RobbyWhiteCat Posted February 9, 2018 Posted February 9, 2018 What version of bijin on this picture? I found only screenshots with "realistic" tag but didnt found any files.
winny257 Posted February 9, 2018 Posted February 9, 2018 SSE Bijin All in One-SSE https://www.nexusmods.com/skyrimspecialedition/mods/11/ Bijin All in One-2016 https://www.nexusmods.com/skyrim/mods/72626/
RobbyWhiteCat Posted February 10, 2018 Author Posted February 10, 2018 15 hours ago, winny257 said: SSE Bijin All in One-SSE https://www.nexusmods.com/skyrimspecialedition/mods/11/ Bijin All in One-2016 https://www.nexusmods.com/skyrim/mods/72626/ This meshes can be installed only on sse? Or there is a way to use em on le?
RobbyWhiteCat Posted February 10, 2018 Author Posted February 10, 2018 Ill explain: How to get this instead of this (default bijijn)
SmedleyDButler Posted February 10, 2018 Posted February 10, 2018 1 hour ago, RobbyWhiteCat said: This meshes can be installed only on sse? Or there is a way to use em on le? The second link is the same mod for Oldrim.
SleepyJim Posted February 10, 2018 Posted February 10, 2018 It looks to me as though those screens were taken by someone who manually edited the mods, and their versions are likely private if that's the case. Sylgja and Ysolda look to be simply using different textures. It's quite easy to overwrite the skin textures by looking through the folder structure of the mods and dropping your preferred textures in to replace the ones included. Each Bijin mod has two or three folders of textures that all the characters share - probably in textures\actors\character\ and named something like Bijin Warmaidens 01/02, Bijin Wives 01/02 and Bijin NPCs 01/02. By replacing textures in those folders the women will have different skin textures in your game. (Make sure you use textures of the same "family" as the body meshes they use - only UNP with UNP and only CBBE with CBBE.) The picture of Adrianne looks to be a different hairstyle as well as skin texture. That would require more complicated edits to the meshes and probably the esp itself, and I'm not sure how exactly it would be achieved.
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