wings were made of eagle feathers. The recording I got was made with crow feather, but I'm gonna settle for what I have. Now also with optional upscaled texture for the armor itself. Will improve visuals of both the original Heraldic Mail with Surcoat and our hussar armor. Submitter Erundil Submitted 04/29/2023 Category Misc Requires Warband v1.158 or something like that, definitely works with v1.174  
  7. Version v2023.05.09

    3 downloads

    Wings come from a hussar armor present in Mount & Blade: With Fire and Sword. (TaleWorlds policy dictates that anyone who uses this asset should own With Fire and Sword.) The wings needed a few fixes, which I introduced, including 1 missing feather on the left wing of the full-detail model, which I created and put into the empty spot. The screenshots show how the wings look like attached to Heraldic Mail with Surcoat in Warband. All the code and explanations necessary to create an in-game armor are posted here: https://forums.taleworlds.com/index.php?threads/hussar-heraldic-armor.458510/ The sounds were the most fun to make - first of all, where could I possibly find a recording of actual hussar wings in 2023? Or how would I know how dozens of featers sound moved by strong wind? Well, luckily someone was unique enough of a person to take an actual feather, swish it with all his might over 70 times, record the result and release it for free. Now, all I need to do is take those swishes and play them over each other in a sequence a few hundred times. Making sure single swish doesn't overlap with itself or appear too close to itself was a challenge, but math helped. I think the result is pretty believable. History says that hussar wings were making unbearable noise, scaring enemy horses and soldiers. History also says that wings were often made from goose feathers, but other poultry and even eagle feathers were sometimes in use. The recording I got was made with crow feather, and while no historical record of using crow feathers exist to my knowledge, I'm gonna settle for what I have. Now also with optional upscaled texture for the armor itself. Will improve visuals of both the original Heraldic Mail with Surcoat and our hussar armor.
  8. Mighty Beasts (and not just Mighty Beasts: Vampire Lord, but also Mighty Beasts: Werewolf) is a very simple mod, actually. So if you want to mix and match it with something more sophisticated, you'll probably want to drop the Mighty Beasts ESP file alltogether and just use the meshes from it. Here's a quick breakdown of what Mighty Beasts does: 1. nice new meshes, with working weight slider and all that (meshes = NIF files) 2. a tweak in ESP so that females use their own meshes instead of the male ones (the tweak is very simple - in the ArmorAddon object there are 2 file paths - one for male meshes, one for female meshes, and in vanilla skyrim both paths point to the same mesh) Tweak #2 is sometimes already included in bigger vampire mods (but probably point to a different folder or filename for female mesh than Mighty Beasts, so move and rename your female meshes accordingly). If your vampire mod doesn't include that tweak I mentioned, you can easily put it in, by simply opening the ESP file of that bigger mod in Creation Kit, from there accessing the appropriate ArmorAddon object and editing the path yourself. Then you click OK, save your changes and boom - you are now a modder.
  9. Immediately? Inbred? Shit? Your demands and insults totally convinced me! Thank you! I love hearing insults so much that I will end my retirement and go back to modding to fix everything for you! I'm not sure what kind of interactions you had with people so far to learn this behavior, but this is not how to get people to do what you want. Re-learn your social skills. My mod works for many people. It doesn't for you? Don't use it then. I'm actually kinda glad that 1 less Karen is gonna use my stuff.
  10. I'm fine with it. I'm not sure it's my permission you need though - I'm not the original author, mitchalek is.
  11. Sadly, no chance at all. 1. I didn't make Auto Unequip Ammo, just ported it, so I don't know enough about how it works to make patches for it. 2. I don't use Immersive Weapons, so I don't have enough knowledge ... (see the point above). 3. I don't mod at all anymore, I'm retired.
  12. Well, just like description says - it's a conversion of a Legendary Edition mod. Converted meshes can cause crashes.
  13. We have pretty differing definitions of quality, but you do you.
  14. It's not a port of anything from LE. There is no LE version I could possibly give you. You just gotta find an LE mod that does the same, sorry to disappoint.
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