yopyop Posted November 22, 2012 Posted November 22, 2012 Hi is there anyways to get the bodyslide TBBP working with the xp32 Maximum skeleton without the sagging right butt problem? thx Check xp32 post here http://www.loverslab.com/showthread.php?tid=13395&pid=278737#pid278737 Thx for the reply. I understand this is the problem, i just dont know how to go about fixing it. Ive tried editing my body in nifskope to match xp32's description, but i always seem to make my game crash on loading :\.
shedidwhat Posted November 22, 2012 Posted November 22, 2012 I removed the weightpainting from the butt bones with 3dsmax as the butt bones has no bounce in the animations and that fixed it for me if needed, zip and upload your _0 and _1 body mesh here and I will remove it from yours for ya.
stuffed_bunny Posted November 22, 2012 Posted November 22, 2012 http://www.loverslab.com/showthread.php?tid=11463&pid=245163#pid245163 New awesome update for Bodyslide TBBP, including a huge number of CBBE bodytypes. Lots of black magic was involved in converting the incompatible CHSBHC-based shapes to CBBE. Pretty happy with the result, so... I'll just go ahead and quote the readme: This package includes Bodyslide support for Dragonfly's WIP: Tender BBP. It is built for the latest Bodyslide package(from CBBE v3.2), and includes a CalienteBody-shaped version of Dragonfly's latest nif (2012-11-21). The "CBBEv3 bodytypes TBBP" sliderset can build these CBBEv3-based bodytypes: CBBE Curvy & Slim (both 3.2 and classic), CBBEX (still beta) by Xanshio, CHSBHC by CherryHotaling, RBBB by RobidyBobidy, Chubby Races(BBW) by razorwire, TSAG by Teals03, erosbody sono3 by numenume, v3m by MAK. Did I miss any? ______ Bugs_______ When "CBBEv3 bodytypes TBBP" starts, the second preset (CBBE Classic) is marked, although Bodyslide loads CBBE by default when changing slidersets. ___Requirements___ Bodyslide 1.4.1: http://skyrim.nexusmods.com/mods/2666 Optional CB++ TBBP sliderset (CB++ Body v0.9.2): http://www.loverslab.com/showthread.php?tid=6900 A clue and a bit of patience. No idea if this is weighted (and works) for xp32's skeleton, butt most likely isn't... see what I did there? Edit: Possibly I need to fix the seams (neck, hands, feet) of some sliders. I had to disable the usual seam locks because of the BBW body.
roy12 Posted November 22, 2012 Posted November 22, 2012 Halofarm use different method but it only works for idles. I know. That's what I was trying to export, a static idle. However using the method he told me to use, I only get a T pose ingame.
teppyboy Posted November 23, 2012 Posted November 23, 2012 im using walk1 and run2, my walk1 is normal but my run2 is slow. as in it looks like my character is hopping in low gravity. it doesnt look like that in the .gif tho
Dragonfly0124 Posted November 23, 2012 Author Posted November 23, 2012 http://www.loverslab.com/showthread.php?tid=11463&pid=245163#pid245163 New awesome update for Bodyslide TBBP' date=' including a huge number of CBBE bodytypes. Lots of black magic was involved in converting the incompatible CHSBHC-based shapes to CBBE. Pretty happy with the result, so... I'll just go ahead and quote the readme: This package includes Bodyslide support for Dragonfly's WIP: Tender BBP. It is built for the latest Bodyslide package(from CBBE v3.2), and includes a CalienteBody-shaped version of Dragonfly's latest nif (2012-11-21). The "CBBEv3 bodytypes TBBP" sliderset can build these CBBEv3-based bodytypes: CBBE Curvy & Slim (both 3.2 and classic), CBBEX (still beta) by Xanshio, CHSBHC by CherryHotaling, RBBB by RobidyBobidy, Chubby Races(BBW) by razorwire, TSAG by Teals03, erosbody sono3 by numenume, v3m by MAK. Did I miss any? ______ Bugs_______ When "CBBEv3 bodytypes TBBP" starts, the second preset (CBBE Classic) is marked, although Bodyslide loads CBBE by default when changing slidersets. ___Requirements___ Bodyslide 1.4.1: http://skyrim.nexusmods.com/mods/2666 Optional CB++ TBBP sliderset (CB++ Body v0.9.2): http://www.loverslab.com/showthread.php?tid=6900 A clue and a bit of patience. No idea if this is weighted (and works) for xp32's skeleton, butt most likely isn't... see what I did there? Edit: Possibly I need to fix the seams (neck, hands, feet) of some sliders. I had to disable the usual seam locks because of the BBW body. [/quote'] Hey Bunny, did you get the body mesh I sent you? That comes with both breast and butt weighting.
KuroKim Posted November 23, 2012 Posted November 23, 2012 With TBBP's "skeleton_female.hkx" if i use block or magic in moving - animation disappears. But if I use "skeleton_female.hkx" from animations xp32, everything becomes to normal. How can fix this? P.S. Sry for my English.
stuffed_bunny Posted November 23, 2012 Posted November 23, 2012 Hey Bunny' date=' did you get the body mesh I sent you? That comes with both breast and butt weighting. [/quote'] Perhaps this was what triggered the update. Perhaps. Now try it with xp32's skeleton.
LaEspada Posted November 23, 2012 Posted November 23, 2012 http://www.loverslab.com/showthread.php?tid=11463&pid=245163#pid245163 New awesome update for Bodyslide TBBP' date=' including a huge number of CBBE bodytypes. Lots of black magic was involved in converting the incompatible CHSBHC-based shapes to CBBE. Pretty happy with the result, so... I'll just go ahead and quote the readme: This package includes Bodyslide support for Dragonfly's WIP: Tender BBP. It is built for the latest Bodyslide package(from CBBE v3.2), and includes a CalienteBody-shaped version of Dragonfly's latest nif (2012-11-21). The "CBBEv3 bodytypes TBBP" sliderset can build these CBBEv3-based bodytypes: CBBE Curvy & Slim (both 3.2 and classic), CBBEX (still beta) by Xanshio, CHSBHC by CherryHotaling, RBBB by RobidyBobidy, Chubby Races(BBW) by razorwire, TSAG by Teals03, erosbody sono3 by numenume, v3m by MAK. Did I miss any? ______ Bugs_______ When "CBBEv3 bodytypes TBBP" starts, the second preset (CBBE Classic) is marked, although Bodyslide loads CBBE by default when changing slidersets. ___Requirements___ Bodyslide 1.4.1: http://skyrim.nexusmods.com/mods/2666 Optional CB++ TBBP sliderset (CB++ Body v0.9.2): http://www.loverslab.com/showthread.php?tid=6900 A clue and a bit of patience. No idea if this is weighted (and works) for xp32's skeleton, butt most likely isn't... see what I did there? Edit: Possibly I need to fix the seams (neck, hands, feet) of some sliders. I had to disable the usual seam locks because of the BBW body. [/quote'] In case your wondering it doesn't fix the sagging butt issue
stuffed_bunny Posted November 23, 2012 Posted November 23, 2012 No idea if this is weighted (and works) for xp32's skeleton' date=' butt most likely isn't... see what I did there? [/i'] In case your wondering it doesn't fix the sagging butt issue Damn those sagging butts! They are everywhere. It's like the Aldmeri invasion all over again. Except with sagging butts instead of thalmor with sticks up their asses...
LaEspada Posted November 24, 2012 Posted November 24, 2012 No idea if this is weighted (and works) for xp32's skeleton' date=' butt most likely isn't... see what I did there? [/i'] In case your wondering it doesn't fix the sagging butt issue Damn those sagging butts! They are everywhere. It's like the Aldmeri invasion all over again. Except with sagging butts instead of thalmor with sticks up their asses... Meh I would also have to agree the Nords have sticks up their asses also (complainers jezz) As it is affecting my Nord char
Draconian7 Posted November 24, 2012 Posted November 24, 2012 Love everything about it, especially the 50 percent larger skeleton but the hovering sit and animation are included with the skeleton. Hope for future update of this.
LaEspada Posted November 25, 2012 Posted November 25, 2012 Love everything about it' date=' especially the 50 percent larger skeleton but the hovering sit and animation are included with the skeleton. Hope for future update of this. [/quote'] http://www.loverslab.com/showthread.php?tid=13043&highlight=TBBP Try this.. I think it just increases the breast bones only. But if you want bigger breasts without getting another skeleton just get bodyslide pack on the front page. Or go here for the Manga/DM TBBP bodies http://www.loverslab.com/showthread.php?tid=12472
Wadarkhu Posted November 25, 2012 Posted November 25, 2012 Dumb question don't kill me please God: What is required for TBBP? Skeleton, alright, the animations, okay... It's this whole bodyslide business that's really tossing me off the map. What IS bodyslide in its core? Like a set of meshes converged or something?! AAAaaaa EDIT: Okay I found this from Caliente: And introducing BodySlide -- a tool that allows you to design your own body from a large array of possibilities, or use a handy preset, while ensuring matching seams and functional in-game weight slider. All with zero required knowledge of mesh editing.BodySlide is additionally very expandable, allowing an enterprising modder to create his or own shape presets, or even his or her own morphable shapes and associated sliders. It can support custom bodies as well as multiple mesh outfits that allow armor to be customized at the same time as the body beneath. Still confused as to why tbbp needs its own bodyslide bralwrhglgh
Jerbsinator Posted November 25, 2012 Posted November 25, 2012 Quick question, the gifs used in the original post, how do you get your character to walk in a static position like that without moving forward? I have puppet master which allows you to use a static walk animation but for whatever reason it's really slow motion, no idea why.
morph44 Posted November 25, 2012 Posted November 25, 2012 I'm getting the "crushed breast" issue. This only affects models when they're dead or lying down. I'm using DragonFly's BodySlide with TBBP support linked on the first page. The issue is present with both custom and default values. Any suggestions?
LaEspada Posted November 25, 2012 Posted November 25, 2012 I'm getting the "crushed breast" issue. This only affects models when they're dead or lying down. I'm using DragonFly's BodySlide with TBBP support linked on the first page. The issue is present with both custom and default values. Any suggestions? Download the UNBP body from Nexus and get the skeleton.hkx file in the character assests folder in the meshes. Replace the TBBP one with that one and run FNIS. Tada fixed crushed breasts and blocking animation.\ Quick question' date=' the gifs used in the original post, how do you get your character to walk in a static position like that without moving forward? I have puppet master which allows you to use a static walk animation but for whatever reason it's really slow motion, no idea why. [/quote'] I 2nd this. I wanna know how to do that
morph44 Posted November 26, 2012 Posted November 26, 2012 Download the UNBP body from Nexus and get the skeleton.hkx file in the character assests folder in the meshes. Replace the TBBP one with that one and run FNIS. Tada fixed crushed breasts and blocking animation.\ This worked! Thank you!
oppa Posted November 26, 2012 Posted November 26, 2012 Dumb question don't kill me please God: What is required for TBBP? Skeleton' date=' alright, the animations, okay... It's this whole bodyslide business that's really tossing me off the map. What IS bodyslide in its core? Like a set of meshes converged or something?! AAAaaaa EDIT: Okay I found this from Caliente: And introducing BodySlide -- a tool that allows you to design your own body from a large array of possibilities, or use a handy preset, while ensuring matching seams and functional in-game weight slider. All with zero required knowledge of mesh editing.BodySlide is additionally very expandable, allowing an enterprising modder to create his or own shape presets, or even his or her own morphable shapes and associated sliders. It can support custom bodies as well as multiple mesh outfits that allow armor to be customized at the same time as the body beneath. Still confused as to why tbbp needs its own bodyslide bralwrhglgh Bodyslide allows you to change your toon's body mesh. In short, the "shape" of your toon's body is defined by the skeleton and the mesh(es). Think of it like your own body. The Skyrim skeleton is, well, your body's skeleton and the meshes are your muscles, fat, etc. TBBP is the skeleton but setting it up with improperly adapted meshes would be like taking your body's skeleton and implanting it in some random person's body; it may not "fit" properly due to obvious variances with muscle structure, etc. and end up with seams, voids, and/or stretches. That's where bodyslide comes in to work it's magic. With the proper presets (or your own adaptations), it can conform the meshes to the skeleton so they fit together nicely. *** Notice: apologies for any potentially icky images caused by using the somewhat morbid skeleton analogy... though if it reminded you of Mortal Kombat like it did with me, maybe you'll nostalgia a bit and it'll mitigate the ickyness ***
Mud Posted November 26, 2012 Posted November 26, 2012 Download the UNBP body from Nexus and get the skeleton.hkx file in the character assests folder in the meshes. Replace the TBBP one with that one and run FNIS. Tada fixed crushed breasts and blocking animation. Um... doesn't this just end up replacing the TBBP with regular BBP?
ThatGuyJonus Posted November 26, 2012 Posted November 26, 2012 Download the UNBP body from Nexus and get the skeleton.hkx file in the character assests folder in the meshes. Replace the TBBP one with that one and run FNIS. Tada fixed crushed breasts and blocking animation. Um... doesn't this just end up replacing the TBBP with regular BBP? not entirely, the animations are the core of what sets the way things work, installing the unpb skeleton.hkx will reduce the amount of bounce but the tbbp animations will still do their thing. Basically if you want a less extreme bounce then this works surprisingly well and fixes some bugs as well. also skeleton.hkx is basically the file the goverens how the skeleton intereacts with the animations (I think), skeleton.nif is the physical skeleton.
Mud Posted November 26, 2012 Posted November 26, 2012 Hmm, are you sure about that? Because when I tried it, I was pretty sure the bouncing became regular BBP bouncing, there was none of TBBP's fluid swaying.
ThatGuyJonus Posted November 26, 2012 Posted November 26, 2012 yes it still works but like i said the tbbp movement will be substantially less, but the effect is still there
Mud Posted November 26, 2012 Posted November 26, 2012 Hrm, if you say so... I don't think the effect you see when you do that is TBBP anymore. The breasts move in a fashion identical to standard BBP.
AvatarSteve Posted November 26, 2012 Posted November 26, 2012 Hrm' date=' if you say so... I don't think the effect you see when you do that is TBBP anymore. The breasts move in a fashion identical to standard BBP. [/quote'] Same, the effect is literally just standard BBP with the nice movements produced with the animations this mod includes, I prefer exploding torsos to a lack of actual TBBP movements Eventually it'll all be fixed. Oh and apologies if it has already been mentioned, but with the 1.01 pack the beast races are actually using the 50% larger skeleton by default, and all characters appear to float slightly off the ground during XLV/Minilovers/AP/etc. Edit: Which is pretty much fixed (positioning, not crushed chest sadly) by replacing all but skeleton_female.htx with xp32's custom skeleton, if only that skeleton had a 'bouncier' option.
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