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Posted
9 hours ago, Bc4life said:

Use that as you wished.

So the race as a whole doesn't have any associated lore? I noticed in the race description it says they call upon Magnus for spellcraft, so I was wondering if you had anything in mind regarding that.

I have a pretty solid idea for the follower I'm making, I just wanted to make sure that, if you did have some lore for the Femboy race you'd prefer I'd adhere to, I wasn't going wildly contrary to it. He's not going to be connected to the existing Femboy followers at all, btw.

Posted
3 hours ago, jharise said:

So the race as a whole doesn't have any associated lore? I noticed in the race description it says they call upon Magnus for spellcraft, so I was wondering if you had anything in mind regarding that.

I have a pretty solid idea for the follower I'm making, I just wanted to make sure that, if you did have some lore for the Femboy race you'd prefer I'd adhere to, I wasn't going wildly contrary to it. He's not going to be connected to the existing Femboy followers at all, btw.

 

The other person that was helping might have touched it, regardless of what I said, when I told him not to touch it.

The femboy was just a feminine race of sneakin boys, with good speechcraft since they were able to use their charm to the advantage, magic strenght and pickpocket with their dandy fingers.

 

So there isn't any lore, to the race itself.

There are just girly bois, if you want to tackle a side project, people always request the argonian as a femboy race.

 

 

 

Posted

Male Femboys Expansion Update 1.05

 

Unless anything particularly egregious pops up, this is going to be the final update. This version includes a simple male femboy follower named Lucas in the Midden near the Atronach Forge. He specializes in conjuration magic and especially bound weapons, so if you want him to use these, don't give him any additional weapons. This is my first time making a follower, so hopefully his AI isn't too buggy. This version also includes an additional plugin that disables the script that automatically adds a hunting bow and iron arrows to new followers (because it was overriding Lucas' Bound Bow), so if you want that script to remain active, just disable the extra plugin.

 

Some pictures of Lucas under the spoiler cut.

Spoiler

122508872_SkyrimSpecialEdition11_9_201912_03_26AM.png.09b57d5975c9beb29bd8a92ba3a4e05f.png

598574812_SkyrimSpecialEdition11_8_201911_59_08PM.png.bea64a6d99b0847e47479c6124e3aab2.png

EDIT: I made a small update since I uploaded this this morning, as I discovered that I forgot to untick the "bound weapon" box in his "dummy" bound bow (since he refused to cast the spell during my testing, I just made him an exclusive bow with the BB's stats and visual effects), which meant that it would disappear from his inventory after using it once. This has now been fixed.

 

EDIT 2: Uh... okay so for some reason male Khajiit Femboys don't have heads now??? I genuinely have no idea what happened there since I didn't mess with the meshes at all, but I'm working on uploading a fixed version now, so please give me a moment. The update will also include a few other small tweaks, mostly in regards to Lucas' combat AI and armor mesh, as well as a few other armor meshes now that I FINALLY figured out the root of what's been causing my problems with morphs. Update should be up some time today.

Posted

Male Femboys Expansion Update 1.06

 

HOPEFULLY NOW all of the major issues have been fixed. Khajiit Femboy heads have been restored, and the neck gap should be a thing of the past. There were a few additional tweaks made in this update, but nothing really worth mentioning here.

Unless anything ELSE particularly egregious pops up, THIS is the final update. I'm calling it done.

Posted
3 hours ago, jharise said:

Male Femboys Expansion Update 1.06

 

HOPEFULLY NOW all of the major issues have been fixed. Khajiit Femboy heads have been restored, and the neck gap should be a thing of the past. There were a few additional tweaks made in this update, but nothing really worth mentioning here.

Unless anything ELSE particularly egregious pops up, THIS is the final update. I'm calling it done.

Should I post this up?

Or do you want me to check and see if all is good?

Posted

If you would check I'd appreciate it. I'm pretty sure it's done but I could easily have missed something here or there. If you don't find anything else that needs fixing and are satisfied with it as it is, feel free to post it up. Thank you for your patience with me.

Posted
1 hour ago, jharise said:

If you would check I'd appreciate it. I'm pretty sure it's done but I could easily have missed something here or there. If you don't find anything else that needs fixing and are satisfied with it as it is, feel free to post it up. Thank you for your patience with me.

Will check tomorrow then. ANd no ,thank you, you made a patch/pack for people to enjoy, if you work youve done.

Posted
On 11/13/2019 at 10:44 AM, jharise said:

lol, you're welcome, I wasn't expecting it to be quite as big of a project as it ended up being, but I don't regret it.

Welcome to my world XD

You can now imagine all the other ones I did and shit.

Posted
22 hours ago, DiaboliWorgen said:

Thank you, I am enjoying this mod so much! 

 

Also great idea to made the body mesh out of CBBE, it makes it so easy to customize 

20191124145427_1.jpg

JEEEBUSS!!!! O_O

 

That some big shoulder plates XD

But glad that you are enjoying teh mod. ^^

Posted

So after deciding to get back on to this i figure out what was my problem. The SE  verion of M.C.G or mangocumguado (sorry for the typo) was causing my defeats and death alternative mods to not work. So i move it up higher and everything works.

Posted
On 11/25/2019 at 11:00 PM, Deviljho-san said:

So after deciding to get back on to this i figure out what was my problem. The SE  verion of M.C.G or mangocumguado (sorry for the typo) was causing my defeats and death alternative mods to not work. So i move it up higher and everything works.

Then that good to hear ^^

Posted
On 10/20/2019 at 9:25 AM, jharise said:

Yeah, like I said, creating a "female" character is functionally fine, since you can set the gender to male in Sexlab, and you can simply change the "female" character voice to a male one by editing the .esm in SSEEdit. Mainly I'm just wondering if you know of a way to 'trick' the system into referring to a character by the opposite gender so NPCs stop calling him a girl in the vanilla game regardless of sexlab gender. I'd be willing to make this patch myself, but I don't know where the trigger is in the code to change that since I'm new to modding, and I'm triply lost if it requires any kind of scripting.

 

I'm sorry you've been losing the motivation to work on modding, and I apologize if my last post came across as hostile, it wasn't my intention. I appreciate everything you've done on this mod so far, and I'm not asking for any changes from you, but I do appreciate any input you'd be willing to provide so I can make preferred updates and edits on my own.

 

Btw, I've been gradually working my way through making DD assets femboy-compatible myself since I made that initial post, but as you said, there are just so many of them that it's going to be a very time-consuming process (plugs and gags that don't require bodyslide are progressing quickly, of course), but if and when I complete it, would you like me to provide the patch for you?

Jharise, have you made any significant headway on the conversions with DD assets? I've just got everything installed on SE and ran into the problem of not being able to get them to fit the lovely body mesh. Even tried doing Oldrim, but when I did that all the animations broke. ;_:

Posted
19 hours ago, UpliftedAwareness said:

Jharise, have you made any significant headway on the conversions with DD assets? I've just got everything installed on SE and ran into the problem of not being able to get them to fit the lovely body mesh. Even tried doing Oldrim, but when I did that all the animations broke. ;_:

I haven't been messing with it too extensively. Making the male femboys expansion was a bit of a reality check insofar as just how big a project it's going to be, but I did discover that Bc4life already has the framework for it set up in the Oldrim version of this mod, so that's a huge chunk of it already knocked out. If you know how to convert mods from LE to SE (a pretty simple process, there's plenty of guides on how to do it available with a quick google search), then I'd recommend downloading the DD pack from the download link here:

 

Posted
15 minutes ago, jharise said:

I haven't been messing with it too extensively. Making the male femboys expansion was a bit of a reality check insofar as just how big a project it's going to be, but I did discover that Bc4life already has the framework for it set up in the Oldrim version of this mod, so that's a huge chunk of it already knocked out. If you know how to convert mods from LE to SE (a pretty simple process, there's plenty of guides on how to do it available with a quick google search), then I'd recommend downloading the DD pack from the download link here:

 

Yeah, it looks like a fair bit of work. I had been messing around with Oldrim just to see if it'd be easier to play with that way, only to find getting all the Sexlab animations to work was going to be a massive struggle. I might see about porting that over; from what I saw when I took a peek inside the mod it mostly looked like it was just .nif files? Plus the loader file; I'm not very well versed in how these mods actually work on the inside! ^_^;

Anyway, no worries; just thought I'd ask since we had both looked at similar problems and I'm not a fan of re-inventing the wheel.

Posted
On 12/3/2019 at 3:57 PM, UpliftedAwareness said:

Yeah, it looks like a fair bit of work. I had been messing around with Oldrim just to see if it'd be easier to play with that way, only to find getting all the Sexlab animations to work was going to be a massive struggle. I might see about porting that over; from what I saw when I took a peek inside the mod it mostly looked like it was just .nif files? Plus the loader file; I'm not very well versed in how these mods actually work on the inside! ^_^;

Anyway, no worries; just thought I'd ask since we had both looked at similar problems and I'm not a fan of re-inventing the wheel.

Converting animations is actually much easier than you'd think. I found a .bat program that automates it. I'll PM you the details.

Posted
On 12/3/2019 at 4:39 PM, jharise said:

I haven't been messing with it too extensively. Making the male femboys expansion was a bit of a reality check insofar as just how big a project it's going to be, but I did discover that Bc4life already has the framework for it set up in the Oldrim version of this mod, so that's a huge chunk of it already knocked out. If you know how to convert mods from LE to SE (a pretty simple process, there's plenty of guides on how to do it available with a quick google search), then I'd recommend downloading the DD pack from the download link here:

 

 

Now you know my pain XD

Posted
1 hour ago, Bc4life said:

 

Now you know my pain XD

I certainly get that impression! Most of 'em basically work with some clipping in SSE, but I tried using Cursed Loot and the stuff from that was just plain invisible and I'm not remotely clued in enough to know where to begin addressing that! Shame, I was hoping to get my cute little thief into a straight jacket. :P

Posted
On 12/5/2019 at 3:08 AM, UpliftedAwareness said:

I certainly get that impression! Most of 'em basically work with some clipping in SSE, but I tried using Cursed Loot and the stuff from that was just plain invisible and I'm not remotely clued in enough to know where to begin addressing that! Shame, I was hoping to get my cute little thief into a straight jacket. :P

There tutorial in the first post if you want to try yourself.

 

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