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Darkest Dungeon Erotic Mods


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Posted (edited)
1 hour ago, SolarisVex said:

Hey I noticed that some of the stuff in your version is named different in the info files. On top of that you have Shieldbreaker fx files there too. You said this is compatible with the original. How does that work exactly?

Most of stuff (like sprites for skills in "A", "B", etc folders) counting|reading by game only for that mod folder, and will not override stuff outside it (for other mods or base game)

So - all things inside mod folders i sharing 99% will be safe, at least i testing any of those in my own game and so far all working pretty good

Ye, somewhere i doing simplified fast|dirty tricks, but only where it is fine and "it just works", as Todd Goward said)))

 

If you will encounter any bugs or issues (not "suspicion that it is an issue", but real in-game issue|crash|error|bug|override) - let me know, what, where and how exactly you encounter this issue, i will take a look and or fix it, or explain if it is not the case)

Edited by Fnakasjg
Posted
1 hour ago, Fnakasjg said:

Most of stuff (like sprites for skills in "A", "B", etc folders) counting|reading by game only for that mod folder, and will not override stuff outside it (for other mods or base game)

So - all things inside mod folders i sharing 99% will be safe, at least i testing any of those in my own game and so far all working pretty good

Ye, somewhere i doing simplified fast|dirty tricks, but only where it is fine and "it just works", as Todd Goward said)))

 

If you will encounter any bugs or issues (not "suspicion that it is an issue", but real in-game issue|crash|error|bug|override) - let me know, what, where and how exactly you encounter this issue, i will take a look and or fix it, or explain if it is not the case)

oh ok. I assume I can also opt to skip out on the extra stuff and just use the ''anime'' files?

Posted (edited)
10 hours ago, SolarisVex said:

oh ok. I assume I can also opt to skip out on the extra stuff and just use the ''anime'' files?

If you dont know how exactly mod files working - better take whole folder as i uploading it into LL forum

But if you want - sure, you can try to experiment|cut some staff, its up to you, i dont mind))

Just dont forget to make backups :)))

Edited by Fnakasjg
Posted (edited)
3 hours ago, niknerozz said:

image.thumb.png.2cccb346c82ba1df7e38015d3b6619af.png

 

Xelsword's Swine Slasher edit, if anyone want. Probably going to reuse her in the future as new separate enemy but who knows when. 

swine_slasher.rar 1 MB · 1 download

Love the lactation. Need more of that in monsters tbh. Could you possibly edit it more so the dead pose also has a puddle forming under her breasts and maybe a few droplets of cum on her butt?

Edited by SolarisVex
Posted
48 minutes ago, SolarisVex said:

Love the lactation. Need more of that in monsters tbh. Could you possibly edit it more so the dead pose also has a puddle forming under her breasts and maybe a few droplets of cum on her butt?

 

a no for now. I don't do multiple version for a monster. and I got works in queue. 

 

Posted

my above edit is based on Fnakasjg's custom hero animation, meaning her combat PNG sprite is usable for the walking and idle anim (correct me if I'm wrong). With tweak and extra editing, you can make her as new palette. 

Posted

Hello

i've encountered a problem using the Xindaozhen class, for some reason it will crash the game whenever i hover over it's trinkets in the inventory... I don't know if it's a problem on my end or if it's a class problem 

 

does anyone experienced something similar? is there, maybe, another version of the class?

 

Thank you

300 Xindaozhen 1.1.7z

Posted (edited)
2 hours ago, osomandias said:

Hello

i've encountered a problem using the Xindaozhen class, for some reason it will crash the game whenever i hover over it's trinkets in the inventory... I don't know if it's a problem on my end or if it's a class problem 

 

does anyone experienced something similar? is there, maybe, another version of the class?

 

Thank you

300 Xindaozhen 1.1.7z 19.08 MB · 1 download

The game most likely crashes because of a compilation error in the localization file (loc2). It seems there's a stray '%' or an incorrectly formatted value ('%d%%') within a trinket's tooltip description in the XML structure. This is one of the most common causes for crashes in this game, though it's just my guess.
It could be fixed by checking if all percentage signs are properly escaped — they must be doubled ('%%') to work correctly. However, I noticed that this mod is completely missing its XML localization source. You would need to find the original XML for this class or create a new XML file from scratch, which is a very time-consuming process.
As a temporary workaround, you can simply disable the problematic trinkets. Once you do that, they will stop spawning in the game world and won't be able to trigger your crashes anymore.

Alternatively, you could find all the trinkets in this mod, cut them out, and move them into a separate new mod. Then, you can create a fresh XML localization file for them. One crucial detail: you must change the ID for each trinket, because the original loc2 file will still try to reference the old IDs, which could trigger the crash again. By changing the IDs and generating descriptions within this new structure, you can fix the issue and make them work properly.

Edited by Mrbattle3324
Posted (edited)
21 hours ago, LZen said:

f0224e41759531aad007a70273b25aac_w500_h500_s350.jpg.684e3f111724669aac8cad3cc707e9c3.jpgfd58697fef22a78ad4dd975708f227b4_w500_h500_s372.jpg.7187b3badc68820eac74d1e36d1fd5d4.jpg

Oh cool I remember anaertailin worked on rurutiaza hag but I guess it got scrapped.

Edited by Disrok
Posted

By the by, does anyone here know if it is safe to mess with the .info files of modded classes to increase their chances of appearing on stagecoach? I assume it's safe, but just wanted to make sure. Because I got so many class mods that I realized I might have to start reducing some chances and increasing others.

Posted
2 minutes ago, SolarisVex said:

By the by, does anyone here know if it is safe to mess with the .info files of modded classes to increase their chances of appearing on stagecoach? I assume it's safe, but just wanted to make sure. Because I got so many class mods that I realized I might have to start reducing some chances and increasing others.

 

It is safe, especially if you know what part to edit. If still unsure, always back up. 

Posted
4 minutes ago, niknerozz said:

 

It is safe, especially if you know what part to edit. If still unsure, always back up. 

I presume it is the value of card_chance that I want to alter?

Posted
On 2026/3/30 at PM4点12分, SolarisVex said:

好的,我会试试,谢谢。不过英文补丁呢?我好像找到问题所在了。它缺少文件夹里的mod文件和项目文件。即使手动安装,没有这些文件也无法运行。

This is a later version with an English translation.清道灵城Class.zip

Posted
49 minutes ago, TUT2026 said:

image.png.14b60bca3c2c3b667a9d766042b2cf01.png

image.png.59840b836f283c26cb83faf65a7b7d1e.png

 

image.png.7d365067ef4b70c3725724888f4213ee.png

 

兄弟们😋

已经施工完毕发布了!



Need custom class of this skin! 

Posted

could anyone point me to some good hamlet girl npc replacers? I've seen NIUR's and Xelsword's but it's not really my thing, too smooth and such. Not dissing them though, genuine good art just preference is all. either sfw or nsfw is fine

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