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(REL new updates Nov. 28th) Tender BBP, A New BBP Simulation


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quit funny bug with pyonnpyonn mod -

 

 

d25c5a8b3bcb3baa3d6fad9e153620b6.png

 

 

And sorry' date=' i don't know some english words, and use japanese instead w

[/quote']

 

I found a mod that claims to fix the crushed breasts of dead bodies, I downloaded and installed it after the main files and it seems to work going keep checking to make sure, but just letting you know know :)

http://bbs.3dmgame.com/forum.php?mod=viewthread&tid=3541676&extra=page%3D1%26filter%3Dauthor%26orderby%3Ddateline%26typeid%3D5940%26typeid%3D5940%26orderby%3Ddateline

Heres the mediafire link http://www.mediafire.com/?dxr76jckwhxk7pm

See if it helps anyone else

 

ok i tried it, I think it fixed the crushed breasts issue. Thanks for this.

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quit funny bug with pyonnpyonn mod -

 

 

d25c5a8b3bcb3baa3d6fad9e153620b6.png

 

 

And sorry' date=' i don't know some english words, and use japanese instead w

[/quote']

 

I found a mod that claims to fix the crushed breasts of dead bodies, I downloaded and installed it after the main files and it seems to work going keep checking to make sure, but just letting you know know :)

http://bbs.3dmgame.com/forum.php?mod=viewthread&tid=3541676&extra=page%3D1%26filter%3Dauthor%26orderby%3Ddateline%26typeid%3D5940%26typeid%3D5940%26orderby%3Ddateline

Heres the mediafire link http://www.mediafire.com/?dxr76jckwhxk7pm

See if it helps anyone else

ahh chinese.. cant read :(

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THank YOU ! ww now i "test", i made two short video, with new skeleton, and without.

 

http://www.mediafire.com/?71ryvcdjharp7ry'>http://www.mediafire.com/?71ryvcdjharp7ry with

http://www.mediafire.com/?71ryvcdjharp7ry without

 

 

 

Yes, with skeleton my game crush after fwe sec, when npc died.

 

Without skeleton - no, but funny bug, some body posible "move" and some no w

 

 

 

_________

I have new problem, i'm very fresh meat in skyrim mods, and all this "skeletonss" ><;

 

boinng boinng animation work fine, any problem, only horce problem, but not so important.

 

sou sou, mod include

 

 

skeleton_female.hkx

skeleton_female.nif

skeletonbeast_female.nif

 

but, X32 skeleton, have

 

skeleton_female.hkx

skeleton_female.nif

skeletonbeast_female.nif

 

I don't this files, current ? I change only a character assets skeletons?

 

Sorry, probable very stupid quetion ><

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so I installed these in order:

UNP BASE main body 6709 ' date=' UNPB BBP 2.2 14899 , TBBP main file ,

Calientes bodyslide 1.4, Bodyslide Dragonfly's TBBP, CB++ body 0.9.1, UNPB body for TBBP by Skulltyrant[/quote']

Should have worked, but technically I think you'd only need: 1. UNP textures, 2. TBBP main file, 3. UNPB body for TBBP

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so I installed these in order:

UNP BASE main body 6709 ' date=' UNPB BBP 2.2 14899 , TBBP main file ,

Calientes bodyslide 1.4, Bodyslide Dragonfly's TBBP, CB++ body 0.9.1, UNPB body for TBBP by Skulltyrant[/quote']

Should have worked, but technically I think you'd only need: 1. UNP textures, 2. TBBP main file, 3. UNPB body for TBBP

 

I think I may have found a culprit for the lack of bounce. Nopopup are you using the UNPB TBBP body? If so I think the reason is that when I brought those meshes into Max to compare it to the CBBE version (which worked perfectly) I noticed that the NPC L Breast01 and NPC R Breast01 branches didn't seem to be weighted. Those branches were there in nifskope but not in Max. When I added them in I noticed they weren't weighted. I just sent skulltyrant a pm about this to see if it was intentional or if something went wrong somewhere in the exporting or something. I'm going to try and copy the skin modifier from the CBBE version to the UNPB version to see if that works or not.

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so I installed these in order:

UNP BASE main body 6709 ' date=' UNPB BBP 2.2 14899 , TBBP main file ,

Calientes bodyslide 1.4, Bodyslide Dragonfly's TBBP, CB++ body 0.9.1, UNPB body for TBBP by Skulltyrant[/quote']

Should have worked, but technically I think you'd only need: 1. UNP textures, 2. TBBP main file, 3. UNPB body for TBBP

 

I think I may have found a culprit for the lack of bounce. Nopopup are you using the UNPB TBBP body? If so I think the reason is that when I brought those meshes into Max to compare it to the CBBE version (which worked perfectly) I noticed that the NPC L Breast01 and NPC R Breast01 branches didn't seem to be weighted. Those branches were there in nifskope but not in Max. When I added them in I noticed they weren't weighted. I just sent skulltyrant a pm about this to see if it was intentional or if something went wrong somewhere in the exporting or something. I'm going to try and copy the skin modifier from the CBBE version to the UNPB version to see if that works or not.

 

if you want more bounce use the version troublemaker did it has the proper body mesh weighting.

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Thanks a lot ST. I'll go check that out I just wasn't sure if something happened on export and if you were aware or not but since it was meant to be that way feel free to kick me ha ha. Cheers!

 

lol its ok i just did what i could so UNPB could be used with TBBP. i personally didnt like the way the breasts bounced with troublemakers version so i still use mine. i do not know how to use max so i just do what i can with nifscope.

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Hey you at least made it compatible man. So with all your skeletons that you've done that's done by using nifskope only then? I don't know a whole lot about skeletons except the nodes/bones are where the nearest vertices are weighted and that if it says breast in a couple of the branches there's going to be movement lol. Got troublemakers meshes in game and now to get one of your 1000's of skeletons. Thanks for pointing us to TM's meshes and thanks to you for getting the UNPB BBP to be compatible to the TBBP so people like yourself and others that like the more subtle bounce can still enjoy the best of both worlds.

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so I installed these in order:

UNP BASE main body 6709 ' date=' UNPB BBP 2.2 14899 , TBBP main file ,

Calientes bodyslide 1.4, Bodyslide Dragonfly's TBBP, CB++ body 0.9.1, UNPB body for TBBP by Skulltyrant[/quote']

Should have worked, but technically I think you'd only need: 1. UNP textures, 2. TBBP main file, 3. UNPB body for TBBP

 

I think I may have found a culprit for the lack of bounce. Nopopup are you using the UNPB TBBP body? If so I think the reason is that when I brought those meshes into Max to compare it to the CBBE version (which worked perfectly) I noticed that the NPC L Breast01 and NPC R Breast01 branches didn't seem to be weighted. Those branches were there in nifskope but not in Max. When I added them in I noticed they weren't weighted. I just sent skulltyrant a pm about this to see if it was intentional or if something went wrong somewhere in the exporting or something. I'm going to try and copy the skin modifier from the CBBE version to the UNPB version to see if that works or not.

 

yep, Im using UNPB body for TBBP. Thank you so much for your help.

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Modified calyps/xp32's UNPB-BBPx body for TBBP

 

I used Skulltyrant's modification as a base and attached the bones to the body and added weighting.

 

It's not perfect' date=' but a good start.

 

 

 

 

[/quote']

Maybe Dragonfly could post it on the OP as an alternative?

 

I also have it here http://www.loverslab.com/showthread.php?tid=13153

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That's where I found it at and forgot to come back here and post the link. My apologies for that nopopup. Works like a charm too thank you TroubleMaker. I've just added TBBP versions of the upcoming Draugr Skirts conversion to the list. Just have CBBE and CBBE BBP to do for here and Nexus then will get to work on UNPB TBBP and CBBE TBBP for here only since TBBP isn't available there yet. UNP + BBP and UNPB + BBP are done already.

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hey guys im wondering how do you make the jiggle appear on vanilla clothings?

 

since TBBP =/= to Cherry's BBP' date=' i cant seem to get mine to jiggle even abit on my char :(

 

any pointers?

[/quote']

 

Even with BBP-enabled meshes and armors you should still get some bounce unless you don't have the proper animations from the TBBP package installed. Make sure you've got a bbp/tbbp enabled armor or body mesh.

You can get some tbbp armors from here

http://www.loverslab.com/showthread.php?tid=12472

 

http://www.loverslab.com/showthread.php?tid=13498

 

http://www.loverslab.com/showthread.php?tid=4998&highlight=workshop (Only the Young Trap armor that I know of, haven't used other armors on that thread) Has an extremely high bounce extremely close to tbbp animations. Give it a try if you want. Also you need 100 weight or else you get neck "gap" seams.

 

Also from what I've seen in my bodyslide "experiments" the more perky/smaller the breasts are the more noticeable the bounce is.

Just a FYI for everyone using the bodyslide. You don't have to restart skyrim over and over again to see the new results just open the console and select your char and type setnpcweight = (a number between 0-100) and it should update the new meshes. Other npc will update when you open up a load door.

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hey guys im wondering how do you make the jiggle appear on vanilla clothings?

 

since TBBP =/= to Cherry's BBP' date=' i cant seem to get mine to jiggle even abit on my char :(

 

any pointers?

[/quote']

 

Even with BBP-enabled meshes and armors you should still get some bounce unless you don't have the proper animations from the TBBP package installed. Make sure you've got a bbp/tbbp enabled armor or body mesh.

You can get some tbbp armors from here

http://www.loverslab.com/showthread.php?tid=12472

 

http://www.loverslab.com/showthread.php?tid=13498

 

http://www.loverslab.com/showthread.php?tid=4998&highlight=workshop (Only the Young Trap armor that I know of, haven't used other armors on that thread) Has an extremely high bounce extremely close to tbbp animations. Give it a try if you want. Also you need 100 weight or else you get neck "gap" seams.

 

Also from what I've seen in my bodyslide "experiments" the more perky/smaller the breasts are the more noticeable the bounce is.

Just a FYI for everyone using the bodyslide. You don't have to restart skyrim over and over again to see the new results just open the console and select your char and type setnpcweight = (a number between 0-100) and it should update the new meshes. Other npc will update when you open up a load door.

hmm most arfe custom armors, im looking for vanillas :/

 

and thanks for the tip.. ive been opening and closing skyrim just to test mods lol

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