EmperorPlutonium Posted November 11, 2021 Posted November 11, 2021 14 hours ago, snowdog04 said: Click an object, then it's something like "Sex Management", and then pick "Mark as Slutting Anchor." Your ho will then pick spots in the same room as that object. It seems you can only have one thing marked at a time, so if you do this in different venues, you'll need to do it again every time you arrive. So if you pick a love seat at Pan Europa, and then go to Old Quarter Inn and pick a bar table, next time you go to Pan Europa you'll need to pick a love seat again, it will have forgotten. Hmm, I did try doing this in the club they were in at the time, but they still went to the bathroom... ?perhaps it was just an issue with that lot. I'll try other places!
mickskitz Posted November 11, 2021 Posted November 11, 2021 16 hours ago, snowdog04 said: Prostitutes aren't allowed to give it away for free, unless either they (A) live in the same household, or (B) have at least 80% Romance with the other sim. They're prostitutes, they have to make a living! Thank you very much for this, it the 80% romance a variable I can modify in game (like chance of random sex) or is it coded in?
Diverty272 Posted November 11, 2021 Posted November 11, 2021 Hello everyone I have a little problem with Nisa, as soon as I start the game he marks me "Nisa Error" I have the .txt file thanks in advance Nisas_Last_Exception.txt
snowdog04 Posted November 11, 2021 Posted November 11, 2021 4 hours ago, Diverty272 said: Hello everyone I have a little problem with Nisa, as soon as I start the game he marks me "Nisa Error" I have the .txt file thanks in advance Nisas_Last_Exception.txt 3.57 kB · 2 downloads Update your game.
snowdog04 Posted November 11, 2021 Posted November 11, 2021 5 hours ago, mickskitz said: Thank you very much for this, it the 80% romance a variable I can modify in game (like chance of random sex) or is it coded in? No, there isn't a setting for it. You can use a cheat to boost romance though, like UI Cheats, MCCC, or there's probably a console cheat. 1
Matsuki Jansen Posted November 12, 2021 Posted November 12, 2021 On 10/30/2021 at 1:29 PM, snowdog04 said: The aspirations call for drug use for a couple of stages, and Daughter of the Easter Hare eggs can be consumed as drugs. If you don't use those, then not having BMD won't matter. Oh right, i'm tired of BD and those features doesn't matter for me so much.... so thanks for the help appreciate it.
GalaxySimmer Posted November 12, 2021 Posted November 12, 2021 On 9/5/2021 at 11:30 PM, wutpickel said: Reminds me. I kind of wished that the pink-o-meter would work just in general with any sex partner and not just the slave holder. Afterall, she/he satisfied the need to have sex and to fill up the need. But i think that it supposed to be between slave and master. I wish this was the case too. Especially when a house slave has already been giving permission to be a prostitute and bring in money for the house. Why not let the pink meter fill up when they have sex with clients like the slave owner instructed them to? It might also be nice if other sims could have the pink meter too, like sex addicts. Its just a cool visual effect when they get the itch scratched.
geeeekygal08 Posted November 12, 2021 Posted November 12, 2021 I'm unable to see the "Accepted Packages" option when I click on my active sim Where is this located?
LoTBM Posted November 12, 2021 Posted November 12, 2021 Hello, first time posting here. I love this mod, and I keep using it with my sims since I first found it, but I think I ended up causing some code injection error somehow. I've updated the game, NWP, even MCCC and WW to latest versions, but I keep getting an issue of only Secret Agent career bar not moving, and it started to happen after a sim I had as a prostitute got an offer to join as Rank 5 Secret Agent given they had a good reputation, and it gave an error at the time with career bar stopping moving when I accepted it, thinking it would be fine. After deleting and updating said mod files, other careers are working fine, but game keeps giving an error about injector.py file and Secret Agent career call for going to work not working from what I could gather? This is the error it kept giving until I replaced the up-to-date mod files Spoiler Last Module Called: sim_info_tests.py Last Function Called: __call__ Error message: (AttributeError: blacklist_tags), CategoryID: sim_info_tests:720 Spoiler File 'T:\InGame\Gameplay\Scripts\Server\areaserver.py', line 206, in c_api_server_tick [ absolute_ticks : 288367506742, clock_service : server_clock, previous_ticks : 288367505374, zone : <Zone ID: 0x8150e10ebfbba66>, persistence_service : persistence_service] File 'T:\InGame\Gameplay\Scripts\Server\scheduling.py', line 217, in simulate [ self : <scheduling.Timeline object at 0x00007FF410AEE3D0>, until : 07:55:08.080 day:1 week:0, max_elements : 10000, count : 1, handle : [None, None, <scheduling.Timeline object at 0x00007FF410AEE3D0>, False, <Gen; call_save_game_gen@417; running>], when : 07:55:08.080 day:1 week:0, _ : 3, _t : <scheduling.Timeline object at 0x00007FF410AEE3D0>, _s : True, e : <Gen; call_save_game_gen@417; running>, result : True] File 'T:\InGame\Gameplay\Scripts\Server\elements.py', line 385, in _resume [ self : <Gen; call_save_game_gen@417; running>, timeline : <scheduling.Timeline object at 0x00007FF410AEE3D0>, child_result : True] File 'T:\InGame\Gameplay\Scripts\Server\services\persistence_service.py', line 418, in call_save_game_gen [ timeline : <scheduling.Timeline object at 0x00007FF410AEE3D0>, save_generator : <function c_api_request_client_disconnect.<locals>.request_client_disconnect_gen at 0x00007FF40ECEA9E0>] File 'T:\InGame\Gameplay\Scripts\Server\areaserver.py', line 430, in request_client_disconnect_gen [ timeline : <scheduling.Timeline object at 0x00007FF410AEE3D0>, zone : <Zone ID: 0x8150e10ebfbba66>, client_manager : client_manager, client : <Client 0x3>, hook : <sims4.telemetry._TelemetryHookWriter object at 0x00007FF47FB9BDD0>, player_sims : 2, npc_sims : 7, callback : <built-in method request_client_disconnect_completed of NoneType object at 0x000000001E2FC960>, session_id : 3, zone_id : 582387192655755878] File 'E:\\Python3_7_0\\version_vault\\LL\LL_3_1gd\NisaK\utilities\nisa_injector.py', line 12, in _wrapped_function [ args : (<Zone ID: 0x8150e10ebfbba66>, <Client 0x3>), new_function : <function nisa_zone_teardown at 0x00007FF4ABA344D0>, original_function : <function Zone.on_teardown at 0x00007FF4AD2233B0>] File 'E:\\Python3_7_0\\version_vault\\LL\LL_3_1gd\NisaK\utilities\trackers\loading.py', line 67, in nisa_zone_teardown [ original : <function Zone.on_teardown at 0x00007FF4AD2233B0>, self : <Zone ID: 0x8150e10ebfbba66>, args : (<Client 0x3>,)] File 'T:\InGame\Gameplay\Scripts\Server\sims\masked\v166d\injector.py', line 26, in _wrapped_function [ args : (<Zone ID: 0x8150e10ebfbba66>, <Client 0x3>), new_function : <function _turbolib_on_zone_teardown at 0x00007FF4AD223320>, original_function : <function Zone.on_teardown at 0x00007FF4B0C1EF80>] File 'T:\InGame\Gameplay\Scripts\Server\sims\masked\v166d\zone_spin.py', line 140, in _turbolib_on_zone_teardown [ original : <function Zone.on_teardown at 0x00007FF4B0C1EF80>, self : <Zone ID: 0x8150e10ebfbba66>, args : (<Client 0x3>,)] File 'T:\InGame\Gameplay\Scripts\Server\zone.py', line 774, in on_teardown [ self : <Zone ID: 0x8150e10ebfbba66>, client : <Client 0x3>, active_household : Household Holiday time (5926440351039500): ; , posture_graph_service : posture_graph_service, all_objects : '[book_Fun_Set9(0x0000000000000000), book_Fun_Set14(0x0000000000000000), book_Fun_Set3(0x0000000000000000), book_Fun_Set14(0x0000000000000000), book_Fun_Set6(0x0000000000000000), book_Fun_Set3(0x0000000000000000), book_Fun_Set9(0x0000000000000000), bookGENMotive_17(0x0000000000000000), object_FoodHandWhole_VendingMachine_ProteinBar(0x0000000000000000), book_Fun_Set4(0x0000000000000000), book_Fun_Set3(0x0000000000000000), book_Fun_Set8(0x0000000000000000), Book_Homework_Child(0x0000000000000000), Book_Homework_Child(0x0000000000000000), object_stairs(0x0000000000000000), object_stairs(0x0000000000000000), object_stairs(0x0000000000000000), object_stairs(0x0000000000000000), object_stairs(0x0000000000000000), object_stairs(0x0000000000000000), object_stairs(0x0000000000000000), object_stairs(0x0000000000000000), object_stairs(0x0000000000000000), object_stairs(0x0000000000000000), object_stairs(0x0000000000000000), object_stairs(0x0000000000000000), object_stairs(0x0000000000000000), object_stairs(0x000000000000...'] File 'T:\InGame\Gameplay\Scripts\Server\indexed_manager.py', line 128, in destroy_all_objects [ self : sim_info_manager, cur_id : 582387192654462989, object_being_shutdown : ] File 'T:\InGame\Gameplay\Scripts\Server\sims\masked\v166d\injector.py', line 26, in _wrapped_function [ args : (<sims.sim_info_manager.SimInfoManager object at 0x00007FF4B43014D0>, <sim '' 0x8150e10ebe8000d>), new_function : <function _turbolib_object_manager_remove at 0x00007FF4AB670B00>, original_function : <function DistributableObjectManager.remove at 0x00007FF4B1CF58C0>] File '.\WickedWhims_v166d\turbolib2\events\objects.py', line 107, in _turbolib_object_manager_remove [ original : <function DistributableObjectManager.remove at 0x00007FF4B1CF58C0>, self : sim_info_manager, args : (<sim '' 0x8150e10ebe8000d>,), obj : ] File 'T:\InGame\Gameplay\Scripts\Server\objects\object_manager.py', line 156, in remove [ self : sim_info_manager, obj : , zone : <Zone ID: 0x8150e10ebfbba66>, __class__ : <class 'objects.object_manager.DistributableObjectManager'>] File 'T:\InGame\Gameplay\Scripts\Server\indexed_manager.py', line 255, in remove [ self : sim_info_manager, obj : ] File 'T:\InGame\Gameplay\Scripts\Server\indexed_manager.py', line 343, in call_on_remove [ self : sim_info_manager, obj : ] File 'T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py', line 82, in wrapped_method [ self : , func : <function SimInfo.on_remove at 0x00007FF4B0B213B0>] File 'T:\InGame\Gameplay\Scripts\Server\sims\sim_info.py', line 833, in on_remove [ self : ] File 'T:\InGame\Gameplay\Scripts\Server\away_actions\away_action_tracker.py', line 136, in clean_up [ self : <away_actions.away_action_tracker.AwayActionTracker object at 0x00007FF46C4E6C10>] File 'T:\InGame\Gameplay\Scripts\Server\away_actions\away_action_tracker.py', line 123, in stop [ self : <away_actions.away_action_tracker.AwayActionTracker object at 0x00007FF46C4E6C10>] File 'T:\InGame\Gameplay\Scripts\Server\careers\career_interactions.py', line 607, in stop [ self : <sims4.tuning.instances.Career_Tone_Normal object at 0x00007FF488141490>, __class__ : <class 'careers.career_interactions.CareerTone'>] File 'T:\InGame\Gameplay\Scripts\Server\careers\career_interactions.py', line 631, in _update [ self : <sims4.tuning.instances.Career_Tone_Normal object at 0x00007FF488141490>, career : career_Adult_SecretAgent on None, now : 07:55:08.080 day:1 week:0, elapsed : 9.93 minutes] File 'E:\Builds\MCCC_2021_3_2\mc_career\mc_career_inject.py', line 183, in inject_apply_performance_change [ args : (<function CareerBase.apply_performance_change at 0x00007FF4B41B3290>, career_Adult_SecretAgent on None, TimeSpan(14902), 1.0), ػظضزؼص : <function CareerBase.apply_performance_change at 0x00007FF4B41B3290>, زشططغر : career_Adult_SecretAgent on None] File 'T:\InGame\Gameplay\Scripts\Server\careers\career_base.py', line 1749, in apply_performance_change [ self : career_Adult_SecretAgent on None, time_elapsed : 9.93 minutes, tone_multiplier : 1.0, metrics : 'ImmutableSlots({'base_performance': 60.0, 'commodity_metrics': (), 'daily_assignment_performance': 30.0, 'full_work_day_percent': 80.0, 'missed_work_penalty': 15.0, 'mood_metrics': (), 'performance_per_completed_goal': 0.0, 'performance_tooltip': None, 'statistic_metrics': (ImmutableSlots({'performance_curve': <sims4.math.LinearCurve object at 0x00007FF476324980>, 'reset_at_end_of_work': True, 'statistic': <class 'sims4.tuning.instances.commodity_CareerBenefit_Agent'>, 'tooltip_text': ImmutableSlots({'general_description': <sims4.localization.TunableLocalizedStringFactory._Wrapper object at 0x00007FF4763AA328>, 'thresholded_descriptions': (ImmutableSlots({'text': <protocolbuffers.Localization_pb2.LocalizedString object at 0x00007FF46C95BC18>, 'threshold': 0.0}), ImmutableSlots({'text': <protocolbuffers.Localization_pb2.LocalizedString object at 0x00007FF46C95BC80>, 'threshold': 1.0}), ImmutableSlots({'text': <protocolbuffers.Localization_pb2.LocalizedString object at 0x00007FF46C95BCE8>, 'threshold': 30.0}), ...'] File 'T:\InGame\Gameplay\Scripts\Server\careers\career_base.py', line 1714, in _get_common_performance_change [ self : career_Adult_SecretAgent on None, metrics : 'ImmutableSlots({'base_performance': 60.0, 'commodity_metrics': (), 'daily_assignment_performance': 30.0, 'full_work_day_percent': 80.0, 'missed_work_penalty': 15.0, 'mood_metrics': (), 'performance_per_completed_goal': 0.0, 'performance_tooltip': None, 'statistic_metrics': (ImmutableSlots({'performance_curve': <sims4.math.LinearCurve object at 0x00007FF476324980>, 'reset_at_end_of_work': True, 'statistic': <class 'sims4.tuning.instances.commodity_CareerBenefit_Agent'>, 'tooltip_text': ImmutableSlots({'general_description': <sims4.localization.TunableLocalizedStringFactory._Wrapper object at 0x00007FF4763AA328>, 'thresholded_descriptions': (ImmutableSlots({'text': <protocolbuffers.Localization_pb2.LocalizedString object at 0x00007FF46C95BC18>, 'threshold': 0.0}), ImmutableSlots({'text': <protocolbuffers.Localization_pb2.LocalizedString object at 0x00007FF46C95BC80>, 'threshold': 1.0}), ImmutableSlots({'text': <protocolbuffers.Localization_pb2.LocalizedString object at 0x00007FF46C95BCE8>, 'threshold': 30.0}), ...', add_metric : <function CareerBase._get_common_performance_change.<locals>.add_metric at 0x00007FF48A1B7A70>, metric : ImmutableSlots({'performance_mod': 10.0, 'tests': CompoundTestList([(BuffTest(apply_whitelist_on_individual_basis=True, blacklist=frozenset(), subject=ParticipantType.Actor, tooltip=None, whitelist=frozenset({<class 'sims4.tuning.instances.MoodBuff_Hidden_Focused'>})),)])}), stat : Commodity(commodity_CareerBenefit_Agent@0.0), resolver : SingleSimResolver: sim_to_test: , gain : 24.0] File 'T:\InGame\Gameplay\Scripts\Server\event_testing\tests.py', line 503, in run_tests [ self : CompoundTestList([(BuffTest(apply_whitelist_on_individual_basis=True, blacklist=frozenset(), subject=ParticipantType.Actor, tooltip=None, whitelist=frozenset({<class 'sims4.tuning.instances.MoodBuff_Hidden_Focused'>})),)]), resolver : SingleSimResolver: sim_to_test: , test_group : (BuffTest(apply_whitelist_on_individual_basis=True, blacklist=frozenset(), subject=ParticipantType.Actor, tooltip=None, whitelist=frozenset({<class 'sims4.tuning.instances.MoodBuff_Hidden_Focused'>})),), result : True, test : BuffTest(apply_whitelist_on_individual_basis=True, blacklist=frozenset(), subject=ParticipantType.Actor, tooltip=None, whitelist=frozenset({<class 'sims4.tuning.instances.MoodBuff_Hidden_Focused'>}))] File 'T:\InGame\Gameplay\Scripts\Server\event_testing\resolver.py', line 129, in __call__ [ self : SingleSimResolver: sim_to_test: , test : BuffTest(apply_whitelist_on_individual_basis=True, blacklist=frozenset(), subject=ParticipantType.Actor, tooltip=None, whitelist=frozenset({<class 'sims4.tuning.instances.MoodBuff_Hidden_Focused'>})), resolved_args : {'test_targets': (<sim '' 0x8150e10ebe8000d>,)}, event_key : test_targets, participant_type : ParticipantType.Actor] File 'T:\InGame\Gameplay\Scripts\Server\sims\sim_info_tests.py', line 720, in __call__ [ self : BuffTest(apply_whitelist_on_individual_basis=True, blacklist=frozenset(), subject=ParticipantType.Actor, tooltip=None, whitelist=frozenset({<class 'sims4.tuning.instances.MoodBuff_Hidden_Focused'>})), test_targets : (<sim '' 0x8150e10ebe8000d>,), target : ] And after I replaced mod files, this is the latest version of the error Spoiler Last Module Called: __init__.py Last Function Called: ui_dialog_service Error message: [BetterExceptions] 'NoneType' object has no attribute 'ui_dialog_service' (AttributeError: 'NoneType' object has no attribute 'ui_dialog_service'), CategoryID: __init__:737 Spoiler File 'T:\InGame\Gameplay\Scripts\Lib\threading.py', line 885, in _bootstrap [ self : <ExceptionWatcher(Thread-6, started 8428)>] File 'T:\InGame\Gameplay\Scripts\Lib\threading.py', line 917, in _bootstrap_inner [ self : <ExceptionWatcher(Thread-6, started 8428)>] File 'D:\Projects\Sims 4 Modding\Mods\TMex Mods 2020\Tmex-BetterExceptions\tmex_BetterExceptions.py', line 45, in run [ self : <ExceptionWatcher(Thread-6, started 8428)>] File 'D:\Projects\Sims 4 Modding\Mods\TMex Mods 2020\Tmex-BetterExceptions\tmex_BetterExceptions.py', line 469, in ExceptionAlert [ e : 'NoneType' object has no attribute 'ui_dialog_service'] File 'T:\InGame\Gameplay\Scripts\Server\sims\masked\v166d\injector.py', line 26, in _wrapped_function [ args : (<sims4.log.Logger object at 0x00007FF4AC45BDD0>, '{}', "'NoneType' object has no attribute 'ui_dialog_service'"), kwargs : {'owner': 'BetterExceptions'}, new_function : <function _on_exception_occurrence_record_clean_file at 0x00007FF4AB673CB0>, original_function : <function Logger.exception at 0x00007FF4B047CE60>] File 'T:\InGame\Gameplay\Scripts\Server\sims\masked\v166d\clean_exception.py', line 29, in _on_exception_occurrence_record_clean_file [ original : <function Logger.exception at 0x00007FF4B047CE60>, self : <sims4.log.Logger object at 0x00007FF4AC45BDD0>, args : ('{}', "'NoneType' object has no attribute 'ui_dialog_service'"), kwargs : {'owner': 'BetterExceptions'}] File 'D:\Projects\Sims 4 Modding\Mods\TMex Mods 2020\Tmex-BetterExceptions\PublicUnlock.py', line 13, in _unlock [ args : (<sims4.log.Logger object at 0x00007FF4AC45BDD0>, '{}', "'NoneType' object has no attribute 'ui_dialog_service'"), kwargs : {'owner': 'BetterExceptions'}, new_function : <function tm_be_class_exceptions at 0x00007FF4B0D71F80>, target_function : <function Logger.exception at 0x00007FF4AD274320>] File 'D:\Projects\Sims 4 Modding\Mods\TMex Mods 2020\Tmex-BetterExceptions\tmex_BetterExceptions_Hooks.py', line 144, in tm_be_class_exceptions [ target : <function Logger.exception at 0x00007FF4AD274320>, self : <sims4.log.Logger object at 0x00007FF4AC45BDD0>, message : {}, args : ("'NoneType' object has no attribute 'ui_dialog_service'",), kwargs : {'owner': 'BetterExceptions'}, item : 'NoneType' object has no attribute 'ui_dialog_service'] File 'T:\InGame\Gameplay\Scripts\Server\sims\masked\v166d\injector.py', line 26, in _wrapped_function [ args : (<sims4.log.Logger object at 0x00007FF4AC45BDD0>, '{}', "'NoneType' object has no attribute 'ui_dialog_service'"), kwargs : {'owner': 'BetterExceptions'}, new_function : <function _on_exception_occurrence at 0x00007FF4AD274680>, original_function : <function Logger.exception at 0x00007FF4AD30BD40>] File 'T:\InGame\Gameplay\Scripts\Server\sims\masked\v166d\exceptions_feedback.py', line 18, in _on_exception_occurrence [ original : <function Logger.exception at 0x00007FF4AD30BD40>, self : <sims4.log.Logger object at 0x00007FF4AC45BDD0>, args : ('{}', "'NoneType' object has no attribute 'ui_dialog_service'"), kwargs : {'owner': 'BetterExceptions'}] File 'D:\Projects\Sims 4 Modding\Mods\TMex Mods 2020\Tmex-BetterExceptions\tmex_BetterExceptions.py', line 443, in show_alert [ analysis : <tmex_BEAnalysis.BEAnalysis object at 0x00007FF475CD2510>] File 'D:\Projects\Sims 4 Modding\Mods\TMex Mods 2020\Tmex-BetterExceptions\tmex_BEAnalysis.py', line 402, in HideScanningDialog [ self : <tmex_BEAnalysis.BEAnalysis object at 0x00007FF475CD2510>] File 'T:\InGame\Gameplay\Scripts\Server\services\__init__.py', line 737, in ui_dialog_service I'm pretty stumped on what else to try, maybe I could try taking the savefile with said sim who started this error out too, though those latest errors happened on fresh saves I made just to test out, and careers like Astronaut are just working fine, while Secret Agent after a few seconds gives the exception error no matter what sim I give it to in what savefile.
米蕾丝 Posted November 12, 2021 Posted November 12, 2021 I didn't found Sample Assortment or Register debt option. I am sure I have set prostitutes but no matter order sb or Translate slave section I couldn't see anyone. I even didn't found these options. What's the wrong?
Marvin42* Posted November 12, 2021 Posted November 12, 2021 hi! my sim has the sex addict trait after completing the mind broken aspiration, but now i can't remove the red tattoo rings and i want to. any help?
SS90 Posted November 12, 2021 Posted November 12, 2021 On 11/11/2021 at 9:40 PM, snowdog04 said: Update your game. Will it not break other mods? Which version is working fine?
Rakanitchoe Posted November 13, 2021 Posted November 13, 2021 Hi there, Concerning the succubus feature, I understand it there's an issue displaying outfits in unrestrained form and it is listed not to alter the sim through cas but to use the reforge feature. I downloaded a pre-made succubus and I can see all her outfits by interacting with a mirror, but it doesn't let me pick any of them. Instead, when selecting said sim to change their outfit it only shows a duplicate outfit in every slot. Am I to remake all the outfits through the reforge feature despite being able to see them through 'plan outfit' ? Apologies if it comes over unclear.
snowdog04 Posted November 13, 2021 Posted November 13, 2021 33 minutes ago, Rakanitchoe said: Hi there, Concerning the succubus feature, I understand it there's an issue displaying outfits in unrestrained form and it is listed not to alter the sim through cas but to use the reforge feature. I downloaded a pre-made succubus and I can see all her outfits by interacting with a mirror, but it doesn't let me pick any of them. Instead, when selecting said sim to change their outfit it only shows a duplicate outfit in every slot. Am I to remake all the outfits through the reforge feature despite being able to see them through 'plan outfit' ? Apologies if it comes over unclear. You change your human form outfits through normal CAS, but make sure never to enter normal CAS while in unrestrained form. That's what causes all sorts of glitches.
snowdog04 Posted November 13, 2021 Posted November 13, 2021 (edited) 10 hours ago, SS90 said: Will it not break other mods? Which version is working fine? I guess that depends what else you have? If the creators are active, they should have updates by now. But you're running the current NWP, WW, and BMD with a game that's 4 patches behind. *The person I was replying to had current mods and an out of date game. In your case, I don't know what you have going on. Edited November 13, 2021 by snowdog04
2dk2c.2 Posted November 13, 2021 Posted November 13, 2021 (edited) Suppose (imagine it) that a game-owner needed to jump-start a relationship. So he buys a princess collar for his game-character, completes a few aspirations, Does the piercing-thing, and sees that she wears all the de rigueur red bands, and flicks on the "slave" switch so the wife can have more fun. The wife is presumably the owner, and she's even given the "slave" a few instructions regarding sex. But your mod is not fooled!! Everytime they have sex, "Pink" (the effect) drops *faster*. 1. Maybe the owner and the slave need to be in the same dwelling to please the mod, Or, I missed a few buffs. The slave cannot hold onto a "Possessed" trophy, and her owner (who lives elsewhere) isn't powerful enough to turn her pink. There are rites rituals and very old rules, but if I wanted to skip them, how does a slave have one particular owner? An owner who lives in a different household, calling her as needed (to tend the garden, water bushes, etc)?? Imagine (I'm making this part up) that (eg) "Candy Behr" has loveslaves all over the neighborhood, and wherever she goes, slaves fawn over her. "Famous-something" does that, sort of... Edited November 13, 2021 by 2dk2c.2
vaht101 Posted November 13, 2021 Posted November 13, 2021 Hello! Updating all my mods right now and haven't played in a little while. Is there already or will there be an update for Succubi to have offspring?
Rakanitchoe Posted November 14, 2021 Posted November 14, 2021 22 hours ago, snowdog04 said: You change your human form outfits through normal CAS, but make sure never to enter normal CAS while in unrestrained form. That's what causes all sorts of glitches. That's sadly what happend. Will performing a reset with the reforge function and redo it there fix it or should I reupload the sim again?
snowdog04 Posted November 14, 2021 Posted November 14, 2021 4 hours ago, Rakanitchoe said: That's sadly what happend. Will performing a reset with the reforge function and redo it there fix it or should I reupload the sim again? That, I don't know. I know you can't do it and it will glitch your sim out, but I don't know if there's a way to fix it.
snowdog04 Posted November 14, 2021 Posted November 14, 2021 16 hours ago, vaht101 said: Hello! Updating all my mods right now and haven't played in a little while. Is there already or will there be an update for Succubi to have offspring? There isn't yet, but it's something that will be added. No timeline for it though.
Rakanitchoe Posted November 14, 2021 Posted November 14, 2021 5 hours ago, snowdog04 said: That, I don't know. I know you can't do it and it will glitch your sim out, but I don't know if there's a way to fix it. Well, I tested the reset function through 'reforge self' on my 'broken' sim. It essentially removed all previous outfits in the succubus form wardrobe and overwrote them with all the existing human form outfits. I then proceeded to add things such as demonic ears, horns, a tail etc to the first naked outfit (I reckon it's the master outfit?) without touching any of the copied outfits. Upon leaving the menu and transforming into a succubus, all the outfits were displaying as they should. I put on most of them to see if anything glitched out but it all worked fine. The accessories (ears, claws, tail etc) from the first outfit were displayed on all the others as expected. Went back to reforging to alter things on the first outfit again, see if it would break anything, but I haven't seen any faults. I guess the reset function works as intended...?
mickskitz Posted November 14, 2021 Posted November 14, 2021 I have a Sim going for the trophy wife asperation (but she is also a doll), during some oral she was doing the next scene was V and so she lost her virginity (I normally am careful about checking what the next animation is but missed this one), can someone let me know what the cheat is to reset my sims V virginity? I'm so annoyed, but my last save was a couple hours ago and don't think I want to have to go back so far and replay.
Sagecycle Posted November 14, 2021 Posted November 14, 2021 I've been playing as a Succubus and I've noticed that after transforming into one it overrides all my outfits to my everyday outfit. In the outfit planner it still shows all my outfits but trying to actually change into them while live just shows my everyday one.
snowdog04 Posted November 14, 2021 Posted November 14, 2021 8 hours ago, Rakanitchoe said: Well, I tested the reset function through 'reforge self' on my 'broken' sim. It essentially removed all previous outfits in the succubus form wardrobe and overwrote them with all the existing human form outfits. I then proceeded to add things such as demonic ears, horns, a tail etc to the first naked outfit (I reckon it's the master outfit?) without touching any of the copied outfits. Upon leaving the menu and transforming into a succubus, all the outfits were displaying as they should. I put on most of them to see if anything glitched out but it all worked fine. The accessories (ears, claws, tail etc) from the first outfit were displayed on all the others as expected. Went back to reforging to alter things on the first outfit again, see if it would break anything, but I haven't seen any faults. I guess the reset function works as intended...? Good to hear! I'm glad you didn't have to start over. Yes, in the Reforge Self CAS, everyday #1 outfit is your naked outfit. Everything your sim wears in that outfit will carry over into all other succubus form outfits, even though it won't look like it when you're still in CAS. And whatever they're wearing, will override anything that uses the same slot in other outfits. So if your horns are a "hat", you won't be able to wear an actual hat in another outfit, because it will show the horns instead.
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