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Posted

Well, apparently I did mess *something* up because when I reverted the CalienteTools files back to their original state, the zap sliders did appear in OutfitStudio. I must have overwrote the slider data by accident somehow.

Unfortunately, this did not resolve my missing morph problem, and the sliders also don't appear in Racemenu. The only thing I can possibly think of is that it isn't being recognized as CBBE (and thus unresponsive to morphs) for whatever reason.

Posted
1 hour ago, jharise said:

Well, apparently I did mess *something* up because when I reverted the CalienteTools files back to their original state, the zap sliders did appear in OutfitStudio. I must have overwrote the slider data by accident somehow.

Unfortunately, this did not resolve my missing morph problem, and the sliders also don't appear in Racemenu. The only thing I can possibly think of is that it isn't being recognized as CBBE (and thus unresponsive to morphs) for whatever reason.

Might be a skeleton issue like I mentionned.

Posted
38 minutes ago, Bc4life said:

Might be a skeleton issue like I mentionned.

Weird if so, because I used the same skeleton for the body and all of the armors. Body and about half the vanilla armors morph correctly, but the other half can't even be edited in the CBBE Morphs tab in Racemenu despite morphing correctly in Bodyslide preview. At this point I'm very close to just rebuilding all of the affected assets myself in OutfitStudio since I just learned today how to make custom conversion references.

 

In less frustrating news, I'm very gradually working on compiling a CalienteTools folder for the Immersive Armors pack to give it bodyslide compatibility if anyone's interested in that when I'm done. Also considering making a male vanilla armors pack for Femboys if anyone prefers them over the female armor designs (I came across a CBBE to SMMB conversion reference so it was pretty easy to rework it into a vanilla male to femboys reference).

Posted

Well, I'm still not sure exactly what's up with the improperly-morphing outfits, but I was able to fix them by deleting all but the Zap sliders and importing the Femboy Body reference. I think somehow some of them are of an old build whose sliders aren't being recognized as CBBE, because when I would load up a buggy outfit in OutfitStudio and try to just change the reference, this would happen:

 

incompatibilities.PNG.a835bdfa4092cc39514b18d0ea3d9bb7.PNG

Posted
15 hours ago, jharise said:

Well, I'm still not sure exactly what's up with the improperly-morphing outfits, but I was able to fix them by deleting all but the Zap sliders and importing the Femboy Body reference. I think somehow some of them are of an old build whose sliders aren't being recognized as CBBE, because when I would load up a buggy outfit in OutfitStudio and try to just change the reference, this would happen:

 

incompatibilities.PNG.a835bdfa4092cc39514b18d0ea3d9bb7.PNG

Are you using the bodyslider preset file or the bodyslide file that comes from inside the 1.4 version of the mod.

As those are 100% different. The 1.4 one is the one that supports morph.

 

And armor conversion are to to be converted 100% inside outfit studio.

Posted

Okay so somehow I managed to fix one problem, but now I have a variation on it where the reference body morphs correctly but the outfit doesn't.

 

Spoiler

812209319_SkyrimSpecialEdition10_23_20191_39_30PM.png.b0b6d562b533c305ab2dfb6226d3c8a4.png

Ignore the feathers, they're from a different mod.

 

Proof that the morphs work in OutfitStudio:

Spoiler

proof.PNG.e1175c64d105a841c6afce1217782296.PNG

 

Weirdly enough, if I deselect the "include reference with output" option when saving, the outfit DOES morph correctly, but the body is, of course, missing.

1853721066_SkyrimSpecialEdition10_23_20192_15_20PM.png.10b0e943dc36e46a1a10c49a6e6d0294.png

 

I tried importing another body as part of the outfit so I could exclude the reference body and hope that worked, but it just went back to no morphs at all.

Posted
15 hours ago, jharise said:

Okay so somehow I managed to fix one problem, but now I have a variation on it where the reference body morphs correctly but the outfit doesn't.

 

  Reveal hidden contents

812209319_SkyrimSpecialEdition10_23_20191_39_30PM.png.b0b6d562b533c305ab2dfb6226d3c8a4.png

Ignore the feathers, they're from a different mod.

 

Proof that the morphs work in OutfitStudio:

  Reveal hidden contents

proof.PNG.e1175c64d105a841c6afce1217782296.PNG

 

Weirdly enough, if I deselect the "include reference with output" option when saving, the outfit DOES morph correctly, but the body is, of course, missing.

1853721066_SkyrimSpecialEdition10_23_20192_15_20PM.png.10b0e943dc36e46a1a10c49a6e6d0294.png

 

I tried importing another body as part of the outfit so I could exclude the reference body and hope that worked, but it just went back to no morphs at all.

I have no clue...

I dont know what you are doing to get these issues.

Posted

And the weirdest part is that it doesn't happen with all outfits, either.  Fur and Leather armor, for example, work fine. I can't figure out what the common thread is at all between the buggy ones. I thought maybe it was the zap sliders, but the stormcloak cuirass up there doesn't have them, and it clearly has problems.

Oh well, I'll just edit the CBBE versions of the armors to the femboy shape and put those into the proper mesh folders instead since I can't figure this out at all.

 

EDIT: I made a breakthrough in figuring it out!

So apparently the CBBE Morphs don't like the Femboy body as a reference, because they aren't recognizing it as valid reference body for outfit morphing. At first I thought just renaming the Femboy body to CBBE would work, but it didn't, so what I did to eventually make everything work is this: I took a CBBE body and used the Femboy body as a conversion reference to reshape it into the femboy shape. Then I replaced the textures to femboy ones and imported this modified CBBE body as my reference body. This alone wasn't quite enough, so I had to rename this body to something else, and import the CBBE version of the corresponding armor as reference to import the correct sliders for that outfit (only necessary to import the CBBE body from the outfit to get the sliders, the outfit mesh is fine as it is). Then conform the outfit and femboy-shaped CBBE body. Once this is all done, the reference body can safely be deleted, and the femboy-shaped body can be set back as reference and renamed back to CBBE. Save project, run through bodyslide, successful morphs.

 

A few of these steps are probably extraneous, so I'll keep fiddling with it to see if I can eliminate a few of them to achieve the same results, but this is where I stand right now: going through each and every piece of bugged armor and doing all that. It works, but it's slow-going.

 

Oh, and one last thing. Bit weird. All circlets are invisible on femboys. Not sure why, because the file paths are correct, but that's a thing. I'll fiddle with it a bit more to see if I can figure anything out there.

EDIT: Never mind, that one was my fault. There's a conflict with a "circlets and hoods" mod.

Posted
On 10/24/2019 at 12:11 PM, jharise said:

And the weirdest part is that it doesn't happen with all outfits, either.  Fur and Leather armor, for example, work fine. I can't figure out what the common thread is at all between the buggy ones. I thought maybe it was the zap sliders, but the stormcloak cuirass up there doesn't have them, and it clearly has problems.

Oh well, I'll just edit the CBBE versions of the armors to the femboy shape and put those into the proper mesh folders instead since I can't figure this out at all.

 

EDIT: I made a breakthrough in figuring it out!

So apparently the CBBE Morphs don't like the Femboy body as a reference, because they aren't recognizing it as valid reference body for outfit morphing. At first I thought just renaming the Femboy body to CBBE would work, but it didn't, so what I did to eventually make everything work is this: I took a CBBE body and used the Femboy body as a conversion reference to reshape it into the femboy shape. Then I replaced the textures to femboy ones and imported this modified CBBE body as my reference body. This alone wasn't quite enough, so I had to rename this body to something else, and import the CBBE version of the corresponding armor as reference to import the correct sliders for that outfit (only necessary to import the CBBE body from the outfit to get the sliders, the outfit mesh is fine as it is). Then conform the outfit and femboy-shaped CBBE body. Once this is all done, the reference body can safely be deleted, and the femboy-shaped body can be set back as reference and renamed back to CBBE. Save project, run through bodyslide, successful morphs.

 

A few of these steps are probably extraneous, so I'll keep fiddling with it to see if I can eliminate a few of them to achieve the same results, but this is where I stand right now: going through each and every piece of bugged armor and doing all that. It works, but it's slow-going.

 

Oh, and one last thing. Bit weird. All circlets are invisible on femboys. Not sure why, because the file paths are correct, but that's a thing. I'll fiddle with it a bit more to see if I can figure anything out there.

EDIT: Never mind, that one was my fault. There's a conflict with a "circlets and hoods" mod.

Thats so many uneeded steps x.x

And not the proper way to doing it.

Posted
18 hours ago, jharise said:

-snip-

If you are willing to put the work, I dont mind.

Guess it would stop the people complaining about the cross-dressing femboys.

Posted
On 4/24/2018 at 11:45 PM, Bc4life said:

Femboy Race Reborn - Special Edition -New Tera Pack 1.4 Release

View File


----------------------------------------------

 

 

475620660_TalonChibiidlealt.gif.de4c13ad271d7c2118701878bfec4693.gif    

Femboy Reborn SE

(Welcome to your Mistress Domain?)   

----------------------------------------------


Description: V.1.4 "SE" IMPORTANT READ
Big changes and work incoming for the khajiit femboy, please be be aware if you are a user of the Immersive,Tera or any of the armor patches with V.1.3 of the Femboy race

They will not work with the Khajiit femboy of V.1.4, they will get the fix need as soon as possible. We got two modder on this now. (New Modder Gorvi)

 

Now is the time, to roam the land as the girly-est boy in the land...you F****** milkdrinker!

This mod adds a custom race, which is the "femboy" race.
Technically speaking the feminine boys race ~

 

!!PLEASE READ!!

To make this Mod work properly download the core file and the "Patches" file and install both.

Any future fixes will be done and upload and replace that file to prevent people from downloading bigger file all the time.

The only time that this may change is whenever the race version number changes  ( i.e. if FRR 1.3 becomes FRR 1.4)

 

This new version of the mod for SE works the same way as the OG Skyrim version.

This mod uses the technique that skyrim uses to give each race a different helmet (you'll notice khajiit have their own helmet for example.)

This method makes it easier for the player to plug and play with the femboy itself..the downside is that unsupported armor mod wont appear on the femboy character a they will appear

invisible until a patch is done.Which I will be working on and hopefully find someone to help me with this. As doing that for every popular armor mod...would be suicide. x.x

 

I will firstly focus on armor mod I use and then expand from there.

This mod is to be considered as a "WIP" as more armor will be added and things will be changed.
Any suggestion are always welcome.

 

 

REQUIREMENTS:

 

 

Imcompatibility / F.A.Q.:

 

-Anything That would change or affect Vanilla armor

 

 

Q: The armors are blue/purple? What did you do?!

A: Nothing, you either have a mod conflict, affecting the textures or you did not download the original mod.

 

Q: The armor are invisible HELP!

A: Simple, you either didn't download the source required mod, if the glove and such are invisible.

A2: If everything is invisible with either Vanilla or other pack. Mod conflict, anything affecting those original mod will conflict.

 

Q: My penis don't work, I use SOS Light and I...

A: shhhhh......USE SOS FULL!. And to be safe start a new game.

 

OPTIONNAL - Patch for armor Mod:

 

Femboy Patches Only available on the Nexus : https://www.nexusmods.com/skyrimspecialedition/mods/16927

 

-Cloaks of Skyrim - Wet and Cold

-Immersive Armor (1.3 currently)

-TERA

-Campfire and Frostfall

-Wearable Lantern

-Helgen Reborn

 

 

Black Viper Patch (Single Requirements): https://www.nexusmods.com/skyrimspecialedition/mods/14759

Defeat Patch Requires : https://www.loverslab.com/topic/96686-sexlab-defeat-sse/

Cumshot Requires:  https://www.loverslab.com/files/file/437-cumshot/

 

 

Future Armor Mod Pack:

-Tiny armor mods of my choosing for now-

 

Notes for this Race mod:

---Contains a simple femboy follower who can be found in Dawnstar INN.

--- A tiny number of Apaachii hair as been turn for both gender (more will get the same treatement)
--- Some armor may have clipping, i converted over 100 armor, I may have missed a few....
--- More to come

 

Future Plans...?: (PLEASE READ)

Mod in big slow down, Working on personal projects (making a video game) . Here a sneak peak:

https://d.facdn.net/art/bc4life/1515616268/1515616268.bc4life_talon_idle.gif

If anyone wants to me expand this mod, it would be appreciated and will assist anyways I can, im not entirely stopping modding, just slowing it down, take it more relax and whenever I feel like it.

 

PLEASE MAKE SURE THE ARMOR PLUGIN LOADS AFTER THE RACE, JUST TO BE SAFE. Or that any future patches load after the official  mods of those armors.

 

 

Make your Own patch for your favorite mod ? (Tutorial) MODDERS ONLY :

 

  Reveal hidden contents

All you need:

1-Femboy race mod

2-XML of the femboy preset

3-Bodyslider

4-Skyrim Creation kit

 

I wont teach how to use bodyslider, there enough tutorial on youtube for it, just be sure to have the femboy preset file inside bodyslide boydyshape preset folder,

to have everything working.

 

First answer a question, is the armor mod that you want to make a patch for an ESM or an ESP?

 

An ESM : Go toTutorial A

An ESP: Go to Tutorial B

 

 

 

Tutorial A:

 

Since the armor mod you want to make a patch for is a masterfile you will need to create a ESP.

 

1-Launch the Creation kit and load, your armor mod, the one you want to patch and the femboy race mod

    You will get error message simply selct "yes to all" or "retry", don't worry about them, they wont break anything.

    DO NOT SELECT ANY OF THEM AS AN ACTIVE PLUGIN!!!! DO NOT! DO NOT! DO NOT!

 

2- Find the armor pieces , they will be found in the Armor ADDON tab , that you will see of the left side of the creation

    kit window, only search those from your desire mod, leave the rest untouched.

 

3- After you find the armor piece listing (Helmet,body,hand,feet) You will need to duplicate the listing for each piece,

    so select them , right click and choose duplicate, the next step I will assume that you already made the conversion of the needed equipment.

    Other wise do it now. (the helmet doesn't need conversion)

 

4-  I will teach you  every piece here, one by one:

 

Helmet: Select the duplicated listing of the helmet, this one simple, you will only change the male helmet data, so select the male 3d helmet

               Model and change it to the same as the female one. After that at the top of the list, change the race (more likely default race) to

               Femboy race. If you don't see it , you haven't load the race mod...go back to step one....

 

Gloves:  Same as the helmet but this time for the glove. More often than not the glove don't need converting. as they fit the race fine.

               But if you needed to convert the glove, you will need to change the glove model for both the male and female. Change the to race

               to femboy and your done.

 

Feet:     Same as gloves....like seriously.

 

Body:    This one is pretty straigthfoward, you will need to change the 3d model for both male and female...obviously. Fine your new model

              The conversion you did it to use it. Be sure to have everything in the same place ( I suggest using the Armor and outfit folder of my mod

              To keep everythign clean and tidy, and easy to find if you need to fix anything), change the top race to Femboy and done.

 

 

From there all the work is easy, do this one by one, select one of the original piece (helmet, glove ect ect), right clock and select "use info", this will bring

all the armors that uses that AA (armor addon) open one of them, a window will appear, stats and weight , name  all those info can be seen. You wont touch

anythign there, what you want in the window at the bottom, at the center where you can see the 3d model that it uses. what you need to do, is select the duplicate

that you've created and drag it in (dont erase anything) now the armor will have two or more model. Click okay. and you are done. If the use info window had more

than one armor using it, you will need to repeat this step for everyone of them. After you are done with one piece of equiment, example the helmet, you will

need to repeat this for the others....After all is done, go save, create a new plugin, which will be an esp, name it and save.

 

And voila job done simple as that. Have fun.

 

 

 

Tutorial B:

 

Since the armor mod you want to make a patch for is a esp you will need to simply edit that esp.

 

1-Launch the Creation kit and load, your armor mod, the one you want to patch and the femboy race mod, select the armor mod

    esp and make sure to have checked and marked as "Active Plugin" miss this step and nothing will work.

    You will get error message simply selct "yes to all" or "retry", don't worry about them, they wont break anything.

 

2- Find the armor pieces , they will be found in the Armor ADDON tab , that you will see of the left side of the creation

    kit window, only search those from your desire mod, leave the rest untouched.

 

3- After you find the armor piece listing (Helmet,body,hand,feet) You will need to duplicate the listing for each piece,

    so select them , right click and choose duplicate, the next step I will assume that you already made the conversion of the needed equipment.

    Other wise do it now. (the helmet doesn't need conversion)

 

4-  I will teach you  every piece here, one by one:

 

Helmet: Select the duplicated listing of the helmet, this one simple, you will only change the male helmet data, so select the male 3d helmet

               Model and change it to the same as the female one. After that at the top of the list, change the race (more likely default race) to

               Femboy race. If you don't see it , you haven't load the race mod...go back to step one....

 

Gloves:  Same as the helmet but this time for the glove. More often than not the glove don't need converting. as they fit the race fine.

               But if you needed to convert the glove, you will need to change the glove model for both the male and female. Change the to race

               to femboy and your done.

 

Feet:     Same as gloves....like seriously.

 

Body:    This one is pretty straigthfoward, you will need to change the 3d model for both male and female...obviously. Fine your new model

              The conversion you did it to use it. Be sure to have everything in the same place ( I suggest using the Armor and outfit folder of my mod

              To keep everythign clean and tidy, and easy to find if you need to fix anything), change the top race to Femboy and done.

 

 

From there all the work is easy, do this one by one, select one of the original piece (helmet, glove ect ect), right clock and select "use info", this will bring

all the armors that uses that AA (armor addon) open one of them, a window will appear, stats and weight , name  all those info can be seen. You wont touch

anythign there, what you want in the window at the bottom, at the center where you can see the 3d model that it uses. what you need to do, is select the duplicate

that you've created and drag it in (dont erase anything) now the armor will have two or more model. Click okay. and you are done. If the use info window had more

than one armor using it, you will need to repeat this step for everyone of them. After you are done with one piece of equiment, example the helmet, you will

need to repeat this for the others....After all is done, go save, create a new plugin, which will be an esp, name it and save.

 

And voila job done simple as that. Have fun.

 

Credits:

  Reveal hidden contents

 

Special Thank you to Gorvi for the help given to release Version 1.4 of this race mod.

Thank you for VectorPlexus,Smurf and Blissario for the SOS mod and template for ADDON.
HHaleyy for Fair Skin Complexion (for flat chested effect)
Groovtama for XPMSE
Caliente, Ousnius for Bodyslide and CBBE , which was a great tool for my race mod
Apachii for ApachiiSkyHair, her awesome hair mod
TMPhoenix for her racecompability function

And Credit for MONSTERaider for their feminine khajiit texture mod.

 

 

 

 

If anything is broken or if you notices

anything unusual, please do keep up to date,

/I will do my best to fix it as soon as I can.

 

Until then. Hope you enjoy this mod.

xoxoxo

femboy_mod_ll_by_bc4life-dbsnfan.png

 

 

 


  • Submitter
  • Submitted
    04/25/2018
  • Category
  • Requires
    SOS, RaceCompability, ApachiiHair, XPMSE
  • Regular Edition Compatible
    No

 

Do you have any idea why it might not be working for me? At first i only had the 1.3 file and the patch.It didnt work so i got the one that is right under the patch. I turned off the 1.3 and used the new one but still didnt work. Then i enabled them both. Everytime the game would load up fine but when i went to the race menu the Femboy race isnt there, only the vanilla ones. What looks wrongwith my load order

2019-10-29 (2).png

Posted
1 hour ago, Albino34 said:

Do you have any idea why it might not be working for me? At first i only had the 1.3 file and the patch.It didnt work so i got the one that is right under the patch. I turned off the 1.3 and used the new one but still didnt work. Then i enabled them both. Everytime the game would load up fine but when i went to the race menu the Femboy race isnt there, only the vanilla ones. What looks wrongwith my load order

2019-10-29 (2).png

I swear people dont f^%$^& read, quote from the requirement.

 

" Apaachii Skyhair (all of them) "

 

You only have one, go grab the other ones, that mean the male and female pack.

Posted
6 hours ago, Bc4life said:

I swear people dont f^%$^& read, quote from the requirement.

 

" Apaachii Skyhair (all of them) "

 

You only have one, go grab the other ones, that mean the male and female pack.

Ha... sorry. I didnt think that Hair would cause the entire thing not to appear. I am also kind of stupid

Posted
On 10/27/2019 at 7:18 PM, Bc4life said:

If you are willing to put the work, I dont mind.

Guess it would stop the people complaining about the cross-dressing femboys.

I'm about halfway through converting the armors at this point, so I'll drop a download link for the addon when I'm done. It'll probably take another day or two at this pace.

Posted

Hey quick question because I ran into a weird issue. There's a neck gap for the male femboys (which is strange since they use the exact same body mesh as the females just with different sliders), but if I tick the weight all the way up to max, the neck and body meshes do line up. So my question is this: any idea how to change just the head mesh weight in CK without affecting the body weight?

Spoiler

2073381874_SkyrimSpecialEdition10_30_201910_42_04PM.png.16f05b9f57750e92343296662525941f.png1934063117_SkyrimSpecialEdition10_30_201910_42_27PM.png.ef3ab791212d74b6f0765b5d3c52b9f0.png

EDIT: It's not a perfect solution, but I appear to have fixed it by deleting the "skinnymorph" slider in the head .tri

Posted

Ive been trying to get this to work for a whole week now! whenever I do something there's an error or I did it wrong or put it in the wrong place or something else and then I have to spend hours trying to figure out what I did wrong and fixing the problem. well I think im close now but it still isn't working, I have downloaded the core v142, patches and fixes files and the slider presets. I have downloaded SOS and the other required mods all using vortex. SOS works for the other races but when I create a femboy race, it gives my character a vagina. I use the mcm but that still doesn't work. I have no idea what im missing. I really wana use this mod. help me I beg you!

Posted
22 hours ago, jharise said:

Hey quick question because I ran into a weird issue. There's a neck gap for the male femboys (which is strange since they use the exact same body mesh as the females just with different sliders), but if I tick the weight all the way up to max, the neck and body meshes do line up. So my question is this: any idea how to change just the head mesh weight in CK without affecting the body weight?

  Hide contents

2073381874_SkyrimSpecialEdition10_30_201910_42_04PM.png.16f05b9f57750e92343296662525941f.png1934063117_SkyrimSpecialEdition10_30_201910_42_27PM.png.ef3ab791212d74b6f0765b5d3c52b9f0.png

EDIT: It's not a perfect solution, but I appear to have fixed it by deleting the "skinnymorph" slider in the head .tri

weird but another solution find the body in the armor addon, and select size body_1 instead of zero see if it works,

I know one of the armor set i had to do that.

4 hours ago, snuffmuffin said:

Ive been trying to get this to work for a whole week now! whenever I do something there's an error or I did it wrong or put it in the wrong place or something else and then I have to spend hours trying to figure out what I did wrong and fixing the problem. well I think im close now but it still isn't working, I have downloaded the core v142, patches and fixes files and the slider presets. I have downloaded SOS and the other required mods all using vortex. SOS works for the other races but when I create a femboy race, it gives my character a vagina. I use the mcm but that still doesn't work. I have no idea what im missing. I really wana use this mod. help me I beg you!

 

Version 1.4 doesnt need to the patch, only the armor pack stuff.

Just let vortex install it, it will place it in the proper place. Use SOS full, not light.

 

Create new character, new game. Those are my first suggestion.

Posted

Alright, here it is; my "male" femboys expansion.

 

https://www.dropbox.com/s/7p6hnfkssfjtbjp/Male Femboys Expansion 1.01.7z?dl=0

It's an armor replacer and bodyslide config for male femboys, as well as fixes a few broken mesh paths from the base mod (steel and wolf armor) and includes newly-added Sheogorath and Tsun armor refits for both male and female femboys. SMMB is required for morphs, which is not available on this site, but I have included a ReadMe file with the link to it.

Some screenshots I took with the addon active under the spoiler cut.

Spoiler

 

20191101111316_1.jpg.b00093aab25a3a64cd61313b5414ba9e.jpg20191101112450_1.jpg.fa6e4dd92dd415f668bc92020256bc61.jpg20191101134452_1.jpg.2c106a5bf90020123ce8e0c1d5c63d5f.jpg

This is still very much a work in progress (some armors have pretty bad clipping and others don't fit exactly right because they didn't especially like the conversion process and will need additional tweaking) and hasn't been extensively tested, so please let me know if you run into anything strange.

I'll be continuing to tweak the ill-fitting meshes on my own time, so I can drop occasional updates. If you run into clipping issues, please tell me on which outfits (preferably with screenshots) so I can fix them.

 

Addendum: I've also got handful of compatibility patches I've thrown together for various other mods that I use if anyone's interested in them.

Calyps Animal Ears SSE

CalypsAnimalEarsTailsFemboyPatch.esp

HDT-SMP Inari Tails

InariTailsFemboyPatch.esp

Wearable Dragon Horns and Tails

dragonhornstailsfemboypatch.esp

Male-compatible BDHoodies patch coming soon.

 

EDIT: The download link has been updated because I found some pretty egregious errors in the older version, so here's the first update, I guess.

Things changed;

1. Restored "female" femboys voice to what it originally was (I had originally changed this to give my active "female" femboy a male voice but forgot to change it back for the addon)

2. Fixed Blue Mage Robes mesh path

3. Fixed Vampire Femboys neck gap (Khajiit Femboys may still have the gap, I'm working on this one)

4. Refit Merchant Clothes, Apprentice Robes, and fixed clipping issues on Bartender Clothes

Posted

Some preliminary testing with the SMMB morphs is a bit buggy, but is working for the most part. Not all outfits appear to support morphs which is weird though, so I'll mess with them a bit more.

Posted
12 hours ago, jharise said:

Alright, here it is; my "male" femboys expansion.

 

https://www.dropbox.com/s/7p6hnfkssfjtbjp/Male Femboys Expansion 1.01.7z?dl=0

It's an armor replacer and bodyslide config for male femboys, as well as fixes a few broken mesh paths from the base mod (steel and wolf armor) and includes newly-added Sheogorath and Tsun armor refits for both male and female femboys. SMMB is required for morphs, which is not available on this site, but I have included a ReadMe file with the link to it.

Some screenshots I took with the addon active under the spoiler cut.

  Reveal hidden contents

 

20191101111316_1.jpg.b00093aab25a3a64cd61313b5414ba9e.jpg20191101112450_1.jpg.fa6e4dd92dd415f668bc92020256bc61.jpg20191101134452_1.jpg.2c106a5bf90020123ce8e0c1d5c63d5f.jpg

This is still very much a work in progress (some armors have pretty bad clipping and others don't fit exactly right because they didn't especially like the conversion process and will need additional tweaking) and hasn't been extensively tested, so please let me know if you run into anything strange.

I'll be continuing to tweak the ill-fitting meshes on my own time, so I can drop occasional updates. If you run into clipping issues, please tell me on which outfits (preferably with screenshots) so I can fix them.

 

Addendum: I've also got handful of compatibility patches I've thrown together for various other mods that I use if anyone's interested in them.

Calyps Animal Ears SSE

CalypsAnimalEarsTailsFemboyPatch.esp 3.07 kB · 1 download

HDT-SMP Inari Tails

InariTailsFemboyPatch.esp 2.88 kB · 1 download

Wearable Dragon Horns and Tails

dragonhornstailsfemboypatch.esp 14.27 kB · 0 downloads

Male-compatible BDHoodies patch coming soon.

 

EDIT: The download link has been updated because I found some pretty egregious errors in the older version, so here's the first update, I guess.

Things changed;

1. Restored "female" femboys voice to what it originally was (I had originally changed this to give my active "female" femboy a male voice but forgot to change it back for the addon)

2. Fixed Blue Mage Robes mesh path

3. Fixed Vampire Femboys neck gap (Khajiit Femboys may still have the gap, I'm working on this one)

4. Refit Merchant Clothes, Apprentice Robes, and fixed clipping issues on Bartender Clothes

Keep those up for now, I need redownload skytim to try these out.

Also...I would need to have the mod creator approval to even have those posted. Since you are the one that made them, is best you go check the permission tab.

And ask if the patch you did is fine in their book.

 

Edit: Also for the clipping why not make zap sliders, and make it hide the skin or even erase them.

Posted
7 hours ago, Bc4life said:

Keep those up for now, I need redownload skytim to try these out.

Also...I would need to have the mod creator approval to even have those posted. Since you are the one that made them, is best you go check the permission tab.

And ask if the patch you did is fine in their book.

 

Edit: Also for the clipping why not make zap sliders, and make it hide the skin or even erase them.

I'll check in with the mod authors to make sure they're fine with it. In the mean time, I can put together a guide to making compatibility patches so people can make their own if that's cool with you.

I did zap sliders on most outfits but there were a few I just forgot to do it for, which are the ones that have clipping. Whoops.

Then there are ones like Hide Armor that have extremely bad clipping that I can't just use zaps on due to how open the armor is, so I'll have to figure something out for them.

Posted
22 hours ago, jharise said:

Alright, here it is; my "male" femboys expansion.

 

https://www.dropbox.com/s/7p6hnfkssfjtbjp/Male Femboys Expansion 1.01.7z?dl=0

It's an armor replacer and bodyslide config for male femboys, as well as fixes a few broken mesh paths from the base mod (steel and wolf armor) and includes newly-added Sheogorath and Tsun armor refits for both male and female femboys. SMMB is required for morphs, which is not available on this site, but I have included a ReadMe file with the link to it.

Some screenshots I took with the addon active under the spoiler cut.

  Reveal hidden contents

 

20191101111316_1.jpg.b00093aab25a3a64cd61313b5414ba9e.jpg20191101112450_1.jpg.fa6e4dd92dd415f668bc92020256bc61.jpg20191101134452_1.jpg.2c106a5bf90020123ce8e0c1d5c63d5f.jpg

This is still very much a work in progress (some armors have pretty bad clipping and others don't fit exactly right because they didn't especially like the conversion process and will need additional tweaking) and hasn't been extensively tested, so please let me know if you run into anything strange.

I'll be continuing to tweak the ill-fitting meshes on my own time, so I can drop occasional updates. If you run into clipping issues, please tell me on which outfits (preferably with screenshots) so I can fix them.

 

Addendum: I've also got handful of compatibility patches I've thrown together for various other mods that I use if anyone's interested in them.

Calyps Animal Ears SSE

CalypsAnimalEarsTailsFemboyPatch.esp 3.07 kB · 1 download

HDT-SMP Inari Tails

InariTailsFemboyPatch.esp 2.88 kB · 2 downloads

Wearable Dragon Horns and Tails

dragonhornstailsfemboypatch.esp 14.27 kB · 0 downloads

Male-compatible BDHoodies patch coming soon.

 

EDIT: The download link has been updated because I found some pretty egregious errors in the older version, so here's the first update, I guess.

Things changed;

1. Restored "female" femboys voice to what it originally was (I had originally changed this to give my active "female" femboy a male voice but forgot to change it back for the addon)

2. Fixed Blue Mage Robes mesh path

3. Fixed Vampire Femboys neck gap (Khajiit Femboys may still have the gap, I'm working on this one)

4. Refit Merchant Clothes, Apprentice Robes, and fixed clipping issues on Bartender Clothes

Thank you so much for making an animals ears patch for this mod, the one I was using replaced the entire skeleton so I had some issues!

Edit: The sheogorath armor wasn't able to be loaded by Bodyslide because it couldn't find the Nif

Posted
2 hours ago, Neko Boi said:

Edit: The sheogorath armor wasn't able to be loaded by Bodyslide because it couldn't find the Nif

Of COURSE the Sheogorath armor misbehaves. I'll be sure to fix it for future updates, but in the meantime, here's just the bodyslide config for Sheo. Thank you for letting me know.

 

Sheogorath.7z

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