Jump to content

(REL new updates Nov. 28th) Tender BBP, A New BBP Simulation


Recommended Posts

Posted

Hi is there anyways to get the bodyslide TBBP working with the xp32 Maximum skeleton without the sagging right butt problem? thx

 

Check xp32 post here

http://www.loverslab.com/showthread.php?tid=13395&pid=278737#pid278737

 

Thx for the reply. I understand this is the problem, i just dont know how to go about fixing it. Ive tried editing my body in nifskope to match xp32's description, but i always seem to make my game crash on loading :\.

Posted

I removed the weightpainting from the butt bones with 3dsmax

as the butt bones has no bounce in the animations :(

and that fixed it for me

 

if needed, zip and upload your _0 and _1 body mesh here

and I will remove it from yours for ya.

Posted

http://www.loverslab.com/showthread.php?tid=11463&pid=245163#pid245163

New awesome update for Bodyslide TBBP, including a huge number of CBBE bodytypes. Lots of black magic was involved in converting the incompatible CHSBHC-based shapes to CBBE. Pretty happy with the result, so... I'll just go ahead and quote the readme:

 

 

 

This package includes Bodyslide support for Dragonfly's WIP: Tender BBP.

It is built for the latest Bodyslide package(from CBBE v3.2), and includes

a CalienteBody-shaped version of Dragonfly's latest nif (2012-11-21).

 

The "CBBEv3 bodytypes TBBP" sliderset can build these CBBEv3-based bodytypes:

CBBE Curvy & Slim (both 3.2 and classic), CBBEX (still beta) by Xanshio,

CHSBHC by CherryHotaling, RBBB by RobidyBobidy, Chubby Races(BBW) by razorwire,

TSAG by Teals03, erosbody sono3 by numenume, v3m by MAK. Did I miss any?

 

______ Bugs_______

 

When "CBBEv3 bodytypes TBBP" starts, the second preset (CBBE Classic) is marked,

although Bodyslide loads CBBE by default when changing slidersets.

 

 

___Requirements___

 

Bodyslide 1.4.1:

http://skyrim.nexusmods.com/mods/2666

 

Optional CB++ TBBP sliderset (CB++ Body v0.9.2):

http://www.loverslab.com/showthread.php?tid=6900

 

A clue and a bit of patience.

 

 

No idea if this is weighted (and works) for xp32's skeleton, butt most likely isn't... see what I did there? :rolleyes:

 

Edit: Possibly I need to fix the seams (neck, hands, feet) of some sliders. I had to disable the usual seam locks because of the BBW body.

Posted

Halofarm use different method but it only works for idles.

 

I know. That's what I was trying to export, a static idle. However using the method he told me to use, I only get a T pose ingame.

Posted

im using walk1 and run2, my walk1 is normal but my run2 is slow. as in it looks like my character is hopping in low gravity. it doesnt look like that in the .gif tho

Posted

http://www.loverslab.com/showthread.php?tid=11463&pid=245163#pid245163

New awesome update for Bodyslide TBBP' date=' including a huge number of CBBE bodytypes. Lots of black magic was involved in converting the incompatible CHSBHC-based shapes to CBBE. Pretty happy with the result, so... I'll just go ahead and quote the readme:

 

 

 

This package includes Bodyslide support for Dragonfly's WIP: Tender BBP.

It is built for the latest Bodyslide package(from CBBE v3.2), and includes

a CalienteBody-shaped version of Dragonfly's latest nif (2012-11-21).

 

The "CBBEv3 bodytypes TBBP" sliderset can build these CBBEv3-based bodytypes:

CBBE Curvy & Slim (both 3.2 and classic), CBBEX (still beta) by Xanshio,

CHSBHC by CherryHotaling, RBBB by RobidyBobidy, Chubby Races(BBW) by razorwire,

TSAG by Teals03, erosbody sono3 by numenume, v3m by MAK. Did I miss any?

 

______ Bugs_______

 

When "CBBEv3 bodytypes TBBP" starts, the second preset (CBBE Classic) is marked,

although Bodyslide loads CBBE by default when changing slidersets.

 

 

___Requirements___

 

Bodyslide 1.4.1:

http://skyrim.nexusmods.com/mods/2666

 

Optional CB++ TBBP sliderset (CB++ Body v0.9.2):

http://www.loverslab.com/showthread.php?tid=6900

 

A clue and a bit of patience.

 

 

No idea if this is weighted (and works) for xp32's skeleton, butt most likely isn't... see what I did there? :rolleyes:

 

Edit: Possibly I need to fix the seams (neck, hands, feet) of some sliders. I had to disable the usual seam locks because of the BBW body.

[/quote']

 

Hey Bunny, did you get the body mesh I sent you? That comes with both breast and butt weighting.

Posted

With TBBP's "skeleton_female.hkx" if i use block or magic in moving - animation disappears. But if I use "skeleton_female.hkx" from animations xp32, everything becomes to normal. How can fix this?

 

P.S. Sry for my English. :)

Posted

Hey Bunny' date=' did you get the body mesh I sent you? That comes with both breast and butt weighting.

[/quote']

:rolleyes: Perhaps this was what triggered the update. Perhaps.

 

Now try it with xp32's skeleton. :P

Posted

http://www.loverslab.com/showthread.php?tid=11463&pid=245163#pid245163

New awesome update for Bodyslide TBBP' date=' including a huge number of CBBE bodytypes. Lots of black magic was involved in converting the incompatible CHSBHC-based shapes to CBBE. Pretty happy with the result, so... I'll just go ahead and quote the readme:

 

 

 

This package includes Bodyslide support for Dragonfly's WIP: Tender BBP.

It is built for the latest Bodyslide package(from CBBE v3.2), and includes

a CalienteBody-shaped version of Dragonfly's latest nif (2012-11-21).

 

The "CBBEv3 bodytypes TBBP" sliderset can build these CBBEv3-based bodytypes:

CBBE Curvy & Slim (both 3.2 and classic), CBBEX (still beta) by Xanshio,

CHSBHC by CherryHotaling, RBBB by RobidyBobidy, Chubby Races(BBW) by razorwire,

TSAG by Teals03, erosbody sono3 by numenume, v3m by MAK. Did I miss any?

 

______ Bugs_______

 

When "CBBEv3 bodytypes TBBP" starts, the second preset (CBBE Classic) is marked,

although Bodyslide loads CBBE by default when changing slidersets.

 

 

___Requirements___

 

Bodyslide 1.4.1:

http://skyrim.nexusmods.com/mods/2666

 

Optional CB++ TBBP sliderset (CB++ Body v0.9.2):

http://www.loverslab.com/showthread.php?tid=6900

 

A clue and a bit of patience.

 

 

No idea if this is weighted (and works) for xp32's skeleton, butt most likely isn't... see what I did there? :rolleyes:

 

Edit: Possibly I need to fix the seams (neck, hands, feet) of some sliders. I had to disable the usual seam locks because of the BBW body.

[/quote']

 

In case your wondering it doesn't fix the sagging butt issue :P

Posted

No idea if this is weighted (and works) for xp32's skeleton' date=' butt most likely isn't... see what I did there? :rolleyes:[/i']

 

In case your wondering it doesn't fix the sagging butt issue :P

Damn those sagging butts! They are everywhere. It's like the Aldmeri invasion all over again. Except with sagging butts instead of thalmor with sticks up their asses... :s

Posted

No idea if this is weighted (and works) for xp32's skeleton' date=' butt most likely isn't... see what I did there? :rolleyes:[/i']

 

In case your wondering it doesn't fix the sagging butt issue :P

Damn those sagging butts! They are everywhere. It's like the Aldmeri invasion all over again. Except with sagging butts instead of thalmor with sticks up their asses... :s

 

Meh I would also have to agree the Nords have sticks up their asses also :D (complainers jezz)

As it is affecting my Nord char :P

Posted

Love everything about it, especially the 50 percent larger skeleton but the hovering sit and animation are included with the skeleton. Hope for future update of this.

Posted

Love everything about it' date=' especially the 50 percent larger skeleton but the hovering sit and animation are included with the skeleton. Hope for future update of this.

[/quote']

 

http://www.loverslab.com/showthread.php?tid=13043&highlight=TBBP

 

Try this.. I think it just increases the breast bones only.

But if you want bigger breasts without getting another skeleton just get bodyslide pack on the front page.

Or go here for the Manga/DM TBBP bodies

http://www.loverslab.com/showthread.php?tid=12472

Posted

Dumb question don't kill me please God: What is required for TBBP? Skeleton, alright, the animations, okay... It's this whole bodyslide business that's really tossing me off the map. What IS bodyslide in its core? Like a set of meshes converged or something?!

 

AAAaaaa

 

EDIT: Okay I found this from Caliente:

 

And introducing BodySlide -- a tool that allows you to design your own body from a large array of possibilities, or use a handy preset, while ensuring matching seams and functional in-game weight slider. All with zero required knowledge of mesh editing.

BodySlide is additionally very expandable, allowing an enterprising modder to create his or own shape presets, or even his or her own morphable shapes and associated sliders. It can support custom bodies as well as multiple mesh outfits that allow armor to be customized at the same time as the body beneath.

 

Still confused as to why tbbp needs its own bodyslide bralwrhglgh

Posted

Quick question, the gifs used in the original post, how do you get your character to walk in a static position like that without moving forward? I have puppet master which allows you to use a static walk animation but for whatever reason it's really slow motion, no idea why.

Posted

I'm getting the "crushed breast" issue. This only affects models when they're dead or lying down. I'm using DragonFly's BodySlide with TBBP support linked on the first page. The issue is present with both custom and default values.

 

Any suggestions?

Posted

I'm getting the "crushed breast" issue. This only affects models when they're dead or lying down. I'm using DragonFly's BodySlide with TBBP support linked on the first page. The issue is present with both custom and default values.

 

Any suggestions?

 

Download the UNBP body from Nexus and get the skeleton.hkx file in the character assests folder in the meshes. Replace the TBBP one with that one and run FNIS. Tada fixed crushed breasts and blocking animation.\

 

Quick question' date=' the gifs used in the original post, how do you get your character to walk in a static position like that without moving forward? I have puppet master which allows you to use a static walk animation but for whatever reason it's really slow motion, no idea why.

[/quote']

 

I 2nd this. I wanna know how to do that :P

Posted

 

 

Download the UNBP body from Nexus and get the skeleton.hkx file in the character assests folder in the meshes. Replace the TBBP one with that one and run FNIS. Tada fixed crushed breasts and blocking animation.\

 

 

This worked! Thank you!

Posted

Dumb question don't kill me please God: What is required for TBBP? Skeleton' date=' alright, the animations, okay... It's this whole bodyslide business that's really tossing me off the map. What IS bodyslide in its core? Like a set of meshes converged or something?!

 

AAAaaaa

 

EDIT: Okay I found this from Caliente:

 

And introducing BodySlide -- a tool that allows you to design your own body from a large array of possibilities, or use a handy preset, while ensuring matching seams and functional in-game weight slider. All with zero required knowledge of mesh editing.

BodySlide is additionally very expandable, allowing an enterprising modder to create his or own shape presets, or even his or her own morphable shapes and associated sliders. It can support custom bodies as well as multiple mesh outfits that allow armor to be customized at the same time as the body beneath.

 

Still confused as to why tbbp needs its own bodyslide bralwrhglgh

 

Bodyslide allows you to change your toon's body mesh.

 

In short, the "shape" of your toon's body is defined by the skeleton and the mesh(es). Think of it like your own body. The Skyrim skeleton is, well, your body's skeleton and the meshes are your muscles, fat, etc.

 

TBBP is the skeleton but setting it up with improperly adapted meshes would be like taking your body's skeleton and implanting it in some random person's body; it may not "fit" properly due to obvious variances with muscle structure, etc. and end up with seams, voids, and/or stretches.

 

That's where bodyslide comes in to work it's magic. With the proper presets (or your own adaptations), it can conform the meshes to the skeleton so they fit together nicely.

 

*** Notice: apologies for any potentially icky images caused by using the somewhat morbid skeleton analogy... though if it reminded you of Mortal Kombat like it did with me, maybe you'll nostalgia a bit and it'll mitigate the ickyness ***

Posted
Download the UNBP body from Nexus and get the skeleton.hkx file in the character assests folder in the meshes. Replace the TBBP one with that one and run FNIS. Tada fixed crushed breasts and blocking animation.

 

Um... doesn't this just end up replacing the TBBP with regular BBP?

Posted
Download the UNBP body from Nexus and get the skeleton.hkx file in the character assests folder in the meshes. Replace the TBBP one with that one and run FNIS. Tada fixed crushed breasts and blocking animation.

 

Um... doesn't this just end up replacing the TBBP with regular BBP?

 

not entirely, the animations are the core of what sets the way things work, installing the unpb skeleton.hkx will reduce the amount of bounce but the tbbp animations will still do their thing. Basically if you want a less extreme bounce then this works surprisingly well and fixes some bugs as well.

 

also skeleton.hkx is basically the file the goverens how the skeleton intereacts with the animations (I think), skeleton.nif is the physical skeleton.

Posted

Hmm, are you sure about that? Because when I tried it, I was pretty sure the bouncing became regular BBP bouncing, there was none of TBBP's fluid swaying.

Posted

Hrm, if you say so... I don't think the effect you see when you do that is TBBP anymore. The breasts move in a fashion identical to standard BBP.

Posted

Hrm' date=' if you say so... I don't think the effect you see when you do that is TBBP anymore. The breasts move in a fashion identical to standard BBP.

[/quote']

 

Same, the effect is literally just standard BBP with the nice movements produced with the animations this mod includes, I prefer exploding torsos to a lack of actual TBBP movements :P

 

Eventually it'll all be fixed.

 

Oh and apologies if it has already been mentioned, but with the 1.01 pack the beast races are actually using the 50% larger skeleton by default, and all characters appear to float slightly off the ground during XLV/Minilovers/AP/etc.

 

Edit: Which is pretty much fixed (positioning, not crushed chest sadly) by replacing all but skeleton_female.htx with xp32's custom skeleton, if only that skeleton had a 'bouncier' option.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...