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Free Death Camera


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Posted

Free Death Camera

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This f4se plugin allows you to move camera in tfc mode, after your character dies. May come in handy while screenshooting. Use together with Real Time Death (No Slow mo).

wasd=fore left back right

mouse move=rotate

mouse wheel=fore back

mouse button=up down

alt key=accelerate

GIF2.gif


  • Submitter
  • Submitted
    12/07/2017
  • Category
  • Requires
    FO4 1.10.89, F4SE

 

Posted
56 minutes ago, firepaw74 said:

Thanks! Do you have plans for Skyrim SE version?

Yes. I will go for it after I finish this one. There are some features yet to be implemented. 

Posted
8 minutes ago, Koolguy11 said:

Does you have to be on patch 1.10?

This mod uses some RVAs which may be different in other versions of game. I got some of these directly from f4se's source code and others via cheat engine. If you want this to work under older versions you need to change those RVAs(most stored in ini) and rebuild the plugin.

Posted
7 minutes ago, gp160 said:

This mod uses some RVAs which may be different in other versions of game. I got some of these directly from f4se's source code and others via cheat engine. If you want this to work under older versions you need to change those RVAs(most stored in ini) and rebuild the plugin.

That's a shame. I have yet to update due to ~creation club~

Posted

I've installed this for skyrim as well and never been able to get it to work. It's like it gets deleted out of my files or something cause I can never find it after I start up the game.

Posted
10 hours ago, fanjo said:

I've installed this for skyrim as well and never been able to get it to work. It's like it gets deleted out of my files or something cause I can never find it after I start up the game.

Check your antivirus software.

  • 2 weeks later...
Posted

I'm trying to run this plugin but it gives following error at the start of the game: "There was a problem starting D:\...\Data\F4SE\Plugins\PostmortemTFC.dll,EntryPoint The specified module could not be found"

After that game starts as normal but your mod is not working.

Posted
17 hours ago, firepaw74 said:

I'm trying to run this plugin but it gives following error at the start of the game: "There was a problem starting D:\...\Data\F4SE\Plugins\PostmortemTFC.dll,EntryPoint The specified module could not be found"

After that game starts as normal but your mod is not working.

Strange. It seems your rundll32 treats ,EntryPoint as a part of the file name. What is the command line of the rundll32 process?

Posted
4 hours ago, gp160 said:

Strange. It seems your rundll32 treats ,EntryPoint as a part of the file name. What is the command line of the rundll32 process?

How to check that?

Posted
49 minutes ago, firepaw74 said:

How to check that?

Run fo4 until that error notification appears, don't close it.

You can check that using taskmgr. In win10 for example, goto Process or Details tab and right click on the column headers. You can config which info items to display.

If you have powershell, run the following command using the Win+R dialog box.

    powershell -noexit -command wmiobject win32_process -Filter \"name='rundll32.exe' or name='Fallout4.exe'\"|select commandline

Posted
6 hours ago, gp160 said:

Run fo4 until that error notification appears, don't close it.

You can check that using taskmgr. In win10 for example, goto Process or Details tab and right click on the column headers. You can config which info items to display.

If you have powershell, run the following command using the Win+R dialog box.

    powershell -noexit -command wmiobject win32_process -Filter \"name='rundll32.exe' or name='Fallout4.exe'\"|select commandline

Ok, command line looks like that

"rundll32.exe" "D:\...\f4se\plugins\PostmortemTFC.dll,EntryPoint" "1740" "00007FF751300000"

Posted
12 hours ago, firepaw74 said:

Ok, command line looks like that

"rundll32.exe" "D:\...\f4se\plugins\PostmortemTFC.dll,EntryPoint" "1740" "00007FF751300000"

This is odd. The command line should be rundll32.exe "D:\...\f4se\plugins\PostmortemTFC.dll",EntryPoint 1740 00007FF751300000, whose construction is explicitly specified in the code. It looks like something is altering the command line used to create rundll32 process. Please try this to see if anything changes, and I would like to know your Windows version and whether you are using antivirus/mod organizer or not.

PostmortemTFC.7z

Posted
5 hours ago, gp160 said:

This is odd. The command line should be rundll32.exe "D:\...\f4se\plugins\PostmortemTFC.dll",EntryPoint 1740 00007FF751300000, whose construction is explicitly specified in the code. It looks like something is altering the command line used to create rundll32 process. Please try this to see if anything changes, and I would like to know your Windows version and whether you are using antivirus/mod organizer or not.

PostmortemTFC.7z

That version works like a charm! I'm using Windows 10 Pro x64 and latest ModOrganizer.

Posted
12 hours ago, firepaw74 said:

That version works like a charm! I'm using Windows 10 Pro x64 and latest ModOrganizer.

Well then. I guess the cause is ModOrganizer's virtual file system. Last time I checked, Microsoft's documentation doesn't mention any modification to command line like that. I'm going to move it to the main file.

Posted
22 hours ago, Contagious Waffles said:

Sometimes, I have a bug with the camera zooming waaayyyyyy out sometimes when my character dies.

Any ideas why this might happen?

In what situation does this happen?

Posted

Just dying in general, doesn't matter if I'm in an interior or exterior.

At first, I thought it was maybe cause I was zoomed in, but I stopped zooming in with weapons and that still happens.

Maybe it's because I'm using a different FOV? Let me experiment and get back to you.

Whatever it is, it's quite frequent. About a 50% rate of it happening.

 

EDIT: Happens when I'm in first person, but does not happen in third person.

Posted
On 2018/1/2 at 11:40 AM, Contagious Waffles said:

Just dying in general, doesn't matter if I'm in an interior or exterior.

At first, I thought it was maybe cause I was zoomed in, but I stopped zooming in with weapons and that still happens.

Maybe it's because I'm using a different FOV? Let me experiment and get back to you.

Whatever it is, it's quite frequent. About a 50% rate of it happening.

 

EDIT: Happens when I'm in first person, but does not happen in third person.

This is not happening to me. Does it recur if you goto first person then call player.kill? What camera mods are you using?

Posted

Hmmm, now that's interesting. 

Player.kill never triggers the bug. Only when dying 'normally' to explosions and guns.

The only mods that affect cameras are the No Blur, No DOF, Realtime Death mods.

I'll try knocking off mods one by one to see which ones are the cause.

 

EDIT: I think I got a good way to reproduce.

It happens 100% of the time when leaving the Pipboy menu.

You have to die while you're lowering it.

  • 2 weeks later...
Posted

hi, I have the same problem, the camera goes satellital when i die on first person mode against regular enemies, even indoors. In third person there are no problems.

 

 

Hope it helps

Posted
5 hours ago, Zamanef said:

hi, I have the same problem, the camera goes satellital when i die on first person mode against regular enemies, even indoors. In third person there are no problems.

 

 

Hope it helps

I've set up a clamp on initial camera distance. See if this helps.

PostmortemTFC.7z

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