sudacapenpal Posted April 21, 2018 Posted April 21, 2018 it's so tiny and yet so annoying. first of all, sorry for the engrish and second of all, my pc it's shit, but it's running FONV and all of these mods perfectly fine: FalloutNV.esm (dlc etcetera) NVWillow.esp Sexout.esm The Mod Configuration Menu.esp CASM.esp PerkEveryLevel.esp SmallerTalk.esp Sprint Mod.esp SunnyCompanion.esp Follower Home Marker.esp UnlimitedCompanions.esp UnlimitedCompanions SCRIPT FIX.esp SexoutPosNew.esp Centered 3rd Person Camera - Unraised.esp Fellout.esp zzjayHairsFNV.esp MojaveDelight.esp Mannequin Rce.esp Mannequin Rce NPCs.esp Companion Sandbox Mode3.esp TypeNMerged.esp TypeNOutfits.esp SexoutAnimManagement.esp i have others mods installed that don't have ESP obviously, like mojave delight, MTUI, CASM, NVSR and NVAC (if i disable this last one and even without any mod it crashes right at the start) the weird thing is this: if i load any of these three mods and even if i have no other mod loaded the game freezes in the transition of the first screen (copyright info) to the second (i don't remember if it was bethesda or obsidian logo) if i wait a little, the game will run normally, but it freezes enough time for windows giving me this typical box https://imgur.com/a/TR9kugj , then the game will do the same in ALL loading screens (even in those short loading screens between random houses and the overworld) the game freezes, windows giving the box, and running normally after a while, but it's not just that, all the loading screen take practically two times more, the monitor does something like a "shutdown" before the next screen, and the game just crashes in the fastravel loading screen a lot, LOT more than usual. the mods giving this crash are: Better game performance just the ESM of SCR Yukichigai Unofficial Patch (note: unchecking the ESP don't solve the issue, i have to disable the mod in package manager) all the others mods i'm loading don't do any of that, maybe it takes a little more to boot the game or adds minimal loading time, but don't make the game run THAT bad like those mods do this make the game SO annoying to play. i don't even want the common resources, but even sexoutwillow asks for it, and i don't want to run the game without YUP with all the random crashes this game have, googling this specific crash was practically impossible all help is appreciated thank you beforehand. <3
AgentCarolina Posted April 21, 2018 Posted April 21, 2018 are you using Prideslayers? FOMM?? Did you install the NVSE and The Extender from here?? Also i haven't heard of YUP crashing games, do you have all the extra game stability files from the nexus?
sudacapenpal Posted April 21, 2018 Author Posted April 21, 2018 yes, i'm using FOMM, not the prideslayer build though, and i have NVSE and the extender and JIP which game stability file i should use? there are a lot in nexus.
dborg2 Posted April 21, 2018 Posted April 21, 2018 Do you have Windows 10? If so (posted by user redmaxblower on the NVSR threat at Nexus) My NVSR .ini file settings which fixed the windows 10 crashing issue and now runs stable and fairly smooth with only the occasional stutter. My game is heavily modded (FOOK-PN-WMX-WME-EVE-AWOP Convergence, Warzones, IWS, MoMod, Factions Reloaded, 2K textures, etc, etc) Hope this might help someone suffering crashes like I was before I made the changes. Mainly changed the Critical Sections iDefaultMode to 1. My Specs: i7 7700k - GTX 1080ti - 16GB RAM - 500GB SSD First you'll need: New Vegas Script Extender, New Vegas Anti Crash, RoyBatty's 4GB Patch, and enboost, and setting the enblocal.ini to look like: Steam\steamapps\common\Fallout new vegas\enblocal.ini : [MEMORY] ExpandSystemMemoryX64=true ReduceSystemMemoryUsage=true DisableDriverMemoryManager=false DisablePreloadToVRAM=false EnableUnsafeMemoryHacks=true ReservedMemorySizeMb=1024 VideoMemorySizeMb=10240 EnableCompression=true AutodetectVideoMemorySize=false To use ENBooost without having to turn off Anti Aliasing add this to the bottom of your enblocal.ini file: [GLOBAL] UseENBoostWithoutGraphics=true And also using the Sheson memory patch (Google it) in the NVSE .ini file to look like: steam\steamapps\common\Fallout New Vegas\Data\NVSE\nvse_config.ini : [Memory] DefaultHeapInitialAllocMB=496 scrapheapsizeMB=256 And finally, I am using BOTH the Sheson Memory patch heap replacement as shown above, together with the NVSR heap replacement. I don't know why it works, but if I only use one or the other I still get crashes around Primm, West Vegas, and other over-modded areas. steam\steamapps\common\Fallout New Vegas\Data\NVSE\Plugins\sr_New_Vegas_Stutter_Remover.ini : Master = { _comment = You can turn on or off each distinct feature from here. bManageFPS = 1 bHookCriticalSections = 1 bHookLightCriticalSections = 0 bHookHashtables = 1 bReplaceHeap = 1 bReplaceGetTickCount = 1 bLogToConsole = 0 bFastExit = 1 bFlushLog = 1 iSchedulingResolution = 1 bReplaceRandom = 1 bExperimentalStuff = 0 iMainHookPoint = 1 } Experimental = { _comment =bReduceSleep and iThreadsFixedToCPUs can probably reasonably be used at 1. > 1 is a bad idea atm. _comment =other settings here you're probably better off not touching bReduceSleep = 0 iThreadsFixedToCPUs = 1 bSuppressRandomSeeding = 0 bBenchmarkHeap = 0 bAlternateHeapHooks = 0 iHeapMainBlockAddress = 0 } FPS_Management = { _comment =Absent a good reason otherwise, bInject_iFPSClamp=1, fMaximumFPS= 30 to 85 (or 0), fMinimumFPS= 10 to 20, iFPS_Report_Period = 2000 to 60000, fExtraSleepPercent = 0.0 to 0.2 bInject_iFPSClamp = 1 fMaximumFPS = 59 fMinimumFPS = 15 iFPS_Report_Period = 15000 fExtraSleepPercent =0.05 } GetTickCount = { _comment =This section is disabled by default - see Master/bReplaceGetTickCount bForceResolution = 1 bPreserveDC_Bias = 1 bPreserveHighFreqComponents = 0 bForceSync = 0 iSyncLimitMilliseconds = 50 } CriticalSections = { _comment = CS stuff helps Oblivion, Fallout, and New Vegas significantly _comment = much of the benefit comes from the Renderer+0x180 suppression (see overrides below) _comment = modes: 1=vanilla, 2=fair, 3=staggering(hybrid of 1 & 2), 5=suppressed bUseOverrides = 1 iDefaultMode = 1 iDefaultSpin = 1000 iStaggerLevel = 5 bEnableMessages = 1 bEnableProfiling = 0 } LightCriticalSections = { _comment =LCS stuff is like CS stuff, but with a Bethesda implementation. And inlined sometimes, so difficult for me to work with bEnableProfiling = 0 bEnableMessages = 1 iDefaultMode = 3 iDefaultSpin = 1000 iStaggerLevel = 5 bFullHooks = 0 bUseOverrides = 0 } Heap = { _comment =This section is disabled by default - see Master/bReplaceHeap _comment =I recommend enabling it however. _comment = Heap replacement can produce MAJOR improvements in performance on Oblivion at a significant cost in stability _comment = It crashes instantly on Fallout3 last I remember checking _comment = It seems to work on Fallout: New Vegas ? _comment = Algorithms: 1=FastMM4, 2=Microsoft (slow on XP), 3=SimpleHeap1, 4=TBBMalloc, 5=ThreadHeap2, 6=ThreadHeap3, 8=tcmalloc _comment = Algorithms numbers 1, 4, and 8 require external DLL files in the Data/OBSE/Plugins/ComponentDLLs folder _comment = Size is in units of megabytes, and only effects algorithms 3, 5, and 6 (other algorithms dynamically determine their own size) iHeapAlgorithm = 6 bEnableProfiling = 0 iHeapSize = 256 bEnableMessages = 0 bZeroAllocations = 0
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