Robin2486 Posted November 20, 2017 Share Posted November 20, 2017 Hello, I have very little modding experience making outfits and clothing/armor and I was wondering if you guys could give me a hand. What I want to do is take this outfit in https://www.nexusmods.com/fallout4/mods/11878/? and change the basic base clothing (pants and top) to have a shiny, latex/vinyl look to them. By base clothes I mean the pants and the top, not the armor pieces or accessories. I really like the design of this mod, but I don't like the matte, flat red of the material of the pants and top and I have a huge latex, leather, vinyl fetish so I wanted to make these clothing pieces "shiny" and glossy I really have no idea how to do this and I'm somewhat of a modding dummy so a step-by-step would be awesome. I really don't wish to inconvenience anyone here but I have literally no idea on how to go about doing this. The tools I have at my disposal are GIMP 2 (with the extensions to read .DDS), Photoshop CS6 with a plugin to read .DDS files, Material Editor and Nifskope. I know I have all the tools needed, but now I just need the help to figure out how to go about this. Thanks for any help you guys can give me!! I really appreciate it! Link to comment
meme supreme Posted November 20, 2017 Share Posted November 20, 2017 Don't quote me on this but I think a very basic way to get that kind of finish without altering any .dds files would be go to the .nif file and set glossiness and specular strength to a higher value. Might have to brighten the specular color aswell. Link to comment
Robin2486 Posted November 20, 2017 Author Share Posted November 20, 2017 So I tried this in NifSkope but the texture isn't changing at all. Its still appearing flat matte red despite having cranked up the glossiness, specular level and making the specular color a lighter color. The changes noted above have no effect on the model in NifSkope and they aren't appearing in-game. I'm kind of at a loss at this point and banging my head on the wall trying to figure this out. I know that the *_s.DDS file in the textures is the actual specular map, but all I know is how to open it in Photoshop Anyone have an idea of what to do? Link to comment
Andy14 Posted November 21, 2017 Share Posted November 21, 2017 Fallout 4 uses material/effect files. In these files textures and settings for specualr, glossines, alpha etc. are made. Here a tool for editing this files: https://www.nexusmods.com/fallout4/mods/3635/? Link to comment
Guest Posted November 21, 2017 Share Posted November 21, 2017 you just need to change the glossiness in the material to have latex, leather effect, etc. nananatsume posted a short tut. with images Here change the specular mutiplier in the material Link to comment
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