Bazzal Posted November 29, 2012 Posted November 29, 2012 Yep! But they can be used in all future versions added features. But I guess adding to loversbitch seems cool to. edit: A new loversBitch and updated would be great. More animations maybe to. Maybe even other creatures to the mix? Updated animations and so on? That would be great!
Sun Shang Xiang Posted December 4, 2012 Posted December 4, 2012 I, too, would agree that a new LoversBitch would be nice, but if the dogs' health could be kept at some reasonable level. For instance, I had a female lvl 99 (cheating, of course) with 200 endurance and almost EVERY dog had more health than my char. And since how much health you have influences how much sex power you have, every dog had more sex power than my char, not to mention wolf statue who had about 3000-4000 sex power. ?!?!?! Realism?! Insanity more like.
sanguisfrigidus Posted December 19, 2012 Posted December 19, 2012 um, this is the first time i'm posting here, after lurking for a long time.. i don't quite know how to organise my thoughts coherently..i'm just writing down what my dream mod would be, perhaps....here goes... 1. crowning isle has a tiny quest where the player works for the mistress(near the docks), for a day. and the player is in doggy position but follows the mistress' dog for the day. 2. playerslave encounters(specifically during the maid /servant quest) was able access the 'tab' functions, like see the map and inventory and quests. but not able to attack. 3. more than a few mods have NPCs that 'know what they're doing'...e.g. like the original playerslave , which had an NPC hunt down the player. 4. i wonder if it would be interesting(exciting???) if there was a continuation of loversbitch that made use of the above.. i. player is in doggy position ii. follows an NPC iii. an NPC 'owner'(or owners) leads the way(like owner leading dog) now to any quest that happens to be in the quest list. iv. the player can still have 'bitch bone' and a doggy companion.. i.e. play oblivion as doggy. 5. some suggested mechanics i. have a key(or use the left click that is usually the attack) that allows some sort of attack. think of it as now the player is the dog companion for the 'owner' npc. maybe even let the 'c' button be used. no physical attacks, only spells. so that there is less need to invent new skills and levelling systems. maybe a spell to replace 'sneak' function too.. ii. have a key that allows the player to make the 'owner' stop and talk to the player..like the doggy position key sequence in loversbitch. so that the player can have a way to follow or stop following the current quest. i.e. owner asks doggy 'oh what does doggy want now?' and doggy replies 'woof woof 'for 'stop while i do something (like choose another quest to follow or pick up that nirnroot by the roadside)'. perhaps it could even be a timed thing..30 seconds of freedom to go pick up that nirnroot or change the quest or consume that potion. could be some other mechanism, doesnt need to be a key. if the player were allowed to access the 'tab' stuff, and allowed to access inventory items or cast spells, then it could be that also. perhaps once a quest is chosen there is no way to stop following it until its completed. player gets 30s each time to pick up nirnroot and stuff only. once quest ends, owner asks 'where do you want to go now, doggy?' or theres really no need since player could be allowed to talk to owner like talking to ordinary companions..'wait here', and all that... perhaps some sort of timed allowance to stand up is needed, since some quests will require doing stuff while standing..like getting a note off a desk or something... iii. the owner NPCs could be the player's companions. iv. everyday between 8pm and 8am, if not at home, the owner produces a cage and puts doggy inside and everyone sleeps for the night; perhaps the owner can ask doggy first if at home , sleep in owner bed, like in player slave encounters reluctant maid... v. a minigame where the owner throws a bone(like shooting arrow into empty space) and player doggy fetches it back. maybe its a daily morning exercise after [iv]...http://oblivion.nexusmods.com/mods/39189 ??? in fact, doggy can fetch fallen arrows for owner... vi. like in player slave encounters, other NPCs comment about player. 'nice doggy u have there' kind of comments... 6. hope that this can achieve i. playing oblivion as compelled doggy, extending loversbitch ii. make fuller(compulsory?) use of companions(both doggy and human) in combat/questing..or rather..to make the player more dependent on the party as opposed to possibly treating them as tagalongs. 7. straying off into playerslave i.make it possible to set in loversbitch that all the slaves unslaved in playerslavetrader also assume doggy position. or only those with 'animal training' above a certain score? including slaves sold to other NPCs by the player. ii. if playerslave were to be accounted for then perhaps the player, as doggy, will need a spell that does what the slaver club does? potentially what happens could be..player takes a 30s break from being compelled to follow owner, owner stands and does absolutely nothing, player goes on to knock out target and enslave it..perhaps with changed dialog that says 'welcome fellow doggy' or once the player casts the spell, the owner(equipped with slave club?) does the enslaving deed.. i'm assuming this is easier than new animation for a doggy attack that knocks out the enemy and less immersion breaking than the player getting up and clubbing someone.. the slave now can tag along in this party..perhaps as a fellow doggy(or lower class doggy, player is alpha doggy).. and the player can still train and sell slaves.. 8. how to start? i. dialog to maera sirius for next quest? a] asked to bring companion along for next stage in training, essentially leash player and gives leash to companion.. b] or tricked into getting sold as doggy in rena dog shop. existing companion(s) come buy player. or new companion come buy player. 9. how to end? i. no escape! make owners essential! ii. no escape unless owner die a] new doggy owner comes along? b] kind soul comes along, sees collar and realises its a doggy from rena's shop, returns doggy, and then new buyer buys player later? c] player must go back , as doggy, to maera , to say i've failed, can i start again? 10. crazier thoughts: i. it would be even cooler if someone did all that PLUS made it work such that all the player dialog becomes 'woof' and 'woof woof'.. or rewrite some of the dialog..NPCs ask player to do something, player replies 'what can i do? leashed like a doggie?'....like how in falloutnv, slave town mod, when player was approached by the woman gangster...i guess this will get repetitive after a while... ii. full-on player slave/bravil underground + player slave encounters... theres a profession/guild of slavers and they enslave anyone and everyone... healthy population of slavers, slaves and owners all over oblivion. other maids in other houses also slaves, like the reluctant maid quest... oooh.. how about there's no private slave selling anymore but must sell at bravil underground auctions or sell to rena(if they trained by animal)... can buy from rena or bravil underground auctions.. and change player slave encounters so that instead of 'its time to go to your new owner', player gets sold at bravil underground auction to pelham, the highest bidder.. player slave encounters can also just fold the doggy trainer quest into loversbitch...or drop it altogether... or... send player doggy to that trainer when player doggy was not obedient(how??? did the player stand up and break immersion too many times? failed to please owner too many times?)... iii. zaz horse rides you style traveling between towns instead of fast travel. owner rides on top, people-doggies tied up below or on side... real dogs can run... so i guess this is really a mod request....i really hope somebody continues loversbitch, even if its in a different way from what i hoped.. and er..not trying to say anything.. but i think galgat did both crowning isle and player slave encounters? i'm just rambling randomly, ignore me... addendum... i think, without messing with playerslavetrader.. 1. about 'how to start' , maybe its hard to override existing companions? a new 'throwaway' mcs or cm companion could be the buyer or introduced by maera as next stage trainer. instead of maera next stage training with existing companions or existing companion visit rena shop to buy. maera herself conducting the new training...could be forced..'are u ready to live life as a bitch?' i. ask maera for next stage ii. maera leashes player iii. sells doggie to rena shop iv. owner buys doggie from rena but i imagine it'd be totally wonderful if an existing companion, say, for example, vilja(she'd go rena shop and exclaim 'oh so you are here!') could do her quest with player on her leash... 2. about controls.. maybe its pointless to allow normal interaction. else one could actually just play the entire oblivion at a crawl, literally..so no tab nothing, only an attack and can activate owner to see options? i. can use spells? or a 'doggie attack' spell? need a spell to replace sneak? ii. all interaction with owner only 'woof'? iii. maybe the owner leading the way in a quest works a bit like 'movetoqt'? so once at 'qt', maybe owner asks 'what does doggie want to do now?' or if no qt, owner asks 'does doggie want to lead the way?' at the very start, and when quest is finished, owner also asks 'what does doggie want to do now?' and present a list of current quests, plus the option to 'doggie wants to lead the way?' when doggie activate owner, one of the woofs is to change the quest being followed? iv. 'pleasing' owner. have owner happiness score? when player activate owner, one of the woofs is to allow 120s where to owner does absolutely nothing while doggie goes about its business? in the 120s, doggie can fetch stuff to give owner and owner is happy. or doggie can recruit extra doggie(a la playerslavetrader) and owner is happy theres more doggies* fetch minigame also make owner happy? v. no need to enforce crawl? punish if ever break out of crawling? there's a whip weapon mod, and there's a whip animation in zaz stocks? owner happiness score goes down each time too? or owner 'train' doggie, doggie style... maybe make doggie take 'bath'? -> bring doggie to river and make doggie go swim for 120s? maybe doggie can stay in cage extra 20-30min(say, owner goes 'home', lets use player home, and makes doggie stay outside in cage)? if doggie does not move while in cage, can do masturbate instead of the panning vanity camera? owner occasionally walks past and if spot masturbate, take doggie out to punish further(or 'go clean yourself up!'..bath punishment)? ...if owner is going to go 'home', owner can invite friends to see performance like what the count liked. or have doggie play with other people-doggies. or come over just to play with doggie sometimes..dress up doggie, do up doggie's hair(wigs?) and make doggie walk around the house...bring doggie on their errands to buy stuff or go to the pub and makes doggie masturbate there or something... ~ maybe doggie can be made to do 'zaz pony rides you' ponycart and run round 2km under own control as punishment(owner then asks how'd doggie like being pony then doggie whimpers and goes back to doggie life)? vi. doggie cannot access tab so no access to inventory. pick up stuff, activate owner, 'doggie found something', and owner will take all. only takes consumables and arrows(if originally equipped with bow)? drop everything else('stupid doggie, what i do with these?' and punish!)? if armor need repair, owner goes nearest vendor. if need money, lease doggie to count to perform one night again..or whenever visit leyawiin!!! then owner continues quest.. if doggie steals, owner drops the items and punish.. if guard arrests doggie, owner waits outside jail to reclaim doggie or doggie returned to rena shop as defective product and await next buyer? viii. occasionally maera visits and asks how is doggie and praises doggie for being good doggie, like initial training..or if owner not pleased, maera punish doggie with her dog(on top of owner already punish doggie).. ix. NPCs comment to owner 'nice doggie u got'. some even talk to doggie..'nice doggie' and doggie says 'woof'.. x. this is probably waaaay out there.... doggie can be rewarded by NPCs('nice doggie'), owner(for good behaviour) or owner's friends(good behaviour, or generally just playing)... with an animation.... they can fondle(finger?) doggie's rear(they crouch behind doggie and hold hand under rear and doggie starts humping?)? doggie allowed hump their toe(like maid of chorrol and the dildo in the wall on the sister's side, but foot not dildo) or a stick that NPC/owner/owner's friend plant in the ground(like the dildo at the side of the player house in maid of chorrol but more stick like)? 3. a lock pick minigame where doggie can become free..but makes no sense if this were to be repeatable... does player go back to maera to start it again? does passerby realise player is rena's client's missing doggie and send her back to rena/owner? does player go to maera(no fast travel!) and say 'pause this' after getting free so that passerby don't capture and return doggie? maybe can storify this. make it so that one of the owners friends takes out the gag that doggie has been wearing and talks to doggie.. if player will steal back some item from owner that used to belong to friend(or? ), then they will help free player. so doggie has a chance to reply... 'what can i do for u, now i'm leashed like a doggie and live in a cage?' doggie can turn down, agree and succeed, or get caught and punished... and even succeeding there's the problem of getting back to maera or rena to pause the whole thing.. maybe the offer of freedom was fake anyway, after a delay, owner and friends will follow and hunt... maybe the first escape(s) will always result in recapture? ah. possibly.. a. if owner dies, since doggie was always able to not crawl, but cannot access tab, so need to go back to maera to say training failed, can try again immediately or try again later? no one hunt doggie. b. if escape, hunters follow. but similiarly go to maera to say training failed. * 4. so messing with player slavetrader already.. i. so player can continue to enslave, train and sell slaves.. if it were so it'd be super nice if slaves could be made to do doggie crawl, so that player is not the only doggie in the land..land also has other owners and their doggies, and the slave doggies tagging along behind player-doggie, who is tagging along behind owner... ii. the people who get approached by player to to do a job to help rena train dogs, they were tricked..they get sold as doggies too! iii. separate from player playing as doggie, maybe let player buy people-doggie-slaves from rena? then player can train them some more and sell them on to other NPCs? or other NPCs automatically go rena's to buy? iv. knockout spell to replace slave club? make use of the 'u need a drink' dialogue to knock them out? but how to replenish? maybe no replenish use knock out spell? does paralyse work? whatever works, so long as player gets to populate the world with slaves and fellow doggies... 5. totally further away still... if owner is fully happy , and sustain for a period of time, maybe bring doggie to wolf cave goddess for a happy surprise... i. permanent doggie paws+ears+tail? are there such 'clothing/armor'? http://oblivion.nexusmods.com/mods/28655 ? ii. new spells? upgrade real dog companion? iii. body jewellery? piercings? tattoos? iv. what else? yea, maybe totally ignore anything mentioned about player slave encounters...
gerra6 Posted December 23, 2012 Posted December 23, 2012 First of all, welcome. Now, looking over your post, that's a whole lot of ideas. My recommendation? Take the next step and start trying to figure out ways to implement them, a little bit at a time. Learn the CS and how to script in Oblivion (if you don't already know how). It is possible to accomplish some truly amazing things, but even fairly simple ideas can sometimes be very difficult to implement (and sometimes pretty easy).
rylasasin Posted December 26, 2012 Posted December 26, 2012 What would be really interesting would be a Nehrim version. Of course, that would probably require a full re-write of the quests or at the very least be just a barebones version with very little "quest", just the shop (or cave or non-such.), the ability to buy and mate dogs, trick people into breeding them, etc. Plus there's the issue of where to put it. Middlerealm is not exactly the kind of happy tolerant place that Cyrodiil is after all (they get all apeshit when someone casts spells, let alone if they find someone "breeding" dogs I'd imagine. Unless of course its like/connected to Sildren where they bribe the authorities or it's part of a secret project of the chancellor's or something) Southrealm even less so (plus that would mean it'd be closed off to players until the latter part of the game). And I'm not sure how we'd implement the extended bitch training Unless of course we combined the role of Mera (or whatever her name was) and Rena Bruiant? And i'm quite sure that the party quest would have to be dropped completely. Unless...... Here's just a few scattered ideas I had. (The store itself) - Not a store anymore, but either a ruin or a cave or the like. - Hidden out of public view. - Either part of a goofy sex cult and/or part of an Erothin experiment. - Possible locations include either the Forest of Salathin (personally recommended), Somewhere in the northrealm (since they'd be more tolerant of it or at the very least wouldn't have the manpower to bother with it, but this would mean access not being available from the game start) In that party place in the Southrealm (not recommended for the same reason, but I had another idea relating to that, see below.) - Would probably have to be an OC running it since I can't think of anyone of the top of my head who'd run it. (Some Aeterna perhaps?) (Bitch Training) - Role of Mera and Bruiant combined or at the very least located in the same place. Or in the same realm at least. - Could likely incorporate Foxes into the mix somehow. - Otherwise same as the Oblivion version. - As I said, Bitch training quest would likely have to take place in the same location as the main store (though possibly some other wing of it?) - Instead of the "oh I want to find out more so go here", further bitch training is rewarded for breeding with (Rena equivalent)'s dogs X number of times and/or your own dog X number of times. - Doing it in public (or even just in town) triggers the Magic Bell? (Other Quests) - The party would have to be cut completely, as I don't see it working in Nehrim at all. Unless.... - Alternate idea: the party takes place in that one disco area in the southrealm. Though that would require you have access to that place. - Instead of an Oblivion Realm and the Daedra (there's no such thing in Nehrim), the Oblivion Gate is replaced by a Rogue Aeterna Den, and the Daedra replaced by some crazy conjurers.
CrimsonOmegaLance Posted December 27, 2012 Author Posted December 27, 2012 So basically, I've been playing too many video games instead of concentrating on my college work: League of Legends, World of Tanks, Skyrim, Oblivion, etc. Anyone else that wants to take up this, they can do so.
rylasasin Posted December 27, 2012 Posted December 27, 2012 I could but I would probably need a lot of help since my scripting skills aren't that great and my quest making and world building skills are even worse. Right now i'm starting small, basically just an incorporation of the bitch kennels addon (with a few modification just to make it work better.) Though I would like to do some still small but gradually moving on to bigger things.. ... like first of all change the number of dogs available in the kennel from 6 to 12 (one for each type of dog). That theoretically would be easy enough, but I don't know where to start to modify the codes. ... then on the more complicated side I'd like to implement a "Do it yourself" kennel system, where you can buy your own little (or not so little) kennel system for your houses (maybe have a teleportation system so it can be universal for all houses.) and populate it with whatever dogs you choose, either buying them from Rena or catching them yourself. That would probably be more geared towards dog owners than dog "breeders". Here's what I've done ATM: Kennels: - Incorporated Monolith's bitch kennels with a few modifications. - As a result, the cages are now much bigger and roomier than before. This also eliminates the infamous "floating dog" problem. - All dogs now have the cage to themselves. Having more than one dog in the cage is pretty pointless since the mod doesn't implement multiple dogs correctly. I might put that back in though some day (see future plans and help request) - No more repeat dogs. Now no two cages contain the same type of dog. (Cage 1 contains a vanilla dog, Cage 2 contains a Collie, Cage 3 contains a Mutt, cage 4 has a German Shepard, Cage 5 contains a Doberman Pincher, and Cage 6 contains a Wolf.) Known Issues: - Cages are still very underlit. - Door doesn't quite work right. When let out/you let the slave out, it doesn't teleport them/you outside like it should. Instead, it leaves you in the cage. FUTURE PLANS AND HELP REQUESTS: - Expand Cage system to allow 12 dogs (one for each type of dog) and 12 slaves rather than just 6. * Either by allowing two dogs per cage (dunno how to get that working) Or by putting in 12 cages. (HELP REQUEST: dunno how or where I would script it for this.) Release date: N/a
fejeena Posted December 28, 2012 Posted December 28, 2012 I made my own bigger kennels this week, and had problems with the doors. The 3 kennels on one side teleport outside but next to the door, other side player/NPC teleport inside next to the door. After a long search, I found the solution in the door script "XLoversBitchKennelDoorScript" if(Door.GetAngle Z == 90) set DoorX to Door.GetPos X - 55 set DoorY to Door.GetPos Y + 45 Bitch.SetPos X DoorX Bitch.SetPos Y DoorY else set DoorX to Door.GetPos X + 55 set DoorY to Door.GetPos Y - 45 Bitch.SetPos X DoorX Bitch.SetPos Y DoorY Doors must be rotated 90 degrees, other side 270 degrees. (Not 0 and 180 degrees. (Or you must change the script)Then player/NPC teleport outside in front of the door. So rotate your whole kennel cell 90 degrees and doors are working. My kennels ???Why download??? I want to add a picture, but isn't working.
rylasasin Posted December 28, 2012 Posted December 28, 2012 I made my own bigger kennels this week' date=' and had problems with the doors. The 3 kennels on one side teleport outside but next to the door, other side player/NPC teleport inside next to the door. After a long search, I found the solution in the door script "XLoversBitchKennelDoorScript" if(Door.GetAngle Z == 90) set DoorX to Door.GetPos X - 55 set DoorY to Door.GetPos Y + 45 Bitch.SetPos X DoorX Bitch.SetPos Y DoorY else set DoorX to Door.GetPos X + 55 set DoorY to Door.GetPos Y - 45 Bitch.SetPos X DoorX Bitch.SetPos Y DoorY Doors must be rotated 90 degrees, other side 270 degrees. (Not 0 and 180 degrees. (Or you must change the script)Then player/NPC teleport outside in front of the door. So rotate you whole kennel cell 90 degrees and doors are working. My kennels ???Why download??? I want to add a picture, but isn't working. [/quote'] hmm I found something of a workaround. In the ones which have bitch setpos, i just comment those out and replace it with Bitch.moveto xbreedingcellmarker (in the center of the room) ... granted, its kinda clunky, but it works. on the other note, those kinda look better than what I got. Then again I've successfully managed to get 12 cages (one for each dog type. Including the ) working. I wanted to make it so there were only 6 cages, but each cage had two dogs and could hold two people, but I had no idea how to make that work so I went the "Easy" way of just 12 cages for 12 dogs. And now the kennels system is bigger than the imperial prison. XD It works fine ATM, except for one problem. The dogs have this bad habit of not appearing in their cages (Especially the ones on the far ends of the halls.) I've decided to release my beta version of what I have so far. Made new thread for this. Download it Here
fejeena Posted December 29, 2012 Posted December 29, 2012 2 dogs in 1 kennel, you need 2 doors.( and of course XMarker for each dog) Put 2 doors in the doorway. So you can activate the left door for dog-A and the right for dog-B. Use NifSkope: Transform, Scale Vertices. Reducing the width of the door by half. half-door prisoncelldoor05.7z If you can need this food bowl, water bowl, water bucket and Shop sign( all Static meshes) And 2 alternative Rank icons. Currently only 1 icon for all 3 Ranks. I don't know if it's possible to reach rank 3(Canine Slut) I am rank 2 = Trained Bitch. Fejeena bitch resources.7z
Recommended Posts
Archived
This topic is now archived and is closed to further replies.