kboom Posted November 2, 2017 Posted November 2, 2017 Hi guys, does anyone know how to deal with this problem, the points that i circle like 2 peaks of letter M while the clipping part is the lower peak, i tried smooth, inflate, deflate sometime it fixes the clipping but the mesh turns out very bad. Thank you!
Azazellz Posted November 2, 2017 Posted November 2, 2017 There only one way to solve this issue correctly: export this mesh to another 3d-editor (like blender or 3dmax) and increase amount of vertices.
Andy14 Posted November 2, 2017 Posted November 2, 2017 Slider Conform does not mean to use Slider. It's just name as TargetMorph. If slider is not ok. Activate Slider (with Armor Mesh selected) -> Slider -> Clear Slider Data. Now you have only the name of Morphtarget in your mesh and you can define yourself. All brushes are valid - but Mesh Move or Scale is not - logical. More polys are desirable, but not always possible - without 3ds, blenders etc. In addition, your mesh in some places has so much space that 2 regiments fit. Distance should not be a problem
kboom Posted November 2, 2017 Author Posted November 2, 2017 Slider Conform does not mean to use Slider. It's just name as TargetMorph. If slider is not ok. Activate Slider (with Armor Mesh selected) -> Slider -> Clear Slider Data. Now you have only the name of Morphtarget in your mesh and you can define yourself. All brushes are valid - but Mesh Move or Scale is not - logical. More polys are desirable, but not always possible - without 3ds, blenders etc. In addition, your mesh in some places has so much space that 2 regiments fit. Distance should not be a problem i didnt scale it, the original mesh was like that. Seem like i have to learn how to use Blender
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