Jump to content

Mesh have to have weight?


kboom

Recommended Posts

Hi guys, Merry Christmas and Happy new year!

 

I'm converting Elysium armor but i dont want to add weight to the scarf but Outfit Studio keep pop up warning and it masks the area that dont have weight. How can i bypass this? Thank you!

Spoiler

weight.thumb.jpg.b850fc560af4c0ea7745425f9d882e57.jpg

 

Link to comment

No if something isn't weighted then it'll throw the error up and I don't think there is a way to by pass it. If you want it to not warn you could manually paint that spot. Plus you will NOT be able to see the outfit in nifskope if it has a piece that's not weighted as the outfit will be invisible when you open the nif in nifskope in game that spot will stretch or disappear.

Link to comment

OS asks you "do you want to mask the unweighted vertices?"

 

-> select yes and press T and then L (disable textures and lighting). Examine the meshes to find the masked areas which should have a black-ish shader.

 

Invert the mask, and hover the weight paint brush over the weights at the edge of the unweighted vertices. Note the value of the weights at the edge.

 

Now enable "Fixed Weight Brush" (below the bones list on the right), press Space and set the "Strength" to match the values you determined before.

 

Paint this weight strength on the unmasked vertices, also cycle through all other bone weights to make sure you covered all of them. Save and test.

Repeat the process if OS still finds unmasked vertices when you try to save.

Link to comment

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use