DogOnPorch Posted December 22, 2017 Share Posted December 22, 2017 Fejeena, I've installed the Python tools and am looking to do some seam mending. I think the issue is one that you've mentioned before...two different types of HGEC feet. The lower-body and feet do not quite match. Can you give me another step by step instruction as to how to pick a template, etc, and mend the seam joint myself? Then I can teach others, etc if successful. I've included the files for reference. (lower body from Anatomic Anomalies and the HGEC foot I'm using). I'd ultimately like the fixed lower body to replace the HGEC-M lower body (in Set Body). Spoiler femalelowerbody.nif femalefoot.nif Link to comment
fejeena Posted December 22, 2017 Share Posted December 22, 2017 Here both bodies. The LAPF version ( foot and lower with and without Butt bones ) And the SetBody reloaded version (foot and lower with and without Butt bones ) LowerBodies and feet.7z How you use Seam Mender tool ( I use Seam_Mender b_25_A ) If you have a wrong foot nif: The right body nif in the template folder and the wrong foot in the target folder. Normally the default setting are OK. Vertex targets is 1 and search distance I use 0.3. for bigger gaps 1.0 ( for your readguard foot i used 5.0 ) If you have a lowerbody with wrong legs ...then right foot are template and body is target. If you want to use the LAPF version in your game the LAPF foot or lowerbody are always your template files and you alter the wrong meshes in the target folder. ! The Set body reloaded meshes still have the upper-lowerbody gap (I thought that was fixed. I have Edition_1_46a ) Not important for the leg-foot fix , but if you work with upperbodies/armor/clothes, ------------------------------------------ Your two meshes..... The foot!!! With that textures path nobody can use it ( Only if they have exactly the same install path.) And Game in c:\program files (x86)\ ???Oh Shit, NO NO ! Spoiler And the lowerbody.. Spoiler Why a full skeleton in the nif ? Skeletons, full or parts I only use for anination testing. And a nif with bones is smaller. Link to comment
DogOnPorch Posted December 22, 2017 Author Share Posted December 22, 2017 I have full admin over Oblivion...no worries. The foot isn't for public consumption...unless you know nifskope. I think I have enough info to experiment with, now, fejeena. I'll play around it and see what I can break. Thanks again. I'll let you know if I have more questions. Link to comment
myuhinny Posted December 22, 2017 Share Posted December 22, 2017 I was in the middle of posting about the texture pathway but got distracted by something shiny. Been dicking around with seam mender as well but haven't really used it much. Link to comment
DogOnPorch Posted December 22, 2017 Author Share Posted December 22, 2017 25 minutes ago, myuhinny said: I was in the middle of posting about the texture pathway but got distracted by something shiny. Been dicking around with seam mender as well but haven't really used it much. I'm aware that the texture paths are specific to my build and that the canon is to install outside Program Files...no worries. I have full admin over Oblivion. Yeah, if I can figure it out, it should be a revolution in getting some of these darn uppers to fit lowers. Not a lot of instructions...so thank goodness for fejeena and similar folks around here. That one lower body I posted is anatomically correct...so to speak. It would be nice to slide it into the Medium Lower slot of the HGEC folder in Set Body...my goal. (edit: I've long since swapped many of the meh bodies in Set Body for more exotic ones) Link to comment
DogOnPorch Posted December 22, 2017 Author Share Posted December 22, 2017 1 hour ago, fejeena said: And the lowerbody.. Hide contents Why a full skeleton in the nif ? Skeletons, full or parts I only use for anination testing. And a nif with bones is smaller. Dunno...the lower-body is 'as-is' from the file AnatomicAnomolies.7z. Didn't you point it out to me? Pretty sure you did. Link to comment
fejeena Posted December 22, 2017 Share Posted December 22, 2017 You can also create a full body template ( Make Seam Template.bat ) You copy hand, upper, lower, foot in one nif and run the Make Seam Template.bat. Now you can use this file as tamplate for all your wrong nifs. For the foot fix I use nif template files. For a upper-lowerbody Seam fix I get better results with a created template file. ------------------------------------------------------------------------------------------ EDIT: Have you get my "Short nails" file PM ? Link to comment
DogOnPorch Posted December 22, 2017 Author Share Posted December 22, 2017 6 minutes ago, fejeena said: You can also create a full body template ( Make Seam Template.bat ) You copy hand, upper, lower, foot in one nif and run the Make Seam Template.bat. Now you can use this file as tamplate for all your wrong nifs. For the foot fix I use nif template files. For a upper-lowerbody Seam fix I get better results with a created template file. ------------------------------------------------------------------------------------------ EDIT: Have you get my "Short nails" file PM ? Do you mean copy-paste branch to make a full body? Isn't there too many scene roots? How do I get around that? Link to comment
DogOnPorch Posted December 22, 2017 Author Share Posted December 22, 2017 Just ran seam-mender....seemed to do something. (didn't work) Link to comment
DogOnPorch Posted December 22, 2017 Author Share Posted December 22, 2017 14 minutes ago, fejeena said: EDIT: Have you get my "Short nails" file PM ? Thanks very-much. Does Amber have a copy? She might want one. Link to comment
DogOnPorch Posted December 22, 2017 Author Share Posted December 22, 2017 Hmmmm....I obviously missed something. I set the range to .03 as suggested. Could you give it a go fejeena? Link to comment
fejeena Posted December 22, 2017 Share Posted December 22, 2017 Yes copy paste branch. BUT NOT the Scene roots! The NiTriShape or NiTriStrips You need all bones in the nif ! Here a nif with all bones (also the LAPF butt bones). Leg-foot is the LAPF version. full body.nif Link to comment
fejeena Posted December 22, 2017 Share Posted December 22, 2017 1 minute ago, DogOnPorch said: Hmmmm....I obviously missed something. I set the range to .03 as suggested. Could you give it a go fejeena? Where are the files? Link to comment
DogOnPorch Posted December 22, 2017 Author Share Posted December 22, 2017 1 minute ago, fejeena said: Yes copy paste branch. BUT NOT the Scene roots! The NiTriShape or NiTriStrips You need all bones in the nif ! Here a nif with all bones (also the LAPF butt bones). Leg-foot is the LAPF version. full body.nif Sweet, thanks. I'll try that as a template. Link to comment
DogOnPorch Posted December 22, 2017 Author Share Posted December 22, 2017 Just now, fejeena said: Where are the files? In the spoiler I posted originally. Link to comment
DogOnPorch Posted December 22, 2017 Author Share Posted December 22, 2017 -25C here this morning....good day to stay indoors and tinker with Oblivion...lol. Link to comment
fejeena Posted December 22, 2017 Share Posted December 22, 2017 1 minute ago, DogOnPorch said: In the spoiler I posted originally. OK...but what is the wrong file ? What should be the template and what the target? You posted " (lower body from Anatomic Anomalies and the HGEC foot I'm using) " So the foot is the right nif, the template ? Link to comment
DogOnPorch Posted December 22, 2017 Author Share Posted December 22, 2017 Just now, fejeena said: OK...but what is the wrong file ? What should be the template and what the target? You posted " (lower body from Anatomic Anomalies and the HGEC foot I'm using) " So the foot is the right nif, the template ? Oh....sorry....the foot is the correct file for my build. Link to comment
DogOnPorch Posted December 22, 2017 Author Share Posted December 22, 2017 Ran it again using your template...produced a lowerbody in the output folder....but it has the wrong feet. So I might need to build my own template, I'm guessing. Link to comment
fejeena Posted December 22, 2017 Share Posted December 22, 2017 Here the new lowerbody. First I "fixed" the original nif files. I don't know if it was necessary...I always "clean" nifs before I use MeshRigger, SeamMender, ClothesConverter. In the lowerbody nif the vagina part had no "Tangent space (binormal & tangent vectors)" , so I used NifSkope "update all tangent spaces" ( I think Seam Mender don't like missing tangent spaces ) In your foot nif I renamed the textures path ( all start now with textures). new Lowerbody.7z The femalelowerbody new.nif is the new file. The other nifs are the templates and target nifs I used. Link to comment
fejeena Posted December 22, 2017 Share Posted December 22, 2017 7 minutes ago, DogOnPorch said: Ran it again using your template...produced a lowerbody in the output folder....but it has the wrong feet. So I might need to build my own template, I'm guessing. You can use my template nif with all bones , delete my body parts and paste in the body parts you use. EDIT: Yes the foot nif you use is the SetBody reloaded version. Link to comment
DogOnPorch Posted December 22, 2017 Author Share Posted December 22, 2017 2 minutes ago, fejeena said: You can use my template nif with all bones , delete my body parts and paste in the body parts you use. Brilliant. Link to comment
DogOnPorch Posted December 22, 2017 Author Share Posted December 22, 2017 Thanks again...I'll keep experimenting. Link to comment
DogOnPorch Posted December 27, 2017 Author Share Posted December 27, 2017 Fejeena, I've been trying to fit these together perfectly and am not really sure where to start. I'm not getting good results when I try it. Can you see if you can get them looking right? Spoiler MegaOppai Upper Body...Mumin's Gape Lower Body...HGEC hands and feet with Amber's and TDA's palms/soles. MegaOppai+Mumin.7z No rush... Link to comment
fejeena Posted December 27, 2017 Share Posted December 27, 2017 In SetBody reloaded is a HGEC version of the MegaOppai Upper Body. Fits perfect with your hands. And ...not so perfect with the lowerbody. Mumin's Gape Lower with SetBody reloaded MegaOppai ( or any other HGEC upper body ) No gap, but ugly transition So I used HGEC upper as template and fixed the lower body. Now it looks like this MegaOppai+Mumin SM.7z EDIT: Some MegaOppai stuff The "nails in nipple" with and without body (for amulet or tail slot). The ball piercing are not perfect, the balls distort during the movement ( not the rings). A MeshRgger problem, even if you set "Rigid" sometimes some nif parts still "move". Some years ago kingkong was so kind and fixed such problem with Blender...but unfortunately he disappeared from LL. Now I must use the MeshRigger results. But the ball piercings are ok, you can hardly recognize the distortion in the game. Piercing and shirt.7z Link to comment
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