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Lovers Prostitute V 2.4 - DukkyFeej Version


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Posted

The whores all have their own dialogue, so it's possible to give them different disposition values. Just use TES4Edit , open the dialog and change the dispo-condition.

 

Adding new prostitutes is not easy, each has its own scripts, for start sex and the container to add clothes. It is not like LST, just add faction and create trainer or slave.

 

Posted (edited)

Backup.   Hold on a moment.  Let's consider things right here and now....

 

You have expressed some pretty major changes.  In fact, it seems to me that what you are looking for is a complete and utter overhaul of the prostitution system.  I may adapt things like pricing for services to mods I control, but that will be it.

 

You have talked about changing scripts around in this mod, while simultaneously working on a big mod of your own.  That I will not do.

 

You expressed the interest in more assassin types, including Guild Assassins.... "carry out revenge for the guild", an assassin-prostitute as you so put it.  And you suggested adding 'thugs' of a non-descript type... not necessarily bandits but they may as well be.  This is pretty much actual-storyline quest related.

 

And now, you're talking with others on a discord about guild icons?

 

I'm actually extremely busy, having two other 'MAJOR' plugins to work on after I get done with updates to LoversSlaveTrader.  And what you are asking appears to be overhauls to much of this plugin and a completely new master plugin which belongs in its own topic.

 

I would ask this discussion be tabled, and a separate TOPIC be made about the Prostitute Guild in the general Lovers with PK board.

 

But know that LoversProstitute will not be changed to this extreme.

 

 

 

Edited by LongDukDong
  • 1 month later...
Posted
3 hours ago, Memnnok said:

Any idea why once installed the associated NPC have no faces just mouth and eyes?

More definition please.  Associated NPC?  And screenie please? 

 

Lovers Prostitute uses vanilla NPC races, so it should have nothing to do with custom races which would normally be connected to that issue.

Posted (edited)

Screenshot does not work.

 

Yes vanilla races, hair, eyes, head vanilla. Body and body textures are your body replacer. With Lovers you have Roberts nude male and  HEGC nude female installed.

If something is wrong then all NPC must be wrong , not only Lovers Prostitute.

 

If body replacer does not work right  it's mostly because archive invalidate is not working. Maybe the game installed in C : / program files (x86)   then many thing are not working. NEVER install the game in C : / program files (x86)

Read more about install game, tools you need, body replacer, Mod sorting ( wrong load order can cause a lot of errors), archive invalidate  (best you use SkyBSA) , ...

https://www.loverslab.com/topic/36443-oblivion-install-gametoolsbodiesbbbmod-sorting-and-cleaningcs-cse-body-stretching/?do=findComment&comment=915257

 

And when you change something. like load order, start a new game / new character to test your game ! The bug can be in your save !

If the game works with a new character you can try an old save. If the old save still have the bug you know it's in the save and you have to start with a new character.

Edited by fejeena
Posted

I have it installed in a created folder on c drive. I followed your yellow link and installed per those directions except the ini file changes. Could that be the issue?

Posted

The ini changes in my yellow Link? No Lovers and Lovers mods need no ini changes. Some other Mods need disabled invisible borders around Cyrodiil ( house, landscape behind the borders)

 

And does it really only affect the NPCs from this mod?  That's actually impossible, same races as the rest of the game.

And your screenshot is still "unavailable"

 

Posted

Well it does seem most npc have some issues. The npc from this mod all seem to have no hair. Almost all npc have black eyes. Some companions I can loaded either have no clothes or have no face just mouth and eyes. I have SkyBSA and know how to use it but not sure what to do with the files in the BSA archives. Sorry picture should be loaded now.

ScreenShot0.bmp

Posted (edited)

So... I pulled this one out of mothballs to see what's what.  At first, I thought it was possibly a case of an incorrect BSA naming.  I say this as the instructions stated...

 

On 3/7/2018 at 10:13 PM, LongDukDong said:

To install, copy the BSA,  the INI folder  and one of the .esp files into your game's data folder.  Rename your chosen ESP file to 'LoversProstitute.esp' and you are done.

 

There are three .esp version of this mod, one that uses the "Modular Beautiful People" mod, and two the do not.  Use only one.  And whichever one you use, have its filename set to 'LoversProstitute.esp'.

 

Again, ensure the NAME or both the .esp and BSA files are LoversProstitute and nothing else.

 

However, for the point of beta-testing, I chose to run Prostitute without the BSA included.

 

To be specific, I ran "LoversProstituteDVV.esp" as it was... no renaming to LoversProstitute.esp, no BSA with additional graphics like possible hairs or eyes, it being a mod that supported BeautifulPeople (which fejeena isn't keen upon), and would BE the most likely if there were custom races involved.  The fejeena involved editions offer no custom race content.

 

So what did I see when I encountered Millie as your screencap?

 

Spoiler

Millie 1.jpg

 

Millie 2.jpg

 

 

Within the spoiler, we see Millie... the tavern wench.  With my Actor Hud, I have identified that she is a basic Imperial, and not a custom race. And the second image shows I do not have BeautifulPeople installed which the system is warning as a requirement.  FURTHER, I do not have the BeautifulPeople .BSA files installed as part of the test.  Now what I DO have... are custom hairs and eyes that come with the BeautifulPeople package... which WOULD vanish if not installed.

 

To be honest, the HAIR installed is MBP, and removal of the BP2ch folder within Meshes would eliminate her hair... but that's all.

 

However... let's do a side-by-side.

Millies.jpg

 

The image on the right is from LoversProstitute, the Millie character as she is represented within.  She uses the stock vanilla race, stock vanilla eyes, and a MBP hair from the BP2ch folder as I mentioned.  The hair alone would vanish if the BP2ch folder was removed.  Millie on the left exists within all three versions as an imperial, her features unchanging save for her hair.

 

The image on the left is yours.  Your setup is obviously modded... specifically the races.  Millie here looks almost elven. Whatever you are using has altered the Imperial race, and the eye setup... and not in a good way. 

 

Perhaps it may work with the NO MBP edition as it is the least dependent upon MBP resources. But clearly, your races themselves are not stock.  That is something rather important to have mentioned.

 

Edited by LongDukDong
Posted (edited)

How would I determine what mod is acually changing the stock races as I do not remeber adding anything that did that and I used the yellow link instruction to install. Also my BP2ch folder is in Meshes/Characters is taht incorrect? 

Edited by Memnnok
Posted

Typically from looking at the mod order list.  Mine is in the spoiler below, and you can see I have quite a bit loaded.

 

Admittedly, I have the Sexy Walks in the wrong placement... actually supposed to load before the Beautiful people plugins and after SetBody. ?

 

Spoiler

 

MyList.jpg

 

 

Under nearly all circumstances, race mods will be part of either an .esm file (Elder Scrolls Master), an esp (Elder Scrolls Plugin), or a combination of both.  Here, I circled files related to both the Beautiful People Plugin, the x117 races, Corean, Chocolate Elves (does a better job than MBP), and even a custom plugin I made for better High Elf texture skins that keeps the original content intact.  And in a blue circle, the Roberts bodies.

 

While possible, it is very unlikely to have a body/head replacer that does not use esps and/or esms. 

 

And given that it is visible that an outside racial replacer (character overhaul, updated races, etc.) at play and not the fault of Lovers Prostitute, perhaps it be better for this discussion to be taken to the Technical Support - Lovers with PK board in a new thread instead. If anything, to identify the culprit mod if possible.

 

I wouldn't wish this thread to be taken up with issues that are not the responsibility of this mod.

 

  • 1 month later...
Posted

So I insalled the mod by renaming the esp with no MBP and copying and pasting the bsa and esp in my data folder and no prostitutes or handbook is showing up at all. 

Posted

Rename the esp ?  ? ?

You don't rename a esp  you use the no-MBP version or the version that needs MBP

The name of the esp  and BSA is always  LoversProstitute

Posted
On 3/22/2023 at 9:07 PM, fejeena said:

You don't rename a esp  you use the no-MBP version or the version that needs MBP

The data folder in the download contains the following esp files:

  1. LoversProstitute NoMBP.esp
  2. LoversProstituteDVV.esp
  3. LoversProstituteFeej.esp

It holds this along with the LoversProstitute.bsa file, and the INI folder with the LoversProstitute.ini file

 

The instructions state "Use only one.  And whichever one you use, have its filename set to 'LoversProstitute.esp'."  As you say, the esp must be "LoversProstitute.esp", but it does get renamed from one of the above.

 

The book appears at game start, even if you do not have the BSA file in place, you would only receive a book with no cute guard-girl pics then.  But you say that you did rename the mod, and I am assuming it properly named to LoversProstitute.esp to match the BSA file.   So since the book is not appearing at game start, I must ask this... did you activate the mod?

  • 9 months later...
Posted

Hello, everyone,

Attached is a slightly edited version of one of the alternate Anvil Gold Route signs for anyone who wants something slightly subtler. I wanted a faded look like the salt and sun ate away at the paint such that you could see some of the wood grain underneath. I figure most people stopping in to visit probably know the place by reputation anyway so maintaining the sign would be less important to them.

 

goldroute_111.dds

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