Yuuen Posted April 10, 2018 Posted April 10, 2018 So pretty far into a playthrough my animations suddenly starting getting jumbled, like if a mod played an idle it would play some random animation stage from sexlab, sexlab animations would play the wrong animation and DD animations would be super broken causing all kinds of wacky stuff like constant jumping, swapping hand positions from yoke to armbinder or stuff like hobble dress animations. I uninstalled the only mod i recently added, SLSO, but it didn't fix it so I tried downgrading FNIS that I updated from 7 to 7.2 a little before that but still nothing. From there I've reinstalled sexlab, DD, zaz, mods i thought caused it like SD+, started 5 or 6 difference games and I'm pretty much to the point where I'm out of ideas and contemplating doing a completely clean slate which would be extremely annoying and I'd really rather not do. Every mod I've talked about is latest version, all frameworks up to date etc etc I really need some help with this.
RohZima Posted April 10, 2018 Posted April 10, 2018 So the normal game animations are fine, the skyrim ones? Why don't you uninstall all mods that add animation, all the sexlab type ones. And then load your save, save it. Clean the save with the save tool, load it up and check it works.. I would be amazed if not. Then just add SL, test, add dd, test, and so on... Add them one at a time. Sorry if you have already done that
Yuuen Posted April 10, 2018 Author Posted April 10, 2018 3 hours ago, RohZima said: So the normal game animations are fine, the skyrim ones? Why don't you uninstall all mods that add animation, all the sexlab type ones. And then load your save, save it. Clean the save with the save tool, load it up and check it works.. I would be amazed if not. Then just add SL, test, add dd, test, and so on... Add them one at a time. Sorry if you have already done that I haven't extensively tested skyrim idles like the crafting lean/sit/pray so I'll probably check those. But walk/jump/sneak/combat stuff usually works all the time. Also completely forgot to mention that it happens (when starting a new game) after I close the game and load that new game save again, from then on it's broken. So I'll create a character, config all the menus, go through a bunch of animation things and it all works but after I close and reload, that's when it breaks which is also when a couple mods do their "update" like DD 4.0 so I'm wondering if it's a script thing.
RohZima Posted April 11, 2018 Posted April 11, 2018 Thats why I am saying install one at a time and test, until you find the culprit
Yuuen Posted April 18, 2018 Author Posted April 18, 2018 When in doubt, after uninstalling and reinstalling mods over and over, just give a random LOOT load order sort. No idea what was conflicting, thought I had my load order done well, but that's all it was...
Fifoo Posted April 18, 2018 Posted April 18, 2018 You should eventually try to reinstall the last FNIS 7_4 version update. But go through the recommended mod author uninstall process given in the description page before updating the tool.
Yuuen Posted April 19, 2018 Author Posted April 19, 2018 9 hours ago, Fifoo said: You should eventually try to reinstall the last FNIS 7_4 version update. But go through the recommended mod author uninstall process given in the description page before updating the tool. Don't see how that's supposed to fix anything. If it was a FNIS issue, animations would be broken the moment I start a new game but it only happens after I close it and load back in. I'm pretty sure it's a load order issue but I can't figure out what. After adding some mods back it's broken again so now I'm on a goose chase for the conflict. Edit: Just like last time, after they broke I exit the game, run LOOT and it just sorts itself out. I don't get this at all lol
fore Posted April 19, 2018 Posted April 19, 2018 You haven't been very specific what happens exactly with which animations, and what you have done in between. But to some types of animations this can happem if you don not activate the FNIS.esp.
Yuuen Posted April 19, 2018 Author Posted April 19, 2018 7 hours ago, fore said: You haven't been very specific what happens exactly with which animations, and what you have done in between. But to some types of animations this can happem if you don not activate the FNIS.esp. It's hard to be specific since it affected all modded animations except replacers, what I mainly did while testing to see if it's broken is used SLA to play a sexlab animation. Something like masturbation would either be jumbled with another similar animation or play one of the sex animations and sometimes will just T-Pose. Equipping a DD/Zaz device which affected walking or idling would immediately start spazzing out playing random Zaz/DD animations occasionally looping one of them like a jumping animation. Furniture would go the same way, some combination of twitching and random animations until i got out of it. Not sure what you mean by "what you have done in between", the only steps would be: new game > setup mod configs > test animation (usually works) > save > exit > load save > test animation (usually broken) FNIS.esp was always active throughout all of this.
Fifoo Posted April 19, 2018 Posted April 19, 2018 17 hours ago, Yuuen said: Don't see how that's supposed to fix anything. Let's say that having leftovers from previous installations could be a track to follow, if you use NMM or a mod manager other than MO.
Yuuen Posted April 20, 2018 Author Posted April 20, 2018 5 hours ago, Fifoo said: Let's say that having leftovers from previous installations could be a track to follow, if you use NMM or a mod manager other than MO. Another one of those "NMM breaks things" statements. Mmk. Never had an issue with that happening with any mod, I appreciate you trying to help but giving misinformed advice does more harm than good. FNIS only loads animations from mods if they're declared in a "FNIS_AnimationListName.txt" with replacers being an exception, so even if an animation somehow did get left behind by whatever malevolent force you think makes them get left behind, it still wouldn't have caused any problems. As I said in a previous post, it's a load order issue as it's currently fixed but I just don't know what specifically caused it to be fixed, my guess is fnis.esp being moved lower down in the load order.
27X Posted April 20, 2018 Posted April 20, 2018 It is amazing that you CONTINUE to uninstall and reinstall all kinds of crap in mid save and EVERY playthrough you start you end up here in the same section asking the same questions over and over again, and then proceed to ignore every person whom tells you exactly what the problem is, and how to fix it. and here you are again. The problem isn't Skyrim. At all.
Yuuen Posted April 20, 2018 Author Posted April 20, 2018 Just now, 27X said: It is amazing that you CONTINUE to uninstall and reinstall all kinds of crap in mid save and EVERY playthrough you start you end up here in the same section asking the same questions over and over again, and then proceed to ignore every person whom tells you exactly what the problem is, and how to fix it. and here you are again. The problem isn't Skyrim. Aat all. "Same questions"? "Every playthrough"? "All kinds of crap mid-save"? How do you know that's what I've done? "Exactly what the problem is"? Look, you clearly have no idea what's going on and clearly don't understand that no one here has actually told me "exactly what the problem is and how to fix it" I'd suggest you get off your high horse and do something productive instead of trying to flame someone.
Fifoo Posted April 20, 2018 Posted April 20, 2018 10 hours ago, Yuuen said: but giving misinformed advice does more harm than good And I would say: sorry if you took it the wrong way but still a person who complains of having problems with his modded installation and persistent to believe that it is good to have remnants of previous install and uninstall, you are not on the right track, sorry to tell you. On this topic you can go on any thread and chat with any well known people in the world of modding - they are people who know their subject on the fingertips, people I am still inspired by this day despite my many years spent on Morrowind, Oblivion, Skyrim and other games modding time. And I'm not going to enjoy giving bad advices to anyone - you or anyone else, even though it may sometimes call into question all the efforts made so far and all the time that you have spent tweaking your modded game.
LazyBoot Posted April 20, 2018 Posted April 20, 2018 Keep in mind that some mods (like DD) don't start properly on a new game until you save and load that save again.
Yuuen Posted April 20, 2018 Author Posted April 20, 2018 2 hours ago, LazyBoot said: Keep in mind that some mods (like DD) don't start properly on a new game until you save and load that save again. Yeah that's why I usually config, save, load save, wait, save again and then reload game.
Yuuen Posted April 20, 2018 Author Posted April 20, 2018 3 hours ago, Fifoo said: And I would say: sorry if you took it the wrong way but still a person who complains of having problems with his modded installation and persistent to believe that it is good to have remnants of previous install and uninstall, you are not on the right track, sorry to tell you. On this topic you can go on any thread and chat with any well known people in the world of modding - they are people who know their subject on the fingertips, people I am still inspired by this day despite my many years spent on Morrowind, Oblivion, Skyrim and other games modding time. And I'm not going to enjoy giving bad advices to anyone - you or anyone else, even though it may sometimes call into question all the efforts made so far and all the time that you have spent tweaking your modded game. I never said it was good to have remnants of previous installs, I just said in this case, since I was dealing with modded animations that are loaded by FNIS, that in the instance of an animation being left behind, with the fact that when uninstalling a mod that adds animations with NMM or MO, the FNIS_AnimationListName.txt is always removed. So that leftover animation wont do any real harm. I still stand by what I said about never having an issue with NMM leaving behind files from mods and I'm sorry if it seemed like I was attacking you, I've just seen the whole "oh NMM is bad and is breaking things, you should use MO instead" for no other given reason than "i think it's better" a few too many times on other threads. I'm not going to get into which is better because they both have problems and advantages, I'll just say that if you know what you're doing most things can become an advantage or stop being problems at all.
Fifoo Posted April 20, 2018 Posted April 20, 2018 1 hour ago, Yuuen said: I've just seen the whole "oh NMM is bad and is breaking things, you should use MO instead" for no other given reason than "i think it's better" a few too many times on other threads. I never said - and would never say, that using NMM is a bad or better thing compared to MO, everyone has and has the right to have their preferences. I only warned you about using NMM can sometimes be complicated regarding the management of installation and uninstallation of mods because the method used is different. If you do not have problems, this is the essential point and that's fine.
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