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Outfit Studio and Nif Export problem


DaXmAn

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I really don't know to whom should I write and I am a bit desperate, I often end up with below problem:

 

Project in OS: https://i.imgur.com/7NogQtN.png

Nif after export in nifskope: https://i.imgur.com/GAKWl3V.png

 

I weight paint couple of separate mesh pieces manually and I assign whole piece to single bones.

 

Is this OS bug? Or I do something wrong?

 

Here is how single piece is weight painted as example: https://i.imgur.com/yJJgf1K.png

 

Messed up nif in the attachment.

FancyArmor.zip

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I have seen that before when dealing with meshes from different games except for fallout 4 as I don't have it. But I'm pretty sure it's a mesh problem. How it was made could be causing it or something you did somewhere might of done it. I have had weirdness a few times where I had to start over with a new nif as the old one had some weird heebee jeebee's going on in it.

 

Have you tried weight painting non manual? I usually do the start new project select body then select armor/outfit nif and then select outfit parts then select bone nodes then copy bone weights - transfer bone weights then save as. If it looks good take it into game and see if any weight paintings need any touch ups.

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33 minutes ago, myuhinny said:

I have seen that before when dealing with meshes from different games except for fallout 4 as I don't have it. But I'm pretty sure it's a mesh problem. Ho it was made could be causing it.

 

Have you tried weight painting non manual? I usually do the start new project select body then select armor/outfit nif and then select outfit parts then select bone nodes then copy bone weights - transfer bone weights then save as. If it looks good take it into game and see if any weight paintings need any touch ups.

I made those meshes myself in Blender. Then I exported these meshes to OBJ.

The thing is I was using previous OS project, to update some of the meshes. I deleted old meshes I wanted to update in OS, I left reference CBBE body and some other pieces.

Then I imported new pieces from obj, for some of them I copied weights, but for others I have to assign to single bone, so I can't copy, those pieces have to behave like armor plates, they cannot bend or twist.

 

I just made new project, I imported all pieces from OBJ and quickly copied weights for everything. Having that, there is no issue with nif, except wrongly placed plates, and those bends and twists: https://i.imgur.com/f9aGuFv.jpg

 

But why editing existing project is making such mess? If I will have to re-paint everything even if I want to change one single small piece... I think I quit...

 

Some edits, mess up whole project, and this cannot be undone. I edited weights for plates on elbows, and result is like this: https://i.imgur.com/dB2T1hV.png

 

I am resigned...

 

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Every time I see this it's the bone weights. They're seriously hosed. Try deleting all the bones in nifskope, import the mesh, import a reference, copy all the bone weights from the reference, then save it again.

 

If you have a piece of the mesh you want to act as though it's rigid, paint it with a single bone. It may help to look at some meshes that have similar pieces and move like you want this to move to see how they're painted.

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1 hour ago, DaXmAn said:

I really don't know to whom should I write and I am a bit desperate, I often end up with below problem:

 

Project in OS: https://i.imgur.com/7NogQtN.png

Nif after export in nifskope: https://i.imgur.com/GAKWl3V.png

 

I weight paint couple of separate mesh pieces manually and I assign whole piece to single bones.

 

Is this OS bug? Or I do something wrong?

 

Here is how single piece is weight painted as example: https://i.imgur.com/yJJgf1K.png

 

Messed up nif in the attachment.

FancyArmor.zip

Isolated vertices.......

 

 

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2 minutes ago, VonHelton said:

Isolated vertices.......

But why mesh works fine after first initial import into OS? I will check if I have any isolated vertices in Blender, but I have a feeling I don't... I will update on isolated vertices once I check that.

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ok I was experimenting a bit with OS... I created new OS project, after reference and obj import I copied weights for all meshes execpt one. this one I painted manually to one bone... and voila, nif is a mess.

And even I later copy weights for this piece, it won't fix it, exported nif is always broken :(

 

But guess what...

 

I made another new project, loaded reference, imported the same OBJ, I copied weights for ALL meshes...

Then I painted one piece all in RED to one bone, saved nif, reloaded and it was green, because was still wieighted to other bones...

This time, I removed weights from other bones for this mesh and again painted max weight (red) for the same single bone... and... nif is ok...

 

Isn't this a huge BUG in OS then? if you manually paint without copying wieights first or something?

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