Naked Beach Frenzy Posted April 3, 2024 Posted April 3, 2024 Maybe if BlazBlue went 3D and had a new game that was made in UE4, this thread wouldn't feel so dead. All this gorgeous spritework gone to waste from lack of interest 😢
abcd83533616 Posted April 23 Posted April 23 I found the work by WTFDIJMT... but he only replied twice and then disappeared, so sad
Sleevesies Posted April 30 Posted April 30 On 7/1/2022 at 3:59 PM, reverie draws said: Well, it's taken me this long to learn how to successfully extract, edit and import sprites... but I did it. Here's a video of Nine's edited idle animation in action. Works with every color option as well. Now the real work begins ? BLAZBLUE CENTRALFICTION 2022-07-01 15-46-42.mp4 Do you think you could describe the process to everyone else here? since we're all wondering the same thing like, what tools you used, and what steps you took? because you said you were using hipster, and then later UNpac, but like, were these all you used? which files did you use these on? and when you put the extracted files into an editor(which editor was it?), did you need to export with a specific file type? so on so on... there's so much we still don't know that isn't really covered by "I did it."
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