Staros Posted January 21, 2018 Posted January 21, 2018 I was thinking about some weird and funny fetish and I remembered the somewhat popular hentai concept in Japan to have a girl being fucked while she's stuck in a wall. Why not trying to make it a pose or animation for Sexlab?
Yuni Posted January 22, 2018 Posted January 22, 2018 I adore this type of thing. There IS a Funny Bizness animation using this concept. There's not really content for it yet though. x3 Also! Have one of my fursona. https://e621.net/post/show/478637
Alphakal Posted January 22, 2018 Posted January 22, 2018 I set up a few stuck in wall rigs this morning, pretty sure they can be used for animation or poses Edit: I'm pretty sure these don't actually work, think I'm going to have to re-do them with the base XPMS skeleton. Also added a couple more poses
swmas Posted January 22, 2018 Posted January 22, 2018 1 minute ago, Alphakal said: I set up a few stuck in wall rigs this morning, pretty sure they can be used for animation or poses I want this in my house.
Darkpig Posted January 23, 2018 Posted January 23, 2018 4 hours ago, Staros said: Godspeed. This is not vore Actual Cannibal Shia Labeouf. calm yourself.
Alphakal Posted January 23, 2018 Posted January 23, 2018 The transfer to the XPMSE skeleton is actually going pretty fast, and I'm pretty sure I have a much higher degree of freedom in terms of bone rotation in comparison to the other rig. Buuuuut the meshes look kinda bizarre in comparison. Edit: I'm going to have to figure out how to create walls with openings to make the last one look better. And figure out how to export the skeleton properly so I can actually make these poses/ animate for them. So far no dice with exporting skeleton only as a nif
Alphakal Posted January 23, 2018 Posted January 23, 2018 I've started the entry animation for the setup in the last two pics. Thinking this one can be found in dungeons and is a kind of trap. Also figured out how to turn bones on/off to allow for vertical/horizontal movement, allowing for the thighs and whatnot to be raised and fix some of the bizarre mesh rotations .
Staros Posted January 23, 2018 Author Posted January 23, 2018 Are you planning MMF animation, like you know, a male at the front and a male at the back of the girl trapped in the wall?
Alphakal Posted January 24, 2018 Posted January 24, 2018 If I can manage it yes, possibly creature if I can figure out how to export properly. Maybe even an Inflation Framework script for the trap one, increase breast size and butt size so the player can't escape (purely for visual and story purposes) but that's on the bottom of the list. Also need to find or create some wall meshes that can make use of the holes.
Reesewow Posted January 24, 2018 Posted January 24, 2018 1 hour ago, Alphakal said: If I can manage it yes, possibly creature if I can figure out how to export properly. Maybe even an Inflation Framework script for the trap one, increase breast size and butt size so the player can't escape (purely for visual and story purposes) but that's on the bottom of the list. Also need to find or create some wall meshes that can make use of the holes. The prelim work itself looks super interesting, but I'm loving some of the ideas you've had on how it can be used in game. It seems rare that someone wants to both develop cool assets and come up with fun ways for them to be used in-game. Good luck!
Alphakal Posted January 24, 2018 Posted January 24, 2018 I think some walls at the stable are fit for my purposes, I'll look in to dungeons and city keeps to find more Update : I at least found a room in the Whiterun's jarl quarters that could serve as a hole location. I could also possibly create them as some kind of furniture object (like ZaZ furniture) so anyone could go in and place them
Alphakal Posted January 24, 2018 Posted January 24, 2018 Not entirely sure what I'm doing wrong but I can't seem to export the poses as anything really, just results in a standard female t-pose. I've followed several tutorials and am at my wits end. I'm going to try and reinstall HCT and see if it has something to do with too new a version for 3ds 2012
swmas Posted January 24, 2018 Posted January 24, 2018 5 hours ago, Alphakal said: I think some walls at the stable are fit for my purposes, I'll look in to dungeons and city keeps to find more Update : I at least found a room in the Whiterun's jarl quarters that could serve as a hole location. I could also possibly create them as some kind of furniture object (like ZaZ furniture) so anyone could go in and place them Or even make em so npcs can sandbox in them. Ashole followers like Serana will regret screwing around with everything they can find.
Alphakal Posted January 24, 2018 Posted January 24, 2018 1 hour ago, swmas said: Or even make em so npcs can sandbox in them. Ashole followers like Serana will regret screwing around with everything they can find. Sounds like a pretty cool idea, and I'm pretty sure I just figured out how to properly export the animations/poses Correction: I apparently haven't figured out how to export them properly, and am back at square one
Alphakal Posted January 24, 2018 Posted January 24, 2018 SUCCESS While some of the poses come out lookin real wack, at least some of them work already. I'll probably have to redo at least a couple of them with the base rig to get them to work. Probably rotated root when I shouldn't have or whatever
Alphakal Posted January 24, 2018 Posted January 24, 2018 There are 3 poses that aren't really working properly and I'll try to get them to function. Until then, you guys can have the other 5 that do work. Not entirely sure how to actually set them up as poses as I've just been replacing the mt_idle.hkx in animations\female\. StuckInWall.zip Edit: It looks like I do just have to remake them, although with some more minor adjustments. After this new pose though, I'm kinda out of ideas for new ones. I also apologize for the console being present in every screen, I had to setposition on my character to appear stuck in the wall. I think it has something to do with my character bumper being in a normal position instead of further back like the screenshots above. Edit2: Whoops I guess there is a command for toggling the UI including console. My bad.
Alphakal Posted January 25, 2018 Posted January 25, 2018 So the basic poses are done, how they are made in to actual poses in game is beyond me at the moment. However, it might be worth looking in to the FNIS Spells documentation. Trying to set them as a cyclic animation with an animobject won't work though, haven't quite figured out how to properly make the holes usable in-game StuckInWallV2.zip
Staros Posted January 25, 2018 Author Posted January 25, 2018 Maybe you can ask help from modder like Anub or Funnybizznes
Alphakal Posted January 25, 2018 Posted January 25, 2018 2 hours ago, Staros said: Maybe you can ask help from modder like Anub or Funnybizznes That and I think I found a tutorial that could be sufficient for setting them up. Think I might start on animating each as an idle so they're not just static poses
Alphakal Posted January 25, 2018 Posted January 25, 2018 Needless to say I figured out how to use the hole objects. Also I'm pretty sure I also know how to set them up as FNIS animations
Reesewow Posted January 26, 2018 Posted January 26, 2018 Looking pretty damn good (altho the 4th-to-last version is a bit too contortionist for my tastes). If you want some more feedback/suggestions I'd recommend starting a thread in the Adult Mods section (https://www.loverslab.com/forum/33-skyrim-adult-mods/).
Alphakal Posted January 26, 2018 Posted January 26, 2018 2 hours ago, Reesewow said: Looking pretty damn good (altho the 4th-to-last version is a bit too contortionist for my tastes). If you want some more feedback/suggestions I'd recommend starting a thread in the Adult Mods section (https://www.loverslab.com/forum/33-skyrim-adult-mods/). New Post here https://www.loverslab.com/topic/92679-wip-stuck-in-wall-posesanimations/
Recommended Posts
Archived
This topic is now archived and is closed to further replies.