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bumex

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  1. The meshes for the hands are entirely different. It's possible but super time consuming. You basically have to rework the whole thing in blender and rework it point by point. It's probably easier to build them from scratch.
  2. Yeah. First download each piece. You need all pieces first. Then click on file 1 and extract. You should end up with a large .7z file. Then either open that file with nexus mod manager or extract it again with 7zip and paste the contents into your game's data folder. I've hit yet another hurdle, I have successfully downloaded all 5 file fragments, then I opened and extracted the first fragment and got a large compressed folder. The problem now is that this zip folder can't be opened by 7zip or windows explorer. UPDATE: Ignore this, I have solved the issue. On a hunch I went to the 7zip website to download the latest beta version, and on installing it, I can now properly open the archive. Success at last. Thanks for your patience ANOTHER UPDATE: I was wrong, 7zip gets a CRC error when extracting the archive. Unexpected end of data FINAL UPDATE (For real this time): I fixed it by renaming one of the files to get rid of the number extension. Reading this was an emotional Rollercoaster. Glad you got it worked out!
  3. Yeah. First download each piece. You need all pieces first. Then click on file 1 and extract. You should end up with a large .7z file. Then either open that file with nexus mod manager or extract it again with 7zip and paste the contents into your game's data folder.
  4. Try this link. You'll have to extract it first with 7zip or winrar to get the single archive file. Then you have to either extract again into your data folder or install the .7z with NMM. https://goo.gl/TMr6Ru
  5. That sucks. Any other mirror recommendations? What country are you downloading from?
  6. Yeah the gloves are a no go. I've tried converting them before. Spent hours on it in blender. Closest I got to making it work was on my nexus mod. But yea there's no easy way to do it. Even the hard ways of doing it are beyond tedious. It'd probably be easier to build it from scratch.
  7. Are you using the physics version? If so try using just the main file and install the Scrappable patch in the main post. The physics version requires the files from the main version.
  8. With FO4Edit. Look for FormID's under Armor section. Yep and all IDs have Sky as a prefix. Should be easy to find.
  9. It's under two giant statues. If they are not appearing try installing the SkyScrap.esp on the first post.
  10. The chain plug is literally from the same mod as the sign plug (heretic device mod [forgot the exact name]), so it's definitely possible. All that you need to do is convince someone who know how to do these things to make a conversion. I don't mind porting it over as long as it's cool with Kimy and the original author of the Skyrim version. Can someone shoot me the link?
  11. Those are just glitchy. Not enough vertices in the original to prevent clipping. Try messing with the zap sliders.
  12. Hey Mauler. Great mod! Glad you developed it to this level! Looks great. Love the multi schlong options. By the way, the original meshes for the erect variants came from this mod in case you were wondering. http://www.nexusmods.com/skyrim/mods/10791/? Quick tip. You can get the textures to match to the character's body color much better with a quick edit in Creation Kit. It will blend much better. Also , it will then change color to match with the skin colors the player selects. In Creation Kit in the object window, go to Miscellaneous then Texture Set. Create a new file here and select the different schlong texture dds files you used for diffuse, normal, and specular. Then under Armor Addon for each schlong find the Skin Texture dropdown and select the texture file you just made. Easy as that (although it took me way longer than I care to admit to figure this out!) You can use the "SkyPenis" file in my big conversion pack .esp as a reference if you need one. Also, I don't know if you wanted to make this bodyslide compatible, but it's not hard to do. Certain slider presets adjust the crotch and pelvis which would cause your schlongs to disconnect from the body unfortunately. You can edit the sliders to make the schlongs move with the body. Plus you can put in sliders to adjust the size of the schlong and balls and zap options to remove the balls. If you want details or help with this I'd be happy to contribute. Anyway, great mod!
  13. Not sure. Could have been something with the latest update. Happy to help troubleshoot. Do you have the physics options installed? That's all ColonelNutty's project. Not sure if there's conflicts. Do you have the SkyrimConversionsScrap patch installed?
  14. It's Claire's preset 1 or 2 I believe. I think I included it in the mod. Should show under your presets.
  15. That would be nice but there's simply too many outfits to have individual pieces organized properly. However anyone with a basic knowledge of outfit studio can combine outfits any of the outfits as much as they like! Then you can just override one of the Sky outfits to use it in game.
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