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-Opinion needed- On custom race armor


Bc4life

Which option to pick?  

13 members have voted

  1. 1. Which option to pick?

    • A- Make Vanilla armor convertable to the Race bodyshape via the smithing or Tanning rack.
      10
    • B- Edit every single armor of skyrim to make the armor stick to the race, but having conflict with other armor mod.
      3


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Posted

So I've been working on my custom femboy race mod but I arrived in a lil' snag and want people opinion on the subject.

The issue is with armor to be specific.

 

A-

As of right now my mod is set up to have the player find the default armor and go to any crafting station to convert to the femboy version.

For example the player kills a bandit with steel armor,they grab it and bring to a smiting station to convert it to a "femboy Steel Armor"

and now that armor will work with their body with no clipping or wrong bodyshape. The issue with this is the player has to find the armor and do the tedious work of

going to a station every time.

 

B-

The other solution which I've been working on the downside is...doing what skyrim does with the khajiit, and making the Armor Addon only fit that race.

So the plan is to make the Race have no copied armor data instead of using "default" and creating the "femboy race armor tab" but....that comes with his own issues.

Armor mods that I haven't work on or added "support" will either make the character naked or without a body. and that will affect other mod like accessories and such too..:/

 

So what do you guys think I should do.

Stick to what system I have? And fill the crafting table with the conversion armor or....go with option B and make the custom Armor Addon, but creating conflict with other

armor mod, since they wont show on my femboy race mod. But keep the crafting window clean and not having to go back and forth to the crafting table.

 

Please wont on the poll, thank you.

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