Otakadelic Posted November 17, 2017 Posted November 17, 2017 Hi, I encountered a strange behavior, one object has displayed in different location. While using Blender or LR Photo Studio, the object is on the tip of left nipple. However, it appeared a little bit different location while in game, middle of breasts with several inches away. My first idea to solve this problem was Reset Object Rotation by Harry Palmer but already removed from his archive and couldn't try... Please throw your thoughts, any small ideas could be a solution. Thanks!
Squizzo Posted November 17, 2017 Posted November 17, 2017 Could be a weight issue. Make sure the object is rigged to the breast tip only.
LGMODS Posted November 17, 2017 Posted November 17, 2017 As Squizzo said this is a weight paint problem, you need to weight paint your piercings on Breast Tips vertex group (Left and Right vertex group for left and right piercing ofc). Export those meshes as .tmcmesh and replace them on their proper mesh slot in your TMC via Polygon Tool.
Otakadelic Posted November 18, 2017 Author Posted November 18, 2017 Huge thanks! I forgot the weight part. Should have checked... After weight painting, exact position as Blender/viewers. Thanks again guys!
Wish Upon a Star Posted November 18, 2017 Posted November 18, 2017 2 hours ago, Otakadelic said: Huge thanks! I forgot the weight part. Should have checked... After weight painting, exact position as Blender/viewers. Thanks again guys! can you make tutorial plz
Otakadelic Posted November 20, 2017 Author Posted November 20, 2017 On 2017/11/18 at 1:55 PM, Wish Upon a Star said: can you make tutorial plz You mean weight part? What I did was "Transfer Weights" on Weight Paint Mode. Please trigger me again if you want to know more details like options and settings...
Wish Upon a Star Posted November 22, 2017 Posted November 22, 2017 On 11/20/2017 at 10:54 AM, Otakadelic said: You mean weight part? What I did was "Transfer Weights" on Weight Paint Mode. Please trigger me again if you want to know more details like options and settings... yes plz
Otakadelic Posted November 25, 2017 Author Posted November 25, 2017 Here is the details of Transfer Weights on Blender. Step1: - Select source object(usually main body/skin). -Then Shift+Right Click on destination object(usually one of cloths/accessories). - The source object will be outlined by red color while the destination object will be outlined by orange color. Spoiler Step2: - Switch to Weight Paint Mode. - Click "Transfer Weights" button. - I am using following options: Disable Freeze Operator. Select 'Vertex Group(s)' on Data Type. Enable Create Data. Select 'Nearest Face interpolated' on Vertex Mapping. Disable Auto Transform. Enable Object Transform. Disable Only Neighbor Geometry. Keep Ray Radius value. Use default value. Select 'By Name' on Source Layers Selection. Select 'All Layers' on Destination Layers Matc. Select 'Replace' on Mix Mode. Keep Mix Factor value. Use default value. Spoiler That's it! I don't know why this setting works/can't explain each options but this is what I do. (Maybe, no, Highly Likely better setting exists but this works for me). Hope this will help!
YodaStitch2001 Posted November 25, 2017 Posted November 25, 2017 9 hours ago, Otakadelic said: Hide contents Hope this will help! I'm just learning now what weight paint is, and this way of transfering weight without actually have to paint is works really well for me It helped quite a lot, thanks :)
Otakadelic Posted November 26, 2017 Author Posted November 26, 2017 10 hours ago, YodaStitch2001 said: I'm just learning now what weight paint is, and this way of transfering weight without actually have to paint is works really well for me It helped quite a lot, thanks :) You are welcome! Good to know this helps someone!
Wish Upon a Star Posted December 11, 2017 Posted December 11, 2017 i stuck with this bug after Transfer Weights, any1 know how to fix ?
Otakadelic Posted December 11, 2017 Author Posted December 11, 2017 I had a similar experience when I transfer weights from main body to tightly fit groves. Not only odd shape it was like nasty bug. Maybe it is actually a bug caused by DOA5LR itself but anyhow we have to dealt with. Usually weight transfer works fine with accessories like won't sink into body and/or stay on specific place. If you want to control clothes, then probably have to take care of bones and weights, which I haven't conquer yet...
Wish Upon a Star Posted December 11, 2017 Posted December 11, 2017 6 minutes ago, Otakadelic said: I had a similar experience when I transfer weights from main body to tightly fit groves. Not only odd shape it was like nasty bug. Maybe it is actually a bug caused by DOA5LR itself but anyhow we have to dealt with. Usually weight transfer works fine with accessories like won't sink into body and/or stay on specific place. If you want to control clothes, then probably have to take care of bones and weights, which I haven't conquer yet... you know way to Transfer Weights part obj, not transfer weights part got bug ???
Otakadelic Posted December 11, 2017 Author Posted December 11, 2017 What I want to say is "Transfer Weights" function which located on bottom of Weight Paint Menu, not referring general transferring weights. Sorry for confusion. Please upload your TCL/TCML files somewhere and let us know your initial intention. Looking at your uploaded picture, I think this case is out of knowledge but lets see what I/we can do.
Wish Upon a Star Posted December 11, 2017 Posted December 11, 2017 25 minutes ago, Otakadelic said: What I want to say is "Transfer Weights" function which located on bottom of Weight Paint Menu, not referring general transferring weights. Sorry for confusion. Please upload your TCL/TCML files somewhere and let us know your initial intention. Looking at your uploaded picture, I think this case is out of knowledge but lets see what I/we can do. Desktop.rar
Otakadelic Posted December 12, 2017 Author Posted December 12, 2017 Nice dress! I love this one. Looks like you used transformer/converter. Please upload the original (the source of this tmc/tmcl) files. And also plz upload just converted tmc/tmcl file set(untouched, before changing weights).
Otakadelic Posted December 12, 2017 Author Posted December 12, 2017 OK I found you converted Huchi's costume. The original Huchi's TMC/TMCL has unused bones and empty object slots. I converted using Timmy's transformer then did little adjustments hope this is what you want. Still the costume needs adjustments but is up to you... BEYEON_QIPAO4.7Z
Wish Upon a Star Posted December 12, 2017 Posted December 12, 2017 7 hours ago, Otakadelic said: OK I found you converted Huchi's costume. The original Huchi's TMC/TMCL has unused bones and empty object slots. I converted using Timmy's transformer then did little adjustments hope this is what you want. Still the costume needs adjustments but is up to you... BEYEON_QIPAO4.7Z i guess can cant use Transfer Weights method on huchi model, well gone take note about it
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