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[REQUEST/IDEA] animation/pose about the theme "stuck in wall"


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Posted

I was thinking about some weird and funny fetish and I remembered the somewhat popular hentai concept in Japan to have a girl being fucked while she's stuck in a wall. Why not trying to make it a pose or animation for Sexlab?

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Posted

I set up a few stuck in wall rigs this morning, pretty sure they can be used for animation or poses  

 

Edit: I'm pretty sure these don't actually work, think I'm going to have to re-do them with the base XPMS skeleton. Also added a couple more poses

 

StuckInWallMaster.JPG

StuckInWallAdv1.JPG

StuckInWallAdv1Set2.JPG

StuckInWallAdv2.JPG

StuckInWallAdv3.JPG

StuckInWallBasic.JPG

StuckInWallAka6.JPG

StuckInWallRaph.JPG

Posted

1 minute ago, Alphakal said:

I set up a few stuck in wall rigs this morning, pretty sure they can be used for animation or poses 

 

StuckInWallMaster.JPG

StuckInWallAdv1.JPG

StuckInWallAdv1Set2.JPG

StuckInWallAdv2.JPG

StuckInWallAdv3.JPG

StuckInWallBasic.JPG

I want this in my house.

Posted

The transfer to the XPMSE skeleton is actually going pretty fast, and I'm pretty sure I have a much higher degree of freedom in terms of bone rotation in comparison to the other rig. Buuuuut the meshes look kinda bizarre in comparison. 

 

Edit: I'm going to have to figure out how to create walls with openings to make the last one look better. And figure out how to export the skeleton properly so I can actually make these poses/ animate for them. So far no dice with exporting skeleton only as a nif

XPMS StuckInWallAdv3.JPG

XPMS StuckInWallMaster.JPG

XPMS StuckInWallRaph.JPG

XPMS StuckInWallAdv2.JPG

XPMS StuckInWallBasic.JPG

XPMS StuckInWallAdv1Set2.JPG

XPMS StuckInWallAdv3Set2.JPG

XPMS StuckInWallAdv4Set2.JPG

XPMS StuckInWallHarameseTrapBack.JPG

XPMS StuckInWallHarameseTrapFront.JPG

Posted

I've started the entry animation for the setup in the last two pics. Thinking this one can be found in dungeons and is a kind of trap. Also figured out how to turn bones on/off to allow for vertical/horizontal movement, allowing for the thighs and whatnot to be raised and fix some of the bizarre mesh rotations .

HarameseTrapEntry.JPG

XPMS StuckInWallAdv1V2.JPG

XPMS StuckInWallAdv3V2.JPG

Posted

Are you planning MMF animation, like you know, a male at the front and a male at the back of the girl trapped in the wall?

Posted

If I can manage it yes, possibly creature if I can figure out how to export properly. Maybe even an Inflation Framework script for the trap one, increase breast size and butt size so the player can't escape (purely for visual and story purposes) but that's on the bottom of the list. Also need to find or create some wall meshes that can make use of the holes.

Posted
1 hour ago, Alphakal said:

If I can manage it yes, possibly creature if I can figure out how to export properly. Maybe even an Inflation Framework script for the trap one, increase breast size and butt size so the player can't escape (purely for visual and story purposes) but that's on the bottom of the list. Also need to find or create some wall meshes that can make use of the holes.

The prelim work itself looks super interesting, but I'm loving some of the ideas you've had on how it can be used in game.  It seems rare that someone wants to both develop cool assets and come up with fun ways for them to be used in-game.  Good luck!

Posted

I think some walls at the stable are fit for my purposes, I'll look in to dungeons and city keeps to find more 

 

Update : I at least found a room in the Whiterun's jarl quarters that could serve as a hole location. I could also possibly create them as some kind of furniture object (like ZaZ furniture) so anyone could go in and place them

Posted

Not entirely sure what I'm doing wrong but I can't seem to export the poses as anything really, just results in a standard female t-pose. I've followed several tutorials and am at my wits end. I'm going to try and reinstall HCT and see if it has something to do with too new a version for 3ds 2012

Posted
5 hours ago, Alphakal said:

I think some walls at the stable are fit for my purposes, I'll look in to dungeons and city keeps to find more 

 

Update : I at least found a room in the Whiterun's jarl quarters that could serve as a hole location. I could also possibly create them as some kind of furniture object (like ZaZ furniture) so anyone could go in and place them

Or even make em so npcs can sandbox in them. Ashole followers like Serana will regret screwing around with everything they can find.

Posted
1 hour ago, swmas said:

Or even make em so npcs can sandbox in them. Ashole followers like Serana will regret screwing around with everything they can find.

Sounds like a pretty cool idea, and I'm pretty sure I just figured out how to properly export the animations/poses 

 

Correction: I apparently haven't figured out how to export them properly, and am back at square one

Posted

SUCCESS  

 

While some of the poses come out lookin real wack, at least some of them work already. I'll probably have to redo at least a couple of them with the base rig to get them to work. Probably rotated root when I shouldn't have or whatever

 

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Posted

There are 3 poses that aren't really working properly and I'll try to get them to function. Until then, you guys can have the other 5 that do work. Not entirely sure how to actually set them up as poses as I've just been replacing the mt_idle.hkx in animations\female\.

StuckInWall.zip 

 

Edit: It looks like I do just have to remake them, although with some more minor adjustments. After this new pose though, I'm kinda out of ideas for new ones. I also apologize for the console being present in every screen, I had to setposition on my character to appear stuck in the wall. I think it has something to do with my character bumper being in a normal position instead of further back like the screenshots above. 

 

Edit2: Whoops I guess there is a command for toggling the UI including console. My bad.

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StuckInWallKanzume.JPG

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Posted

So the basic poses are done, how they are made in to actual poses in game is beyond me at the moment. However, it might be worth looking in to the FNIS Spells documentation. Trying to set them as a cyclic animation with an animobject won't work though, haven't quite figured out how to properly make the holes usable in-game 

 

StuckInWallV2.zip

Posted
2 hours ago, Staros said:

Maybe you can ask help from modder like Anub or Funnybizznes 

That and I think I found a tutorial that could be sufficient for setting them up. Think I might start on animating each as an idle so they're not just static poses

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