DamianGrimm Posted October 31, 2017 Posted October 31, 2017 No matter the custom beast race i use im missing all the extra sliders regarding their heads, while expression themselves do work (mouth moves when shouting, i can force expressions with console commands and mods, and Sexlab expression function and that is what bugs me.) Ive had this problem for a long while, and have found no fix that works and ive searched high and low. This applies to all beast races from Vaalsark and Lykaios to CustomRaces custom Argonian and Khajiit. While in the process trying to solve this i opened up CK and made sure that the CustomKhajiit and CustomArgonian races are in all possible ways identical to their vanilla counterparts, from their .tri files to their body shapes (as in, their filepaths are identical in all regards save for textures) and no luck. Ive tried messing with racemenu, load order, even stripped my mod list down to just CustomRaces, Racemenu, Alternate Start and ENB and their requirements and i am at my wits end. So if there is any help anyone can provide that would be awesome. Love: Grimm
Akzyra Posted October 31, 2017 Posted October 31, 2017 New TRI files aren't added by RaceMenu because it doesn't know the races. Open this file: Data\meshes\actors\character\facegenmorphs\racemenu.esp\races.ini It looks like this: NordRace = sliders\human.ini NordRaceVampire = sliders\human.ini ImperialRace = sliders\human.ini ImperialRaceVampire = sliders\human.ini ... more human and elves ... ArgonianRace = sliders\beast.ini ArgonianRaceVampire = sliders\beast.ini KhajiitRace = sliders\beast.ini KhajiitRaceVampire = sliders\beast.ini Append the new races in following format: For the left side the race names can be looked up in CK or xEdit. VaalsarkRace = sliders\beast.ini VaalsarkRaceVampire = sliders\beast.ini
DamianGrimm Posted October 31, 2017 Author Posted October 31, 2017 New TRI files aren't added by RaceMenu because it doesn't know the races. Open this file: Data\meshes\actors\character\facegenmorphs\racemenu.esp\races.ini It looks like this: NordRace = sliders\human.ini NordRaceVampire = sliders\human.ini ImperialRace = sliders\human.ini ImperialRaceVampire = sliders\human.ini ... more human and elves ... ArgonianRace = sliders\beast.ini ArgonianRaceVampire = sliders\beast.ini KhajiitRace = sliders\beast.ini KhajiitRaceVampire = sliders\beast.ini Append the new races in following format: For the left side the race names can be looked up in CK or xEdit. VaalsarkRace = sliders\beast.ini VaalsarkRaceVampire = sliders\beast.ini Well hot diggity this worked, you have my undying gratitude my good fellow. Seriously though, thanks a lot
MTester Posted August 5, 2021 Posted August 5, 2021 How do I open racemenu.esp? Creation Kit didn't work for me.
Recommended Posts
Archived
This topic is now archived and is closed to further replies.