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  • 2 weeks later...
Posted
1 hour ago, Obligitury said:

Am i weird for liking the grass dress more then just the nude model? Its so tantalising. (Shame the model in battle doesnt go lower.)

No the grass dress does look really nice.

I also noticed, is the watering can sprite peeing on the plants? I'm kind of surprised I haven't seen that before. I like it.

Posted
5 minutes ago, whateverdontcare said:

No the grass dress does look really nice.

I also noticed, is the watering can sprite peeing on the plants? I'm kind of surprised I haven't seen that before. I like it.

The feet on the overworld sprites look kinda off though, possibly from what seems to be an attempt at rendering the toes its more noticeable when seen from the sides.

  • 3 weeks later...
Posted
On 2/21/2026 at 4:44 PM, mageofmind said:

found this while perusing the internet for any new nsfw pokemon games so have fun with it 

 

Pokemon_Emerald_Anthro_Version 0.7.4.rar 14.3 MB · 27 downloads

I played this game as a normal playthorugh and nearly all pokemon and May are futas. However it's a very good romhack still in dev.

The creator is on pixiv : https://www.pixiv.net/en/users/114998146

 

What's nice is that he uses a lot of small sex scenes and custom scripts (see file) in the normal rom, something that i did not see on many 18+ rse romhacks.

ZOxQEr2KwrFrEUnHXKg0Y0ON.png

Posted
2 hours ago, LordCha said:

Moemon Lewd Blaze Black patch.rar
I checked and I couldn't find too. Someone did (on discord probably). I can't remember clearly. 

If game doesn't work after the patching on emulator, just open gen v editor and take another patch. I mostly use melonds but I got a black screen problem. Hovewer after that progress, it worked crystal clear. 

new moemon patch.

Posted
On 2/6/2026 at 10:49 PM, RouxAtrix said:

 

Does anyone still have this mod? I checked the GameBanana page, but the author privated it

Now i want this too hopefully someone saved it

  • 2 weeks later...
Posted

Hi everyone, does anybody has any more information about the RPGmaker Pokemon Amorous other than this post? 

The game has tons of content and seems so off to me that is barely talked about as far as I'm aware of. 

 

Posted

Hello. It's me, DifferentCar. It has been quite a while since I've done anything to Pokémon: Omega Ruby (and Alpha Sapphire, by extension). This time around, I've learned how to do 3D modelling to a basic degree that I can finaly make three-dimensional nipples, which I was always dreaming about. Unfortunately, I need some advice on how to get it working on real hardware, because I can't get it to work at all on my New Nintendo 3DS. Trying to load the save or open up the Trainer Card leads to a black screen that you can't escape from, even though the music still plays. By that point, you have to switch the system off. I tried to be economical with the new polygons, having sacrificed certain parts by deleting their faces in Blender, like the bag and the hem of the now non-existant top before merging the now-bared torso with the trousers; too bad that this didn't seem to help it work on real hardware.

 

PokmonOmegaRuby_08_04.26_07_41_15_902.thumb.png.1141f8c93466b9ec9e970d59c0678697.pngPokmonOmegaRuby_08_04.26_08_17_11_96.thumb.png.81e89548e2d216924b0a50734cf6d80f.png


Well, in any case, I reckon it's a good proof of concept, because if this all works, it won't be difficult to make full-on nude body models for you all, seeing as you all seem to vastly prefer full-on nudity over toplessness.

CTR-Studio was used to help make this, as well as Blender 4.5, which was among the last versions to support the COLLADA .dae. And this Google Docs document was used as a sort of instructions manual.

Here is the romfs folder that you can extract into the Mods folder for the game provided by the Citra Emulator. As always, if it's Alpha Sapphire that you're looking to do, change any and all "400"s that you see in the folder names to "500"s.

romfs.zip
Good luck and thank you to anyone who would like to have a go or perhaps give some advice.

Posted
3 hours ago, DifferentCar said:

Hello. It's me, DifferentCar. It has been quite a while since I've done anything to Pokémon: Omega Ruby (and Alpha Sapphire, by extension). This time around, I've learned how to do 3D modelling to a basic degree that I can finaly make three-dimensional nipples, which I was always dreaming about. Unfortunately, I need some advice on how to get it working on real hardware, because I can't get it to work at all on my New Nintendo 3DS. Trying to load the save or open up the Trainer Card leads to a black screen that you can't escape from, even though the music still plays. By that point, you have to switch the system off. I tried to be economical with the new polygons, having sacrificed certain parts by deleting their faces in Blender, like the bag and the hem of the now non-existant top before merging the now-bared torso with the trousers; too bad that this didn't seem to help it work on real hardware.

 

PokmonOmegaRuby_08_04.26_07_41_15_902.thumb.png.1141f8c93466b9ec9e970d59c0678697.pngPokmonOmegaRuby_08_04.26_08_17_11_96.thumb.png.81e89548e2d216924b0a50734cf6d80f.png


Well, in any case, I reckon it's a good proof of concept, because if this all works, it won't be difficult to make full-on nude body models for you all, seeing as you all seem to vastly prefer full-on nudity over toplessness.

CTR-Studio was used to help make this, as well as Blender 4.5, which was among the last versions to support the COLLADA .dae. And this Google Docs document was used as a sort of instructions manual.

Here is the romfs folder that you can extract into the Mods folder for the game provided by the Citra Emulator. As always, if it's Alpha Sapphire that you're looking to do, change any and all "400"s that you see in the folder names to "500"s.

romfs.zip
Good luck and thank you to anyone who would like to have a go or perhaps give some advice.

true advancements have begun.

Posted (edited)
4 hours ago, DifferentCar said:

Hello. It's me, DifferentCar. It has been quite a while since I've done anything to Pokémon: Omega Ruby (and Alpha Sapphire, by extension). This time around, I've learned how to do 3D modelling to a basic degree that I can finaly make three-dimensional nipples, which I was always dreaming about. Unfortunately, I need some advice on how to get it working on real hardware, because I can't get it to work at all on my New Nintendo 3DS. Trying to load the save or open up the Trainer Card leads to a black screen that you can't escape from, even though the music still plays. By that point, you have to switch the system off. I tried to be economical with the new polygons, having sacrificed certain parts by deleting their faces in Blender, like the bag and the hem of the now non-existant top before merging the now-bared torso with the trousers; too bad that this didn't seem to help it work on real hardware.

 

PokmonOmegaRuby_08_04.26_07_41_15_902.thumb.png.1141f8c93466b9ec9e970d59c0678697.pngPokmonOmegaRuby_08_04.26_08_17_11_96.thumb.png.81e89548e2d216924b0a50734cf6d80f.png


Well, in any case, I reckon it's a good proof of concept, because if this all works, it won't be difficult to make full-on nude body models for you all, seeing as you all seem to vastly prefer full-on nudity over toplessness.

CTR-Studio was used to help make this, as well as Blender 4.5, which was among the last versions to support the COLLADA .dae. And this Google Docs document was used as a sort of instructions manual.

Here is the romfs folder that you can extract into the Mods folder for the game provided by the Citra Emulator. As always, if it's Alpha Sapphire that you're looking to do, change any and all "400"s that you see in the folder names to "500"s.

romfs.zip
Good luck and thank you to anyone who would like to have a go or perhaps give some advice.

Oh you used CTR studio and blender you could import your nude May on MK7 all you have to do is create a model with a certain sitting position (I can send you a model to compare) before importing it or asking to the guy who know how to do it in the game

 

There is one problem the model should require 1000 tris max 

Add more and you wont be sure it will work

Edited by daisy_lovers
Posted
31 minutes ago, daisy_lovers said:

Oh you used CTR studio and blender you could import your nude May on MK7 all you have to do is create a model with a certain sitting position (I can send you a model to compare) before importing it or asking to the guy who know how to do it in the game

 

There is one problem the model should require 1000 tris max 

Add more and you wont be sure it will work

Unfortunately, daisy_lovers, I'm about 720 triangles overbudget to do a Mario Kart 7 driver out of little May. And I'm not sure about how I'd go about optimising her model, because I'm not particularly all that good with Blender yet.

image.png.c6a7cb2c85023084e0d772aeb728cfdf.png

As you can see, it's pretty poor, daisy_lovers. There must be another way to get CTR-Studio to make something that real hardware'll be happy to render... I even tried not deleting any faces or vertices, just stuffing them deep inside of the model, and that didn't work, despite the triangle count not changing.
image.png.df2f8cdc125b8475e2b50030e0648c85.png

Thank you for the advice, daisy_lovers.

Posted
3 hours ago, DifferentCar said:

Unfortunately, daisy_lovers, I'm about 720 triangles overbudget to do a Mario Kart 7 driver out of little May. And I'm not sure about how I'd go about optimising her model, because I'm not particularly all that good with Blender yet.

image.png.c6a7cb2c85023084e0d772aeb728cfdf.png

As you can see, it's pretty poor, daisy_lovers. There must be another way to get CTR-Studio to make something that real hardware'll be happy to render... I even tried not deleting any faces or vertices, just stuffing them deep inside of the model, and that didn't work, despite the triangle count not changing.
image.png.df2f8cdc125b8475e2b50030e0648c85.png

Thank you for the advice, daisy_lovers.

Oh too bad, sorry for the difficulty of the optimisation

Maybe someone could help you but I dont know who ?

Posted (edited)

Good morning. Last night, I did some more testing. I was able to make improvements to the battle/Trainer Card model of May. Rather brilliantly, this works on real hardware! Although, I was unable to get the three-dimensional nipples working, for reasons I'll go onto shortly.

 

image.png.760096294788ec8b471e467b4c2eb4d8.png

2026-04-09_05-31-55.358_top.png.2aa94e0f2b149918f53dc4887fe1644b.png2026-04-09_05-32-50.777_top.png.492ba1f150f158b6e43404672f5e7c63.png2026-04-09_05-32-10.507_top.png.9c5140bf804414fb8c554fcf3f81c2ba.png2026-04-09_05-31-40.100_top.png.02f74a61bd3729cd348f581c8bd6e49a.png

PokmonOmegaRuby_19_05.24_20_53_16_303.thumb.png.fd3558c99175c0325fabb71abfabec03.png

  • May's shorts now go around her waist, not the other way around. Previously, this looked quite odd, especially at higher resolutions in emulators, as seen in the last screenshot of the green Trainer Card.
  • The geometry of May's black lapels that were once a part of her red outershirt's collar have been hidden deep inside her, along with her bag and frills. Prior to this change, they were once faintly visible when looked at from oblique angles.
  • May now has proper cleavage geometry, as seen in that technical screenshot in CTR-Studio (NOTE, although that screenshot was from CTR-Studio, this revised model was made using Ohana3DS, because the former would lead to lock-ups/crashes.). She no longer has to rely on the shadows faked into the texture. In fact, the game'll even do specular lighting on it, and probably outlines too. So, if you play as Brendan, the times when you see this model of May in the game will be quite fleeting in terms of brilliance. Make sure to take screenshots while you have the chance.

Unfortunately, the reason why I couldn't get the three-dimensional nipples working using Ohana3DS (Non-ReBirth) is because doing so would lead to the model blowing up when in-game, although it does not lock up or crash. The way such unintentional blown-up geometry can be avoided is by not creating any new geometry [or perhaps not even deleting any existing geometry] Ohana3DS has this terrible habit of binding any new geometry to the final "face_x" which, in this case, would be "face_8" - the shoes. Not to mention how Ohana3DS also often mixes up the faces, no doubt contributing to the tendency for the geometry to blow up.

In any case, if you're looking to have this on real hardware, here you go. It goes in ".../romfs/a/1/3/3". If you're going to be playing on an emulator, I recommend that you use the one from "romfs.zip" from my previous post announcing my return of sorts, all because that one has the oh-so-important three-dimensional nipples, even if it has slightly unrealistic shorts that seem to be rather thin against May's waist...

 

3 - "3" contains this model and all other "big" character models. Use it if you haven't got any custom "big" character models of your own, or don't mind losing them.

 

dec_20.BCH - "dec_20.BCH" is this model on its own. If you have any existing modified "big" character models for other characters that you're unwilling to get rid of, use this one. But you'll need to use GARCTool to unpack and repack your own "3" file to put it in.

As always, good luck and have fun. You know, I'm still looking for advice on how to properly get new geometry working on real hardware... despite the low-resolution of the Nintendo 3DS; I reckon 3D nipples are important. Thank you for your patience, if you were waiting for something like this.

 

Edited by DifferentCar
A somewhat unnecessary comparison image was left in, appearing at the bottom of the post. To avoid confusion, I have deleted it.
Posted
2 minutes ago, Obligitury said:

first, 3d Nipples, then, Panties, and then, the full lewd experiance~ best of luck to ya.

Thank you, Obligitury! You know, I reckon this unbelievable fixation on 3D nipples that I’ve got comes from not having been breast-fed as a baby...

And everything else comes from not having any girlfriends as a teenager.

 

I’m 20 years old now, so “unc-status” — as the kids say — is rapidly approaching. Happily, I’ll be able to legally drown my sorrows in Japan this summer, because you have to be at least 20 years old to drink alcohol in the country, despite being able to buy pornographical material at age 18. I’m just joking. I’m a remarkably sober 20-year-old...

 

Eh, apologies for goin’ off topic.

Posted

Good afternoon. Given the success from the morning, I've done the same for the "small" May's overworld model, revising it, for Pokémon: Omega Ruby and Alpha Sapphire to be played on real hardware.

2026-04-09_14-25-03.243_top.png.3616d506a75ee39971c0052b53c2582e.png2026-04-09_14-23-36.328_top.png.abf1ff363000f104cf6d0ab1f2f72bac.png

image.png.21a7e5c148fa839eb1f49f5470f2cef5.png

As it seems like there's no easy way to get three-dimensional nipples to work with real hardware, I had to make do with what was available; GoldenEye 007-like pointy boobies. To make it happen, the UV map was rearranged so that the nipples'd appear right on those pointy ends. While rather small, the boobies have geometric cleavage now as well. Additionally, the darker section around May's neck was removed, as it looked kind of strange, since she's topless and would not have such a defined collarbone, no matter how cute collarbones are in this context. Also, at long last, the bag of the overworld model was dealt with. I shrunk it down and put it up her arse inside her too.

 

The next order of business would be to go and modify the Pokémon Contest's outfit so that a fully-nude (sort of, because she wouldn't be barefoot, at least not right away) model can be used in the overworld. No idea if there exists a "big" battle model for May in her contest outfit, though. It would be convenient if there was. Because we're having to rely on shrinking down the unwanted parts of her clothing, there's going to be loads of things going inside May... Notably, her whole-ass skirt. Happily, this is Blender we're talkin' about, so it's no problem at all.

 

Well, I suppose I'll see you soon with said nude-but-not-barefoot overworld model based off of the contest outfit. Mind you, if you're looking to play on real hardware, May won't be undressed when flying around the game world because that uses a different model for some reason. I can't find it, although if it's an emulator you're playing on, provided the texture replacements are on.

 

1 - Extract this and put it in ".../romfs/a/0/2/1".

dec_171 and dec_316.zip - Alternatively, if you're willing to use GARCTool yourself to save any existing modifications in your "1" file, extract this and put it inside your "1" folder and repack it and put it in ".../romfs/a/0/2/1".

 

As always, if you're going to be playing on an emulator, you won't need this, because my first post about the proof-of-concept custom models'll work fine and they've got three-dimensional nipples, which are all really impörtant at high resolutions! You know, it turns out that the Nintendo 3DS' resolution in its top screen is likely a bit too low to even benefit from having proper three-dimensional nipples like that... Maybe I ought to stick with this point-boob solition for real hardware regarding the overworld model?

Okay, see you soon.

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