Alejandro G. S. Posted March 16 Posted March 16 And the nurse from the sanitarium too. Like you could interact with both like curios.
razar51 Posted March 16 Posted March 16 When using the red-recolor of the musketeer skin I edited, I noticed that in the dungeons the red turns into a muted brown color. On the character screen it is the correct red color. I've seen other mods have red colors show up properly and some with distorted colors. Is this something I can fix on my end or is it just a product of the color filters that get applied in each dungeon?
niknerozz Posted March 17 Posted March 17 6 hours ago, razar51 said: When using the red-recolor of the musketeer skin I edited, I noticed that in the dungeons the red turns into a muted brown color. On the character screen it is the correct red color. I've seen other mods have red colors show up properly and some with distorted colors. Is this something I can fix on my end or is it just a product of the color filters that get applied in each dungeon? Light level change the colour filter. It is pretty normal.
SolarisVex Posted March 18 Posted March 18 On 11/4/2025 at 12:52 AM, Bad_Jester said: Skin Arbalest Alternates at Darkest Dungeon Nexus - Mods and community I know it's been a while but can someone tell me how to make a standalone version of this skin? I have never done that and I do not want to choose either this or my other high quality Arbalest skins.
niknerozz Posted March 18 Posted March 18 4 hours ago, SolarisVex said: I know it's been a while but can someone tell me how to make a standalone version of this skin? I have never done that and I do not want to choose either this or my other high quality Arbalest skins. My method is replacing a hero mods. Any hero mods will do but for Arbalest, Xelsword's standalone arbalest is a good place to start. 1. Dowload Xelsword's Arbalest - standalone version. This will be your main file. link: https://www.nexusmods.com/darkestdungeon/mods/1560?tab=files 2. Determine the hero name for folder coding purposes. Let just use its original - Sharpshooter. 3. From the sprites (images) you want to replace with, rename the hero to Sharpshooter. Example: from arbalest.sprite.afflicted to Sharpshooter.sprite.afflicted There A LOT of files that needed to be renamed, including png, atlas, skel and even folder name. 4. IMPORTANT. In each atlas file, open with notepad (preferably notepad++, don't use the microslop version). Rename from arbalest to sharpshooter. Example: arbalest.sprite.afflicted.png to Sharpshooter.sprite.afflicted.png 5. Copy and paste into the your hero main file. Make sure to replace it. 6. It should be playable now. Caveat: Only works for cases of changing vanilla skin to standalone heroes. Not suitable for hero mods or enemy mods converted into customized hero mods.
SolarisVex Posted March 18 Posted March 18 (edited) 2 hours ago, niknerozz said: My method is replacing a hero mods. Any hero mods will do but for Arbalest, Xelsword's standalone arbalest is a good place to start. 1. Dowload Xelsword's Arbalest - standalone version. This will be your main file. link: https://www.nexusmods.com/darkestdungeon/mods/1560?tab=files 2. Determine the hero name for folder coding purposes. Let just use its original - Sharpshooter. 3. From the sprites (images) you want to replace with, rename the hero to Sharpshooter. Example: from arbalest.sprite.afflicted to Sharpshooter.sprite.afflicted There A LOT of files that needed to be renamed, including png, atlas, skel and even folder name. 4. IMPORTANT. In each atlas file, open with notepad (preferably notepad++, don't use the microslop version). Rename from arbalest to sharpshooter. Example: arbalest.sprite.afflicted.png to Sharpshooter.sprite.afflicted.png 5. Copy and paste into the your hero main file. Make sure to replace it. 6. It should be playable now. Caveat: Only works for cases of changing vanilla skin to standalone heroes. Not suitable for hero mods or enemy mods converted into customized hero mods. I tried using the tool that makes standalone classes out of vanilla classes before you responded. I was hopeful that it worked, but then I saw the result. The skeleton works, and from what I can tell it works perfectly, but I am very clearly missing textures. Why could that be? Is it the atlas thing you mentioned that is super important? Edit: Indeed that added the textures. Edited March 18 by SolarisVex
niknerozz Posted March 18 Posted March 18 (edited) 1 hour ago, SolarisVex said: I tried using the tool that makes standalone classes out of vanilla classes before you responded. I was hopeful that it worked, but then I saw the result. The skeleton works, and from what I can tell it works perfectly, but I am very clearly missing textures. Why could that be? Is it the atlas thing you mentioned that is super important? Edit: Indeed that added the textures. Is the animation correct or is still the original arbalest? If it is correct, then it is referring to wrong png. Open the combat atlas file with notepad (preferably notepad++), change the front name of the png to correct hero coding. My example: I edit Necromancer monster anim to Collector. Warning. For skel, atlas and png, You only change the front name (before .sprite. ) You cannot change the name after sprite, or even the sprite. Sprite is must-have, for coding purposes. Edited March 18 by niknerozz
SolarisVex Posted March 18 Posted March 18 2 hours ago, niknerozz said: Is the animation correct or is still the original arbalest? If it is correct, then it is referring to wrong png. Open the combat atlas file with notepad (preferably notepad++), change the front name of the png to correct hero coding. My example: I edit Necromancer monster anim to Collector. Warning. For skel, atlas and png, You only change the front name (before .sprite. ) You cannot change the name after sprite, or even the sprite. Sprite is must-have, for coding purposes. Yep yep, I did it correctly in the end. Thank you SO MUCH (seriously) for helping me.
SolarisVex Posted March 19 Posted March 19 Oh btw can someone get me a backup of the entire Flagellant folder? I misplaced mine. Feeling adventurous.
randrz Posted March 20 Posted March 20 Yo, if anyone has the big 3, kem0no needs some updating. 1000 gracious thanks to you all. Side note, it's amazing how long of a legacy this game has built 1
lccccc Posted March 20 Posted March 20 On 3/14/2026 at 12:33 PM, manofshrex said: this is the modified file. i used ZIMIKs vestal as the host. vestal.zip 31.35 MB · 5 downloads please get this working it is beautiful, do you have the marika skin working with the alter?
JAIR2006 Posted March 20 Posted March 20 (edited) If anyone's interested, I've created an icon in the style of the original but with elements from the Lustiest Lair. You can download it from SteamGridDB https://www.steamgriddb.com/icon/103748 Or simply convert this image to .ico format. Edited March 20 by JAIR2006 3
SolarisVex Posted March 21 Posted March 21 On 8/31/2021 at 11:14 PM, Fasterflight225 said: The Ruins bosses are recommended to be replaced with the Fawn Mother, which also replaces the Pews. necromancer.zip 3.66 MB · 1,500 downloads prophet.zip 4.12 MB · 1,382 downloads The Hag gets replaced in the Wield pack, though not very well, and her Cauldron's contents have been made white for... imaginative interpretation. https://www.nexusmods.com/darkestdungeon/mods/1093 Hag Cauldron.rar 2.69 MB · 3153 downloads Anaertailin replaced the Swine King and Wilbur, and as it was old work, they were actually on-model for once. swine_piglet_anaertailin.rar 821.79 kB · 6147 downloads swine_prince_anaertailin.rar 7.32 MB · 8926 downloads The Siren has an alternate Allure sprite with bigger breasts. ...Yeah, I know. Siren mod-1042-1-0-1595102728.zip 815.05 kB · 847 downloads As there are two sets of Brigands, I recommend replacing Vvulf with whichever Blood you don't run as stock. https://steamcommunity.com/sharedfiles/filedetails/?id=1927418127 brigand_blood.rar 1.76 MB · 1972 downloads Hey btw you said that the Prophet one replaces the Pews, but the Prophet mod does not have Pews as separate reskins in the .zip file. The Pews themselves are separate monsters. Am I not getting something? Because I have another separate Pews reskin mod.
randrz Posted March 22 Posted March 22 Side note, anyone able to send me the darkestdungeon>fx>campfire files? Messing around trying to remove the campfire glow and lost it. Thanks in advance.
Rikimaru253 Posted March 22 Posted March 22 29 minutes ago, randrz said: Side note, anyone able to send me the darkestdungeon>fx>campfire files? Messing around trying to remove the campfire glow and lost it. Thanks in advance. campfire.zip
SolarisVex Posted March 23 Posted March 23 On 3/14/2022 at 4:54 AM, 1444hero said: My Customized mods I have edited just kept crashing its the Milf Slave its a renamed arbalest with seidoreiseijyo skills here are the files and references ive made. how do i fix the crash? Milf Guro Slave.rar 17.63 MB · 1231 downloads 000000_seidoreiseijyo.rar 21.6 MB · 813 downloads arbalest.rar 21.61 MB · 717 downloads Does anyone know what the seidoreiseijyo thing is? Is it a skin for an existing class or is it a class mod? The fx folder makes me think it's a skin for vestal as it uses vestal's fx, but the skills and animation names are different.
Disrok Posted March 23 Posted March 23 (edited) 42 minutes ago, SolarisVex said: Does anyone know what the seidoreiseijyo thing is? Is it a skin for an existing class or is it a class mod? The fx folder makes me think it's a skin for vestal as it uses vestal's fx, but the skills and animation names are different. Its a class by larasuke. Rikimaru253 and Jar made an english translation of it: https://www.loverslab.com/topic/87075-darkest-dungeon-erotic-mods/page/314/#findComment-3987652 https://www.patreon.com/posts/seidoreiseijyo-149663884 Edited March 23 by Disrok
SolarisVex Posted March 24 Posted March 24 6 hours ago, Disrok said: Its a class by larasuke. Rikimaru253 and Jar made an english translation of it: https://www.loverslab.com/topic/87075-darkest-dungeon-erotic-mods/page/314/#findComment-3987652 https://www.patreon.com/posts/seidoreiseijyo-149663884 Oooooh. Ok. Thanks!
LSDF22 Posted March 24 Posted March 24 On 2022/9/3 at PM3点39分, Whoop12 said: 用《怪物女孩任务》中的触手少女做了一个替代的铁娘子。 Does anyone have this module? Thank you very much!
Disrok Posted March 24 Posted March 24 (edited) On 3/24/2026 at 12:02 PM, LSDF22 said: Does anyone have this module? Thank you very much! I dont really make alot of mods but does this work? edit: I fixed it by exporting to png. I guess it was a formatting error which even the mask trim n alpha remover couldnt fix. The outlines doesnt match up so it looks bad. Iron Maiden MGQ Skin.rar Edited April 21 by Disrok
LSDF22 Posted March 24 Posted March 24 1 hour ago, Disrok said: 我其实不怎么做模组,但这样行吗? 铁娘子 MGQ 1 Skin.rar 263.06 kB · 1 次下载 Thank you very much for your help, but after using the mod, there are only white squares. I made a mod myself and it displays normally, but because the image is too wide when expanded, the display ratio is off. Do you have any good suggestions? Thank you again. LSDF22_iron_maiden.zip 1
LSDF22 Posted March 24 Posted March 24 3 minutes ago, LSDF22 said: 非常感谢你的帮助,但使用模组后,只有白色方块。我自己做了一个模组,显示正常,但因为放大时图像太宽,显示比例不对。你有什么好建议吗?再次感谢你。 LSDF22_iron_maiden.zip获取信息...... The image of the mod Iron Maiden when unfolded is wider than the original version, which makes it impossible to display normally or may include the top part of the Iron Maiden when it is not unfolded. I have tried widening the canvas, but the effect is not good
Disrok Posted March 24 Posted March 24 (edited) 2 hours ago, LSDF22 said: Thank you very much for your help, but after using the mod, there are only white squares. I made a mod myself and it displays normally, but because the image is too wide when expanded, the display ratio is off. Do you have any good suggestions? Thank you again. LSDF22_iron_maiden.zip 1015.55 kB · 1 download Im not sure how atlas files works but I think the size n orig are too big. Guessing xy is the starting position. Rotate probably say to rotate clockwise ingame and affect how size n orig is used. Guessing thats why the numbers for size n orig are flipped when rotate is true. Not sure what happens when size n orig are different but maybe those make the image wider for you? (stretched?) Also I guess the white squares was because I didnt edit from gimp or run the trim mask program and alpha layer remover on the png from the official modding guide under Important Information for Artists: https://steamcommunity.com/sharedfiles/filedetails/?id=819597757 Edited March 24 by Disrok 1
sexto_sounds Posted March 26 Posted March 26 On 2/27/2026 at 4:59 PM, LZen said: does anyone have this class? 300 Crimson.7z 300 Xindaozhen 1.1.7z 6
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