Jump to content

frhghz

Members
  • Posts

    190
  • Joined

  • Last visited

Recent Profile Visitors

852 profile views
  1. Amazing, thanks a lot. An other problem, occured while testing ingame; I Start my event chain with an decision, and immediately it should open the first story window, but it takes nearly 11 months.🤔
  2. Yes that would be helpful, also maybe an option, considering that every travel consists of two ways, maybe an additional activity??? concerning the resizing problem
  3. Damn, now I feel kinda stupid 😅 I knew I had forgotten something essential... Thank you, also for your quick responses P.S.: Is there a possibility to actually choose an target, or decide for a target, e.g. 3 counties away from your capital, for travel? Atm when I designate random county, start and end are the capital, meaning the travel over in just about 5 seconds😆, in this case I get the standart arrival system message before the starting system message..... On an other Note, I have noticed that every time, after I dragged the text input window for events on the right side and I made an input of any kind or, changed an effect or trigger, the text input window shrinks back to it's original size.
  4. okay, thank you another question, I tried my mod ingame, but the decision, which I designed as story start as well as the events, are empty, could this be an version conflict (I tried 1.18, with the custom option in the storyline editor) ??
  5. Hey, concerning the ttravel system, when you choose to activate the follow up event after travel, does my player need to actively start the travel, or does the travel start automatically?
  6. Thank you for the artifacts 🤩 Anothe question, will there be custom faiths/ cultures and maybe custon buildings in the future?? Keep up the great work.
  7. Thank you for this great tool, I always wanted to implement some ideas of mine into ck3 but didn'T have the time to lerne how😅 Quick question, after a few hours tinkerin with the various funktions, is it possible, to add artifacts with this tool?
  8. hey, does somebody knows the starting conditions fot the primal elixir event chain??
  9. Hey, for some reason my mod manager can't get to install your fantastic mod anymore, and sadly the canceled installation butchered the files of the previous install. would it be possible to recive the loose files, so I can install this mod manually? Edit: nvm, I deleted every file in my data folder and copied every animation group I wanted into the data folder, and manually activated the esp for my mod manager........ :x Please keep up the great work 🤩
  10. That worked, it was really the missing file path. Thanks a lot 🤩
  11. the descriptor . mods stays in the phaze beast folder and the Phaze Beasts . mod goes in the mod folder. no I don't use one drive atm
  12. The this makes the entire matter even more confusing, I practically etracted the zip into te mod folder. The problem seems to lie in the descriptor file 🤔
  13. I kind of get an very interesting/ irritating error message with the actual version. In the launcher, a yellow triangle tells me, that this mod version is for game version 12.5 and an second triangle in red (I can't remember the message of the red one by the top of my head, will provideit later) Anybody with the same problems?
  14. ok, now I feel kind of stupid 😳 This worked, thank you🤩
  15. 😑😅 Thanks a lot you both 🤩
×
×
  • Create New...