cytochrome_p450 Posted January 26, 2018 Posted January 26, 2018 View File Introduction  This is a small addition/alteration to ZaZ Animation Pack. I took the stocks from the excellent ZaZAP and altered the furniture and the animation a bit so that the victim would be sitting straight, sort of like here.  I also placed the stocks across some of Skyrim's villages: Dragon's Bridge, Rorikstead, Karthwasten, Riverwood, Ivarstead and Shor's Stone. I run Expanded Towns And Cities and tested that the placement makes sense both with and without the mod.  This is a new bit of furniture and the mod doesn't change any original ZaZ stuff.  Installation  You'll need the original ZaZ Animation Pack. Use Mod Organizer or copy the mod files into your Skyrim/Data directory. Don't forget to run FNIS after installing/uninstalling the mod!  Future Plans  This is part of my quest to make Skyrim feel more like a tough medieval life simulator  I might expand this into some sort of an alternative punishment system for petty crimes that don't warrant the player being dragged off to the hold capital dungeons. Stole a sweetroll? A couple of hours in the stocks, perhaps with some tickling or bastinado. And so on. Submitter cytochrome_p450 Submitted 01/26/2018 Category Other Requires ZaZ Animation Pack, FNIS Special Edition Compatible No  6
jigwigigx Posted January 26, 2018 Posted January 26, 2018 When you say 'original zaz' could you be more specific please about which version the mod requires, are we to assume that zap 7 or 8 won't work?
Rod Broward Posted January 26, 2018 Posted January 26, 2018 this is great, i was actually just about to start to learn how to animate so i can make tickling animations
DonQuiWho Posted January 26, 2018 Posted January 26, 2018 I'll probably be installing this, as nice furniture is good to have, but can you enlighten us as to who can and will use it, and how, please?
cytochrome_p450 Posted January 26, 2018 Author Posted January 26, 2018 4 hours ago, jigwigigx said: When you say 'original zaz' could you be more specific please about which version the mod requires, are we to assume that zap 7 or 8 won't work? Sorry, should have been more clear. I tested this on zap 8, 7 will probably work too since the wood textures have been in zap forever.  2 hours ago, donkeywho said: can you enlighten us as to who can and will use it, and how, please? NPCs won't use it, it's just there around the villages as a nice bit of scenery, but the player can.
DonQuiWho Posted January 26, 2018 Posted January 26, 2018 1 hour ago, cytochrome_p450 said: Sorry, should have been more clear. I tested this on zap 8, 7 will probably work too since the wood textures have been in zap forever.  NPCs won't use it, it's just there around the villages as a nice bit of scenery, but the player can. OK. Thanks.  Might be worth checking with the author of Devious Framework, ie legume, if his mod would pick up on and use these?
t.ara Posted January 27, 2018 Posted January 27, 2018 Hi, is that wanted, that only the player should be using it?.... If yes, you can set such a flag inside of the esp.... Your furniture- nif-file uses a "corrupt" furniture-marker-node , (2nd pic), that may be a reason that npcs can´t use it...MAYBE. (watch the pics) I would only use the zap-folders, if you let the furniture run over the zap-framework (only my suggestion), and (same for) textures, you could "lend" them and bring them to an own mod-folder. (this would make the stuff to be unique) It´s very fine that you created a furniture, that´s not easy ! If you collect some more stuff, I´d suggest to let it run over the zap-framework - that has advantages. I´ll help if you like: I´d take care for the zap-integration if you create some things like that....let me know....and if you need info, send p.m. It will work with DFW only, if using the zap-framework and it´s register (keyword alone is not enough !!) (Download: correction of the nif-file,-pic3)  FStockAnklesSittingStraight.7z 1
whowasphone Posted January 27, 2018 Posted January 27, 2018 Now all we need is a tickle mod and all my fantasies will come true. 1
t.ara Posted January 27, 2018 Posted January 27, 2018 It won´t be easy, your tickle-ideas...specially if it comes close to details. For a serious animation (synced and suiting) you best would have to create a paired furniture-animation, like it exists within the pillory of zap. For those animation, both characters have to be resetted on same starting point, existing furniture-animation has to be interrupted so that it can direct seriously (existing pose will be left, furniture will disappear and then appear again within the suiting ankle as part of the paired animation). This all only starts by calling it with a quest-script. And the animation should have some "stages", so that it always won´t look the same. A single animation won´t lead to your beloved fantasy....
cytochrome_p450 Posted January 27, 2018 Author Posted January 27, 2018 10 hours ago, t.ara said: Hi, is that wanted, that only the player should be using it?.... If yes, you can set such a flag inside of the esp.... Your furniture- nif-file uses a "corrupt" furniture-marker-node , (2nd pic), that may be a reason that npcs can´t use it...MAYBE. (watch the pics) I would only use the zap-folders, if you let the furniture run over the zap-framework (only my suggestion), and (same for) textures, you could "lend" them and bring them to an own mod-folder. (this would make the stuff to be unique) It´s very fine that you created a furniture, that´s not easy ! If you collect some more stuff, I´d suggest to let it run over the zap-framework - that has advantages. I´ll help if you like: I´d take care for the zap-integration if you create some things like that....let me know....and if you need info, send p.m. It will work with DFW only, if using the zap-framework and it´s register (keyword alone is not enough !!) (Download: correction of the nif-file,-pic3) Thanks for fixing the mesh! Navigating all the NifScope, ChunkMerge and FNIS stuff was difficult enough (and I am also using Blender so that made things even more difficult) so I'm sure I had missed something!  The NPCs could use it (e.g. I could order Lydia to sit in the stocks), but the problem sometimes was that she would be slightly misaligned. Not sure if that's related.  To be honest, I wouldn't mind the furniture becoming a part of ZAP instead of this mod so that it would be focused on the world interactions instead. 1
t.ara Posted January 27, 2018 Posted January 27, 2018 35 minutes ago, cytochrome_p450 said: Thanks for fixing the mesh! Navigating all the NifScope, ChunkMerge and FNIS stuff was difficult enough (and I am also using Blender so that made things even more difficult) so I'm sure I had missed something!  The NPCs could use it (e.g. I could order Lydia to sit in the stocks), but the problem sometimes was that she would be slightly misaligned. Not sure if that's related.  To be honest, I wouldn't mind the furniture becoming a part of ZAP instead of this mod so that it would be focused on the world interactions instead. So, collect some stuff and if you´re ready, we add it into zap....you have maybe some different ideas - as long they do suit well, let´s add them (zap has no furniture-limit anymore)...and placing is a Job for YOUR existing mod ! The missalignment is normal for a modded animation of this sort.
idonotlikeusernames Posted January 27, 2018 Posted January 27, 2018 A possible tickling mod, yay, just hope it's going to work on male characters too.
MattAker Posted January 27, 2018 Posted January 27, 2018 As far as I know, pillory was for hands and head, leaving person defenseless against rocks thrown, or eggs and tomatoes. Only shackling the feet would be pointless, unless ofcourse you're a feet tickling fetishist lol, sorry just had that "epiphany" xD Never mind then, as you were
whowasphone Posted January 28, 2018 Posted January 28, 2018 15 hours ago, t.ara said: It won´t be easy, your tickle-ideas...specially if it comes close to details. For a serious animation (synced and suiting) you best would have to create a paired furniture-animation, like it exists within the pillory of zap. For those animation, both characters have to be resetted on same starting point, existing furniture-animation has to be interrupted so that it can direct seriously (existing pose will be left, furniture will disappear and then appear again within the suiting ankle as part of the paired animation). This all only starts by calling it with a quest-script. And the animation should have some "stages", so that it always won´t look the same. A single animation won´t lead to your beloved fantasy.... Yeah I know how it works, so it'll be a sexlab animation right?
t.ara Posted January 28, 2018 Posted January 28, 2018 That animation can be "whatever it likes"-it should be accessible by scripting/dialogue.
whowasphone Posted January 28, 2018 Posted January 28, 2018 2 hours ago, t.ara said: That animation can be "whatever it likes"-it should be accessible by scripting/dialogue. Also, are the stocks supposed to look like this? https://imgur.com/a/1GbIA
cytochrome_p450 Posted January 28, 2018 Author Posted January 28, 2018 7 hours ago, DoritoJunkie said: Also, are the stocks supposed to look like this? Definitely not. Which version of zap are you running? Is it like that in just one location or several of them?
whowasphone Posted January 28, 2018 Posted January 28, 2018 4 hours ago, cytochrome_p450 said: Definitely not. Which version of zap are you running? Is it like that in just one location or several of them? Version 8.0, there's several of them that are like that.
Gimlord Posted February 6, 2018 Posted February 6, 2018 Hello, is this mod working with zap8 plus? I can get the animation working, my character get's up. Well i dont know if this has to do with this mod, cause i cant get all the zaz animation to work, they work for like 1-2 seconds and then stop.
LaughingMan008 Posted April 10, 2018 Posted April 10, 2018 Awesome work! I do hope you continue with this. I would love to get my cat guy put into stocks and tickled silly.
whowasphone Posted April 11, 2018 Posted April 11, 2018 20 hours ago, LaughingMan008 said: Awesome work! I do hope you continue with this. I would love to get my cat guy put into stocks and tickled silly. You have some good tastes in fetishes.
LaughingMan008 Posted April 11, 2018 Posted April 11, 2018 4 hours ago, DoritoJunkie said: You have some good tastes in fetishes. XD Thanks. You seem to have good taste too.
whowasphone Posted May 15, 2018 Posted May 15, 2018 I finally fixed the issue with the texture, it turns out I just have to set my texture quality to high.
whowasphone Posted June 16, 2018 Posted June 16, 2018 5 months and still no update... I'm unfollowing this now, waited too long for nothing. 1
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