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(REL new updates Nov. 28th) Tender BBP, A New BBP Simulation


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Posted

Awesome animation, but sadly it does not compatible with existing UNPB BBP armor which i'm quite fond of other than that this animation is superb... love the walk animation although it may look too stylish:P

Posted

the arm bug is the issue where arms dont move' date=' when in motion such as casting spells and blocking, thats what the unpb mod fixed. An example is moving forward while blocking with a shield and you dont raise the shield. There is another arm issue thats different from those two which have been around since cherry's first release, and that is the dual wield issue where the offhand weapon will flip while moving, also fixed in calyps unpb mod. All thse arm issues are due to cherry's original skeleton.hkx.

[/quote']

 

1st let me say this is a phenomenal mod! one of my favorites by far. not only in the jiggle great, but all the animations. the alt runs & walks, ect. but my favorite thing is that turning idle. fantastic! adds so much to my game. unfortunately i have a couple problems.

 

1. most important...my arms don't work correctly when moving. standing completely still, each arm casts magic correctly and dual casts the right way. when moving the arms stay at the sides and spew magic from there. i have FNIS and running that or not does not help. i even installed an old "magic cast fix" off the Momo jump page, but it didn't help.

 

2. when holding a torch her arm stays at the side and does not hold torch up. torch is just kinda stuck to her hand. i imagine both issue 1 & 2 are related. any fixes for these?

 

3. i love the way she faces the camera when moving backwards. i had this in my last game when using Victoria's high heel mod, but that one was really jerky. yours has a nice smooth transition. but since i had that facing camera thing last game, i was really wanting to use the normal backwards anims this time. i never have seen her move backwards much so wanted to use it this playthrough. the normal backwards movement seems pretty good especially when casting magic or shouts. is there a way i can get the normal backwards back? maybe delete the current backwards anims?

 

any advice greatly appreciated! i'm new here so please help me out. thanks!

Posted

 

 

Finished - Craftable & using larger breast CBBEv3M base body' date=' so it works with panties, stockings, etc. from Mak (found here: http://skyrim.nexusmods.com/mods/16837)

 

http://filesmelt.com/dl/Corrupter_TBBP1.7z

 

This should go without saying: This requires the TBBP animations in OP & TBBP skeleton.

 

Corrupter-TBBP-Forward.gifCorrupter-TBBP-Back.gif

 

 

Thank you, this is soooo good! :D

 

 

 

Been working on this armor. Just about finished with it. It uses that "spillage" effect I was talking about earlier. It's pretty much just a slightly modded version of Sovngarde Steel Armor. I think Gatti released the same armor underneath a different name.. but whatever.

 

TESV-2012-09-28-14-20-11-15.gifTESV-2012-09-28-14-20-11-30.gifTESV-2012-09-28-14-20-11-65.gif

 

I know the last gif is messed up.. I just stopped caring after the first 2.

 

The spillage is more aggressive with the other animations.

 

 

I don't think I've seen any armor mod that achieves this effect.

This is a masterpiece.

Posted

to fix the arm issue first get fnis for your respected version of skyrim' date=' download calyps http://skyrim.nexusmods.com/mods/14899 unpb animation fix mod (you need one file from here, and I know of no other location for it). Navigate to this folder in the UNPB mod data/meshes/actors/character/Character assets female/Skeleton_female.HKX copy this file and replace the one from the tbbp mod. its roughly 72-73kb where as the tbbp one is 399kb or there abouts.

 

Run FNIS and tick gender specific animations and chsbhc arm fix, this should fix all the arm related issues, including the flipping offhand dual wield sword/axe/mace.

 

obviously only use this is you are CBB, otherwise you likely already have it installed.

[/quote']

 

thanks you so much! that's exactly the info i needed. you rock! so my post from 2 posts up has mostly been answered. if anyone could help w/ the backward facing camera thing that's be great. thanks

Posted

The backward facing camera is how the animations are set up, if you want the backpedal animations you need to delete all animations in the female folder with mt_back in the name

 

Obviously you'll lose the bounce by doing this

Posted

There seems to be a bit of confusion on this thread....

 

On the very first post, there are ALTERNATE idles for those who have trouble with the constant turning. They are nice, but you can also just delete the idle, while you create your character, then restore it later.

 

As for armor support, I have found all my BBP enhanced armors to work with this mod. The 'jiggle' is somewhat reduced, but I am sure all of us here have seen how differently unrestrained tits behave compared to even those in a bikini or t-shirt...nevermind leather armor or heavy clothes or straps!

 

It is true though that if this went to Nexus, even in it's incomplete state, it would get more support....and perhaps someone would even help with animation conversions- who knows?

Posted

You have a few alternative animations for idling, walking, running and sprinting in the first post. The 2 alternative ones don't have any spinning, the second one looking a lot like the castanic idle

 

EDIT

Ninjad

 

I'd rather see this finished rather than people start basing their work on something half done, that later gets updated, then you could have a compatibility nightmare etc.

Posted

The jingle the great but the idle is REALLY annoying' date=' i can't make my character without her turning around every minute, besides that its a good mod.

[/quote']

 

agreed... ecah time i want to custom and see close up my character she is always turn around -_-

Posted
I'd rather see this finished rather than people start basing their work on something half done' date=' that later gets updated, then you could have a compatibility nightmare etc.

[/quote']

 

I couldn't agree more.

 

I'm waiting for finalized versions for both CBBE and UNPB so I can rework all of my race mods to use them. It's kind of pointless to put a ton of work into armor or armor packs before Dragonfly declares it final. I'm hoping Alan is considering converting his pack to this body once it's final ;)

Posted

There seems to be a bit of confusion on this thread....

 

On the very first post' date=' there are ALTERNATE idles for those who have trouble with the constant turning. They are nice, but you can also just delete the idle, while you create your character, then restore it later.

 

As for armor support, I have found all my BBP enhanced armors to work with this mod. The 'jiggle' is somewhat reduced, but I am sure all of us here have seen how differently unrestrained tits behave compared to even those in a bikini or t-shirt...nevermind leather armor or heavy clothes or straps!

 

It is true though that if this went to Nexus, even in it's incomplete state, it would get more support....and perhaps someone would even help with animation conversions- who knows?

[/quote']

 

You have a few alternative animations for idling' date=' walking, running and sprinting in the first post. The 2 alternative ones don't have any spinning, the second one looking a lot like the castanic idle

 

EDIT

Ninjad

 

I'd rather see this finished rather than people start basing their work on something half done, that later gets updated, then you could have a compatibility nightmare etc.

[/quote']

 

And I agree with both of you partially! ;) I was personally thinking about putting my conversions on the Nexus as well, but I'm just too SHY (pun) to do it. However, I am willing to do tender bouncy conversions once this mod is completed and aplicable for other body types than the one mentioned (I'm thinking more about custom body types here).

Posted

There seems to be a bit of confusion on this thread....

 

On the very first post' date=' there are ALTERNATE idles for those who have trouble with the constant turning. They are nice, but you can also just delete the idle, while you create your character, then restore it later.

 

As for armor support, I have found all my BBP enhanced armors to work with this mod. The 'jiggle' is somewhat reduced, but I am sure all of us here have seen how differently unrestrained tits behave compared to even those in a bikini or t-shirt...nevermind leather armor or heavy clothes or straps!

 

It is true though that if this went to Nexus, even in it's incomplete state, it would get more support....and perhaps someone would even help with animation conversions- who knows?

[/quote']

Hi there wanna ask how did you make it compatible with other BBP clothes/armors?

 

I tried several but the 'jiggle' is not visible at all.. Im mainly using CBBE and Cherry Hotaling's clothes mod btw. Any pointers on how to make it visible?

 

The jiggle animation of this mod is darn awesome, its a waste to see its not being utilised fully :(

Posted

OK there are differences between bbp and tbbp.

1. BBP uses fewer bones in the breasts for animations, than TBBP (this is what gives the unique bounce)

2. BBP armors (CHSBHC) will work with TBBP but they wont have the same bounce animations as a TBBP made armor (once again due to the bones)BBP armors/bodies will work fine but the bounce will look like a more subtle bounce style to the original BBP mod.

3. BBP armors can be addapted to tbbp by have the breasts attached to the new bones and reweighted.

4. The chances that the skeleton breast bones will drastically change by the final release I see being slim, due to the nature of the entire mod would basically have to be redone from scratch.

5. BBP meshes will work fine with TBBP skeletons/animations, but TBBP meshes wont work with BBP Skeletons/animations (skeleton causes crashes, animations will look off)

 

TL,DR: BBP armors work the same as they normally would but you can use TBBP enabled meshes without crashing

Posted

i hope that wasn't pointed at me jonusl2d :s

 

Wasn't dirrected at anyone, just clarifying the core differences between the mods for those that didn't understand them.

 

Also on the note of Idles, fore's bbp breathing idles work quite well but as I said before the "bounce" will be that of bbp and not TBBP.

Posted

I was hoping that Acdale release his packs with a tender version.

 

Maybe he is still planing on doing it.

Guest thunderiaz
Posted

@Dragonfly0124

 

I am facing a problem while using your TBBP. While using your Skeleton, when my character Lays down, Sit on chair or while using Pinup poser, she floats a bit higher from ground. If i replace the skeleton with a CHSBHC skeleton while keeping all other things same, there is no problem. I am adding some screenshots for better understanding the problem.

 

Lay Down:

With TBBP Skeleton:

28mol1i.jpg

 

With CHSBHC Skeleton:

dfjfgx.jpg

 

Sit on a chair:

With TBBP Skeleton:

wbtfrc.jpg

 

With CHSBHC Skeleton:

wvpoxf.jpg

 

While using Pinup Poser:

With TBBP Skeleton:

30m36g9.jpg

 

With CHSBHC Skeleton:

1zfqz9e.jpg

 

So, I humbly request you to look in to the problem and provide us a solution. Thanks.

Posted

thunderiaz does the

(Optional, vanilla skeleton with added breast bones, this skeleton fixes hovering sit and horse-riding animations)

in the first post do the same thing?

 

Modified calyps/xp32's UNPB-BBPx body for TBBP

 

I used Skulltyrant's modification as a base and attached the bones to the body and added weighting.

 

It's not perfect' date=' but a good start.

 

 

 

[/quote']

 

Re-post for anyone that missed it.

Guest thunderiaz
Posted

thunderiaz does the

(Optional' date=' vanilla skeleton with added breast bones, this skeleton fixes hovering sit and horse-riding animations)

in the first post do the same thing?

[/quote']

 

Wow! That fixed it. Overlooked that skeleton. Thanks a million!!

Posted

@bola08 - Last I spoked to Acdale, when I asked him about this. He said he would indefinitely use this. Though, I'm sure he's waiting till its completed and officially released. Meaning that could still be a while.

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