oldrayzor Posted May 6, 2018 Posted May 6, 2018 Have been replacing default outfits for many NPCs with loose files and overwriting the "defaultoutfit" setting in Tes5Edit. The outfit mods are coordinated with NPC replacers (Bijin Wives, Warmaidens, NPCs, Ordinary Women, etc) so that only 1 esp must be slaved and the NPC replacer itself is re-written. It's a shame that it can't be accomplished with scripting (don't know how anyway but have been well advised it aint goin' to happen). It works fine but for some reason it won't equip any of the NPC outfits that originate as monk or court wizard outfits: Senna, Sybille, Danica, Aranea, etc, all revert back to the monk outfit. Anyone know why?
RW311 Posted May 6, 2018 Posted May 6, 2018 Did you start new game to test this? There is no reliable way that I've ever found to verify if changes to certain npc data especially npc inventory are working correctly on an existing save. If this is a new game you tested then something is in conflict with the changes you made.
KoolHndLuke Posted May 7, 2018 Posted May 7, 2018 I make changes every day in TESVEdit and test in existing game saves and everything I do works. The only thing I have to do in the CK is export face gen data for npcs in an existing save. I asked several people about randomly assigning outfits to npcs and never got a definite answer. I wanted to mix up clothing, armor, weapons, and items that can be found on each and every npc so that no two were ever equipped the same. I do have permission to use a script from a mod that adds random enemies to dungeons, but, I don't know how to make it work for what I want yet. Oh, and don't bother to ask Zilav or Sharlikran because they probably won't answer you- they deleted my post when I asked. But, to answer your question better, I change or remove npc default outfits in the CK and everything usually works fine on an existing save. I do seem to remember a few giving me problems, but, I don't remember how I fixed it. It was simple though. I don't think there default outfit gets baked into a save, but, I might be wrong. Anyway, sorry if none of this helps.
oldrayzor Posted May 7, 2018 Author Posted May 7, 2018 4 hours ago, RW311 said: Did you start new game to test this? Yes I have tested it in a new game. It's stange because every outfit works except the monks (well, and Delphine but she's a non-responsive pain in sooo many ways). First thing I did was create the loose files, open ck and create the Armor addons and armor sets then loaded them into an outfit. Did this for all The Ordinary Women NPCS. Then slaving the Debut Outfitter to The Ordinary Women in TES5Edit, I set each of their default outfits like so... Funny things is, after failing to equip, I went back out fo desperation and overwrote the CourtWizardOutfit (had to overwrite in T5E first, can't delete outfit items in CK) ... And it shows up in CK's SolitudeBluePalace view but won't equip in game. 2 hours ago, KoolHndLuke said: npc default outfits in the CK Doesn't your NPC replacer overwrite the CK setting?
oldrayzor Posted May 7, 2018 Author Posted May 7, 2018 3 hours ago, KoolHndLuke said: . I wanted to mix up clothing, armor, weapons, and items that can be found on each and every npc so that no two were ever equipped the same I know what you mean. For me the outfits are as bad and redundant as the npcs appearance. I really wish someone (smart, not a noob like me) had made an outfitter. I have gotten tired of wasting game play re-outfitting everyone. Plus the amount of mods required in your loadorder, just would prefer to sort it out before hand as I've done with HD textures, lighting and npc replacers.
yatol Posted May 7, 2018 Posted May 7, 2018 1 hour ago, oldrayzor said: And it shows up in CK's SolitudeBluePalace view but won't equip in game. in game you have some quest that make aela turn werewolf before you go on a rampage in whiterun that stuff is in your last esp, the save your mod is under the save in your load order? those edits require a new game for that stuff to put whatever you edit in your save or cheating (you give the npc something with sbp 49, the sbp 32 from save won't unequip that, and the sbp 49 armor addon have sbp 32 highter priority for the sbp 32 nif to not load)
oldrayzor Posted May 7, 2018 Author Posted May 7, 2018 3 hours ago, yatol said: in game you have some quest that make aela turn werewolf before you go on a rampage in whiterun Yes npcs have quests that change their outfits. However,. the purpose of the mod is simply to have a custom outfit on first appearance. I found a script that will take the items from an outfit and load the items into inventory (as well as equip) but I don't know how to implement it ... yet .... and so haven't sought permission to use. That's for later I think. 3 hours ago, yatol said: those edits require a new game for that stuff to put whatever you edit in your save Well I just launch Skyrim and coc to a location (whiterun) rather than load a saved or new game. Is that not the equivalent? If I save and then reload, still won't equip. 3 hours ago, yatol said: or cheating (you give the npc something with sbp 49, the sbp 32 from save won't unequip that, and the sbp 49 armor addon have sbp 32 highter priority for the sbp 32 nif to not load) I wasn't aware that any slots had priority over 32. Good to know, thanks, but would prefer to try a work around first. though failing that, I wouldn't rule it out for the select few. By the way, the outfitter works for all non-wizardy npcs (and there are probably about 40 if not more) that I have outfitted. I have tested some, not all, on location, but have loaded via "player.placeatme" all of them.
RW311 Posted May 8, 2018 Posted May 8, 2018 On 5/6/2018 at 7:09 PM, KoolHndLuke said: I make changes every day in TESVEdit and test in existing game saves and everything I do works. The only thing I have to do in the CK is export face gen data for npcs in an existing save. I asked several people about randomly assigning outfits to npcs and never got a definite answer. I wanted to mix up clothing, armor, weapons, and items that can be found on each and every npc so that no two were ever equipped the same. I do have permission to use a script from a mod that adds random enemies to dungeons, but, I don't know how to make it work for what I want yet. Oh, and don't bother to ask Zilav or Sharlikran because they probably won't answer you- they deleted my post when I asked. But, to answer your question better, I change or remove npc default outfits in the CK and everything usually works fine on an existing save. I do seem to remember a few giving me problems, but, I don't remember how I fixed it. It was simple though. I don't think there default outfit gets baked into a save, but, I might be wrong. Anyway, sorry if none of this helps. Leveled actors, leveled outfit lists, digging through all that will explain better than I could why outfit data as well as all other actor data is stored to the save. cosmetic data used for face gen is not or doesn't need to be because the nif is a child of the body weight which is stored to the save to prevent mismatched body and head on npcs spawned from lists. oldrayzor, you can edit outift list in ck by dragging stuff to the outfit box or remove them by selecting the item then press delete key. delete key can also be used to remove scars from the npc. Open console and click on npc that didn't have your outift change and see what mod is listed as last base change or something like that, it should be the mod you edited otherwise there is the problem.
oldrayzor Posted May 8, 2018 Author Posted May 8, 2018 @RW311 Thanks for the reply. Lots of good info (stupid not tried simple delete, ugh). None of the original outfits are leveled. The "last base change" for the npcs are the mod edited (ie. Bijin's Warmaidens). @yatol has probably called it - something in their questline using SetOutfit() possibly? Will take time to search out - even longer for me to actually understand. @KoolHndLuke Have changed 60 NPC outfits and only 5 do not seem to work. Did you have success changing the default outfit for Senna, Danica, Aranea, Sybille or Delphine? If so, did you make your own NPC replacer in the same mod (ie. facegen data, body parts, etc)? Thank you guys for replying. Appreciated.
RW311 Posted May 9, 2018 Posted May 9, 2018 Delphine has several outfit changes in the blade in the dark quest, you may want to bypass her. Look at the VMAD section of the npc you have problems with and see if something has been changed there besides what is added by skryim, if all you see is some updates to dead body scripts from the legendary patch then there should not be any outfit script on that npc. None of those npc's you listed have any outfit changes in my game and I have changed their default outfits several times, except delphine, over the course of building my npc mod and never had this problem. I went back through my npc list which is literally every named npc in the game and I've changed all of them that I typically interact with and have never had this happen. Load all your mods and verify nothing else changes those npcs or anything related, no merged patch or anything after what you did. If that is fine then look at the mod you edited and have they edited this value in the npc called (WNAM -worn armor) to a different armor? If so go look at that armor and under armature make sure it is not adding an actual armor addon clothing or armor item. It normallyl would only have torso, hands and feet. If the armor is added there and you then try to changed default outfit and they don't match then you run into the problem of slot item priorities in the armor addon because the npc cannot remove this item the same way if it were just an outfit or inventory item using the normal slot item priorities. This seems very unlikely since you saw the outfit in ck but I don't know if ck reads priorities the way the game does because ck will equip certain inventory items on npcs although npc will not equip those items in game except in certain conditions.
oldrayzor Posted May 10, 2018 Author Posted May 10, 2018 @RW311 Very glad to know you've had success with these npcs. I'm focusing on Bijin Warmaidens which will highlight Aranea as the problem npc. Yes the WNAM - worn armor is changed, not just by Bijin but by my modifications. Changed the torso, feet and hand nif file path to separate files under the npc name. They all have unique bodies and textures but that is consistent throughout all the npcs. No clothing items have been added to AraneaTorsoAP. Spoiler The only conflicts in Tes5Edit that might be problematic are related to vampire settings and scripts. Spoiler I'm running a light mod load while building the outfitters so don't see any mod conflicts really. As I said, knowing there can be success is incentive for me to continue digging. As for the outfit itself, your comment: 20 hours ago, RW311 said: normal slot item priorities. makes me suspect perhaps it has to do with the monk and courtwizard outfits including hoods. So I'm investigating that now. Again, wish to thank you for your help.
oldrayzor Posted May 11, 2018 Author Posted May 11, 2018 @RW311 Mod conflict after all. Clothing and Clutter Fixes has been high up in my base mod-load since forever. Never had a problem with it conflicting before. That is embarrassing. Sorry about taking up your time.
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