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Modding Question about Crafting


Corsayr

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Posted

Okay, so I am working on a mod for my own usage (unless it turns out good then I might share it), but i need to be able to de-construct (salvage) magical robes into a component. So far the only way I know to do this is to create a recipe to craft the item in "constructible Object" in CK for each robe which is going to be like hundreds of different robes.

 

Anyone know a quicker way to do this?

 

Basically i want to use a specified crafting table to turn any magic robe (vanilla robes mage's, and stuff would wear in game) into a crafting object (lets call it "Magical Cloth") 

 

Thoughts? 

Posted

The only mod I know that does something like this without spamming dozens of crafting recipes is Weighted Breakdown. That mod does it like this :

 

Add an interaction that opens a container,

catch any item the player adds to that container,
check if this added item has the necessary keywords,

if no, move the item back to the player,

if yes, do the math and add the crafting materials to the players inventory.

Posted
1 hour ago, tanookitamatachi said:

The only mod I know that does something like this without spamming dozens of crafting recipes is Weighted Breakdown. That mod does it like this :

 

Add an interaction that opens a container,

catch any item the player adds to that container,
check if this added item has the necessary keywords,

if no, move the item back to the player,

if yes, do the math and add the crafting materials to the players inventory.

I'll take a look at that and see how it works.

 

Thanks

 

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