Fayhe Posted May 13, 2018 Posted May 13, 2018 so I know there is "dom-follower" mods like devious followers etc but I'm more looking for a non-sexual one where your follower tells you to do things, like "go to this dungeon", and you have to follow them to that specific dungeon and clear it, or " start this quest" and you have to start the thieves guild questline and finish it and so on. I know there are technical limitations but it seems possible, and this is skyrim modding so anything thats possible must exist. does anything know a mod like that?
Guest Posted May 13, 2018 Posted May 13, 2018 What you are asking can be done by adding Story Manager events. If "this and that" then let the follower say a dialogue line, or start a quest. Of course you need to do it for each possible follower you want, this cannot be really generalized (or maybe yes, but that will not be easy.)
Fayhe Posted May 13, 2018 Author Posted May 13, 2018 hm I'm not really a modder myself but I could of course try to learn it. would still be nice if it exists already because it seems really hard to do without any experience
Tyrant99 Posted May 13, 2018 Posted May 13, 2018 I have an idea of how it may be possible, but CPU is right, it would take a lot of work. Possibly with many random chanced 'Hellos' misc Dialogue topics with IsPlayerTeammate condition in Story Manager Dialogue Events, and a lot of custom Quests...
Guest Posted May 13, 2018 Posted May 13, 2018 Just a link that may be useful: https://www.loverslab.com/files/file/3045-tutorial-to-create-a-follower/
winny257 Posted May 14, 2018 Posted May 14, 2018 20 hours ago, Fayhe said: and this is skyrim modding so anything thats possible must exist. no offense, MUST, MUST nothing at all, you should be satisfied, that there are modders who share their hard work with everyone here!
woodsman30 Posted May 14, 2018 Posted May 14, 2018 9 hours ago, winny257 said: no offense, MUST, MUST nothing at all, you should be satisfied, that there are modders who share their hard work with everyone here! Think you took that out of context meaning of the many tens of thousands of mods perhaps someone already has done it. On 5/13/2018 at 9:22 AM, Fayhe said: so I know there is "dom-follower" mods like devious followers etc but I'm more looking for a non-sexual one where your follower tells you to do things, like "go to this dungeon", and you have to follow them to that specific dungeon and clear it, or " start this quest" and you have to start the thieves guild questline and finish it and so on. I know there are technical limitations but it seems possible, and this is skyrim modding so anything thats possible must exist. does anything know a mod like that? Vija https://www.nexusmods.com/skyrim/mods/26393/ Sorta does that but not really she is a complicated follower who has a large quest line and you can tell her to lead the way " does not work all the time" but that is all I know of. Something to remember Skyrim's base game is free will only real scripted part in a vanilla game is the very beginning when you MUST leave threw the castle dungeon. Outside of that you can do what you want when you want the game was never set up for following a scripted follower or path.
yatol Posted May 14, 2018 Posted May 14, 2018 On 13/05/2018 at 3:47 PM, CPU said: Of course you need to do it for each possible follower you want, this cannot be really generalized (or maybe yes, but that will not be easy.) vampire may spawn when you walk on vampire trigger, if hour > x and hour < y, and time-lastevent > delaybetweenevent doing the thing he is talking about with that... that would be a huge useless waste of time On 13/05/2018 at 3:54 PM, Fayhe said: hm I'm not really a modder myself but I could of course try to learn it. would still be nice if it exists already because it seems really hard to do without any experience it's not hard, it's time consuming serena have a bullshit dlc1serenasomethingscript that update itself every 3 seconds (it's just some crap to get things working before doing it right, oh wait... the doing it right part wasn't done) you don't give that to followers, you give that to a quest that have an alias with condition isfaction follower that bullshit script, that would update onlocationchange or something, may or may not load something from your formlist for whatever location you are in there's x dungeon near whiterun, x quests available, x flowers to pick, x coffer to loot.... listing that crap is the time consuming part and for what purpose? for a npc to tell there's still a quest there, a dungeon here or whatever?
winny257 Posted May 14, 2018 Posted May 14, 2018 1 hour ago, woodsman30 said: Think you took that out of context meaning of the many tens of thousands of mods perhaps someone already has done it. it is not about it whether it already exists or whether it could do someone, it's about how OP formulates his sentences. it must exist, it is a compulsion for me but not a Please, I hope you understand what I mean.
woodsman30 Posted May 14, 2018 Posted May 14, 2018 21 minutes ago, winny257 said: it is not about it whether it already exists or whether it could do someone, it's about how OP formulates his sentences. it must exist, it is a compulsion for me but not a Please, I hope you understand what I mean. I understand the English language has evolved and not for the better... slang and double meanings has ruined simple conversation.
Fayhe Posted May 15, 2018 Author Posted May 15, 2018 16 hours ago, winny257 said: no offense, MUST, MUST nothing at all, you should be satisfied, that there are modders who share their hard work with everyone here! I'm sorry, I meant this kinda jokingly since there is just an absurd amount of mods for skyrim out there, even for the most minor of things. and I am incredibly grateful for all the time and effort modders put into making this game awesome and still an amazing experience 7 years after its release. with "it must exist" I was referencing to rule 34, not trying to say "people must make it for me". I'm sorry if it sounded that way. On 5/13/2018 at 11:05 PM, CPU said: Just a link that may be useful: https://www.loverslab.com/files/file/3045-tutorial-to-create-a-follower/ thanks a lot, I will check it out. how much coding knowledge is generally required to make a mod like this? if any, where would you recommend me to start? 6 hours ago, woodsman30 said: Something to remember Skyrim's base game is free will only real scripted part in a vanilla game is the very beginning when you MUST leave threw the castle dungeon. Outside of that you can do what you want when you want the game was never set up for following a scripted follower or path. yeah I am aware of that, but there are actually a few mods that do similar stuff like SD+ or devious framework that force you to stay close to someone. it should be possible to combine that with making the follower go to a certain location, right? 6 hours ago, woodsman30 said: Vija https://www.nexusmods.com/skyrim/mods/26393/ Sorta does that but not really she is a complicated follower who has a large quest line and you can tell her to lead the way " does not work all the time" but that is all I know of. I saw her but to be honest, she isnt my kind of follower. 6 hours ago, yatol said: you don't give that to followers, you give that to a quest that have an alias with condition isfaction follower that bullshit script, that would update onlocationchange or something, may or may not load something from your formlist for whatever location you are in there's x dungeon near whiterun, x quests available, x flowers to pick, x coffer to loot.... I dont know enough about how skyrims engine works to fully understand what you are saying, but from what I understand the idea would be to make a quest that only triggers when the player is part of the "follower" faction, meaning they currently have a follower? or is that a faction the player's follower is placed in? I would imagine something similar to how the guards in prison overhaul escort you to prison, but with you still having control over your character. would it be possible to automatically dismiss a follower when the quest starts and simultaneously changing their "home" location to the desired destination? combined with something like the leash from devious framework it should work rather well, but I dont know if dismissing a follower like that would have other problems. from what I understand I would have to build this manually for every single location or quest I would pick, right? also, would be possible to change the follower's walking speed during the quest? having to cross the entirety of skyrim with the speed of a snail doesnt sound very fun.
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