cobme Posted July 22, 2018 Posted July 22, 2018 Are there any major incompatibilities for Requiem? Any overhauls I should steer clear of, or SL mods\plugins?
Noromyx Posted July 22, 2018 Posted July 22, 2018 Did anyone notice an updated patch for the Fozar Dragonborn patch was placed on the Requiem Discord? I'm having a bit of trouble converting it to work with SSE. I went through and changed its USLEEP requirement to USSEP, ESMified all its masters, but I can't get it to load in CK to re-save it. The Loading Files bar reaches all the way to the end and then CK hard crashes. Any ideas why?
Guest Posted July 22, 2018 Posted July 22, 2018 Can I play this with immersive weapons or do I need a patch or should convert the patch ? For some reason I can't enter http://www.everplanet.tk/SkyrimSSE/ link can someone upload them.
Guest mxvsh Posted July 23, 2018 Posted July 23, 2018 12 hours ago, dark16sider said: Can I play this with immersive weapons or do I need a patch or should convert the patch ? For some reason I can't enter http://www.everplanet.tk/SkyrimSSE/ link can someone upload them. You need a patch for it. Download the Requiem Patch Central 2.0 from here https://www.nexusmods.com/skyrim/mods/61621/?. Follow steps 2-4 in the guide on page 2 of this thread to convert the patch you want. Just remember that you need to use WryeBash to Esmify any masters of the plugin/patch you want to convert because the Creation Kit will not keep plugins as masters unless they are esms or flagged as master files.
Raziara Posted July 24, 2018 Posted July 24, 2018 On 7/17/2018 at 8:26 PM, mxvsh said: Would this method work to fix weapon critical data for 2.0.2? Climbatiz' server is down, so I can't access the script to check. If anyone has a copy, I could take a look. On 7/22/2018 at 2:09 AM, cobme said: Are there any major incompatibilities for Requiem? Any overhauls I should steer clear of, or SL mods\plugins? I don't think there's anything major. Most just some damage rebalances necessary so your character doesn't die when they aren't supposed to. It will make your game very script-heavy, though. Might cause some problems. I don't personally use SL with Requiem, but I know there's some pre-existing information on these forums somewhere. On 7/22/2018 at 11:59 AM, Noromyx said: Did anyone notice an updated patch for the Fozar Dragonborn patch was placed on the Requiem Discord? I'm having a bit of trouble converting it to work with SSE. I went through and changed its USLEEP requirement to USSEP, ESMified all its masters, but I can't get it to load in CK to re-save it. The Loading Files bar reaches all the way to the end and then CK hard crashes. Any ideas why? It crashes for me as well. It might be because its master (the original Fozar's) has a lot of null references, or it might be the way it was constructed. You could try using it without converting it if you really want it.
LizardSlurper Posted July 25, 2018 Posted July 25, 2018 Does anyone have the fully converted file and are willing to share it with me? I've tried the 2.0.2 guide so many times but still no success, id really appreciate it
LizardSlurper Posted July 25, 2018 Posted July 25, 2018 When I try to open Requiem - Legendary Bugsmasher edition in SSEEdit It says "An error has occured while loading the modules. Editing is disabled. Check the message log and correct the error" In the logs it just says Background Loader: Fatal: The system cannot find the file specified> Help please someone I really want to play this!
Noromyx Posted July 25, 2018 Posted July 25, 2018 6 hours ago, Raziara said: It crashes for me as well. It might be because its master (the original Fozar's) has a lot of null references, or it might be the way it was constructed. You could try using it without converting it if you really want it. I wish. It crashes the game immediately after the Bethesda logo. ...What if I removed it as a master? I haven't futzed around with mod masters much but I imagine whatever Fozar2 changes would still overwrite the original Fozar, yes? Time to experiment. Edit: Nope. Even after removing the original Fozar as a master the CK still crashes.
roninbydesign Posted July 25, 2018 Posted July 25, 2018 does anyone have a link for the "Requiem v2.0.2 Setup already FULLY converted for SSE"I just discovered requiem and would looooove to get this going but the host website for these is down ?
Guest mxvsh Posted July 26, 2018 Posted July 26, 2018 18 hours ago, roninbydesign said: does anyone have a link for the "Requiem v2.0.2 Setup already FULLY converted for SSE"I just discovered requiem and would looooove to get this going but the host website for these is down ? Mediafire link in the first post.
Raziara Posted July 26, 2018 Posted July 26, 2018 On 7/24/2018 at 11:18 PM, LizardSlurper said: When I try to open Requiem - Legendary Bugsmasher edition in SSEEdit It says "An error has occured while loading the modules. Editing is disabled. Check the message log and correct the error" In the logs it just says Background Loader: Fatal: The system cannot find the file specified> Help please someone I really want to play this! It sounds like you don't have one of its masters. Do you have Requiem.esp and Unofficial Skyrim Legendary Edition Patch.esp active in your load order? Double check that your unofficial patch has been renamed correctly. Usually the error messages have more information, though.
amar111 Posted July 28, 2018 Posted July 28, 2018 Raziara thanks for the guide,got my setup up and working,as for converting oldrim mods to sse,are there any disadvantages to leaving loose files in a mod and not repackaging them in a .bsa file?
killer666rus Posted July 29, 2018 Posted July 29, 2018 This has been posted before, but does anyone have a completely done requiem SSE install? Vanilla or with other mods I don't care, it would be incredibly appreciated!
Guest mxvsh Posted July 30, 2018 Posted July 30, 2018 Does anyone know why DNAM values (health, skills etc.) and AI Aggro values of certain NPC's differ from the original Requiem 2.0.2 ESP? Is CreationKit conversion messing with NPC data? Examples of what I'm talking about: https://imgur.com/a/NPX4DuN
Climbatiz Posted July 30, 2018 Author Posted July 30, 2018 just writing to say my server (everplanet.tk) is back up, so leech away ;} 2 hours ago, mxvsh said: Does anyone know why DNAM values (health, skills etc.) and AI Aggro values of certain NPC's differ from the original Requiem 2.0.2 ESP? Is CreationKit conversion messing with NPC data? Examples of what I'm talking about: https://imgur.com/a/NPX4DuN hmm... so this is Requiem.esp (original unconverted oldrim esp) vs RequiemComp.esp (converted to sse esp) ? ... did you convert the esp yourself or download from already converted? will look into it later
Climbatiz Posted July 30, 2018 Author Posted July 30, 2018 just writing to say my server (everplanet.tk) is back up, so leech away ;} 9 hours ago, mxvsh said: Does anyone know why DNAM values (health, skills etc.) and AI Aggro values of certain NPC's differ from the original Requiem 2.0.2 ESP? Is CreationKit conversion messing with NPC data? Examples of what I'm talking about: https://imgur.com/a/NPX4DuN hmm... so this is Requiem.esp (original unconverted oldrim esp) vs RequiemComp.esp (converted to sse esp) ? ... did you convert the esp yourself or download from already converted? will look into it later On 7/29/2018 at 10:39 AM, killer666rus said: This has been posted before, but does anyone have a completely done requiem SSE install? Vanilla or with other mods I don't care, it would be incredibly appreciated! look at the first post to download full converted Requiemv2, you still need to read the V2 guide though so you don't get into any problems
Guest mxvsh Posted July 30, 2018 Posted July 30, 2018 1 hour ago, Climbatiz said: just writing to say my server (everplanet.tk) is back up, so leech away ;} hmm... so this is Requiem.esp (original unconverted oldrim esp) vs RequiemComp.esp (converted to sse esp) ? ... did you convert the esp yourself or download from already converted? will look into it later Requiem.esp is the converted SSE version while CompRequiem.esp is the original Oldrim version. I probably should have named it OrigRequiem.esp or something lol. Anyway, that converted ESP I'm using is from the mediafire download link you had up while your server was down. Also I'm not sure to what extent the data differs between the two ESP's because I only really skimmed through the NPC data while I was fixing errors in the converted ESP. There could be more discrepancies in other records.
Climbatiz Posted July 31, 2018 Author Posted July 31, 2018 4 hours ago, mxvsh said: Requiem.esp is the converted SSE version while CompRequiem.esp is the original Oldrim version. I probably should have named it OrigRequiem.esp or something lol. Anyway, that converted ESP I'm using is from the mediafire download link you had up while your server was down. Also I'm not sure to what extent the data differs between the two ESP's because I only really skimmed through the NPC data while I was fixing errors in the converted ESP. There could be more discrepancies in other records. okay, i checked it out, seems during the CK process the values for some NPC's gets changed, to fix this i used QuickChange xEdit script and restored the values for DNAM from the original Requiem esp, i've updated the full RequiemV2 file and for those that want here is the file as a single download "Requiem.esp" btw, i got informed that the Legendary Bugsmasher file i provided in the Fully Converted RequiemV2 file was still form 43, i fixed it now, and it's all form 44, new people can dl the large pack otherwise if you already got the pack then you can dl the file HERE
deliriouspanda Posted July 31, 2018 Posted July 31, 2018 Has anyone managed to convert the Fozar's Dragonborn 2.0 patch that's floating around to SSE? My CK crashes when I try to load it. All of its masters are esmify'd, I'm not sure why it doesn't work.
Guest mxvsh Posted July 31, 2018 Posted July 31, 2018 11 hours ago, Climbatiz said: okay, i checked it out, seems during the CK process the values for some NPC's gets changed, to fix this i used QuickChange xEdit script and restored the values for DNAM from the original Requiem esp, i've updated the full RequiemV2 file and for those that want here is the file as a single download "Requiem.esp" btw, i got informed that the Legendary Bugsmasher file i provided in the Fully Converted RequiemV2 file was still form 43, i fixed it now, and it's all form 44, new people can dl the large pack otherwise if you already got the pack then you can dl the file HERE Great to hear, thanks for the fix! Did you happen to notice if there was any more incorrect data in other records? If not, I'll be happy to take a closer look to confirm that the correct data is being carried over after conversion.
Kadu_2 Posted August 1, 2018 Posted August 1, 2018 21 hours ago, mxvsh said: Great to hear, thanks for the fix! Did you happen to notice if there was any more incorrect data in other records? If not, I'll be happy to take a closer look to confirm that the correct data is being carried over after conversion. Hey, yeah it seems a similar issue happens when the bugmasher is converted. I pretty much do the trick you did with xedit now for any mod I convert.
Guest mxvsh Posted August 1, 2018 Posted August 1, 2018 I went and combed through the ESP's last night and lo and behold there was still a fair amount of wrong data added or changed in various records. The bulk of it was in base records for NPC's and it was a pain in the ass to go through but I think I got everything. When converting to Form44, the CreationKit likes to change the FormID of base records unique to the respective ESP, so a record with the FormID 06023EBE becomes 05023EBE after conversion (for some reason it reduces the second digit in the FormID by one). This makes it difficult to check these records for any incorrect values because they don't show up side-by-side in the right pane of xEdit. Even automating with scripts is difficult because you can't see which data is wrong without checking manually first. (Disregard this, I'm a noob. I just figured out that when you use the "Compare to" function in xEdit, base records will show normally with correct FormID side-by-side. This would have made my life a lot easier if I had known that last night lol.) It's not just Requiem ESP's either, any Oldrim ESP potentially has borked data after conversion. Based on what I've seen so far, the most issues arise with ESP's that have NPC data. So if you've been playing Minor Arcana Reborn converted with CreationKit like me, the NPC data for the ESP was completely fucked lol. I've included a bunch of the ESP's that I fixed in this post. I also made some edits directly to my Minor Arcana ESP a while ago to include Better Quest Objectives & Book Covers Skyrim changes. It wasn't a lot so you can check the records under Book and Quest in xEdit to change it back if you want. Anyway, the issue going forward is going to be updates. Every time there is an update to Requiem, conversion with the CreationKit is going to be necessary and it's going to break a bunch of data again that will need to be checked manually and then fixed. Hopefully we can figure out a way to make it a little easier with scripts or something. Make sure to run the Reqtificator after adding the ESP to your load order. EDIT: Updated Requiem.esp & Requiem_Minor_Arcana.esp with more fixes. Pretty sure I got everything this time. Requiem.esp [2.0.2] Requiem - Legendary Bugsmasher Edition.esp [2.0.2] Requiem - Cutting Room Floor SE.esp Requiem - Inigo.esp Requiem_Minor_Arcana.esp [2.69]
Interinactive Posted August 2, 2018 Posted August 2, 2018 $40 or a Steam game to anyone who can get me a working install with this mod. I have tried yet again to set it all up and I still run into permission errors. It makes no sense. I have no issues with Oldrim, FO3/4 etc. I'm at my wits end with it all. Thanks
Climbatiz Posted August 2, 2018 Author Posted August 2, 2018 mxvsh, can you list the records you copied (i assume with QuickChange) from the original files (Requiem.esp, Bugsmasher, Arcana), just list all the records (like NPC>DNAM records), so that i (or any1 else) can create a xEdit script that can be run that copies all info from original esps to converted ones, like a general script that works for any mod btw i'm no expert when it comes to making xEdit scripts but i'll try also, for those not logged into LL, can new dl Requiem.esp, Bugsmasher.esp and Full Requiem v2 here
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