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Males naked because female-only armors are spawning on leveled lists


petronius

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Posted

Hi,

 

I'm using a lot of UUNP armors and some are female-only. They're on the leveled lists - and I like them to be there, so I can be able to find and build my collection instead of simply crafting - but as a result they'll randomly spawn on any male NPC as well as females, resulting in the male NPC being naked. Is there a way to avoid this?

 

Ultimately, if nothing else works, is there a bash tag to tell wrye bash to exclude certain plugins from the leveled lists (because disabling the plugins would remove the armors from the game if they're not replacers)?

 

thanks

Posted

There are a few options:

You can assign each female only armor a male mesh (the hardest but best).

You can get "feminized leveled lists" mod to only get female npcs to spawn.

 

To exclude plugins from being merged in the bashed patch: in the patch building window click on "Leveled Lists" and deselect the plugins from the list in the right.

Posted

I don't have the article citing it, but I read a while back, when I ran in to a similar issue, that the game engine spawns a leveled and randomly chosen "bandit/mage/etc." from the list at or near your level when you enter a cell/get near, etc.  This results in the gender being assigned randomly, and as such - gear from the leveled list being assigned randomly as well.

 

I did run across a few (years ago) customized armor mods (mods of mods really) that included an appropriate male mesh - but I found that they weren't updated often, and usually incomplete.  Best bet would be to manually assign male models using TES5Edit as swmas suggests.

Posted

it's something like that

 

game load banditx in a cave

banditx have a leveled template, lvlbandity, with use trait

game pick something in lvlbandity, either banditnordfemale01, banditbretonmale03, let's go with banditorcmale02

banditorcmale02 have template templatebanditmissile02, orc will shoot arrow at your knee, use stats, use combat style, use outfit...

if you put a female only armor in what can be pick from outfitbanditleather, outfitbanditiron... some male bandits can get that, and they become floating head

templatebanditmissile02 then load templatebandit00, use faction and whatever, in case there's a fail somewhere

 

removing a gender from leveled lists?

that will mute some npcs if you replace males of leveledlist banditvoicemalehaughty with females

if those females aren't voice femalehaughty

if there isn't a female version of the dialog, don't think you will hear a female bandit talk about the tavern girl she saw somewhere

 

 

messing with those custom armors? there's a lot, time consuming crap

add a dozen in a formlist, and make a spell to put one from the list on 2 npc (male, female) (faster that crafting to give to the npc)

if it's fine, it's fine, if there's something to fix, screen it

 

you give armor x path (male only) to armor addon armor y (female only)

then you delete armor x

you probably have much more females only armors than male only armors

you can add male iron armor path or whatever to female only armor addon y, most just do that

if there's 100 armors to edit, that can be 300-500 armor addon to edit... berk

 

i went with that

you renumber armor iron armor to leveleditem armor_iron (in esp x, that is just the leveled list, don't renumber dawnguard, requiem, perkus...)

leveleditem armor_iron, have armor ironarmor, and armor x (male female), and armor y (male female), and leveleditem armor_iron_incomplete

leveleditem armor_iron_incomplete, use all, armor iron armor (for male) and leveleditem armor_iron_female

if iron armor armor addon priority is 10, what there is in armor_iron_female need priority lower than 10 for male (they wear iron armor), highter than 10 for female (they wear the female only armor)

 

it's to reduce the performance impact when you add a lot of stuff (a leveled list of 50 items < a leveled list with 5 leveled list of 10 items)

 

npc wear iron armor and female only, because female only sbp 32 was replace with sbp 49

you can add boot, glove and other armor addon to it, equipping that put everything on the npc, and bye bye armor glove, armor boot... (something less to add to leveled lists)

armor have no name, doesn't appear in inventory (you can add flag no playable too, faster to remove armor name), and no armor

skinnakedbody have priority 30 (i loot iron armor, game replace female only armor addon with skinnaked armor addon)

 

if you want to loot those female only armors on those npc... there's more to do (unless you don't care npc have 2 armors, and you loot 2 armors)

adding npc.removeitem iron armor on that female only armor, that suck to use onitemadd or onitemequipped

you can do the same with the oneffectstart of an object effect (enchant), that is removed if npc == player (or you lose an iron armor looting the female only armor, and can't enchant it)

 

 

 

 

another way is to add a script to the iron armor, or leather armor, or whatever (via enchant that is removed if npc == player)

and leave the leveled lists alone

 

if randomint(0,100) > x

    npc.removeitem iron armor

   if npc.gender = male

    new = formlist malearlor(y) as armor

   else

    new= formlist.femalearmor(y) as armor

   endif

   npc.additem new 1

   npc.equiptiem new

endif

 

will use more cpu ressources than leveled lists

and if you can do it without scripts, don't use scripts

 

 

 

 

 

 

 

 

 

 

 

 

  • 1 year later...
Posted

Just ran into this today. Also the first time using UNP stuff because I want to use WICO. I've had the CBBE versions of alot of this same armor and it's never been worn by male bandits before it's only ever been on the female models. How is it CBBE work that way but UNP can't? That's weird.

Posted
4 hours ago, spiffypanda said:

Just ran into this today. Also the first time using UNP stuff because I want to use WICO. I've had the CBBE versions of alot of this same armor and it's never been worn by male bandits before it's only ever been on the female models. How is it CBBE work that way but UNP can't? That's weird.

Depends entirely on how it was implemented.  The leveled lists referred to earlier can be thought of tables.  The generic "bandit" has several templates that are either geneder, and ones that are only single gender.  If the gender specific armor was added to the "both gender" template list, then this would happen.

 

Load up the mod in TES5Edit, check out which lists it's editing, and edit the edits ;) 

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