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3ds Max Tail Animation Guide


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  • 3 months later...
Posted

THE TAIL PROJECT(TM)

 

The Tail Project is my attempt to make basic tail poses that can be used in other animations, and hopefully stop the tails from clipping through other actors or the ground.

 

tail animations made:

actor bent over (presenting)

actor bent over (sex)

actor laying on back

actor Laying on back (on top of another actor)

actor laying on front (with another actor on top)

actor on all 4s (presenting)

actor on all 4s (sex behind)

actor on all 4s (sex spoon)

actor on right side (with another actor behind them)

actor on top

actor sitting in chair

actor sitting in chair2

actor sitting on feet

actor sitting on ground

actor sitting on ground (with another actor behind them)

actor standing (with another actor behind them)

actor standing on knees

actor standing on knees (with another actor behind them)

 

 

 

THE TAIL PROJECT.7z

Posted

Regarding the Tail Project, the first position not mentioned yet that comes to mind would be "actor standing (with another actor behind them)" for several anims tagged as "Standing". I assume the ones in which the actor is standing on their feet and not the hands but is bent forward enough (something like 50º or more with respect to the upright position maybe?) could use roughly the same animations as:

Quote

actor on all 4s (with another actor behind them but not on top of them).
actor on all 4s (with another actor on top of them).

but in the cases in which said actor is mostly standing upright, I'd say a specific anim would be needed instead.

 

Not sure if I explain myself properly, so I'll try to get some pics of the standing anims tomorrow so you can better see what I mean.

Posted
12 minutes ago, Blaze69 said:

Regarding the Tail Project, the first position not mentioned yet that comes to mind would be "actor standing (with another actor behind them)" for several anims tagged as "Standing". I assume the ones in which the actor is standing on their feet and not the hands but is bent forward enough (something like 50º or more with respect to the upright position maybe?) could use roughly the same animations as:

but in the cases in which said actor is mostly standing upright, I'd say a specific anim would be needed instead.

 

Not sure if I explain myself properly, so I'll try to get some pics of the standing anims tomorrow so you can better see what I mean.

i think i know the animations your referring to, i think there is a werewolf animation with a stage like that as well.

Posted

Got three more possible tail anims for you that hasn't been listed yet:

Spoiler

(Reference actor is red-skinned female, in case it wasn't obvious)

 

"Sideways" position, there are a handful of these. Could probably use any of the already-listed tail anims for them without a specific separate one, but I'm not sure. Since the actor behind is going to be very close to ref actor's back most of the time, I'd say the best option is to have the tail curl back over the body as close to it as possible and point towards the front.

 

--- Removed ---

 

"Lotus" postion, a handful of them as well. Basically ref actor is sitting on the ground (or on the other actor's lap) with someone behind them. There are a few listed tail anims that could work, but in this specific case (not sure if there's many more) since the male's legs are in the way, the tail would have to either go straight up following the ref actor's back or go upwards a bit to skip the male's legs and then curl to the side over them.

--- Removed ---

 

"Laying on her back top of other actor". I think it's mentioned already but wasn't sure whether it implied the ref actor being on their back (as it's the case here) or on their front. I list it here just in case.

 

--- Removed ---

 

That's all I've been able to find. I've got all of SL's default animations plus Leito's, Nibbles', Billy's and Anub's from SLAL and after some quick testing seems like your currently listed anims (plus the ones in here if need be) should be enough to fix most if not all SL anims, barring minor quirks here and there or a very limited number of super-specific and unusual poses hot having a proper match.

 

Note that I didn't test the AP anims from base SL or FunnyBizness' SLAL pack ones, so those may be a bit more problematic.

Posted
4 hours ago, Blaze69 said:

.

Sideways: i worked on a tail animation like that before, it was for one of MNC's dog animations, i remember it being a bitch to work on because of the paws and legs getting in the way.....i may need to make both left and right sided versions.

 

Lotus: fuck me that will be hard to do, up and to the side would be the best bet for the female, the male can go anywhere but down so at least that part should be easy.

 

Laying on her back top of other actor: no that's not what i meant, i was talking about male on top of female....not sure what to do for that one......umm, out to the side maybe?

Posted
24 minutes ago, MadMansGun said:

Sideways: i worked on a tail animation like that before, it was for one of MNC's dog animations, i remember it being a bitch to work on because of the paws and legs getting in the way.....i may need to make both left and right sided versions.

IIRC in most of the Sideways anims I've seen, the actors were laying on their right side (as in the pic) so I guess that would be the first one of the two to make. But I could very well be wrong so it's better to have both, just in case.

24 minutes ago, MadMansGun said:

Lotus: fuck me that will be hard to do, up and to the side would be the best bet for the female, the male can go anywhere but down so at least that part should be easy.

Yeah, that's what I thought. Bear in mind that is one specific animation (I think it was Nibbles', but I would have to check); I don't think all lotus anims would have that problem with the male's legs getting in the way but I can double-check and get back at you with it.

 

Also, to be honest, seems like males won't be much of a problem most of the time, though they still require tail anims in 90% of all available animations.

24 minutes ago, MadMansGun said:

Laying on her back top of other actor: no that's not what i meant, i was talking about male on top of female....not sure what to do for that one......umm, out to the side maybe?

Clipping there is inevitable and will be pretty much blatant due to the anims being built for humans and thus not leaving any kind of room for tails at all, but yeah, I'd say out to the side is the best way to go here.

Posted
8 hours ago, MadMansGun said:

well....that's the first set of basic animations made.

Now it's a matter of pairing them up with the proper SL anims, building the behaviour/FNIS stuff for the tails, and seeing if it looks good ingame. Are you planning to do it yourself? I could try going through anims and listing the tail one most likely to match to save some time, but that's pretty much it.

Posted
10 hours ago, Blaze69 said:

Now it's a matter of pairing them up with the proper SL anims, building the behaviour/FNIS stuff for the tails, and seeing if it looks good ingame. Are you planning to do it yourself? I could try going through anims and listing the tail one most likely to match to save some time, but that's pretty much it.

the more work others do the better, real life has just gone to shit over here.

Posted
1 hour ago, MadMansGun said:

i made you something:

swimlittlefishy.7z

Yay! The tails now move the way they are supposed to and look like they actually provide some thrust while swimming instead of just being dragged along and/or having some weird vertical movement (which I guess could work for a dolphin/orca tail? But not for a shark one). You just made my sharks happy :classic_laugh:. And probably Argonians too, since their tails would probably benefit from the anims too. For other races it may not make as much sense, but whatever; this is way better than vanilla anims.

 

Are you planning to release them somewhere else, or should I just post is as an optional download for the race? I assume you created it for them in the first place, but since Argonians could also benefit from it, it may be a good idea to post it separately elsewhere (and I'll post a link in the mod description). BTW, do you happen to have other ideas for tail stuff (apart from the SL anim ones, that is)?

 

Also re the SL anims, I'll see if I can get started on gathering some info. Basically go through the scenes with your tail anim list in hand and see what anim sounds like it would fit best each stage. Would probably need double-checking when it gets to actually adding them, but may save some time.

 

Can't promise anything, though; I don't know if I'll have time (and willingness :classic_confused:) to do so.

Posted
2 hours ago, Blaze69 said:

Are you planning to release them somewhere else, or should I just post is as an optional download for the race? I assume you created it for them in the first place, but since Argonians could also benefit from it, it may be a good idea to post it separately elsewhere (and I'll post a link in the mod description). BTW, do you happen to have other ideas for tail stuff (apart from the SL anim ones, that is)?

 

Can't promise anything, though; I don't know if I'll have time (and willingness :classic_confused:) to do so.

i'm not sure yet, i did made them for both Argonians and Sharks, but feel free to add/include them with your mod, the Selachii need it most of all.

are any of the other tail animations ungodly bad? the swimming animation was the only one that truly stood out to me.

 

indeed, 17 or more SLAL Packs + SexLab = 8000 or more animation files to identify.

 

i should probably take screenshots of the tail poses, it would give a better idea on what may work best.

edit: screenshots.7z

Posted
10 hours ago, MadMansGun said:

i'm not sure yet, i did made them for both Argonians and Sharks, but feel free to add/include them with your mod, the Selachii need it most of all.

Neat! I think I'll post it as an optional download, since it may look weird on other races with different tails; also it should make it more obvious they are there, being a separate download and all (I'm sure some people wouldn't notice the difference if I packed it in the main file unless I wrote it in the description in bold red caps, lol).

10 hours ago, MadMansGun said:

are any of the other tail animations ungodly bad? the swimming animation was the only one that truly stood out to me.

Not really, I was just asking. I mean, Skyrim tails are meh at best and bad at worst in general, but apart from swimming anims there isn't any other that's specially jarring IMO, so I guess it's fine.

10 hours ago, MadMansGun said:

indeed, 17 or more SLAL Packs + SexLab = 8000 or more animation files to identify.

 

i should probably take screenshots of the tail poses, it would give a better idea on what may work best.

edit: screenshots.7z

Those pics should come in handy, yes. I'll see what I can do.

Posted
12 hours ago, MadMansGun said:

[...]

Holy crap this is too much work. I've only got three anims so far (and I'm not sure I got the third one right) and I'm tired already :classic_undecided:. I guess it's better to simply play through the game and grab the list whenever a SL anim happens to write it down.

 

Have you thought about asking other users for help? Like, making a new thread in the Adult section, post your anim list and the screenshots (maybe both as a downloadable 7z and visible in the thread itself) and ask people for help in identifying which tail anims would match which SL anims. I'm sure there's others out there willing to help with it, and if it's just you and me doing it it will take ages for it to be done (if it ever gets anywhere close to done, that is).

 

Anyway, as for the anims:

Spoiler

Leito Blowjob 2:

  • Female/Actor 1: "actor sitting on feet", stages 2-5 (stage 1 is standing while facing the male so it doesn't need tail anims).
  • Male/Actor 2: none (standing facing the female while getting a BJ).

Leito Anal Reverse Cowgirl:

  • Female/Actor 1: "actor sitting on ground (with another actor behind them)", stages 1 and 2. Then, "actor Laying on back (on top of another actor)", stages 3-5.
  • Male/Actor 2: "actor laying on back", all 5 stages.

Leito Missionary (1):

  • Female/Actor 1: "actor laying on back", all 5 stages.
  • Male/Actor 2: "actor standing on knees" or "actor sitting on feet"; the problem here is that through the anim he progressively goes from kneeling to almost standing on all 4s without actually going on all 4s proper so we may or may not need to swap for any of the "all 4s" anims around stage 3.

 

Posted
On 4/2/2018 at 4:33 AM, Blaze69 said:

Holy crap this is too much work.

yea...we need a better system, and i think it would be best to use copes of the actual FNIS list files to note things down on because that way the actual animation file names can be seen, Eg something like this:

Quote

' B_Bear_BillyyDoggyAnal
s -AVbHumanoidFootIKDisable B_Bear_BillyyDoggyAnal_A1_S1 Bear_BillyyDoggyAnal_A1_S1.HKX ; actor on all 4s (sex spoon)
+ B_Bear_BillyyDoggyAnal_A1_S2 Bear_BillyyDoggyAnal_A1_S2.HKX ; actor on all 4s (sex spoon)
+ B_Bear_BillyyDoggyAnal_A1_S3 Bear_BillyyDoggyAnal_A1_S3.HKX ; actor on all 4s (sex spoon)
+ B_Bear_BillyyDoggyAnal_A1_S4 Bear_BillyyDoggyAnal_A1_S4.HKX ; actor on all 4s (sex spoon)

 

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