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Random CTDs and Falling NPCs... Hey, that rymes


Z0mBieP00Nani

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Anyway, I can barely make it longer than 30 seconds worth of running around in the tundra before I start seeing things like slow loading scenery, NPCs (specifically animals) spawning at various heights in the sky and falling back to Nirn (sometimes to their deaths.. which is sometimes kind of amusing), and of course random CTDs, no warnings, no error messages, just the sound cutting off, the screen turning black, and then the desk top popping back up, none of my logs seem to be showing anything either.

 

Any educated suggestions or guesses would be welcomed, as overall this is kind of an annoying problem..

 

I'm pretty sure it's not mods, as I'm only getting the CTDs and oddly spawning creatures in the tundra.

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47 minutes ago, Z0mBieP00Nani said:

I'm pretty sure it's not mods, as I'm only getting the CTDs and oddly spawning creatures in the tundra.

 

Well, some information would not be bad: mods / load order, papyrus.log and possibly ENB and graphics settings.

But since you're sure, it's not Mods ... no idea.

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44 minutes ago, Andy14 said:

 

Well, some information would not be bad: mods / load order, papyrus.log and possibly ENB and graphics settings.

But since you're sure, it's not Mods ... no idea.

This should contain everything.. at least as far as I'm aware (I'm not sure exactly what is required out of that list).

 

settings.rar

 

As far as the ENB I use is concerned, that would be Somber Dreams. Yes, I know it's old, but I have yet to find a replacement that I like.

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If it gets really slow and this is not just framedrops I suspect Dynamic TimeScale.

 

Since you are using RaceMenu, you should switch your high heels to NIO.
HDTHighheel is then no longer needed.

 

Palaces Castles Enhanced should be at the bottom of the loadorder.

 

Line 3 to 10 in log (key mapping) is for gamepad?

 

All "Can not open store for class" xxxx ", missing file?" are missing scripts.
Mostly missing a required mod, or the required mod is not up to date.

 

 

I do not know your outdoor frame rate, but maybe you should reduce the view distance.

 

From line 300, your save is loaded (almost 2 minutes).
You have disabled some mods, it looks like.

 

 

With save xxxx command (xxxx is the name of the save) you can save and quit the game with qqq command.
Then clean up the savegame.

 

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Thank you for looking at that. As for key mapping, yes I use an old 360 controller, I'll take a look at that stuff on my end and see what happens. The game doesn't get really slow, it's like it has a very brief hiccup where it will freeze out of nowhere for a second and then everything will start moving again.

 

EDIT: What do I do about the mods that require HDT High Heels?

 

EDIT 2: Also for this: "All "Can not open store for class" xxxx ", missing file?" are missing scripts.
Mostly missing a required mod, or the required mod is not up to date."

 

How do I find out what mod they belong to and if that mod is not up to date?

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4 hours ago, Z0mBieP00Nani said:

EDIT: What do I do about the mods that require HDT High Heels?

 

EDIT 2: Also for this: "All "Can not open store for class" xxxx ", missing file?" are missing scripts.
Mostly missing a required mod, or the required mod is not up to date."

 

How do I find out what mod they belong to and if that mod is not up to date?

1.

 

Open the ESP and remove the Scripts from all Heels Armors. Remove all Spells for this - see the to recognize which of ESM and which of ESP.

Only remove from ESP (higher ID than HDTHighheel.esm).
The columns in the Object window can be sorted - sort by ID.

Save the ESP.


Open CK again -> select your ESP -> in the window Masterfiles -> click on HDTHigheel.esm and press Ctrl + Del.
Activate the ESP and load in CK - Save the esp and close CK.

 

Open your HighHeel.nif with NifSkope.

 

Create a NiStringExtraData:
Not a the root, but in Nitrishape from the HighHeel.

 

Name: SDTA
Value/String Data: [{"name": "NPC", "pos": [0, 0, x.x]}]

x.x is the z float - for example: 6.4

 

Example:

heel1.thumb.png.8ac0d4f47035faf8475aa6e74b9e6a67.png

 

To determine the value, change the Z translation of the Nitrishaoe. Then set to 0 again!!!

 

Example:

heel2.thumb.png.2c6c6f585531a74dda08af0320b28ce7.png

 

 

 

Save the Nif. Must be made for weight 0 and weight 1 nif.

 

 

2.

 

In your log are lines like this

[12/01/2017 - 03:09:42PM] Cannot open store for class "QF_Pelagius_064789F4", missing file?
[12/01/2017 - 03:09:42PM] Error: Unable to bind script QF_Pelagius_064789F4 to Pelagius (1A4789F4) because their base types do not match
[12/01/2017 - 03:09:42PM] Cannot open store for class "_CuPelagiusScript", missing file?
[12/01/2017 - 03:09:42PM] Error: Unable to bind script _CuPelagiusScript to Pelagius (1A4789F4) because their base types do not match
[12/01/2017 - 03:09:42PM] Cannot open store for class "PF_AAACWFinaleHidePackageWin_0415317A", missing file?
[12/01/2017 - 03:09:42PM] Error: Unable to bind script PF_AAACWFinaleHidePackageWin_0415317A to  (1A15317A) because their base types do not match

 

1A15317A is the ID.

1A is the Mod as Hex. As Decimal is 26. So it's the Mod 26 in your plugin.txt.

(Do not be surprised Skyrim.esm and Update.esm are not included, but the first 2 line are comments)

 

In this Case: Palaces Castles Enhanced.esp

 

Whether the mod is up to date should be on the mod page. ;)

 

 

 

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3 hours ago, Andy14 said:

1.

 

Open the ESP and remove the Scripts from all Heels Armors. Remove all Spells for this - see the to recognize which of ESM and which of ESP.

Only remove from ESP (higher ID than HDTHighheel.esm).
The columns in the Object window can be sorted - sort by ID.

Save the ESP.


Open CK again -> select your ESP -> in the window Masterfiles -> click on HDTHigheel.esm and press Ctrl + Del.
Activate the ESP and load in CK - Save the esp and close CK.

 

Open your HighHeel.nif with NifSkope.

 

Create a NiStringExtraData:
Not a the root, but in Nitrishape from the HighHeel.

 

Name: SDTA
Value/String Data: [{"name": "NPC", "pos": [0, 0, x.x]}]

x.x is the z float - for example: 6.4

 

Example:

heel1.thumb.png.8ac0d4f47035faf8475aa6e74b9e6a67.png

 

To determine the value, change the Z translation of the Nitrishaoe. Then set to 0 again!!!

 

Example:

heel2.thumb.png.2c6c6f585531a74dda08af0320b28ce7.png

 

 

 

Save the Nif. Must be made for weight 0 and weight 1 nif.

 

 

2.

 

In your log are lines like this

[12/01/2017 - 03:09:42PM] Cannot open store for class "QF_Pelagius_064789F4", missing file?
[12/01/2017 - 03:09:42PM] Error: Unable to bind script QF_Pelagius_064789F4 to Pelagius (1A4789F4) because their base types do not match
[12/01/2017 - 03:09:42PM] Cannot open store for class "_CuPelagiusScript", missing file?
[12/01/2017 - 03:09:42PM] Error: Unable to bind script _CuPelagiusScript to Pelagius (1A4789F4) because their base types do not match
[12/01/2017 - 03:09:42PM] Cannot open store for class "PF_AAACWFinaleHidePackageWin_0415317A", missing file?
[12/01/2017 - 03:09:42PM] Error: Unable to bind script PF_AAACWFinaleHidePackageWin_0415317A to  (1A15317A) because their base types do not match

 

1A15317A is the ID.

1A is the Mod as Hex. As Decimal is 26. So it's the Mod 26 in your plugin.txt.

(Do not be surprised Skyrim.esm and Update.esm are not included, but the first 2 line are comments)

 

In this Case: Palaces Castles Enhanced.esp

 

Whether the mod is up to date should be on the mod page. ;)

 

 

 

 

Thanks, I'll have to check the mod page then to see if that mod is up to date. The nif files (while slightly tedious) I should be able to handle, however I've noticed that when running my load order through LOOT that LOOT tells me that those files reqire the HDT High Heels .esm file to be present, does that mean I have to do something there too, or will the problem correct its self after adjusting the nif files?

 

There is another mod that I suspect may be causing the crashes, and that mod is Floating Damage, I did have an encounter with a saber cat and the mod worked as intended, but I think I remember seeing reports on the mod page about it causing CTDs when used with other mods (namely Floating Health Bars, even though those two mods are supposed to behave nicely together).

 

(Would put the quote in a spoiler, but I don't fully understand how the new format works...)

 

EDIT: Ok.. I guess it would've helped to have read the whole thing before writing my response... I see now that editing the ESP file is part of the process.

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The game is still crashing, even after uninstalling Floating Damage and everything else, and I still can't load into Rorikstead for fuck's sake...

 

I guess I'll try loading an earlier save and THEN try to load into Rorikstead and if that doesn't work then I guess I'll just start a new game and hope for the best. Maybe it's something that's baked into the saves, I just don't know anymore. The game is running at around 59-49 frames per second, but it keeps crashing every time I walk towards Rorikstead, and again I'm not getting anything obvious in the logs or the mod I use for crash reports which is making this a pain in the ass to trouble shoot.

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I started a new game and the game is actually crashing more now than it did before.. I don't get what the fuck is going on. I started an animation in the Sleeping Giant Inn and three times the game crashed when looking around... it didn't crash on the way to Riverwood or moving around the town, I probably had a 49-59 frame rate on the way there.. I don't get it, I wasn't having these problems before.

 

EDIT: As soon as I look at the animation the game crashes.

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