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5 hours ago, vitahush said:

"On the Lost Eden website, you'll also find the 'Sample Assortment' option if you have prostitutes in the world.  By clicking on this option you can order prostitutes online to come over and have sex with your sim.  If you'd like to set 10 random npc sims (5 male, 5 female) as a prostitute you can also use the new console command 'nisa.slutify' without quotes.  If you'd like to make a specific npc sim a prostitute then you can use the command 'nisa.slutify FirstName LastName' without quotes with firstname lastname being the first and last name of the sim in question. "

 

Hello Nisa

A npc died, but she still appears in the Lost Eden ,could i use a command remove her prostitute mark,but don't delete her from familytree。

nisa.unslut Firstname Lastname, replace Firstname Lastname with the sim's actual name.

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9 hours ago, Sinner6969 said:

I think something went wrong when you made the update, nothing shows up. The little Notification didn't pop/show up, and the Nisa icon can't be found, please try to fix it soon. I love the mod, it's great and I used it a lot before the problem occurred

Sounds like you may have installed it wrong, most likely too many folders deep.

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Hi, I have two things of note. 

1. A bug/possible future fix - I have a sex worker who has the male body but a vagina (set through CAS) and solicitation calls/texts still talk about his dick.

2. Is there a way to make it that your sex worker sims don't automatically take clients to the bathrooms of the lot? I was interested in a more public sex setting, but they always go there unless the sex worker is called to someone's house. Thank you!

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On 11/8/2021 at 11:57 AM, deejayz said:

With Wicked perversions I can buy Cups of Cum on the computer, either horse semen or cups from sperm donors. As sperm donors, Wicked perversions seem to only select Sims created by the game. I have over 600 self-made male Sims in my game, but the only sperm donor in my game is the flower bunny. How can I turn self-made sims into sperm donors? Is there a cheat for that?

 

CAN NO ONE HELP HERE?

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I apologies if this has been answered in this thread elsewhere but I've been searching without success.

I'm having issues with my Prostitute sim being able to initiate sex outside of prostitution. So she can't be on a date and make a move, joining in on others fun or even just having a sim over and selecting a wicked interaction, she can only have sex person is a paying customer (e.g. I've offered body), . The message comes up "Sim B refuses to have sex with Sim A" - "The current situation Sim A or Sim B are in doesn't allow to initiate sex.

Sim A = Prostitute Sim
Sim B = Sim who Sim A tried to have sex with

It seems like this should be a setting somewhere. My sim is currently also going through the Mind Broken asperation and owns and works at a strip club.

 

Thanks

Edited by mickskitz
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9 hours ago, EmperorPlutonium said:

2. Is there a way to make it that your sex worker sims don't automatically take clients to the bathrooms of the lot? I was interested in a more public sex setting, but they always go there unless the sex worker is called to someone's house. Thank you!

Click an object, then it's something like "Sex Management", and then pick "Mark as Slutting Anchor."  Your ho will then pick spots in the same room as that object.  It seems you can only have one thing marked at a time, so if you do this in different venues, you'll need to do it again every time you arrive.  So if you pick a love seat at Pan Europa, and then go to Old Quarter Inn and pick a bar table, next time you go to Pan Europa you'll need to pick a love seat again, it will have forgotten.

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4 hours ago, mickskitz said:

I apologies if this has been answered in this thread elsewhere but I've been searching without success.

I'm having issues with my Prostitute sim being able to initiate sex outside of prostitution. So she can't be on a date and make a move, joining in on others fun or even just having a sim over and selecting a wicked interaction, she can only have sex person is a paying customer (e.g. I've offered body), . The message comes up "Sim B refuses to have sex with Sim A" - "The current situation Sim A or Sim B are in doesn't allow to initiate sex.

Sim A = Prostitute Sim
Sim B = Sim who Sim A tried to have sex with

It seems like this should be a setting somewhere. My sim is currently also going through the Mind Broken asperation and owns and works at a strip club.

 

Thanks

Prostitutes aren't allowed to give it away for free, unless either they (A) live in the same household, or (B) have at least 80% Romance with the other sim.  They're prostitutes, they have to make a living!

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6 hours ago, Sinner6969 said:

No no no, it's in the first folder. Here's how it's placed→ Sims 4/ Mods/ 

 

It's directly in the Mods folder.

 

Okay, well, the mod is working.  The problem has to be on your end.  Is your game up to date, version 1.81?  And are you using NWP version 3.1gd?

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12 hours ago, Loucifer13 said:

updated all your mods this patch killed a lot of them that had to do with sex and body mods and UI stuff

 

The problem hasn't just existed since the patch. I also had a maximum of 10 sperm donors before the patch, even though I have almost 600 men in my game. Nisa somehow programmed it so that only very specific NPCs come into question for sperm donors, for whatever reason, but that has nothing to do with a patch.

 

Which sex and body mods were killed by the patch? I didn't notice anything else

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14 hours ago, snowdog04 said:

Click an object, then it's something like "Sex Management", and then pick "Mark as Slutting Anchor."  Your ho will then pick spots in the same room as that object.  It seems you can only have one thing marked at a time, so if you do this in different venues, you'll need to do it again every time you arrive.  So if you pick a love seat at Pan Europa, and then go to Old Quarter Inn and pick a bar table, next time you go to Pan Europa you'll need to pick a love seat again, it will have forgotten.

Hmm, I did try doing this in the club they were in at the time, but they still went to the bathroom... ?perhaps it was just an issue with that lot. I'll try other places!

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16 hours ago, snowdog04 said:

Prostitutes aren't allowed to give it away for free, unless either they (A) live in the same household, or (B) have at least 80% Romance with the other sim.  They're prostitutes, they have to make a living!

Thank you very much for this, it the 80% romance a variable I can modify in game (like chance of random sex) or is it coded in?

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5 hours ago, mickskitz said:

Thank you very much for this, it the 80% romance a variable I can modify in game (like chance of random sex) or is it coded in?

No, there isn't a setting for it.  You can use a cheat to boost romance though, like UI Cheats, MCCC, or there's probably a console cheat.

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On 10/30/2021 at 1:29 PM, snowdog04 said:

 

The aspirations call for drug use for a couple of stages, and Daughter of the Easter Hare eggs can be consumed as drugs.  If you don't use those, then not having BMD won't matter.

Oh right, i'm tired of BD and those features doesn't matter for me so much.... so thanks for the help appreciate it.

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On 9/5/2021 at 11:30 PM, wutpickel said:

Reminds me. I kind of wished that the pink-o-meter would work just in general with any sex partner and not just the slave holder. Afterall, she/he satisfied the need to have sex and to fill up the need. But i think that it supposed to be between slave and master.

 

 

I wish this was the case too. Especially when a house slave has already been giving permission to be a prostitute and bring in money for the house. Why not let the pink meter fill up when they have sex with clients like the slave owner instructed them to?

 

It might also be nice if other sims could have the pink meter too, like sex addicts. Its just a cool visual effect when they get the itch scratched.

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Hello, first time posting here. I love this mod, and I keep using it with my sims since I first found it, but I think I ended up causing some code injection error somehow.

 

I've updated the game, NWP, even MCCC and WW to latest versions, but I keep getting an issue of only Secret Agent career bar not moving, and it started to happen after a sim I had as a prostitute got an offer to join as Rank 5 Secret Agent given they had a good reputation, and it gave an error at the time with career bar stopping moving when I accepted it, thinking it would be fine.

 

After deleting and updating said mod files, other careers are working fine, but game keeps giving an error about injector.py file and Secret Agent career call for going to work not working from what I could gather?

 

This is the error it kept giving until I replaced the up-to-date mod files

Spoiler
  • Last Module Called: sim_info_tests.py
  • Last Function Called: __call__
  • Error message: (AttributeError: blacklist_tags), CategoryID: sim_info_tests:720

 

Spoiler
  • File 'T:\InGame\Gameplay\Scripts\Server\areaserver.py', line 206, in c_api_server_tick [ absolute_ticks : 288367506742, clock_service : server_clock, previous_ticks : 288367505374, zone : <Zone ID: 0x8150e10ebfbba66>, persistence_service : persistence_service]
  • File 'T:\InGame\Gameplay\Scripts\Server\scheduling.py', line 217, in simulate [ self : <scheduling.Timeline object at 0x00007FF410AEE3D0>, until : 07:55:08.080 day:1 week:0, max_elements : 10000, count : 1, handle : [None, None, <scheduling.Timeline object at 0x00007FF410AEE3D0>, False, <Gen; call_save_game_gen@417; running>], when : 07:55:08.080 day:1 week:0, _ : 3, _t : <scheduling.Timeline object at 0x00007FF410AEE3D0>, _s : True, e : <Gen; call_save_game_gen@417; running>, result : True]
  • File 'T:\InGame\Gameplay\Scripts\Server\elements.py', line 385, in _resume [ self : <Gen; call_save_game_gen@417; running>, timeline : <scheduling.Timeline object at 0x00007FF410AEE3D0>, child_result : True]
  • File 'T:\InGame\Gameplay\Scripts\Server\services\persistence_service.py', line 418, in call_save_game_gen [ timeline : <scheduling.Timeline object at 0x00007FF410AEE3D0>, save_generator : <function c_api_request_client_disconnect.<locals>.request_client_disconnect_gen at 0x00007FF40ECEA9E0>]
  • File 'T:\InGame\Gameplay\Scripts\Server\areaserver.py', line 430, in request_client_disconnect_gen [ timeline : <scheduling.Timeline object at 0x00007FF410AEE3D0>, zone : <Zone ID: 0x8150e10ebfbba66>, client_manager : client_manager, client : <Client 0x3>, hook : <sims4.telemetry._TelemetryHookWriter object at 0x00007FF47FB9BDD0>, player_sims : 2, npc_sims : 7, callback : <built-in method request_client_disconnect_completed of NoneType object at 0x000000001E2FC960>, session_id : 3, zone_id : 582387192655755878]
  • File 'E:\\Python3_7_0\\version_vault\\LL\LL_3_1gd\NisaK\utilities\nisa_injector.py', line 12, in _wrapped_function [ args : (<Zone ID: 0x8150e10ebfbba66>, <Client 0x3>), new_function : <function nisa_zone_teardown at 0x00007FF4ABA344D0>, original_function : <function Zone.on_teardown at 0x00007FF4AD2233B0>]
  • File 'E:\\Python3_7_0\\version_vault\\LL\LL_3_1gd\NisaK\utilities\trackers\loading.py', line 67, in nisa_zone_teardown [ original : <function Zone.on_teardown at 0x00007FF4AD2233B0>, self : <Zone ID: 0x8150e10ebfbba66>, args : (<Client 0x3>,)]
  • File 'T:\InGame\Gameplay\Scripts\Server\sims\masked\v166d\injector.py', line 26, in _wrapped_function [ args : (<Zone ID: 0x8150e10ebfbba66>, <Client 0x3>), new_function : <function _turbolib_on_zone_teardown at 0x00007FF4AD223320>, original_function : <function Zone.on_teardown at 0x00007FF4B0C1EF80>]
  • File 'T:\InGame\Gameplay\Scripts\Server\sims\masked\v166d\zone_spin.py', line 140, in _turbolib_on_zone_teardown [ original : <function Zone.on_teardown at 0x00007FF4B0C1EF80>, self : <Zone ID: 0x8150e10ebfbba66>, args : (<Client 0x3>,)]
  • File 'T:\InGame\Gameplay\Scripts\Server\zone.py', line 774, in on_teardown [ self : <Zone ID: 0x8150e10ebfbba66>, client : <Client 0x3>, active_household : Household Holiday time (5926440351039500): ; , posture_graph_service : posture_graph_service, all_objects : '[book_Fun_Set9(0x0000000000000000), book_Fun_Set14(0x0000000000000000), book_Fun_Set3(0x0000000000000000), book_Fun_Set14(0x0000000000000000), book_Fun_Set6(0x0000000000000000), book_Fun_Set3(0x0000000000000000), book_Fun_Set9(0x0000000000000000), bookGENMotive_17(0x0000000000000000), object_FoodHandWhole_VendingMachine_ProteinBar(0x0000000000000000), book_Fun_Set4(0x0000000000000000), book_Fun_Set3(0x0000000000000000), book_Fun_Set8(0x0000000000000000), Book_Homework_Child(0x0000000000000000), Book_Homework_Child(0x0000000000000000), object_stairs(0x0000000000000000), object_stairs(0x0000000000000000), object_stairs(0x0000000000000000), object_stairs(0x0000000000000000), object_stairs(0x0000000000000000), object_stairs(0x0000000000000000), object_stairs(0x0000000000000000), object_stairs(0x0000000000000000), object_stairs(0x0000000000000000), object_stairs(0x0000000000000000), object_stairs(0x0000000000000000), object_stairs(0x0000000000000000), object_stairs(0x0000000000000000), object_stairs(0x000000000000...']
  • File 'T:\InGame\Gameplay\Scripts\Server\indexed_manager.py', line 128, in destroy_all_objects [ self : sim_info_manager, cur_id : 582387192654462989, object_being_shutdown : ]
  • File 'T:\InGame\Gameplay\Scripts\Server\sims\masked\v166d\injector.py', line 26, in _wrapped_function [ args : (<sims.sim_info_manager.SimInfoManager object at 0x00007FF4B43014D0>, <sim '' 0x8150e10ebe8000d>), new_function : <function _turbolib_object_manager_remove at 0x00007FF4AB670B00>, original_function : <function DistributableObjectManager.remove at 0x00007FF4B1CF58C0>]
  • File '.\WickedWhims_v166d\turbolib2\events\objects.py', line 107, in _turbolib_object_manager_remove [ original : <function DistributableObjectManager.remove at 0x00007FF4B1CF58C0>, self : sim_info_manager, args : (<sim '' 0x8150e10ebe8000d>,), obj : ]
  • File 'T:\InGame\Gameplay\Scripts\Server\objects\object_manager.py', line 156, in remove [ self : sim_info_manager, obj : , zone : <Zone ID: 0x8150e10ebfbba66>, __class__ : <class 'objects.object_manager.DistributableObjectManager'>]
  • File 'T:\InGame\Gameplay\Scripts\Server\indexed_manager.py', line 255, in remove [ self : sim_info_manager, obj : ]
  • File 'T:\InGame\Gameplay\Scripts\Server\indexed_manager.py', line 343, in call_on_remove [ self : sim_info_manager, obj : ]
  • File 'T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py', line 82, in wrapped_method [ self : , func : <function SimInfo.on_remove at 0x00007FF4B0B213B0>]
  • File 'T:\InGame\Gameplay\Scripts\Server\sims\sim_info.py', line 833, in on_remove [ self : ]
  • File 'T:\InGame\Gameplay\Scripts\Server\away_actions\away_action_tracker.py', line 136, in clean_up [ self : <away_actions.away_action_tracker.AwayActionTracker object at 0x00007FF46C4E6C10>]
  • File 'T:\InGame\Gameplay\Scripts\Server\away_actions\away_action_tracker.py', line 123, in stop [ self : <away_actions.away_action_tracker.AwayActionTracker object at 0x00007FF46C4E6C10>]
  • File 'T:\InGame\Gameplay\Scripts\Server\careers\career_interactions.py', line 607, in stop [ self : <sims4.tuning.instances.Career_Tone_Normal object at 0x00007FF488141490>, __class__ : <class 'careers.career_interactions.CareerTone'>]
  • File 'T:\InGame\Gameplay\Scripts\Server\careers\career_interactions.py', line 631, in _update [ self : <sims4.tuning.instances.Career_Tone_Normal object at 0x00007FF488141490>, career : career_Adult_SecretAgent on None, now : 07:55:08.080 day:1 week:0, elapsed : 9.93 minutes]
  • File 'E:\Builds\MCCC_2021_3_2\mc_career\mc_career_inject.py', line 183, in inject_apply_performance_change [ args : (<function CareerBase.apply_performance_change at 0x00007FF4B41B3290>, career_Adult_SecretAgent on None, TimeSpan(14902), 1.0), ػظضزؼص : <function CareerBase.apply_performance_change at 0x00007FF4B41B3290>, زشططغر : career_Adult_SecretAgent on None]
  • File 'T:\InGame\Gameplay\Scripts\Server\careers\career_base.py', line 1749, in apply_performance_change [ self : career_Adult_SecretAgent on None, time_elapsed : 9.93 minutes, tone_multiplier : 1.0, metrics : 'ImmutableSlots({'base_performance': 60.0, 'commodity_metrics': (), 'daily_assignment_performance': 30.0, 'full_work_day_percent': 80.0, 'missed_work_penalty': 15.0, 'mood_metrics': (), 'performance_per_completed_goal': 0.0, 'performance_tooltip': None, 'statistic_metrics': (ImmutableSlots({'performance_curve': <sims4.math.LinearCurve object at 0x00007FF476324980>, 'reset_at_end_of_work': True, 'statistic': <class 'sims4.tuning.instances.commodity_CareerBenefit_Agent'>, 'tooltip_text': ImmutableSlots({'general_description': <sims4.localization.TunableLocalizedStringFactory._Wrapper object at 0x00007FF4763AA328>, 'thresholded_descriptions': (ImmutableSlots({'text': <protocolbuffers.Localization_pb2.LocalizedString object at 0x00007FF46C95BC18>, 'threshold': 0.0}), ImmutableSlots({'text': <protocolbuffers.Localization_pb2.LocalizedString object at 0x00007FF46C95BC80>, 'threshold': 1.0}), ImmutableSlots({'text': <protocolbuffers.Localization_pb2.LocalizedString object at 0x00007FF46C95BCE8>, 'threshold': 30.0}), ...']
  • File 'T:\InGame\Gameplay\Scripts\Server\careers\career_base.py', line 1714, in _get_common_performance_change [ self : career_Adult_SecretAgent on None, metrics : 'ImmutableSlots({'base_performance': 60.0, 'commodity_metrics': (), 'daily_assignment_performance': 30.0, 'full_work_day_percent': 80.0, 'missed_work_penalty': 15.0, 'mood_metrics': (), 'performance_per_completed_goal': 0.0, 'performance_tooltip': None, 'statistic_metrics': (ImmutableSlots({'performance_curve': <sims4.math.LinearCurve object at 0x00007FF476324980>, 'reset_at_end_of_work': True, 'statistic': <class 'sims4.tuning.instances.commodity_CareerBenefit_Agent'>, 'tooltip_text': ImmutableSlots({'general_description': <sims4.localization.TunableLocalizedStringFactory._Wrapper object at 0x00007FF4763AA328>, 'thresholded_descriptions': (ImmutableSlots({'text': <protocolbuffers.Localization_pb2.LocalizedString object at 0x00007FF46C95BC18>, 'threshold': 0.0}), ImmutableSlots({'text': <protocolbuffers.Localization_pb2.LocalizedString object at 0x00007FF46C95BC80>, 'threshold': 1.0}), ImmutableSlots({'text': <protocolbuffers.Localization_pb2.LocalizedString object at 0x00007FF46C95BCE8>, 'threshold': 30.0}), ...', add_metric : <function CareerBase._get_common_performance_change.<locals>.add_metric at 0x00007FF48A1B7A70>, metric : ImmutableSlots({'performance_mod': 10.0, 'tests': CompoundTestList([(BuffTest(apply_whitelist_on_individual_basis=True, blacklist=frozenset(), subject=ParticipantType.Actor, tooltip=None, whitelist=frozenset({<class 'sims4.tuning.instances.MoodBuff_Hidden_Focused'>})),)])}), stat : Commodity(commodity_CareerBenefit_Agent@0.0), resolver : SingleSimResolver: sim_to_test: , gain : 24.0]
  • File 'T:\InGame\Gameplay\Scripts\Server\event_testing\tests.py', line 503, in run_tests [ self : CompoundTestList([(BuffTest(apply_whitelist_on_individual_basis=True, blacklist=frozenset(), subject=ParticipantType.Actor, tooltip=None, whitelist=frozenset({<class 'sims4.tuning.instances.MoodBuff_Hidden_Focused'>})),)]), resolver : SingleSimResolver: sim_to_test: , test_group : (BuffTest(apply_whitelist_on_individual_basis=True, blacklist=frozenset(), subject=ParticipantType.Actor, tooltip=None, whitelist=frozenset({<class 'sims4.tuning.instances.MoodBuff_Hidden_Focused'>})),), result : True, test : BuffTest(apply_whitelist_on_individual_basis=True, blacklist=frozenset(), subject=ParticipantType.Actor, tooltip=None, whitelist=frozenset({<class 'sims4.tuning.instances.MoodBuff_Hidden_Focused'>}))]
  • File 'T:\InGame\Gameplay\Scripts\Server\event_testing\resolver.py', line 129, in __call__ [ self : SingleSimResolver: sim_to_test: , test : BuffTest(apply_whitelist_on_individual_basis=True, blacklist=frozenset(), subject=ParticipantType.Actor, tooltip=None, whitelist=frozenset({<class 'sims4.tuning.instances.MoodBuff_Hidden_Focused'>})), resolved_args : {'test_targets': (<sim '' 0x8150e10ebe8000d>,)}, event_key : test_targets, participant_type : ParticipantType.Actor]
  • File 'T:\InGame\Gameplay\Scripts\Server\sims\sim_info_tests.py', line 720, in __call__ [ self : BuffTest(apply_whitelist_on_individual_basis=True, blacklist=frozenset(), subject=ParticipantType.Actor, tooltip=None, whitelist=frozenset({<class 'sims4.tuning.instances.MoodBuff_Hidden_Focused'>})), test_targets : (<sim '' 0x8150e10ebe8000d>,), target : ]

 

And after I replaced mod files, this is the latest version of the error

Spoiler
  • Last Module Called: __init__.py
  • Last Function Called: ui_dialog_service
  • Error message: [BetterExceptions] 'NoneType' object has no attribute 'ui_dialog_service' (AttributeError: 'NoneType' object has no attribute 'ui_dialog_service'), CategoryID: __init__:737
Spoiler
  • File 'T:\InGame\Gameplay\Scripts\Lib\threading.py', line 885, in _bootstrap [ self : <ExceptionWatcher(Thread-6, started 8428)>]
  • File 'T:\InGame\Gameplay\Scripts\Lib\threading.py', line 917, in _bootstrap_inner [ self : <ExceptionWatcher(Thread-6, started 8428)>]
  • File 'D:\Projects\Sims 4 Modding\Mods\TMex Mods 2020\Tmex-BetterExceptions\tmex_BetterExceptions.py', line 45, in run [ self : <ExceptionWatcher(Thread-6, started 8428)>]
  • File 'D:\Projects\Sims 4 Modding\Mods\TMex Mods 2020\Tmex-BetterExceptions\tmex_BetterExceptions.py', line 469, in ExceptionAlert [ e : 'NoneType' object has no attribute 'ui_dialog_service']
  • File 'T:\InGame\Gameplay\Scripts\Server\sims\masked\v166d\injector.py', line 26, in _wrapped_function [ args : (<sims4.log.Logger object at 0x00007FF4AC45BDD0>, '{}', "'NoneType' object has no attribute 'ui_dialog_service'"), kwargs : {'owner': 'BetterExceptions'}, new_function : <function _on_exception_occurrence_record_clean_file at 0x00007FF4AB673CB0>, original_function : <function Logger.exception at 0x00007FF4B047CE60>]
  • File 'T:\InGame\Gameplay\Scripts\Server\sims\masked\v166d\clean_exception.py', line 29, in _on_exception_occurrence_record_clean_file [ original : <function Logger.exception at 0x00007FF4B047CE60>, self : <sims4.log.Logger object at 0x00007FF4AC45BDD0>, args : ('{}', "'NoneType' object has no attribute 'ui_dialog_service'"), kwargs : {'owner': 'BetterExceptions'}]
  • File 'D:\Projects\Sims 4 Modding\Mods\TMex Mods 2020\Tmex-BetterExceptions\PublicUnlock.py', line 13, in _unlock [ args : (<sims4.log.Logger object at 0x00007FF4AC45BDD0>, '{}', "'NoneType' object has no attribute 'ui_dialog_service'"), kwargs : {'owner': 'BetterExceptions'}, new_function : <function tm_be_class_exceptions at 0x00007FF4B0D71F80>, target_function : <function Logger.exception at 0x00007FF4AD274320>]
  • File 'D:\Projects\Sims 4 Modding\Mods\TMex Mods 2020\Tmex-BetterExceptions\tmex_BetterExceptions_Hooks.py', line 144, in tm_be_class_exceptions [ target : <function Logger.exception at 0x00007FF4AD274320>, self : <sims4.log.Logger object at 0x00007FF4AC45BDD0>, message : {}, args : ("'NoneType' object has no attribute 'ui_dialog_service'",), kwargs : {'owner': 'BetterExceptions'}, item : 'NoneType' object has no attribute 'ui_dialog_service']
  • File 'T:\InGame\Gameplay\Scripts\Server\sims\masked\v166d\injector.py', line 26, in _wrapped_function [ args : (<sims4.log.Logger object at 0x00007FF4AC45BDD0>, '{}', "'NoneType' object has no attribute 'ui_dialog_service'"), kwargs : {'owner': 'BetterExceptions'}, new_function : <function _on_exception_occurrence at 0x00007FF4AD274680>, original_function : <function Logger.exception at 0x00007FF4AD30BD40>]
  • File 'T:\InGame\Gameplay\Scripts\Server\sims\masked\v166d\exceptions_feedback.py', line 18, in _on_exception_occurrence [ original : <function Logger.exception at 0x00007FF4AD30BD40>, self : <sims4.log.Logger object at 0x00007FF4AC45BDD0>, args : ('{}', "'NoneType' object has no attribute 'ui_dialog_service'"), kwargs : {'owner': 'BetterExceptions'}]
  • File 'D:\Projects\Sims 4 Modding\Mods\TMex Mods 2020\Tmex-BetterExceptions\tmex_BetterExceptions.py', line 443, in show_alert [ analysis : <tmex_BEAnalysis.BEAnalysis object at 0x00007FF475CD2510>]
  • File 'D:\Projects\Sims 4 Modding\Mods\TMex Mods 2020\Tmex-BetterExceptions\tmex_BEAnalysis.py', line 402, in HideScanningDialog [ self : <tmex_BEAnalysis.BEAnalysis object at 0x00007FF475CD2510>]
  • File 'T:\InGame\Gameplay\Scripts\Server\services\__init__.py', line 737, in ui_dialog_service

 

I'm pretty stumped on what else to try, maybe I could try taking the savefile with said sim who started this error out too, though those latest errors happened on fresh saves I made just to test out, and careers like Astronaut are just working fine, while Secret Agent after a few seconds gives the exception error no matter what sim I give it to in what savefile.

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Hi there, Concerning the succubus feature, I understand it there's an issue displaying outfits in unrestrained form and it is listed not to alter the sim through cas but to use the reforge feature. I downloaded a pre-made succubus and I can see all her outfits by interacting with a mirror, but it doesn't let me pick any of them. Instead, when selecting said sim to change their outfit it only shows a duplicate outfit in every slot. Am I to remake all the outfits through the reforge feature despite being able to see them through 'plan outfit' ?

 

Apologies if it comes over unclear.

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