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SE Compatibility Tracking (Apr 23)


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7 minutes ago, tasairis said:

I've had 4.0.1 since the start and it works for me.

Ok... So only the 'sweet spot' is left. If I compare my loadorder with yours, there is much space from 17 to 46.

 

We have nothing that makes our installations reproduceable for others. 

 

 

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On 3/8/2018 at 10:37 AM, Pfiffy said:

Try it without opening it in the ck and it will work...

I tried MNC this morning and it does work, thank you.

 

So far I have tried your CF you posted a few pages back, specifically the esm version, combined with a converted MNC and now at the same stage as you folks, with arousal not occurring automatically. I have not tried your esp nor the "kopie" esp yet, whatever that is. At least I'm catching up and see if I can be useful for testing.

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14 minutes ago, Malo said:

I tried MNC this morning and it does work, thank you.

 

So far I have tried your CF you posted a few pages back, specifically the esm version, combined with a converted MNC and now at the same stage as you folks, with arousal not occurring automatically. I have not tried your esp nor the "kopie" esp yet, whatever that is. At least I'm catching up and see if I can be useful for testing.

The .esp just came in accidentially. The main question right now is: where do you have CF and MNC in the load order. If you have the Aroused meshes applyed at once (even if they do not appear everytime they should) You are good... For me it took several attempts... And

In fact I have just put together what others did to modify the scripts and in the end worked for me.so thanks go to tasairis in the first place... 

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1 hour ago, Pfiffy said:

The .esp just came in accidentially. The main question right now is: where do you have CF and MNC in the load order. If you have the Aroused meshes applyed at once (even if they do not appear everytime they should) You are good... For me it took several attempts... And

In fact I have just put together what others did to modify the scripts and in the end worked for me.so thanks go to tasairis in the first place... 

Tested with JC 4.0.1 . Load order the same - Working, but very unstable. Arousedarmor always triggered when using puppeter in CF. Sometimes working in tandem with sexlab aroused or sexlab. 

BDIC and bad BDVanillaCritters.esp not registering aroused meshes when put low in load order.

EDIT: Tried with BDVanillaCritters.esp - tried first far down the load order - no arousedarmor, tried directly below CF - no arousedarmor.

MNC still working even if placed below BDVanillaCritters.esp - very strange ....

EDIT: Got BDVanillaCritters.esp to register arousedarmors by placing directly below CF and reregister all creatures- However, mesh got invisible when changing to arousedarmor mesh...

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FINNALLY!!!  I followed what @Pfiffy  did loaded all of his .pex files loaded MNC directly under CF and used his .esm file. reset all, reloaded all animations in SLAL, re-registered everything in CF and reset SexLab. Everything works now. I have run Multiple test on it and it activates 100% now. EDIT: also on a side note if your running Sex Lab - Sexual Fame 0.99 get rid of it as it conflicts with CF.

20180309094749_1.jpg

20180309094714_1.jpg

JContainers64.log

Papyrus.0.log

skse64.log

CFConfigMenu.pex

CFDebug.pex

CFEffectCreature.pex

CFEffectCreatureApply.pex

CFEffectTargetPuppet.pex

CFQuestMain.pex

CreatureFramework.esm

CreatureFramework.pex

CreatureFrameworkUtil.pex

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2 hours ago, tasairis said:

DDx is crashing for everyone. Since it's a CTD that means the problem is likely somewhere in the meshes, textures, or ESM, but no one knows what or where. There's also some suspicion that DDi is what's causing the crash but it only seems to happen when DDx is also installed.

 

If SD+ needs the ESM then it will be referencing some forms in there. You need to make sure those forms (NPCs, spells, whatever) have their assets (meshes, textures, whatever) installed as well or you could have problems.

The DDi/DDx crashing looks to be .esm related running check for errors on the esm:  

Spoiler

[00:00] Checking for Errors in [05] Devious Devices - Integration old.esm
[00:00] zad_effArmBinder "Armbinder Script" [MGEF:050284F6]
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #0 \ Object v2 \ FormID -> [050284F5] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #1 \ Object v2 \ FormID -> [050284EB] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #2 \ Object v2 \ FormID -> [050284EC] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #3 \ Object v2 \ FormID -> [050284ED] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #4 \ Object v2 \ FormID -> [050284EE] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #5 \ Object v2 \ FormID -> [050284EF] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #6 \ Object v2 \ FormID -> [050284F0] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #7 \ Object v2 \ FormID -> [050284F1] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #8 \ Object v2 \ FormID -> [050284F2] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #9 \ Object v2 \ FormID -> [050284F3] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #10 \ Object v2 \ FormID -> [050284F4] < Error: Could not be resolved >
[00:00] zad_effHeavyBondage "Heavy Bondage Script" [MGEF:0507BFBB]
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #0 \ Object v2 \ FormID -> [050284F5] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #1 \ Object v2 \ FormID -> [050284EB] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #2 \ Object v2 \ FormID -> [050284EC] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #3 \ Object v2 \ FormID -> [050284ED] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #4 \ Object v2 \ FormID -> [050284EE] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #5 \ Object v2 \ FormID -> [050284EF] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #6 \ Object v2 \ FormID -> [050284F0] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #7 \ Object v2 \ FormID -> [050284F1] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #8 \ Object v2 \ FormID -> [050284F2] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #9 \ Object v2 \ FormID -> [050284F3] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #10 \ Object v2 \ FormID -> [050284F4] < Error: Could not be resolved >
[00:00] zadQuest "Chastity Belt" [QUST:0500F624]
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [05012697] < Error: Could not be resolved >
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0501AD47] < Error: Could not be resolved >
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0501B2AA] < Error: Could not be resolved >
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0501B2AB] < Error: Could not be resolved >
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0501B2AC] < Error: Could not be resolved >
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0501B2AD] < Error: Could not be resolved >
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [050284F5] < Error: Could not be resolved >
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [05061A71] < Error: Could not be resolved >
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [05061A72] < Error: Could not be resolved >
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [050284EB] < Error: Could not be resolved >
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [050284EC] < Error: Could not be resolved >
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [050284ED] < Error: Could not be resolved >
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [050284EE] < Error: Could not be resolved >
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [050284EF] < Error: Could not be resolved >
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [050284F0] < Error: Could not be resolved >
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [050284F1] < Error: Could not be resolved >
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [050284F2] < Error: Could not be resolved >
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [050284F3] < Error: Could not be resolved >
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [050284F4] < Error: Could not be resolved >
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [05032CBA] < Error: Could not be resolved >
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [05032CBB] < Error: Could not be resolved >
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [05032CBC] < Error: Could not be resolved >
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [05032CBE] < Error: Could not be resolved >
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [05032CBF] < Error: Could not be resolved >
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [05032CC0] < Error: Could not be resolved >
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [05032CC1] < Error: Could not be resolved >
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [05032CC2] < Error: Could not be resolved >
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [05032CC3] < Error: Could not be resolved >
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0501AD47] < Error: Could not be resolved >
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0501B2AA] < Error: Could not be resolved >
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0501B2AB] < Error: Could not be resolved >
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0501B2AC] < Error: Could not be resolved >
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0501B2AD] < Error: Could not be resolved >
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0504EC27] < Error: Could not be resolved >
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0504EC28] < Error: Could not be resolved >
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0504EC29] < Error: Could not be resolved >
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0504F6EF] < Error: Could not be resolved >
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0504F6F0] < Error: Could not be resolved >
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0504F6F1] < Error: Could not be resolved >
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0504F6F2] < Error: Could not be resolved >
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [05053D75] < Error: Could not be resolved >
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [05053D74] < Error: Could not be resolved >
[00:00] All Done!

 

 

Removing all the entries with errors does allow DDi w/ DDx to load, access mcm, etc. but it is not a proper fix.  Looking into a more proper fix.  

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10 minutes ago, scipher99 said:

FINNALLY!!!  I followed what @Pfiffy  did loaded all of his .pex files loaded MNC directly under CF and used his .esm file. reset all, reloaded all animations in SLAL, re-registered everything in CF and reset SexLab. Everything works now. I have run Multiple test on it and it activates 100% now. EDIT: also on a side note if your running Sex Lab - Sexual Fame 0.99 get rid of it as it conflicts with CF.

20180309094749_1.jpg

20180309094714_1.jpg

JContainers64.log

Papyrus.0.log

skse64.log

CFConfigMenu.pex

CFDebug.pex

CFEffectCreature.pex

CFEffectCreatureApply.pex

CFEffectTargetPuppet.pex

CFQuestMain.pex

CreatureFramework.esm

CreatureFramework.pex

CreatureFrameworkUtil.pex

Have you tried other mods than MNC with CF? Like BDVanillaCritters.esp or BDIC.esp (bad dogs immersive creatures) ?

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9 minutes ago, Farass said:

Have you tried other mods than MNC with CF? Like BDVanillaCritters.esp or BDIC.esp (bad dogs immersive creatures) ?

Nope none of those. I spent the last couple of days going line by line through logs and source scripts and kept finding mods that effected Arousal and SL stripping always threw a monkey wrench into the mix. I was able to get these SL plug ins to work (look at SKSE log for load order) Edit: I DID NOT DO the double .esm and .esp so that is the only thing different from @Pfiffy I did.

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16 minutes ago, scipher99 said:

Nope none of those. I spent the last couple of days going line by line through logs and source scripts and kept finding mods that effected Arousal and SL stripping always threw a monkey wrench into the mix. I was able to get these SL plug ins to work (look at SKSE log for load order) Edit: I DID NOT DO the double .esm and .esp so that is the only thing different from @Pfiffy I did.

Well, the .esp thing was just an accident, that brought the load order back in line for me. After we all run out of ideas I just tried to recall what I have done and that was one of the steps. The crazy thing about this is that it worked twice....

 

Ok... Lets go fo a next step... I will test what happens if intall a few more ESM's...

 

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41 minutes ago, scipher99 said:

Nope none of those. I spent the last couple of days going line by line through logs and source scripts and kept finding mods that effected Arousal and SL stripping always threw a monkey wrench into the mix. I was able to get these SL plug ins to work (look at SKSE log for load order) Edit: I DID NOT DO the double .esm and .esp so that is the only thing different from @Pfiffy I did.

ok, I gave it a try. Added BDIC, BDVanillaCritters and BDskytest patch . First I let Loot sort the mods. Started up, reregistered all creatures in CF, but only MNC creatures registered in CF (moved MNC below CF manually). Then I moved all the related mods as high as I could and close to CF and suddenly I have everything registered in CF (28 pages with creatures working). Tested a few from each mod and they all seem to work.

But it seems like it could be one(or more mods) in the load order that actually is the source of all these problems..but which one?

image.png

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2 minutes ago, Pfiffy said:

Well, the .esp thing was just an accident, that brought the load order back in line for me. After we all run out of ideas I just tried to recall what I have done and that was one of the steps. The crazy thing about this is that it worked twice....

 

Ok... Lets go fo a next step... I will test what happens if intall a few more ESM's...

 

Yeah I remember the .esp being a accident lol. Its been what 2 weeks now and we really aren't that much closer to figuring out why this works for some and not for others. I've got my load order up to 253 plug ins and like you now I don't want to break it lol. I'm just going to load a fresh install onto another drive for testing.

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17 minutes ago, Farass said:

ok, I gave it a try. Added BDIC, BDVanillaCritters and BDskytest patch . First I let Loot sort the mods. Started up, reregistered all creatures in CF, but only MNC creatures registered in CF (move MNC below CF manually). Then I moved all the related mods as high as I could and close to CF and suddenly I have everything registered in CF (28 pages with creatures working). Tested a few from each mod an they all seem to work.

But it seems like it could be one(or more mods) in the load order that actually is the source of all these problems..but which one?

image.png

out of that I'm only running XPMSSE and Immersive creatures everything else I don't have. And of course CF, and MNC

load order.PNG

Spoiler

=== Mods dependent on Skyrim.esm:
* 01  Update.esm
* 02  Dawnguard.esm
* 03  Hearthfires.esm
* 04  Dragonborn.esm
* 05  Lanterns Of Skyrim - All In One - Main.esm
* 06  Unofficial Skyrim Special Edition Patch.esp
* 07  ApachiiHairFemales.esm
* 08  ZaZAnimationPack.esm
* 09  SGHairPackBase.esm
* 0A  Apachii_DivineEleganceStore.esm
* 0B  SexLab.esm
* 0C  SexLabAroused.esm
* 0D  CreatureFramework.esm
* 0E  MoreNastyCritters.esp
* 0F  SexLab Attraction.esm
* 10  SMIM-SE-Merged-All.esp
* 12  FNIS.esp
* 13  FNISSexyMove.esp
* 14  FNIS_PCEA2.esp
* 15  CitrusHead - Standalone.esp
* 16  TrueBrows.esp
* ++  Kai's Lipstick.esp
* 17  FreckleMania.esp
* 18  iHUD.esp
* 19  AMatterOfTime.esp
* 1A  EnhancedLightsandFX.esp
* 1B  icepenguinworldmapclassic.esp
* 1C  ELFX - Exteriors.esp
* 1D  MajesticMountains.esp
* 1E  Skyrim Flora Overhaul.esp
* 1F  Verdant - A Skyrim Grass Plugin SSE Version.esp
* 20  Landscape Fixes For Grass Mods.esp
* 21  MagicalCollegeofWinterhold.esp
* 22  EEKs Whiterun Interiors.esp
* ++  WeightMod.esp
* 23  Prometheus_No_snow_Under_the_roof.esp
* 24  Audio Overhaul Skyrim.esp
* 25  Friendlier Taverns.esp
* 26  Book Covers Skyrim.esp
* 27  Skyrim Immersive Creatures Special Edition.esp
* 28  Remove Interior Fog 2.0.esp
* 29  ELFX - NoPlayerHomes.esp
* 2A  Obsidian Weathers.esp
* 2B  KurooNekoPhotoStudio.esp
* 2C  Obsidian Mountain Fogs.esp
* 2D  T'Skyrim Whiterun.esp
* 2E  Winterhold Restored.esp
* 2F  Hothtrooper44_ArmorCompilation.esp
* 30  AuroraFollower.esp
* 31  Do You Know Who I Am.esp
* 32  Holidays.esp
* 33  MajesticMountains_Moss.esp
* 34  SkyrimSewers.esp
* 35  Better Vampire NPCs.esp
* 36  Better Vampires.esp
* 37  AmazingFollowerTweaks.esp
* 38  Maevan2EyeBrows.esp
* 39  KS Hairdo's.esp
* 3A  KatanaCrafting.esp
* 3B  Insanity's Sorrow.esp
* 3C  JK's Riverwood.esp
* 3D  Immersive Patrols II.esp
* 3E  MCoW_ELFX.esp
* 3F  LeafRest OnePiece.esp
* 40  Immersive Wenches.esp
* 41  EmbersHD.esp
* 42  spiderwick manor.esp
* 43  waterplants.esp
* 44  SofiaFollower.esp
* 45  SexLab-AmorousAdventures.esp
* 46  Morgensterns Mushroom circles.esp
* 47  WindPath.esp
* 48  SexLab_Dialogues.esp
* 49  InsanitySorrow Weapons Pack.esp
* 4A  SMUTBDS.esp
* 4B  Facelight.esp
* 4C  nordicsnow.esp
* 4D  DeadlySpellImpacts.esp
* 4E  Kynreeve Armor.esp
* 4F  Customizable Camera.esp
* 50  SexLab TDF Aggressive Prostitution.esp
* 51  SexLabMatchMaker.esp
* 52  NusbieVoices.esp
* 53  SexLabSquirtR.esp
* 54  SexLabZzz.esp
* 55  SexLabWorkingGirl.esp
* 56  LadyKdCirclets.esp
* 57  WondersofWeather.esp
* 58  Potions.esp
* ++  Unlimited Sprinting.esp
* 5A  Unlimited Training.esp
* 5B  Bijin AIO.esp
* __  Bijin NPCs.esp
* __  Bijin Warmaidens.esp
* __  Bijin Wives.esp
* 5C  Omegared99-GalleryOfArmor.esp
* 5D  WT Tribal Clothe.esp
* 5E  VisualAnimatedEnchants.esp
* 5F  AnotherVampireLeatherArmor.esp
* 60  Hothtrooper44_Armor_Ecksstra.esp
* 61  Vicious Heart.esp
* 62  The Huntsman.esp
* 63  WeaponsOf3E_SSE.esp
* 64  SGHairPackAIO.esp
* ++  Immersive Wenches -SG&KS hairs- Patch.esp
* ++  XPMSSE.esp
* ++  Vanilla Rain and Snow Remade.esp
* 65  QuickLight.esp
* 66  RemoteChest.esp
* 67  Alex's Whiterun Warmaiden Ore Stock.esp
* 68  TERAArmorsSSE.esp
* 69  TeraArmorSSE Level List LOOT.esp
* 6A  Winterhold Restored - NSUTR Patch.esp
* 6B  Apachii_DivineEleganceStore_Patch.esp
* 6C  Rayeks_End_SSE_1.0.esp
* 6D  TheAmazingWorldOfBikiniArmor.esp
* 6E  notice board.esp
* 6F  LADX_SSE.esp
* 70  NibsFollowers.esp
* 71  TFollowers3.esp
* 72  TFollowers2.esp
* 73  Face Changer.esp
* 74  LightngDuringStorm.esp
* 75  SexLab Eager NPCs.esp
* 76  ArtifactsOfBoethiah.esp
* 77  Hunters Jacuzzi.esp
* 78  SororityGirlsOfSkyrimByAsherz.esp
* 79  LunariWarriors.esp
* 7A  AsharaDimonizedDress.esp
* 7B  bookofknowledge.esp
* 7C  FNISspells.esp
* 7D  Dark Envoy.esp
* 7E  Apocalypse - Magic of Skyrim.esp
* 7F  Eyeliner Replacer.esp
* 80  Easy Ragged Flagon Travel.esp
* 81  Improved Eyes Skyrim.esp
* 82  MoreVampireEyes.esp
* 83  YMMP.esp
* 84  TheLily.esp
* 85  TDF Aroused Rape.esp
* 86  DW.esp
* ++  Enchanting Freedom.esp
* 88  SummonVampireCattle.esp
* 89  KSWigsHDT.esp
* 8A  DeadlyAssassin.esp
* 8B  VindictusVampslayer.esp
* 8C  Leather Clothes.esp
* 8D  JD Underworld.esp
* 8E  SleekSteel_StandAlone.esp
* 8F  TBBP_Black Leather Thief.esp
* 90  FFX SEX LULU Armor.esp
* ++  TeraArmorsSSE LOOT USSEP Patch.esp
* 91  Witch Of The Wild.esp
* 92  hothtrooper44_ArmorPatch.esp
* 93  TerrainLodRedone.esp
* 95  AddItemMenu2.esp
* 96  SimpleOutfitManager.esp
* 97  GPPoses.esp
* 98  Poser Hotkeys.esp
* 99  zz_GDRAHoods.esp
* 9A  1nivWICCloaks.esp
* 9B  Ciri's DLC Outfit.esp
* 9C  OniOn1.esp
* 9D  FNIS - Shocky Poses Misc.esp
* 9E  FNIS - Shocky Poses Humans.esp
* 9F  FNIS - Shocky Creature Sex Poses.esp.esp
* A0  Carry Weight x100.esp
* A1  Hotpanzer.esp
* A2  nightshade_armor_UNPB.esp
* A3  Tongues.esp
* A4  SLA Monitor Widget.esp
* A5  SexLab Extra Voices.esp
* A6  00FacialExpressions.esp
* A7  TKDodge.esp
* A8  LadyLaceCloaks_EN.esp
* AB  LabiaVariants.esp
* AC  FollowerHelena.esp
* AD  Luna.esp
* AE  Seraphim - PrettyCourier.esp
* AF  MidnightBreed.esp
* B0  Ragnar.esp
* B1  SithiSisters.esp
* B2  FollwerFM.esp
* B3  Karlov_Brood_UUNP_SE.esp
* B4  Toccata.esp
* B5  DawnguardDarkAlly.esp
* B6  VampireLordFlys.esp
* B7  KS Jewelry.esp
* B8  Animated Dragon Wings.esp
* B9  ADEC_SuccubusArmor.esp
* BA  altvamplord.esp
* __  Serana.esp
* __  Valerica.esp
* BB  Improved Eyes Skyrim - Serana.esp
* BC  CustomVLFormWings.esp
* BD  Contractor Armor.esp
* BE  ZoyaFollower.esp
* BF  MBWSAmalia.esp
* C0  MUPF.esp
* C1  MUPF_Craft.esp
* C2  Neo's Lei Fang & Christie.esp
* C3  TheEyesOfBeauty.esp
* C4  Leona.esp
* ++  Tweaks For Verdant.esp
* ++  waterplants verdant patch.esp
* C5  Moss Rocks.esp
* ++  BlendedRoads.esp
* C7  DYNAVISION Dynamic Depth of Field.esp
* C8  SLAnimLoader.esp
* C9  SexLabMassMatchMaker.esp
* CA  zzEstrus.esp
* CB  SexLab Cumshot.esp
* CC  LazyTools.esp
* CD  LazyInflation.esp
* CE  LazyItemEdit.esp
* CF  LazyBodyEdit.esp
* D0  SexLab Aroused Creatures.esp
* D1  BlacktalonArmorV11UNP.esp
* D2  Kalilies Hair.esp
* ++  Audio Overhaul Skyrim - Obsidian Weathers Patch.esp
* ++  Audio Overhaul Skyrim - RealisticWaterTwo Patch.esp
* D5  SexLab Approach.esp
* D6  12FemaleBrows.esp
* D7  SexLab Strapon.esp
* D8  TTT_ArousedNips.esp
* D9  opmfgconsole.esp
* DA  Player Blink Fix.esp
* DB  Schlongs of SkyrimSE - Light.esp
* DC  Immersive Citizens - AI Overhaul.esp
* DD  ELE_SSE.esp
* DE  ELFXEnhancer.esp
* DF  Immersive Wenches -Immersive Citizens AI Overhaul Patch-.esp
* E0  EEKs Whiterun Int - ICAIO patch v1.3.esp
* E1  My Home Is Your Home.esp
* E2  Alternate Start - Live Another Life.esp
* E3  Relationship Dialogue Overhaul.esp
* E4  RealisticWaterTwo.esp
* E5  RealisticWaterTwo+-+Verdant+Patch.esp
* E6  RealisticWaterTwo - FlowingLakes.esp
* E7  FlowerGirls SE.esp
* ++  RWT Lod Fix.esp
* E8  Bashed Patch, 0.esp
 

 

Link to comment

So I rebuilt/reset CF, Aroused, found I hadn't associated MNC with SLAL and enabled all those then reset Sexlab as well. Re-registered everything and so far every scene has had the aroused armor applied correctly!

 

How many animations is SLAL meant to show for having SL, CF, MNC and ZaZ? It's showing a count of 110 character and 70 creature, seems very low.

Link to comment
55 minutes ago, Malo said:

So I rebuilt/reset CF, Aroused, found I hadn't associated MNC with SLAL and enabled all those then reset Sexlab as well. Re-registered everything and so far every scene has had the aroused armor applied correctly!

 

How many animations is SLAL meant to show for having SL, CF, MNC and ZaZ? It's showing a count of 110 character and 70 creature, seems very low.

If you have only mnc installed this is ok...  well I'm at about 580 for each...

 

edit: ZAZ and SL anims don't count in SLAL, and CF don't contains any anims. So it is only MNC's nims that get counted in SLAL. 

Link to comment
1 hour ago, Malo said:

So I rebuilt/reset CF, Aroused, found I hadn't associated MNC with SLAL and enabled all those then reset Sexlab as well. Re-registered everything and so far every scene has had the aroused armor applied correctly!

 

How many animations is SLAL meant to show for having SL, CF, MNC and ZaZ? It's showing a count of 110 character and 70 creature, seems very low.

yes!! Somebody else has got it working.

Link to comment
1 hour ago, scipher99 said:

Yeah I remember the .esp being a accident lol. Its been what 2 weeks now and we really aren't that much closer to figuring out why this works for some and not for others. I've got my load order up to 253 plug ins and like you now I don't want to break it lol. I'm just going to load a fresh install onto another drive for testing.

We are closer. We now know that it is something with the load order. We don't know why. And because we don't know why, we can't point with the finger on it. But we have made a lot of progress. There are more ppl that have it running, at leas partially, which is definitly more than just me having it runnin g for a moment. And we can tell if it will work or not. Always remember, that i have just collected the different files that have been offered here and put them together. I think Tasairis and Lazy girl should put their heads together and make a collection of their work and we get a version of CF, which will be a bit more comfortable than the oldrim version. 

  

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5 minutes ago, blueballbob said:

Anyone on here have Paradise Halls Enhanced working?  Got it fully converted, but in the MCM menu it stays in a stopped state no matter what I do.   Ideas?

Fred200 did a working conversion of the ESM...Like he did for DDx....He is good at that... I have  a copy... Can't share it... If you are as good or as lucky as Fred200 you might get it to work on your own....

Link to comment

On the DDi/DDx crashing:

 

Fixing DDi (probably not needed, hiding)  

Spoiler

The DDi 4.0.0 esm has a number of errors in it, though I don't believe they contribute to the crashing.  I "fixed" it by reinserting the old dependencies and it tests OK. 

 

If you are at all concerned about your save-game I would wait for a proper fix from the DDi authors.

 

For DDi .esm fixing here is what I did:  

  1. Backup all .esm involved.
  2. Take "Devious Devices - Integration.esm" from 3.3b and rename it to "Devious Devices - Integration 33b.esm"
  3. Load "Devious Devices - Integration.esm" from 4.0, as well as ZazAnimationPack.esm into SSEdit
  4. Use "Compare to" on "Devious Devices - Integration.esm" and compare it against "Devious Devices - Integration 33b.esm"
  5. In "Devious Devices - Integration 33b.esm", select Idle Animation Group -> Deep copy as override into "Devious Devices - Integration.esm"

That fixes all the errors except:

  • DDChastityBeltStruggle01 <[05061A71]>

  • DDChastityBeltStruggle02 <[05061A72]>

     

Checking FNIS_DD_List.txt shows those two are loaded in behavior graph so I recreated those two entries which fixed all errors in .esm.

Added ZazAnimationPack.esm as a master to "Devious Devices - Integration.esm" again since most of those animations are loaded by ZaZ and not stand-alone.

 

It looks like the source of late-load CTD with DDi/DDx is a device registered by RegisterGenericDevices - always CTD after trace of "[Zad]: adding tag Collar for Silver Collar (Padded) (Posture)".

 

Fixing DDx:  

 

EDIT: OK I finally narrowed it down to something mindblowingly ridiculous.

 

Every item has its 3d art loaded into the game in a disabled state by the DDi registration system, meshes were fine, textures were formatted correctly according to nifscan, etc. however... 

 

In DDx, "textures\devious\xpduderino\cuffsPadded_silver_em.dds" is 513x512px instead of 512x512px which is not supported and not handled well in SE at all and so it just CTDs.  

 

cuffsPadded_silver_em.dds

Link to comment
4 hours ago, MadMansGun said:

have you people tried NOT using mod managers and just manually installing everything? SKSE/FNIS/SkyUI/JC/SL/CF/MNC/SLAL

You don't like mod managers, others do... I think that my CF is installed very manually... And my SKSE, too...the others have been installed via nmm (A lot of ppl don't like the Nexus Mod Manager) I think that MO is much to complicated. Could we discuss this in a different thread? 

Link to comment
4 hours ago, sfll said:

On the DDi/DDx crashing:

 

Fixing DDi (probably not needed, hiding)  

  Hide contents

The DDi 4.0.0 esm has a number of errors in it, though I don't believe they contribute to the crashing.  I "fixed" it by reinserting the old dependencies and it tests OK. 

 

If you are at all concerned about your save-game I would wait for a proper fix from the DDi authors.

 

For DDi .esm fixing here is what I did:  

  1. Backup all .esm involved.
  2. Take "Devious Devices - Integration.esm" from 3.3b and rename it to "Devious Devices - Integration 33b.esm"
  3. Load "Devious Devices - Integration.esm" from 4.0, as well as ZazAnimationPack.esm into SSEdit
  4. Use "Compare to" on "Devious Devices - Integration.esm" and compare it against "Devious Devices - Integration 33b.esm"
  5. In "Devious Devices - Integration 33b.esm", select Idle Animation Group -> Deep copy as override into "Devious Devices - Integration.esm"

That fixes all the errors except:

  • DDChastityBeltStruggle01 <[05061A71]>

  • DDChastityBeltStruggle02 <[05061A72]>

     

Checking FNIS_DD_List.txt shows those two are loaded in behavior graph so I recreated those two entries which fixed all errors in .esm.

Added ZazAnimationPack.esm as a master to "Devious Devices - Integration.esm" again since most of those animations are loaded by ZaZ and not stand-alone.

 

It looks like the source of late-load CTD with DDi/DDx is a device registered by RegisterGenericDevices - always CTD after trace of "[Zad]: adding tag Collar for Silver Collar (Padded) (Posture)".

 

Fixing DDx:  

 

EDIT: OK I finally narrowed it down to something mindblowingly ridiculous.

 

Every item has its 3d art loaded into the game in a disabled state by the DDi registration system, meshes were fine, textures were formatted correctly according to nifscan, etc. however... 

 

In DDx, "textures\devious\xpduderino\cuffsPadded_silver_em.dds" is 513x512px instead of 512x512px which is not supported and not handled well in SE at all and so it just CTDs.  

 

cuffsPadded_silver_em.dds

Most likely you found the issue!!

 

In my case, I decided to convert instead DDi 3.3 and DDx2.0 and that combination worked normally (which is fine as I liked better the old struggle system).

So anyone trying to convert DDi and DDx, follow sfll advice (and replace the faulty dds file), or just convert DDi 3.3 and DDx 2.0 instead.

Link to comment
1 hour ago, Pfiffy said:

You don't like mod managers, others do... I think that my CF is installed very manually... And my SKSE, too...the others have been installed via nmm (A lot of ppl don't like the Nexus Mod Manager) I think that MO is much to complicated. Could we discuss this in a different thread? 

your completely missing the point, in any experiment it helps to avoid research bias by having a control group.

you need to test manual, NMM and MO only mod installations all in the exact same way and equally (and with a save file that was made before any mods got installed) to see how or if it effects the mod's behavior.

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