Gnafron Posted March 13, 2018 Share Posted March 13, 2018 My problem is quite straightforward. I have tried to port a mod called "Dwemer beards" from Oldrim to SE. The .esp is fine, the meshes have been successfully converted by Nif Optimizer and the beards appear fine ingame but... the game crashes after loading if the beards are to be displayed. There are some .tri files in the meshes folder which, I suppose, are meant to indicate how the beards -some are far more complex than the vanilla ones - morph around the cheeks when the player uses the face sliders. I suspect they are the cause of the CTDs but I have no idea how to convert them. Does anybody know ? Link to comment
R246 Posted March 13, 2018 Share Posted March 13, 2018 Tri don't need converting. If you're crashing, it's more likely the meshes or textures. Link to comment
AurevoirXavier Posted August 18, 2018 Share Posted August 18, 2018 I got the same problem. If the tri file is causing crashing, it must be referring to data that doesn't exist in SSE, like a high poly head. link: https://www.reddit.com/r/skyrimmods/comments/7g1fre/how_do_you_convert_a_tri_file_from_oldrim_to_sse/ Link to comment
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