jharise Posted November 9, 2019 Posted November 9, 2019 9 hours ago, Bc4life said: Use that as you wished. So the race as a whole doesn't have any associated lore? I noticed in the race description it says they call upon Magnus for spellcraft, so I was wondering if you had anything in mind regarding that. I have a pretty solid idea for the follower I'm making, I just wanted to make sure that, if you did have some lore for the Femboy race you'd prefer I'd adhere to, I wasn't going wildly contrary to it. He's not going to be connected to the existing Femboy followers at all, btw.
Bc4life Posted November 9, 2019 Author Posted November 9, 2019 3 hours ago, jharise said: So the race as a whole doesn't have any associated lore? I noticed in the race description it says they call upon Magnus for spellcraft, so I was wondering if you had anything in mind regarding that. I have a pretty solid idea for the follower I'm making, I just wanted to make sure that, if you did have some lore for the Femboy race you'd prefer I'd adhere to, I wasn't going wildly contrary to it. He's not going to be connected to the existing Femboy followers at all, btw. The other person that was helping might have touched it, regardless of what I said, when I told him not to touch it. The femboy was just a feminine race of sneakin boys, with good speechcraft since they were able to use their charm to the advantage, magic strenght and pickpocket with their dandy fingers. So there isn't any lore, to the race itself. There are just girly bois, if you want to tackle a side project, people always request the argonian as a femboy race.
jharise Posted November 10, 2019 Posted November 10, 2019 Male Femboys Expansion Update 1.05 Unless anything particularly egregious pops up, this is going to be the final update. This version includes a simple male femboy follower named Lucas in the Midden near the Atronach Forge. He specializes in conjuration magic and especially bound weapons, so if you want him to use these, don't give him any additional weapons. This is my first time making a follower, so hopefully his AI isn't too buggy. This version also includes an additional plugin that disables the script that automatically adds a hunting bow and iron arrows to new followers (because it was overriding Lucas' Bound Bow), so if you want that script to remain active, just disable the extra plugin. Some pictures of Lucas under the spoiler cut. Spoiler EDIT: I made a small update since I uploaded this this morning, as I discovered that I forgot to untick the "bound weapon" box in his "dummy" bound bow (since he refused to cast the spell during my testing, I just made him an exclusive bow with the BB's stats and visual effects), which meant that it would disappear from his inventory after using it once. This has now been fixed. EDIT 2: Uh... okay so for some reason male Khajiit Femboys don't have heads now??? I genuinely have no idea what happened there since I didn't mess with the meshes at all, but I'm working on uploading a fixed version now, so please give me a moment. The update will also include a few other small tweaks, mostly in regards to Lucas' combat AI and armor mesh, as well as a few other armor meshes now that I FINALLY figured out the root of what's been causing my problems with morphs. Update should be up some time today.
jharise Posted November 12, 2019 Posted November 12, 2019 Male Femboys Expansion Update 1.06 HOPEFULLY NOW all of the major issues have been fixed. Khajiit Femboy heads have been restored, and the neck gap should be a thing of the past. There were a few additional tweaks made in this update, but nothing really worth mentioning here. Unless anything ELSE particularly egregious pops up, THIS is the final update. I'm calling it done.
Bc4life Posted November 12, 2019 Author Posted November 12, 2019 3 hours ago, jharise said: Male Femboys Expansion Update 1.06 HOPEFULLY NOW all of the major issues have been fixed. Khajiit Femboy heads have been restored, and the neck gap should be a thing of the past. There were a few additional tweaks made in this update, but nothing really worth mentioning here. Unless anything ELSE particularly egregious pops up, THIS is the final update. I'm calling it done. Should I post this up? Or do you want me to check and see if all is good?
jharise Posted November 13, 2019 Posted November 13, 2019 If you would check I'd appreciate it. I'm pretty sure it's done but I could easily have missed something here or there. If you don't find anything else that needs fixing and are satisfied with it as it is, feel free to post it up. Thank you for your patience with me.
Bc4life Posted November 13, 2019 Author Posted November 13, 2019 1 hour ago, jharise said: If you would check I'd appreciate it. I'm pretty sure it's done but I could easily have missed something here or there. If you don't find anything else that needs fixing and are satisfied with it as it is, feel free to post it up. Thank you for your patience with me. Will check tomorrow then. ANd no ,thank you, you made a patch/pack for people to enjoy, if you work youve done.
jharise Posted November 13, 2019 Posted November 13, 2019 lol, you're welcome, I wasn't expecting it to be quite as big of a project as it ended up being, but I don't regret it.
OutgoingChart7 Posted November 15, 2019 Posted November 15, 2019 Just wondering, is there any chance of a patch to make these outfits work with the mod?: https://www.nexusmods.com/skyrimspecialedition/mods/861 Thanks
jharise Posted November 15, 2019 Posted November 15, 2019 1 hour ago, Vendeter said: Is there a similar mod for Skyrim LE? Pretty sure it's this: 1
Vendeter Posted November 15, 2019 Posted November 15, 2019 6 minutes ago, jharise said: Pretty sure it's this: Thanks
Bc4life Posted November 17, 2019 Author Posted November 17, 2019 On 11/13/2019 at 10:44 AM, jharise said: lol, you're welcome, I wasn't expecting it to be quite as big of a project as it ended up being, but I don't regret it. Welcome to my world XD You can now imagine all the other ones I did and shit.
DiaboliWorgen Posted November 24, 2019 Posted November 24, 2019 Thank you, I am enjoying this mod so much! Also great idea to made the body mesh out of CBBE, it makes it so easy to customize
Bc4life Posted November 25, 2019 Author Posted November 25, 2019 22 hours ago, DiaboliWorgen said: Thank you, I am enjoying this mod so much! Also great idea to made the body mesh out of CBBE, it makes it so easy to customize JEEEBUSS!!!! O_O That some big shoulder plates XD But glad that you are enjoying teh mod. ^^
Deviljho-san Posted November 26, 2019 Posted November 26, 2019 So after deciding to get back on to this i figure out what was my problem. The SE verion of M.C.G or mangocumguado (sorry for the typo) was causing my defeats and death alternative mods to not work. So i move it up higher and everything works.
DiaboliWorgen Posted November 27, 2019 Posted November 27, 2019 Here's one more of my femboy Crusader! I really like the aesthetic of it, thank you Beca
Bc4life Posted November 28, 2019 Author Posted November 28, 2019 On 11/25/2019 at 11:00 PM, Deviljho-san said: So after deciding to get back on to this i figure out what was my problem. The SE verion of M.C.G or mangocumguado (sorry for the typo) was causing my defeats and death alternative mods to not work. So i move it up higher and everything works. Then that good to hear ^^
UpliftedAwareness Posted December 3, 2019 Posted December 3, 2019 On 10/20/2019 at 9:25 AM, jharise said: Yeah, like I said, creating a "female" character is functionally fine, since you can set the gender to male in Sexlab, and you can simply change the "female" character voice to a male one by editing the .esm in SSEEdit. Mainly I'm just wondering if you know of a way to 'trick' the system into referring to a character by the opposite gender so NPCs stop calling him a girl in the vanilla game regardless of sexlab gender. I'd be willing to make this patch myself, but I don't know where the trigger is in the code to change that since I'm new to modding, and I'm triply lost if it requires any kind of scripting. I'm sorry you've been losing the motivation to work on modding, and I apologize if my last post came across as hostile, it wasn't my intention. I appreciate everything you've done on this mod so far, and I'm not asking for any changes from you, but I do appreciate any input you'd be willing to provide so I can make preferred updates and edits on my own. Btw, I've been gradually working my way through making DD assets femboy-compatible myself since I made that initial post, but as you said, there are just so many of them that it's going to be a very time-consuming process (plugs and gags that don't require bodyslide are progressing quickly, of course), but if and when I complete it, would you like me to provide the patch for you? Jharise, have you made any significant headway on the conversions with DD assets? I've just got everything installed on SE and ran into the problem of not being able to get them to fit the lovely body mesh. Even tried doing Oldrim, but when I did that all the animations broke. ;_:
jharise Posted December 3, 2019 Posted December 3, 2019 19 hours ago, UpliftedAwareness said: Jharise, have you made any significant headway on the conversions with DD assets? I've just got everything installed on SE and ran into the problem of not being able to get them to fit the lovely body mesh. Even tried doing Oldrim, but when I did that all the animations broke. ;_: I haven't been messing with it too extensively. Making the male femboys expansion was a bit of a reality check insofar as just how big a project it's going to be, but I did discover that Bc4life already has the framework for it set up in the Oldrim version of this mod, so that's a huge chunk of it already knocked out. If you know how to convert mods from LE to SE (a pretty simple process, there's plenty of guides on how to do it available with a quick google search), then I'd recommend downloading the DD pack from the download link here:
UpliftedAwareness Posted December 3, 2019 Posted December 3, 2019 15 minutes ago, jharise said: I haven't been messing with it too extensively. Making the male femboys expansion was a bit of a reality check insofar as just how big a project it's going to be, but I did discover that Bc4life already has the framework for it set up in the Oldrim version of this mod, so that's a huge chunk of it already knocked out. If you know how to convert mods from LE to SE (a pretty simple process, there's plenty of guides on how to do it available with a quick google search), then I'd recommend downloading the DD pack from the download link here: Yeah, it looks like a fair bit of work. I had been messing around with Oldrim just to see if it'd be easier to play with that way, only to find getting all the Sexlab animations to work was going to be a massive struggle. I might see about porting that over; from what I saw when I took a peek inside the mod it mostly looked like it was just .nif files? Plus the loader file; I'm not very well versed in how these mods actually work on the inside! ^_^; Anyway, no worries; just thought I'd ask since we had both looked at similar problems and I'm not a fan of re-inventing the wheel.
jharise Posted December 5, 2019 Posted December 5, 2019 On 12/3/2019 at 3:57 PM, UpliftedAwareness said: Yeah, it looks like a fair bit of work. I had been messing around with Oldrim just to see if it'd be easier to play with that way, only to find getting all the Sexlab animations to work was going to be a massive struggle. I might see about porting that over; from what I saw when I took a peek inside the mod it mostly looked like it was just .nif files? Plus the loader file; I'm not very well versed in how these mods actually work on the inside! ^_^; Anyway, no worries; just thought I'd ask since we had both looked at similar problems and I'm not a fan of re-inventing the wheel. Converting animations is actually much easier than you'd think. I found a .bat program that automates it. I'll PM you the details.
Bc4life Posted December 5, 2019 Author Posted December 5, 2019 On 12/3/2019 at 4:39 PM, jharise said: I haven't been messing with it too extensively. Making the male femboys expansion was a bit of a reality check insofar as just how big a project it's going to be, but I did discover that Bc4life already has the framework for it set up in the Oldrim version of this mod, so that's a huge chunk of it already knocked out. If you know how to convert mods from LE to SE (a pretty simple process, there's plenty of guides on how to do it available with a quick google search), then I'd recommend downloading the DD pack from the download link here: Now you know my pain XD
UpliftedAwareness Posted December 5, 2019 Posted December 5, 2019 1 hour ago, Bc4life said: Now you know my pain XD I certainly get that impression! Most of 'em basically work with some clipping in SSE, but I tried using Cursed Loot and the stuff from that was just plain invisible and I'm not remotely clued in enough to know where to begin addressing that! Shame, I was hoping to get my cute little thief into a straight jacket.
Bc4life Posted December 7, 2019 Author Posted December 7, 2019 On 12/5/2019 at 3:08 AM, UpliftedAwareness said: I certainly get that impression! Most of 'em basically work with some clipping in SSE, but I tried using Cursed Loot and the stuff from that was just plain invisible and I'm not remotely clued in enough to know where to begin addressing that! Shame, I was hoping to get my cute little thief into a straight jacket. There tutorial in the first post if you want to try yourself.
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