Draconian7 Posted November 20, 2012 Posted November 20, 2012 great animation, love the walk, it's a fantasy game anyway.....
chinpoppo Posted November 20, 2012 Posted November 20, 2012 THank YOU ! ww now i "test", i made two short video, with new skeleton, and without. http://www.mediafire.com/?71ryvcdjharp7ry'>http://www.mediafire.com/?71ryvcdjharp7ry with http://www.mediafire.com/?71ryvcdjharp7ry without Yes, with skeleton my game crush after fwe sec, when npc died. Without skeleton - no, but funny bug, some body posible "move" and some no w _________ I have new problem, i'm very fresh meat in skyrim mods, and all this "skeletonss" ><; boinng boinng animation work fine, any problem, only horce problem, but not so important. sou sou, mod include skeleton_female.hkx skeleton_female.nif skeletonbeast_female.nif but, X32 skeleton, have skeleton_female.hkx skeleton_female.nif skeletonbeast_female.nif I don't this files, current ? I change only a character assets skeletons? Sorry, probable very stupid quetion ><
nopopup Posted November 20, 2012 Posted November 20, 2012 you need the tbbp skeleton and animations where is the tbbp skeleton? and aren't animations already included in the main file of dragonfly like he says?
tattooedillusions Posted November 20, 2012 Posted November 20, 2012 Skeletons are in the main file also
Sindril Posted November 20, 2012 Posted November 20, 2012 are there any walk animaitons for TBBP which look like the vanilla ones avaible?
ThatGuyJonus Posted November 20, 2012 Posted November 20, 2012 Curretly there are no tbbp animations based on the vanilla anims.
stuffed_bunny Posted November 20, 2012 Posted November 20, 2012 so I installed these in order: UNP BASE main body 6709 ' date=' UNPB BBP 2.2 14899 , TBBP main file , Calientes bodyslide 1.4, Bodyslide Dragonfly's TBBP, CB++ body 0.9.1, UNPB body for TBBP by Skulltyrant[/quote'] Should have worked, but technically I think you'd only need: 1. UNP textures, 2. TBBP main file, 3. UNPB body for TBBP
tattooedillusions Posted November 20, 2012 Posted November 20, 2012 so I installed these in order: UNP BASE main body 6709 ' date=' UNPB BBP 2.2 14899 , TBBP main file , Calientes bodyslide 1.4, Bodyslide Dragonfly's TBBP, CB++ body 0.9.1, UNPB body for TBBP by Skulltyrant[/quote'] Should have worked, but technically I think you'd only need: 1. UNP textures, 2. TBBP main file, 3. UNPB body for TBBP I think I may have found a culprit for the lack of bounce. Nopopup are you using the UNPB TBBP body? If so I think the reason is that when I brought those meshes into Max to compare it to the CBBE version (which worked perfectly) I noticed that the NPC L Breast01 and NPC R Breast01 branches didn't seem to be weighted. Those branches were there in nifskope but not in Max. When I added them in I noticed they weren't weighted. I just sent skulltyrant a pm about this to see if it was intentional or if something went wrong somewhere in the exporting or something. I'm going to try and copy the skin modifier from the CBBE version to the UNPB version to see if that works or not.
Skull Tyrant Posted November 21, 2012 Posted November 21, 2012 so I installed these in order: UNP BASE main body 6709 ' date=' UNPB BBP 2.2 14899 , TBBP main file , Calientes bodyslide 1.4, Bodyslide Dragonfly's TBBP, CB++ body 0.9.1, UNPB body for TBBP by Skulltyrant[/quote'] Should have worked, but technically I think you'd only need: 1. UNP textures, 2. TBBP main file, 3. UNPB body for TBBP I think I may have found a culprit for the lack of bounce. Nopopup are you using the UNPB TBBP body? If so I think the reason is that when I brought those meshes into Max to compare it to the CBBE version (which worked perfectly) I noticed that the NPC L Breast01 and NPC R Breast01 branches didn't seem to be weighted. Those branches were there in nifskope but not in Max. When I added them in I noticed they weren't weighted. I just sent skulltyrant a pm about this to see if it was intentional or if something went wrong somewhere in the exporting or something. I'm going to try and copy the skin modifier from the CBBE version to the UNPB version to see if that works or not. if you want more bounce use the version troublemaker did it has the proper body mesh weighting.
tattooedillusions Posted November 21, 2012 Posted November 21, 2012 Thanks a lot ST. I'll go check that out I just wasn't sure if something happened on export and if you were aware or not but since it was meant to be that way feel free to kick me ha ha. Cheers!
Skull Tyrant Posted November 21, 2012 Posted November 21, 2012 Thanks a lot ST. I'll go check that out I just wasn't sure if something happened on export and if you were aware or not but since it was meant to be that way feel free to kick me ha ha. Cheers! lol its ok i just did what i could so UNPB could be used with TBBP. i personally didnt like the way the breasts bounced with troublemakers version so i still use mine. i do not know how to use max so i just do what i can with nifscope.
tattooedillusions Posted November 21, 2012 Posted November 21, 2012 Hey you at least made it compatible man. So with all your skeletons that you've done that's done by using nifskope only then? I don't know a whole lot about skeletons except the nodes/bones are where the nearest vertices are weighted and that if it says breast in a couple of the branches there's going to be movement lol. Got troublemakers meshes in game and now to get one of your 1000's of skeletons. Thanks for pointing us to TM's meshes and thanks to you for getting the UNPB BBP to be compatible to the TBBP so people like yourself and others that like the more subtle bounce can still enjoy the best of both worlds.
nopopup Posted November 21, 2012 Posted November 21, 2012 so I installed these in order: UNP BASE main body 6709 ' date=' UNPB BBP 2.2 14899 , TBBP main file , Calientes bodyslide 1.4, Bodyslide Dragonfly's TBBP, CB++ body 0.9.1, UNPB body for TBBP by Skulltyrant[/quote'] Should have worked, but technically I think you'd only need: 1. UNP textures, 2. TBBP main file, 3. UNPB body for TBBP I think I may have found a culprit for the lack of bounce. Nopopup are you using the UNPB TBBP body? If so I think the reason is that when I brought those meshes into Max to compare it to the CBBE version (which worked perfectly) I noticed that the NPC L Breast01 and NPC R Breast01 branches didn't seem to be weighted. Those branches were there in nifskope but not in Max. When I added them in I noticed they weren't weighted. I just sent skulltyrant a pm about this to see if it was intentional or if something went wrong somewhere in the exporting or something. I'm going to try and copy the skin modifier from the CBBE version to the UNPB version to see if that works or not. yep, Im using UNPB body for TBBP. Thank you so much for your help.
nopopup Posted November 21, 2012 Posted November 21, 2012 if you want more bounce use the version troublemaker did it has the proper body mesh weighting. where can I find the version troublemaker made? could you post the link please? Thanks
Skull Tyrant Posted November 21, 2012 Posted November 21, 2012 if you want more bounce use the version troublemaker did it has the proper body mesh weighting. where can I find the version troublemaker made? could you post the link please? Thanks i dont have any links. just look back a few pages.
MrTroubleMaker Posted November 21, 2012 Posted November 21, 2012 Modified calyps/xp32's UNPB-BBPx body for TBBP I used Skulltyrant's modification as a base and attached the bones to the body and added weighting. It's not perfect' date=' but a good start. http://www.mediafire.com/?7ithbhv9teyr4c1 [/quote'] Maybe Dragonfly could post it on the OP as an alternative? I also have it here http://www.loverslab.com/showthread.php?tid=13153
tattooedillusions Posted November 21, 2012 Posted November 21, 2012 That's where I found it at and forgot to come back here and post the link. My apologies for that nopopup. Works like a charm too thank you TroubleMaker. I've just added TBBP versions of the upcoming Draugr Skirts conversion to the list. Just have CBBE and CBBE BBP to do for here and Nexus then will get to work on UNPB TBBP and CBBE TBBP for here only since TBBP isn't available there yet. UNP + BBP and UNPB + BBP are done already.
marfccy Posted November 21, 2012 Posted November 21, 2012 hey guys im wondering how do you make the jiggle appear on vanilla clothings? since TBBP =/= to Cherry's BBP, i cant seem to get mine to jiggle even abit on my char any pointers?
LaEspada Posted November 21, 2012 Posted November 21, 2012 hey guys im wondering how do you make the jiggle appear on vanilla clothings? since TBBP =/= to Cherry's BBP' date=' i cant seem to get mine to jiggle even abit on my char any pointers? [/quote'] Even with BBP-enabled meshes and armors you should still get some bounce unless you don't have the proper animations from the TBBP package installed. Make sure you've got a bbp/tbbp enabled armor or body mesh. You can get some tbbp armors from here http://www.loverslab.com/showthread.php?tid=12472 http://www.loverslab.com/showthread.php?tid=13498 http://www.loverslab.com/showthread.php?tid=4998&highlight=workshop (Only the Young Trap armor that I know of, haven't used other armors on that thread) Has an extremely high bounce extremely close to tbbp animations. Give it a try if you want. Also you need 100 weight or else you get neck "gap" seams. Also from what I've seen in my bodyslide "experiments" the more perky/smaller the breasts are the more noticeable the bounce is. Just a FYI for everyone using the bodyslide. You don't have to restart skyrim over and over again to see the new results just open the console and select your char and type setnpcweight = (a number between 0-100) and it should update the new meshes. Other npc will update when you open up a load door.
marfccy Posted November 21, 2012 Posted November 21, 2012 hey guys im wondering how do you make the jiggle appear on vanilla clothings? since TBBP =/= to Cherry's BBP' date=' i cant seem to get mine to jiggle even abit on my char any pointers? [/quote'] Even with BBP-enabled meshes and armors you should still get some bounce unless you don't have the proper animations from the TBBP package installed. Make sure you've got a bbp/tbbp enabled armor or body mesh. You can get some tbbp armors from here http://www.loverslab.com/showthread.php?tid=12472 http://www.loverslab.com/showthread.php?tid=13498 http://www.loverslab.com/showthread.php?tid=4998&highlight=workshop (Only the Young Trap armor that I know of, haven't used other armors on that thread) Has an extremely high bounce extremely close to tbbp animations. Give it a try if you want. Also you need 100 weight or else you get neck "gap" seams. Also from what I've seen in my bodyslide "experiments" the more perky/smaller the breasts are the more noticeable the bounce is. Just a FYI for everyone using the bodyslide. You don't have to restart skyrim over and over again to see the new results just open the console and select your char and type setnpcweight = (a number between 0-100) and it should update the new meshes. Other npc will update when you open up a load door. hmm most arfe custom armors, im looking for vanillas :/ and thanks for the tip.. ive been opening and closing skyrim just to test mods lol
ThatGuyJonus Posted November 21, 2012 Posted November 21, 2012 haven't seen any vanilla armors designed for tbbp, there are a few for CHS, and there is maks remodeled for bodyslide/bbp by chronotrigger on the nexus.
Neko-chan Posted November 21, 2012 Posted November 21, 2012 I can't get this to work. I gave CBBE, But the non-nude version. Does it only work with the nude version?
yopyop Posted November 21, 2012 Posted November 21, 2012 Hi is there anyways to get the bodyslide TBBP working with the xp32 Maximum skeleton without the sagging right butt problem? thx
Shishi Posted November 21, 2012 Posted November 21, 2012 Hi is there anyways to get the bodyslide TBBP working with the xp32 Maximum skeleton without the sagging right butt problem? thx Check xp32 post here http://www.loverslab.com/showthread.php?tid=13395&pid=278737#pid278737
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